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We want your SOV little things!

First post First post
Author
Querns
GoonWaffe
Goonswarm Federation
#41 - 2015-07-17 13:08:19 UTC
Lycus Emyr wrote:
Can the jump range nerf be applied to Jump Freighters now to encourage Null industry?

They almost did this, but they backed off at the last moment. While I wholeheartedly support the 5LY JF, it probably won't happen. Also, JF range DID get nerfed slightly, from 11.25LY to 10LY. This doesn't sound like a whole lot, but it made some routes really awful; talk to anyone who JFed into Branch or Tenal to hear more.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Captain StringfellowHawk
Forsaken Reavers
#42 - 2015-07-17 13:17:51 UTC
Querns wrote:
It would be nice to be able to turn infrastructure hub upgrades on and off.

Currently, you can't remove ihub upgrades once installed, and now that you can't have more than one ihub anchored in a system, you can't even use a secondary ihub to contain upgrades that you don't always want due to effect or expense.

It would be fine if changes to online/offline ihub upgrades only took place at downtime, if it was needed to make sov bills not be weird.


How bout Just expand how much the iHubs could hold and add a slider switch or check box for Activating/Deactivating. This way we can store all the upgrades into the hub itself now that we are limited to one and put a cooldown on how often they can be cycled.
Querns
GoonWaffe
Goonswarm Federation
#43 - 2015-07-17 13:42:54 UTC
Captain StringfellowHawk wrote:
Querns wrote:
It would be nice to be able to turn infrastructure hub upgrades on and off.

Currently, you can't remove ihub upgrades once installed, and now that you can't have more than one ihub anchored in a system, you can't even use a secondary ihub to contain upgrades that you don't always want due to effect or expense.

It would be fine if changes to online/offline ihub upgrades only took place at downtime, if it was needed to make sov bills not be weird.


How bout Just expand how much the iHubs could hold and add a slider switch or check box for Activating/Deactivating. This way we can store all the upgrades into the hub itself now that we are limited to one and put a cooldown on how often they can be cycled.

That's pretty much what I meant, yeah. IIRC, an ihub has no "internal storage limit."

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

An ka
Manson Family
Advent of Fate
#44 - 2015-07-17 14:22:43 UTC
I would like to see command nodes being a separate entity in the overview settings and not share settings with beacons such as cynosural fields.
Asinar
The Hotdog
#45 - 2015-07-17 18:17:01 UTC
NPC red icons: Move them up a couple pixels so we can see the ships and not just the red icon blocking the view fully.

UI Windows: Being able to make some (most?) windows smaller. Why can't I make probe window smaller? Same goes for a lot of UI elements. I'm playing in windowed mode, 2 clients side by side. I can't even resize the client windows to the size I want.

Active modules background color: I can't see for the most part which modules are active because space is too bright and a pulsing green color just isn't distinct enough.

The UI with system info, waypoints planned, missions accepted etc: Being able to move it around.

Drone groups launched via shortcut key: We can create groups of drones and name them what ever but we can't launch them, have to use mouse for that. You could number the custom named groups and allow us to bind a key to that custom group number. Say I named a drone group "light EM drones". Add a number automatically after the group, first created group = 1.
So final name would be "light EM drones (1)". This way, custom names can be used and we can still ID what number every group has.
Soldari Orion
Imperial Shipment
Amarr Empire
#46 - 2015-07-18 05:10:01 UTC  |  Edited by: Soldari Orion
Add a relative percentage to next level for sov indices to the overall window. Either expose that information to members of the controlling alliance or everyone. The difference between levels is so massive to the vulnerability window, that knowing if your window is going to open up due to dropping indices before you log on in your primetime is very important. I believe this is already exposed to those members with roles on the IHUB, as well?

Right clicking on the Activity Defense Multiplier Shield on the top left corner menu should allow a right click -> show info to open the Sovereignty Show Info box.

In the Solar System Info box, expose what the indices directly add to the ADM, along with capital bonus (just a simple pane with 4 numbers with Strategic, Military, Industry, Is Capital? would suffice).

Right Clicking on the sovereign alliance in the Solar System Info Pane should allow Show Info On the Alliance. This is also true for the Structure Sovereignty Status Portion.

The Map should show something like Active Events, Upcoming 24hr Events, Reinforcements, TCU Events, IHUB Events, Station Events, and Freeported Stations.
Lycus Emyr
Doomheim
#47 - 2015-07-18 08:34:44 UTC
Make moon goo run out every three months or so and semi randomly new goo veins pop up on different moons semi random with a slightly higher chance to spawn in regions that had a lack of good moons the last cycle
Rivr Luzade
Coreli Corporation
Pandemic Legion
#48 - 2015-07-18 08:55:01 UTC
Why was the ability to see other system's indexes that are not your sovereignty removed from the sov window? That must be reimplemented immediately!

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Nortion Adoulin
Not Listed
#49 - 2015-07-18 11:13:49 UTC
Would it be possible the change the capture progress to show more than an attacker and defender.

