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Small Gang Objectives in Fozzie Sov

Author
Eli Stan
Center for Advanced Studies
Gallente Federation
#21 - 2015-07-23 22:41:54 UTC
The Small-Gang's Guide to Taking and Holding SOV After Aegis

1. Identify desired system. Must be desirable enough for the small-gang to want to live there, but not so desirable for a large hostile presence to always be in system. Targeting YA0-XJ in Deklein is not recommended.

2. Attack system via Entosis links. Reinforce TCU, IHub and Outpost. Contest the capture event by Entosising command nodes. If current owner sends large Dominion SOV style defense fleet, sit back and laugh at them as the fleet sits in a POS while a few of their Inties utilize Entosis Links. Harass the Inties if you feel so inclined.

3. If the defenders transport their large Dominion SOV style defense fleet back home after a successful defense, repeat step 2. If the defenders leave a constantly active guard in system because it's valuable enough for them, go back to step 1 and pick a different system. If nobody bothers to show up because either they never cared for the system in the first place, or they can't adapt to the new SOV system and get tired of defending a system remotely located from where they spend their time, capture the command nodes and congrats, you've just taken SOV.

4. To defend you SOV, live in your SOV. Respond to Entosis trolls quickly, which is doable since you'll always be in your system. Enjoy the PVP opportunities. Try to prevent things from getting reinforced. Get your defense multiplier as high as possible.

5. If you lose your SOV because a much larger group (such as PL for example) decide to kick over your SOV but don't want to live there, go back to Step 2 once they are gone.

6. If you lose your SOV to an entity that decides to move in to your system and you are not able to fight them effectively, go back to step 1.

5. Have fun owning your SOV, ratting in your SOV, and hopefully having fights with similarly sized groups that decide to move into the area as well. If you are able to grow your pilot numbers and activity, consider revisiting Step 1 for an additional system.

6. Never have more in an Outpost than what you're willing to abandon. Never undock a ship that you're not ready to lose.
Colt Blackhawk
Doomheim
#22 - 2015-07-24 07:16:56 UTC  |  Edited by: Colt Blackhawk
Eli Stan wrote:
The Small-Gang's Guide to Taking and Holding SOV After Aegis

1. Identify desired system. Must be desirable enough for the small-gang to want to live there, but not so desirable for a large hostile presence to always be in system. Targeting YA0-XJ in Deklein is not recommended.

2. Attack system via Entosis links. Reinforce TCU, IHub and Outpost. Contest the capture event by Entosising command nodes. If current owner sends large Dominion SOV style defense fleet, sit back and laugh at them as the fleet sits in a POS while a few of their Inties utilize Entosis Links. Harass the Inties if you feel so inclined.

3. If the defenders transport their large Dominion SOV style defense fleet back home after a successful defense, repeat step 2. If the defenders leave a constantly active guard in system because it's valuable enough for them, go back to step 1 and pick a different system. If nobody bothers to show up because either they never cared for the system in the first place, or they can't adapt to the new SOV system and get tired of defending a system remotely located from where they spend their time, capture the command nodes and congrats, you've just taken SOV.

4. To defend you SOV, live in your SOV. Respond to Entosis trolls quickly, which is doable since you'll always be in your system. Enjoy the PVP opportunities. Try to prevent things from getting reinforced. Get your defense multiplier as high as possible.

5. If you lose your SOV because a much larger group (such as PL for example) decide to kick over your SOV but don't want to live there, go back to Step 2 once they are gone.

6. If you lose your SOV to an entity that decides to move in to your system and you are not able to fight them effectively, go back to step 1.

5. Have fun owning your SOV, ratting in your SOV, and hopefully having fights with similarly sized groups that decide to move into the area as well. If you are able to grow your pilot numbers and activity, consider revisiting Step 1 for an additional system.

6. Never have more in an Outpost than what you're willing to abandon. Never undock a ship that you're not ready to lose.


Sounds really good.
But: can anyone explain me for what you really need sov?
*Income with 3 month old fw bomber toon better than carrier ratting in own sov.
*Income running pirate missions in 0.0 better than carrier ratting in own sov.
*and so on.

So WHY????

Edit: Okay you can bot with carrier in own sov. But that´s the only difference. S
So either people ratting in sov are botters or have no clue howto make isk?
CCP really needs to buff SOV ratting income (or nerf damn 3 month old chars making 200-300mil/h in fw).

Edit 2: On topic.
Think we will see many lowsec fw tactics in 0.0 soon. Wouldn´t even wonder to see derptron stuff just to demoralize foe giving him only s*itkills.

