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Amarr Pilot struggling in the Drone Regions...

Author
Calum Raholan
Sektor 17
#1 - 2015-07-16 17:54:31 UTC
Now before we get started can we leave the apparently obligatory comments talking about how terrible the drone regions are, the lack of loot, standard bounties and salvage out of it? I'm up here because some mates are and they are pretty dead set on staying so it looks like I will be spending my time here as well.

Really struggling when it comes to getting a good tank on any of the Amarr BS's that can hold up for an entire Horde (often has to be cap stable to meet this requirement with the not great DPS) while being able at the same time to run the site in a reasonable time. It seems every change I make either makes my tank too low or my dps to low so any advice on fittings would be great.

Just to give you an idea of my skills I'm maxed out in gunnery so either type of lasers will do and if you have a nightmare fit that is effective my shield skills are pretty decent.
DeMichael Crimson
Republic University
Minmatar Republic
#2 - 2015-07-17 04:23:19 UTC
Wish I had an answer for you.

As for skills, are your defensive skills maxed?



DMC
FT Diomedes
The Graduates
#3 - 2015-07-17 08:17:25 UTC
Calum Raholan wrote:
Now before we get started can we leave the apparently obligatory comments talking about how terrible the drone regions are, the lack of loot, standard bounties and salvage out of it? I'm up here because some mates are and they are pretty dead set on staying so it looks like I will be spending my time here as well.

Really struggling when it comes to getting a good tank on any of the Amarr BS's that can hold up for an entire Horde (often has to be cap stable to meet this requirement with the not great DPS) while being able at the same time to run the site in a reasonable time. It seems every change I make either makes my tank too low or my dps to low so any advice on fittings would be great.

Just to give you an idea of my skills I'm maxed out in gunnery so either type of lasers will do and if you have a nightmare fit that is effective my shield skills are pretty decent.


It's been a while since I ran sites in the Drones Region, but when I did, the Paladin was sex on wheels. A Nightmare would also work well.

Quote:
[Nightmare, Nightmare]
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

100MN Afterburner II
Gist A-Type Large Shield Booster
Shield Boost Amplifier II
Explosive Deflection Field II
Adaptive Invulnerability Field II
Tracking Computer II, Optimal Range Script
Cap Recharger II

Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Heavy Nosferatu II
Heavy Nosferatu II

Large Capacitor Control Circuit II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Infiltrator II x5
Acolyte II x5



If you try out a Paladin, you do not HAVE to go into Bastion mode, but obviously the ship is even better if you do (at increased risk). The Energy Neutralizers could be replaced with any other utility modules. The LMJD is for GTFO. You could also switch to Mega Pulse Laser II's. You can also bling it out more, if you so desire.

Quote:
[Paladin, Paladin copy 1]
Heat Sink II
Heat Sink II
Heat Sink II
Energized Adaptive Nano Membrane II
Imperial Navy Armor Explosive Hardener
Damage Control II
Imperial Navy Large Armor Repairer

Large Micro Jump Drive
Tracking Computer II, Tracking Speed Script
Tracking Computer II, Tracking Speed Script
Cap Recharger II

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Imperial Navy Heavy Energy Neutralizer
Imperial Navy Medium Energy Neutralizer
Small Tractor Beam II
Bastion Module I

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II

Acolyte II x5
Hobgoblin II x5
Hornet EC-300 x5


Quote:
[Paladin, Paladin]
Heat Sink II
Heat Sink II
Heat Sink II
Armor Explosive Hardener II
Imperial Navy Armor Explosive Hardener
Damage Control II
Large Armor Repairer II

Large Micro Jump Drive
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Cap Recharger II

Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Imperial Navy Heavy Energy Neutralizer
Imperial Navy Heavy Energy Neutralizer
Small Tractor Beam II
Bastion Module I

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II

Acolyte II x5
Hobgoblin II x5
Hornet EC-300 x5

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#4 - 2015-07-17 11:51:44 UTC
Isn't this doable in an oracle from range?
FT Diomedes
The Graduates
#5 - 2015-07-17 19:01:30 UTC
Tsukino Stareine wrote:
Isn't this doable in an oracle from range?


I know you can for Sanshas and Blood Raiders. I have never tried it with Rogue Drones.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

SFM Hobb3s
Perkone
Caldari State
#6 - 2015-07-17 19:57:58 UTC
1. Move out of Drone Regions.
2. Profit@@@!!!!