I like to see Defender in Green

Larger contributeing attacker (Faction or Corp) in red.

Any others in Yellow.

If your attacking you would also be able to see if your the Red or Yellow contributer.
Captain StringfellowHawk
Forsaken Reavers
#50 - 2015-07-18 13:28:29 UTC
How about with how Often we move around in Null Sov.. Giving us the Ability to Remotely unrent an office so we don't have them cluttering some of our asset screens up.
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#51 - 2015-07-18 14:33:15 UTC  |  Edited by: Kenneth Feld
Captain StringfellowHawk wrote:
How about with how Often we move around in Null Sov.. Giving us the Ability to Remotely unrent an office so we don't have them cluttering some of our asset screens up.



They added that into the game like 4 years ago

http://community.eveonline.com/news/patch-notes/patch-notes-for-crucible-1

Notice the date: 2011-11-29 00:00

Here is the relevant data from those notes:

You can now unrent corporation offices remotely, without flying to the station where the office is located.


Google is your friend
Oh Takashawa
Habitual Euthanasia
Pandemic Legion
#52 - 2015-07-18 17:03:45 UTC
I'd like it if we could include emoji in station names please.
William Bevan
Sanctuary of Shadows
Dock Workers
#53 - 2015-07-18 20:32:52 UTC
It would be nice if the command nodes showed up in the Anomalies list on the probe scanner as well as on the overview.

Identifying Command Nodes is a bit tough right now when in a fleet with a compact overview. Someone can say "I'm at the TCU node W21" and I have to hover over each of the beacons on my overview in order to find them. It's a bit tedious.

Food for thought.
Captain StringfellowHawk
Forsaken Reavers
#54 - 2015-07-18 22:38:51 UTC
Kenneth Feld wrote:
Captain StringfellowHawk wrote:
How about with how Often we move around in Null Sov.. Giving us the Ability to Remotely unrent an office so we don't have them cluttering some of our asset screens up.



They added that into the game like 4 years ago

http://community.eveonline.com/news/patch-notes/patch-notes-for-crucible-1

Notice the date: 2011-11-29 00:00

Here is the relevant data from those notes:

You can now unrent corporation offices remotely, without flying to the station where the office is located.


Google is your friend


wow.. I feel more Terribad then usual... completely never noticed that get added in all these years... Searched every damn tab BUT Corp/Details... the one area I have never had to go into.. until today.. and apparently every year since 2011.... As they say.. If your not learning something new daily in EVE.. Your not playing EVE

thank ya much!
Redwyne Vyruk
The Scope
Gallente Federation
#55 - 2015-07-19 16:24:15 UTC
as someone said in the first comments, pls get us the name/corp/alliance of the attacker to sov throught the notification
Ekaterina 'Ghetto' Thurn
Department 10
#56 - 2015-07-19 17:59:06 UTC
Manic Velocity wrote:
Carrie-Anne Moss wrote:
The Faction Logo is way too big and cant be moved. It has giant space above and below. There is a huge gap from it to the destination/autopilot thing. When im in Amarr i dont need to see that Amarr owns the region and have it take a quater of my top left UI and move my autopilot down even futher.

Thanks


Second this. Having an option to show/hide the sov icon would be very much appreciated.


Hmm. If the faction logo currently on screen is to do with 'sov' why is it visible in high sec systems?

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Orca Platypus
Pator Tech School
Minmatar Republic
#57 - 2015-07-19 19:40:21 UTC
Both sov attack and defense are a clusterfuck.

There are no tools to organize it. Many fleets cap many points, get jammed or chased away from the field, and there is no sane amount of effort which would allow it to coordinate with just voice comms.

Please allow us to see which nodes are getting sovlazered by a fleet right now, their status (warmup, progress, paused) and their timers.
Ted McManfist
GoonWaffe
Goonswarm Federation
#58 - 2015-07-19 22:19:41 UTC
Could you please allow Stront in cargo holds of ships stored in carriers? It's required for the operation of an Entosis Link, but you currently cannot store a vessel in a carrier / super / titan with Strontium in the cargo hold.
Orca Platypus
Pator Tech School
Minmatar Republic
#59 - 2015-07-20 10:25:42 UTC
Ted McManfist wrote:
Could you please allow Stront in cargo holds of ships stored in carriers? It's required for the operation of an Entosis Link, but you currently cannot store a vessel in a carrier / super / titan with Strontium in the cargo hold.


Because using fleet hangar is too hard when you're a gewn?
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#60 - 2015-07-20 13:01:12 UTC
Ted McManfist wrote:
Could you please allow Stront in cargo holds of ships stored in carriers? It's required for the operation of an Entosis Link, but you currently cannot store a vessel in a carrier / super / titan with Strontium in the cargo hold.



Liquid Ozone is a charge for a cyno and you can't store that either.....

REMOVE ALL restrictions on cargo holds. Moving anything with a carrier is aids compared to a JF post phoebe