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#23 - 2015-07-24 13:58:15 UTC
Colt Blackhawk wrote:
Eli Stan wrote:
The Small-Gang's Guide to Taking and Holding SOV After Aegis

1. Identify desired system. Must be desirable enough for the small-gang to want to live there, but not so desirable for a large hostile presence to always be in system. Targeting YA0-XJ in Deklein is not recommended.

2. Attack system via Entosis links. Reinforce TCU, IHub and Outpost. Contest the capture event by Entosising command nodes. If current owner sends large Dominion SOV style defense fleet, sit back and laugh at them as the fleet sits in a POS while a few of their Inties utilize Entosis Links. Harass the Inties if you feel so inclined.

3. If the defenders transport their large Dominion SOV style defense fleet back home after a successful defense, repeat step 2. If the defenders leave a constantly active guard in system because it's valuable enough for them, go back to step 1 and pick a different system. If nobody bothers to show up because either they never cared for the system in the first place, or they can't adapt to the new SOV system and get tired of defending a system remotely located from where they spend their time, capture the command nodes and congrats, you've just taken SOV.

4. To defend you SOV, live in your SOV. Respond to Entosis trolls quickly, which is doable since you'll always be in your system. Enjoy the PVP opportunities. Try to prevent things from getting reinforced. Get your defense multiplier as high as possible.

5. If you lose your SOV because a much larger group (such as PL for example) decide to kick over your SOV but don't want to live there, go back to Step 2 once they are gone.

6. If you lose your SOV to an entity that decides to move in to your system and you are not able to fight them effectively, go back to step 1.

5. Have fun owning your SOV, ratting in your SOV, and hopefully having fights with similarly sized groups that decide to move into the area as well. If you are able to grow your pilot numbers and activity, consider revisiting Step 1 for an additional system.

6. Never have more in an Outpost than what you're willing to abandon. Never undock a ship that you're not ready to lose.


Sounds really good.
But: can anyone explain me for what you really need sov?
*Income with 3 month old fw bomber toon better than carrier ratting in own sov.
*Income running pirate missions in 0.0 better than carrier ratting in own sov.
*and so on.

So WHY????

Edit: Okay you can bot with carrier in own sov. But that´s the only difference. S
So either people ratting in sov are botters or have no clue howto make isk?
CCP really needs to buff SOV ratting income (or nerf damn 3 month old chars making 200-300mil/h in fw).

Edit 2: On topic.
Think we will see many lowsec fw tactics in 0.0 soon. Wouldn´t even wonder to see derptron stuff just to demoralize foe giving him only s*itkills.

Maybe just because you now can. Also establishing a foothold and growing can lead to bigger and better things.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Zsha
Immortalis Inc.
Shadow Cartel
#24 - 2015-08-01 04:56:36 UTC
New mechanics then would be pretty fun for a small gang since they get fights.
But how would a small gang/corp fund their ships and logistics to keep playing in the same space.
Would it be through missions/industry/anoms in their own space?
And does ISK/hr doing the small gang sov compete with other isk sources?
Serendipity Lost
Repo Industries
#25 - 2015-08-03 12:56:59 UTC
Barrogh Habalu wrote:
Serendipity Lost wrote:
I'm totally with you.

I'm hoping there are 2 parts to holding SOV.

1. Elite end game garbage where 100's of folks can do that sort of thing.

Two or more timers and plenty of time to gather up whatever is needed for that end game style stuff.

2. Small gang SOV maintenance activities.

This is where a small gang can come into the space you allegedly own and breaks some dishes and windows so it kind of sucks to live there if you don't undock. This gives the alleged owners some incentive to come out prove they own the space on a minute to minut / hour to hour basis. This would be things like taking down station services and system bonus stuff.

Example: Entosis off their observatory array. The owners can either come out and defend or lose its abilities. The abilites don't come back until you entosis it back into service. Taking away system bonuses would be ideal. Kind of makes sense to defend your system or lose your system bonuses.

Example: Superstation and contol of sov thingies have timers, so the defenders can force a big fight to tip big things. That way if it's something that really really matters to the alliance as a whole, then the whole alliance has some time to mobilize.

A flaw with the proposed system is that one of the reasons behind changes was to present at least hypothetical possibility that smaller groups can take sov. If all such group can do is sabotage services while actually taking sov still requires you to be able to compete with various wreaking balls, then the goal is not fulfilled.


I think it's a balance. Quick non sov based maruading should be able to affect system quality in a way that gives the owners a choice. Defend or live with less than optimal conditions in your system. I also get that Suitonia and 40 of his pals shouldn't be able to erase your sove while you're asleep or at work (as funny as that would be - I get how that would also be broken)

On the other hand, multiple timers > a day has been killing null since their inception. My opinion is that if your 5k member alliance needs 3 days to get it's poop together to defend something that is really important then:
a - your 5k members are teh suxors
b - your leadership it teh suxors
c - you have too many important things spread over too much space.

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