Back before the mineral nerf drone regions were the backbone of production in eve. No longer. Drone regions are so bad you can't even say they are S*** anymore because CCP took the drone poo away.
Donnachadh
United Allegiance of Undesirables
#7 - 2015-07-18 02:24:42 UTC
SFM Hobb3s wrote:
1. Move out of Drone Regions.

Wondering what your problem is?
Especially when the OP starts his post with this.
Calum Raholan wrote:
Now before we get started can we leave the apparently obligatory comments talking about how terrible the drone regions are, the lack of loot, standard bounties and salvage out of it? I'm up here because some mates are and they are pretty dead set on staying so it looks like I will be spending my time here as well.

At least make it look like you bothered to read the OP when you post, please.

OP
I have never been into the Drone Regions so I am of little help based on actual experience.
The fits above look good to me from a purely pen and paper way of looking at them.
Perhaps if you could post up a fit that you have tried and not had much luck with we could help you find the weak spots.

From you post it seems that tank skills are likely the source of some of your troubles so looking into increasing them might be helpful.
FT Diomedes
The Graduates
#8 - 2015-07-18 02:37:16 UTC  |  Edited by: FT Diomedes
As the OP says, when it comes to sustained PVE, such as running lots and lots of anomalies, the Apocalypse and Abaddon have cap issues. It's not to say that they are bad ships, they just require high skills and treating cap mods like damage mods. Normally, you can use capacitor booster charges as a second form of ammo, but this runs out in sustained combat. You'd basically need a hauler dropping you off a new load every few minutes. Docking up to reload cuts into your ratting time. I would imagine that the Apocalypse and Abaddon below could do a decent job for you. I have no idea whether they have enough tank or too much tank.

Quote:
[Apocalypse, Apocalypse]
Heat Sink II
Heat Sink II
Heat Sink II
Capacitor Power Relay II
Armor Explosive Hardener II
Damage Control II
Large Armor Repairer II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L

Large Auxiliary Nano Pump II
Large Nanobot Accelerator II
Large Auxiliary Nano Pump I

Infiltrator II x5
Acolyte II x5


Quote:
[Abaddon, Abaddon]
Heat Sink II
Heat Sink II
Heat Sink II
Capacitor Power Relay II
Armor Explosive Hardener II
Damage Control II
Large Armor Repairer II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L

Large Auxiliary Nano Pump II
Large Nanobot Accelerator I
Large Capacitor Control Circuit II

Infiltrator II x5
Acolyte II x5

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

FT Diomedes
The Graduates
#9 - 2015-07-18 03:24:02 UTC
FT Diomedes wrote:
Tsukino Stareine wrote:
Isn't this doable in an oracle from range?


I know you can for Sanshas and Blood Raiders. I have never tried it with Rogue Drones.


As Tsukino suggests, you could also try using an Oracle at long range. I have listed below an adapted fit from the one I used to employ against Blood Raiders and Sanshas. Basic tactic, warp in at 70 to the anomaly, try to keep all the rats at least that far away from you. I do not know whether Rogue Drones hit further out than Blood Raiders or Sanshas.

It's nice not being at zero in an anomaly, when hostiles come roaming. And, it hurts the wallet a lot less to lose the occasional Oracle than it does Paladin or Nightmare (if you do get caught).

Quote:
[Oracle, Oracle]
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Large Shield Extender II
Large F-S9 Regolith Shield Induction
Sensor Booster II, Targeting Range Script

Tachyon Beam Laser II, Imperial Navy Ultraviolet L
Tachyon Beam Laser II, Imperial Navy Ultraviolet L
Tachyon Beam Laser II, Imperial Navy Ultraviolet L
Tachyon Beam Laser II, Imperial Navy Ultraviolet L
Tachyon Beam Laser II, Imperial Navy Ultraviolet L
Tachyon Beam Laser II, Imperial Navy Ultraviolet L
Tachyon Beam Laser II, Imperial Navy Ultraviolet L
Tachyon Beam Laser II, Imperial Navy Ultraviolet L

Medium Anti-Explosive Screen Reinforcer I
Medium Anti-Explosive Screen Reinforcer I
Medium Anti-Kinetic Screen Reinforcer I

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Calum Raholan
Sektor 17
#10 - 2015-07-18 11:08:35 UTC
Wow... I'm not going to lie I was half expecting no response at all so let me thank all of you that have posted constructive comments that are actually attempting to assist me in my situation. I'll go through now and answer any questions and ask a few myself.

