These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
123Next page
 

Stuck whilst considering what to do in the short term.

Author
Avvy
Doomheim
#1 - 2015-07-15 16:53:35 UTC
The issue;

Not planning on becoming a miner, hauler, trader, researcher, manufacturer or explorer (sites) or planetary farming..

Which leaves combat, unless I missed something from the list above.

Problem with combat in high sec is that I want to keep my pirate faction standing positive, so killing rats is out of the question.

Reason for keeping pirate standing high is the longer term goal is to move to Curse, home of the Angel Cartel.


So what could I do in the short term whilst in high sec that's in keeping with the above?
Eternal Montage
Myriad Sequence
#2 - 2015-07-15 17:08:56 UTC
salvage
Avvy
Doomheim
#3 - 2015-07-15 17:17:37 UTC
Eternal Montage wrote:
salvage


Thanks, that's a possibility, although they would have to be someone else's wreaks. Think it's the blue ones that are safe to salvage.

Plus it shouldn't take long to train salvage to level 3.
Eternal Montage
Myriad Sequence
#4 - 2015-07-15 17:28:53 UTC
Avvy wrote:
Eternal Montage wrote:
salvage


Thanks, that's a possibility, although they would have to be someone else's wreaks. Think it's the blue ones that are safe to salvage.

Plus it shouldn't take long to train salvage to level 3.


Salvaging doesn't incur a suspect timer, but looting will. However, many people will just abandon their wrecks if you ask in local. I made my first 100 mil ninja salvaging which isn't as much of a thing anymore, but if you do want to do something fun and rascally you can blow up MTUs and take the loot.

Your options are going to be limited if you don't want to do anything on that list. You can either make enemies with another pirate faction, which won't effect your standing with angels. Or you can limit your self to a very small scope of options. Why not just go out to Curse and do level 1's with the Angels if that's what you really want to do? You're going to have to learn how to fly in nullsec sooner or later if that's what you want to do.
Avvy
Doomheim
#5 - 2015-07-15 17:41:22 UTC
Eternal Montage wrote:
Avvy wrote:
Eternal Montage wrote:
salvage


Thanks, that's a possibility, although they would have to be someone else's wreaks. Think it's the blue ones that are safe to salvage.

Plus it shouldn't take long to train salvage to level 3.


Salvaging doesn't incur a suspect timer, but looting will. However, many people will just abandon their wrecks if you ask in local. I made my first 100 mil ninja salvaging which isn't as much of a thing anymore, but if you do want to do something fun and rascally you can blow up MTUs and take the loot.

Your options are going to be limited if you don't want to do anything on that list. You can either make enemies with another pirate faction, which won't effect your standing with angels. Or you can limit your self to a very small scope of options. Why not just go out to Curse and do level 1's with the Angels if that's what you really want to do? You're going to have to learn how to fly in nullsec sooner or later if that's what you want to do.



Thanks again that's useful information.

Main reason to stay in high sec presently is

a) only 3 - 4 days old

b) learning as many combat/combat utility skills as possible (up to t1 battle cruisers) as not sure if it will be easy to get the skill books in Curse.

Deck Cadelanne
CAStabouts
#6 - 2015-07-15 17:52:43 UTC
Why are you specifically set on Curse and Angel Cartel so early on?

Please explore multiple aspects of the game before declaring you are only interested in one. I think you are less likely to experience early burnout from unrealistic expectations that way!

Personally, I found after a few months that the only aspect of EVE that appealed to me was PVP. I learned this by accident from getting blown up a few times when I poked my head into interesting places. So I moved to nullsec, joined a like-minded group of folks, learned about alts and haven't looked back...but I tried missioning, belt ratting, exploration, poked my nose into wormholes, trading, manufacturing, moon mining...I even tried mining [gack] along the way to finding what I really enjoyed about EVE.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Avvy
Doomheim
#7 - 2015-07-15 18:14:28 UTC
Deck Cadelanne wrote:
Why are you specifically set on Curse and Angel Cartel so early on?

Please explore multiple aspects of the game before declaring you are only interested in one. I think you are less likely to experience early burnout from unrealistic expectations that way!