DeMichael Crimson wrote:
Wish I had an answer for you.

As for skills, are your defensive skills maxed?



DMC


My defensive skills aren't quite maxed, but I have most to at least level 4, but with the majority to 5.

Calum Raholan
Sektor 17
#11 - 2015-07-18 11:11:05 UTC
FT Diomedes wrote:
Calum Raholan wrote:
Now before we get started can we leave the apparently obligatory comments talking about how terrible the drone regions are, the lack of loot, standard bounties and salvage out of it? I'm up here because some mates are and they are pretty dead set on staying so it looks like I will be spending my time here as well.

Really struggling when it comes to getting a good tank on any of the Amarr BS's that can hold up for an entire Horde (often has to be cap stable to meet this requirement with the not great DPS) while being able at the same time to run the site in a reasonable time. It seems every change I make either makes my tank too low or my dps to low so any advice on fittings would be great.

Just to give you an idea of my skills I'm maxed out in gunnery so either type of lasers will do and if you have a nightmare fit that is effective my shield skills are pretty decent.


It's been a while since I ran sites in the Drones Region, but when I did, the Paladin was sex on wheels. A Nightmare would also work well.

Quote:
[Nightmare, Nightmare]
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

100MN Afterburner II
Gist A-Type Large Shield Booster
Shield Boost Amplifier II
Explosive Deflection Field II
Adaptive Invulnerability Field II
Tracking Computer II, Optimal Range Script
Cap Recharger II

Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Heavy Nosferatu II
Heavy Nosferatu II

Large Capacitor Control Circuit II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Infiltrator II x5
Acolyte II x5



If you try out a Paladin, you do not HAVE to go into Bastion mode, but obviously the ship is even better if you do (at increased risk). The Energy Neutralizers could be replaced with any other utility modules. The LMJD is for GTFO. You could also switch to Mega Pulse Laser II's. You can also bling it out more, if you so desire.

Quote:
[Paladin, Paladin copy 1]
Heat Sink II
Heat Sink II
Heat Sink II
Energized Adaptive Nano Membrane II
Imperial Navy Armor Explosive Hardener
Damage Control II
Imperial Navy Large Armor Repairer

Large Micro Jump Drive
Tracking Computer II, Tracking Speed Script
Tracking Computer II, Tracking Speed Script
Cap Recharger II

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Imperial Navy Heavy Energy Neutralizer
Imperial Navy Medium Energy Neutralizer
Small Tractor Beam II
Bastion Module I

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II

Acolyte II x5
Hobgoblin II x5
Hornet EC-300 x5


Quote:
[Paladin, Paladin]
Heat Sink II
Heat Sink II
Heat Sink II
Armor Explosive Hardener II
Imperial Navy Armor Explosive Hardener
Damage Control II
Large Armor Repairer II

Large Micro Jump Drive
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Cap Recharger II

Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Imperial Navy Heavy Energy Neutralizer
Imperial Navy Heavy Energy Neutralizer
Small Tractor Beam II
Bastion Module I

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II

Acolyte II x5
Hobgoblin II x5
Hornet EC-300 x5



Sadly the Paladin won't be an option for a few months, however the nightmare might just work. I'm a little skeptical though when it comes to the tank you've linked. Rogue drogue variants deal damage across all resists and the EM and THERMAL resists that nightmare would have would be very low.
Calum Raholan
Sektor 17
#12 - 2015-07-18 11:11:54 UTC
Tsukino Stareine wrote:
Isn't this doable in an oracle from range?


I don't know, you tell me? The problem at being at such range is the DPS would be more than pitiful.
FT Diomedes
The Graduates
#13 - 2015-07-18 11:44:03 UTC
Calum Raholan wrote:
Tsukino Stareine wrote:
Isn't this doable in an oracle from range?


I don't know, you tell me? The problem at being at such range is the DPS would be more than pitiful.


You can get about 650 EM/Thermal DPS out of an Oracle at 69+35 km. This is far from pitiful.

I just do not know whether the Rogue Drones will hit you too hard at that range. The Blood Raiders only have a couple of variants which can hit you that far out, so you basically take no damage. Same goes for Sanshas. It is certainly worth some experimenting.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

FT Diomedes
The Graduates
#14 - 2015-07-18 11:52:59 UTC  |  Edited by: FT Diomedes
Calum Raholan wrote:
Sadly the Paladin won't be an option for a few months, however the nightmare might just work. I'm a little skeptical though when it comes to the tank you've linked. Rogue drogue variants deal damage across all resists and the EM and THERMAL resists that nightmare would have would be very low.


On average, Rogue Drones deal approximately 68% explosive, 20% kinetic, 6% thermal, and 6% EM. That tank will be fine. Your afterburner also helps you keep the NPC's at your optimal range, minimize your transversal to the target you are shooting, and mitigate some of the damage from the enemy ships.

Just keep an eye out for Alvus Queens and Alvus Rulers... they do significant EM damage. Knowing which NPC's to target first is the key to efficient anomaly clearing. The site below can help you get some idea.

http://eveinfo.com/npcships/802/deadspace-rogue-drone-battleship/

You can use the site above to work out the total damage spread for a given anomaly (once you figure out what drones spawn in each wave).

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Barndu Khurelem
Viziam
Amarr Empire
#15 - 2015-07-18 13:15:25 UTC
It might be worth your time to look into a missile armageddon. Why? More cap to your tank, and the abbadon has neut + drone dps bonuses. So take a look what kind of missiles you can put on it. HAM missiles is what i used i think. (sorry, not at my main pc, so can't link a fit. Not taking my Eve database with me on holiday :)
FT Diomedes
The Graduates
#16 - 2015-07-18 13:53:32 UTC
Barndu Khurelem wrote:
It might be worth your time to look into a missile armageddon. Why? More cap to your tank, and the abbadon has neut + drone dps bonuses. So take a look what kind of missiles you can put on it. HAM missiles is what i used i think. (sorry, not at my main pc, so can't link a fit. Not taking my Eve database with me on holiday :)


The Armageddon is a decent option, if the OP has drone and missile skills. That could also open up the Rattlesnake, which is really, really good.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Calum Raholan
Sektor 17
#17 - 2015-07-18 15:52:19 UTC
FT Diomedes wrote:
Barndu Khurelem wrote:
It might be worth your time to look into a missile armageddon. Why? More cap to your tank, and the abbadon has neut + drone dps bonuses. So take a look what kind of missiles you can put on it. HAM missiles is what i used i think. (sorry, not at my main pc, so can't link a fit. Not taking my Eve database with me on holiday :)


The Armageddon is a decent option, if the OP has drone and missile skills. That could also open up the Rattlesnake, which is really, really good.


Sadly I don't... Just lasers...
Calum Raholan
Sektor 17
#18 - 2015-07-18 15:53:07 UTC
FT Diomedes wrote:
Calum Raholan wrote:
Tsukino Stareine wrote:
Isn't this doable in an oracle from range?


I don't know, you tell me? The problem at being at such range is the DPS would be more than pitiful.


You can get about 650 EM/Thermal DPS out of an Oracle at 69+35 km. This is far from pitiful.

I just do not know whether the Rogue Drones will hit you too hard at that range. The Blood Raiders only have a couple of variants which can hit you that far out, so you basically take no damage. Same goes for Sanshas. It is certainly worth some experimenting.


Thats news to me, but I'm willing to give it a shot. Usually they can hit out to that range though...
FT Diomedes
The Graduates
#19 - 2015-07-18 16:50:20 UTC
Calum Raholan wrote:
FT Diomedes wrote:
Calum Raholan wrote:
Tsukino Stareine wrote:
Isn't this doable in an oracle from range?


I don't know, you tell me? The problem at being at such range is the DPS would be more than pitiful.


You can get about 650 EM/Thermal DPS out of an Oracle at 69+35 km. This is far from pitiful.

I just do not know whether the Rogue Drones will hit you too hard at that range. The Blood Raiders only have a couple of variants which can hit you that far out, so you basically take no damage. Same goes for Sanshas. It is certainly worth some experimenting.


Thats news to me, but I'm willing to give it a shot. Usually they can hit out to that range though...


Keep moving, don't let elite frigates get close enough to scram you, and give it a try.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.