Personally, I found after a few months that the only aspect of EVE that appealed to me was PVP. I learned this by accident from getting blown up a few times when I poked my head into interesting places. So I moved to nullsec, joined a like-minded group of folks, learned about alts and haven't looked back...but I tried missioning, belt ratting, exploration, poked my nose into wormholes, trading, manufacturing, moon mining...I even tried mining [gack] along the way to finding what I really enjoyed about EVE.


Hi,

Angel Cartel interests me as well as Angel ships as for Curse it's because the Angel Cartel are there.

Don't really know much about Curse at this time, only what I've learnt by using the agent finder.




Completed 4 of the career agents series of missions, didn't do the adv. combat as noticed my pirate rep was dropping already.


Main reason I'm more focused is so that I can focus my training time into combat skills, no point investing time in mining skills for instance as my aim is combat and maybe recon.


Eternal Montage made a good point earlier about killing other pirate rats other than Angels. Was considering working for all pirate factions, so I need to investigate where the others are and if it's even possible to work for more than 1. If it isn't then there won't be a problem killing other pirate factions.
Ramshack Z
Maeda-Koru Group
#8 - 2015-07-15 18:14:49 UTC
Why stay in high sec?
Avvy
Doomheim
#9 - 2015-07-15 18:21:16 UTC
Ramshack Z wrote:
Why stay in high sec?



Hi,

Because, I know I can easily get the skill books in high sec, I don't know what it's like in Curse for supplies/skill books.
Ramshack Z
Maeda-Koru Group
#10 - 2015-07-15 18:25:52 UTC
Most corps give them away. Alternatively, jump clone between a skill book laden high station and your null home station.
Deck Cadelanne
CAStabouts
#11 - 2015-07-15 18:27:12 UTC
NPC null is full of people (like me) who will shoot you given even half a chance. I don't know about Curse but in Syndicate, well, everybody who lives there is there to shoot everybody else, pretty much. Or maybe that's just us...hard to say...

What this means is do more research and if possible identify a newbie-friendly group already living there that might be able to help you accomplish your goal of getting there, getting established, etc.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Geyene
Doomheim
#12 - 2015-07-15 18:29:19 UTC
there's lots of fun to be had in hisec stealing, getting shot at and shooting back, and stealing loot gets better isk than salvage if you're smart about the missions you're targeting.

http://evedarklord.blogspot.com/2014/03/carebear-to-killer.html

If the only tool you have is a hammer, every problem looks like a nail.   If you have a big enough hammer, every problem is a nail.

Tipa Riot
Federal Navy Academy
Gallente Federation
#13 - 2015-07-15 18:31:00 UTC
For a PvP focused player EvE is very simple ... you need only 2 things, combat-related skills (real and in-game) and an ISK source which is not too boring. Missioning in nullsec is not that a good ISK option (actually I know nobody who does that) and that's the only reason to maintain a good status with a pirate faction.

So my advice as long as you have not explored all the details, don't focus too much on one particular goal which (artificially) restricts your play options today. Try out everything, judge later. For example exploration, even if you don't like it, being a skilled prober gives you a significant advantage in PvP later.

I'm my own NPC alt.

Avvy
Doomheim
#14 - 2015-07-15 18:32:31 UTC
Ramshack Z wrote:
Most corps give them away. Alternatively, jump clone between a skill book laden high station and your null home station.



I did look at jump clones, but I didn't have enough standing.

Never even thought about corps giving books away.
Deck Cadelanne
CAStabouts
#15 - 2015-07-15 18:34:17 UTC
Avvy wrote:
Ramshack Z wrote:
Most corps give them away. Alternatively, jump clone between a skill book laden high station and your null home station.



I did look at jump clones, but I didn't have enough standing.

Never even thought about corps giving books away.


Some player corps also create jump clones for people.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Leshlafelle Bisnovat
Ministry of War
Amarr Empire
#16 - 2015-07-15 18:35:11 UTC
If piracy is your game, why not search a few pirate Corps and reach out to them? Ask them questions like how did they become pirates? What's their tips for getting started? What dangers to watch for? Any fits that can make or break a fight?

I imagine that many people would be quite happy to give you a few pointers and set you in the right direction. After all, if you make the effort to contact them, it's a promising sign that you're at least giving your goals some thought. You never know, you may even be lucky enough to be invited to join in an evening of piracy with them. Arrg! Pirate

You know what grenadine turns cold cola into? Roy Rogers! You know what grenadine turns warm cola into? You tell ME when I throw it in your face!- Roger

Deck Cadelanne
CAStabouts
#17 - 2015-07-15 18:36:59 UTC
Tipa Riot wrote:
For a PvP focused player EvE is very simple ... you need only 2 things, combat-related skills (real and in-game) and an ISK source which is not too boring. Missioning in nullsec is not that a good ISK option (actually I know nobody who does that) and that's the only reason to maintain a good status with a pirate faction.

So my advice as long as you have not explored all the details, don't focus too much on one particular goal which (artificially) restricts your play options today. Try out everything, judge later. For example exploration, even if you don't like it, being a skilled prober gives you a significant advantage in PvP later.


There are some folks making reasonable ISK (not big money) doing L4 missions in NPC null, believe it or not. But the standings grind to get to those agents can be hazardous to one's health :-)

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Cara Forelli
State War Academy
Caldari State
#18 - 2015-07-15 18:37:21 UTC
It sounds like your goals are mostly based on lore/character development rather than interaction with other players. Which is a fine place to start, but I suspect they will change over time as you spend more time around friendly/hostile players. As stated above, NPC null is really about what players are doing to each other, not which npcs "own" the space.

To answer your question, it should be pretty easy to do combat PVE without upsetting Angels too much. Just reject missions that set you against Angels. You can also run combat exploration sites (green sites and scannable DED sites). These sites will be set against a specific enemy (drones, serpentis, guristas, angles....etc etc), so just avoid the angel ones. Combat exploration is actually one of the most lucrative things to do in high sec.

Just in case you didn't know, you don't need to have any standing with Angels to train for or fly their ships. Capsuleers transcend the petty squabbles of the factions and fly what we please. If you have other lore/roleplaying reasons that's fine, but from a mechanics veiwpoint it isn't necessary.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Avvy
Doomheim
#19 - 2015-07-15 18:38:36 UTC
Deck Cadelanne wrote:
NPC null is full of people (like me) who will shoot you given even half a chance. I don't know about Curse but in Syndicate, well, everybody who lives there is there to shoot everybody else, pretty much. Or maybe that's just us...hard to say...

What this means is do more research and if possible identify a newbie-friendly group already living there that might be able to help you accomplish your goal of getting there, getting established, etc.



Hi,

Thanks for the information, I'll keep that in mind.

I shall definitely need to do more research.





Note: If I'm a bit slow in answering, I can only post every 5 minutes.
Deck Cadelanne
CAStabouts
#20 - 2015-07-15 18:44:03 UTC
Avvy wrote:
Deck Cadelanne wrote:
NPC null is full of people (like me) who will shoot you given even half a chance. I don't know about Curse but in Syndicate, well, everybody who lives there is there to shoot everybody else, pretty much. Or maybe that's just us...hard to say...

What this means is do more research and if possible identify a newbie-friendly group already living there that might be able to help you accomplish your goal of getting there, getting established, etc.



Hi,

Thanks for the information, I'll keep that in mind.

I shall definitely need to do more research.





Note: If I'm a bit slow in answering, I can only post every 5 minutes.


No worries.

I realize I need to qualify the statement I made:

Yes, NPC null is a hostile and dangerous place, and most of the other players you come across will most likely shoot first and ask no questions. But the flip side is that in many regions, most systems are empty, most of the time. If you learn and practice the "dark arts" of null-sec movement (becoming a dscan addict, growing a third eye just to watch local, using tacticals, never warping direct to a gate, establishing safes and tacs, etc.) you can quickly find that you are usually able to avoid un-wanted encounters. Not always but most of the time.

It is *much* more fun to be flying as part of a group of people, especially if you find one that like to fly the same way you do.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

123Next page