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Crime & Punishment

 
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HighSec Ganking and Appropriate Punishment

Author
Ima Wreckyou
The Conference Elite
Safety.
#361 - 2015-07-23 14:58:51 UTC
afkalt wrote:

So right this second I flew past a code neutral warp in alt ("Hi Perry Rodent!!!") in his venture, could I shoot him if I felt threatened as an escorter? Or shoot him as I KNOW he presents a threat? No, I cannot. Because high sec rules hilariously prevent it as he is lurking in an NPC corp (ironic, for a code alt).

Funny coming from an NPC forum alt
Lucas Kell
Solitude Trading
S.N.O.T.
#362 - 2015-07-23 15:01:18 UTC
afkalt wrote:
Whilst this is true, it's also demonstrates the paradox. The highsec ruleset DEMANDS they use worthless ships.

Throwaway ships are required because of guaranteed loss. If you make them NEED better ships, ships worth shooting, you also then need to leash concord.

Or you find a way to make the bounty system simultaneously pay more, but not be exploitable via alts. Good luck there.
Yeah, no argument it's a tough question, but still one I hope they find an answer to. I'd love for anti-gankers to be a relevant counter which gankers have to react to as it happens.

Lan Wang wrote:
you cant fit fitted battleships and carriers in jf's and not everyone has a jf so scouting for others in null is a thing.

you cant shoot first? gankers are -10 they are shoot on site everywhere
By the time the actual gankers appear its a little late to shoot them, and you can't shoot the bumpers and scouts because they are protected by concord because they are carebears themselves.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#363 - 2015-07-23 15:02:41 UTC  |  Edited by: Lucas Kell
Globby wrote:
What is it with the assumption of ganking being easier than say, a null engagement? Both sides are effectively just F1-ing on broadcasts. If you get shot you broadcast. No fleet combat is hard or 'engaging' like you say ganking should be, so why should ganking be singled out by your posts by a large margin when it's less than 1% of fleet combat out there? Sounds like an excuse for personal reasons to me imo.
Where is that assumption? Null engagements are too easy, which is why they are changing the mechanics to make living in null more involving for the individuals.

Lan Wang wrote:
yeah escorting is a joke but so is structure grinding and cloaky camping
It's important to note that they are removing structure grinding and have mentioned the possibility of removing cloaky camping.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#364 - 2015-07-23 15:05:29 UTC  |  Edited by: Lan Wang
Lucas Kell wrote:
Globby wrote:
What is it with the assumption of ganking being easier than say, a null engagement? Both sides are effectively just F1-ing on broadcasts. If you get shot you broadcast. No fleet combat is hard or 'engaging' like you say ganking should be, so why should ganking be singled out by your posts by a large margin when it's less than 1% of fleet combat out there? Sounds like an excuse for personal reasons to me imo.
Where is that assumption? Null engagements are too easy, which is why they are changing the mechanics to make living in null more involving for the individuals.


anchoring up and hitting f1 to broadcasts will never change in big fleets, all they are fixing is fleet warping which wont change the original anchoring mechanic

and the fleet warp affects everyone

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

afkalt
Republic Military School
Minmatar Republic
#365 - 2015-07-23 15:06:57 UTC  |  Edited by: afkalt
Ima Wreckyou wrote:
afkalt wrote:

So right this second I flew past a code neutral warp in alt ("Hi Perry Rodent!!!") in his venture, could I shoot him if I felt threatened as an escorter? Or shoot him as I KNOW he presents a threat? No, I cannot. Because high sec rules hilariously prevent it as he is lurking in an NPC corp (ironic, for a code alt).

Funny coming from an NPC forum alt


It's a valid use of game mechanics, knock yourselves out. I am simply amused no end by the irony of it.


This NPC forum alt is years older than you, deal with it.
Lucas Kell
Solitude Trading
S.N.O.T.
#366 - 2015-07-23 15:12:07 UTC  |  Edited by: Lucas Kell
Black Pedro wrote:
Gankers manage to shoot neutrals. I think what you meant to say is that you do not want to shoot the neutrals (the bumpers/scouts) because you do not want to suffer the consequences of that action. I guess criminals do suffer consequences for their actions after all.
Again it comes down to to effort and risk of doing so vs the reward. A bumper is going to be incredibly difficult to get a warp in on and take quite a bit gank and will drop next to nothing. That's simply not balanced well against how easy ganking industrial targets are and their rewarding loot. Both sides of the mechanic need to be reasonable, but they aren't. That's why there's no significant AGs.

Globby wrote:
The hauling profession is filled with arrogant entitlement
Pot, meet kettle.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#367 - 2015-07-23 15:13:13 UTC  |  Edited by: Lan Wang
Lucas Kell wrote:
afkalt wrote:
Whilst this is true, it's also demonstrates the paradox. The highsec ruleset DEMANDS they use worthless ships.

Throwaway ships are required because of guaranteed loss. If you make them NEED better ships, ships worth shooting, you also then need to leash concord.

Or you find a way to make the bounty system simultaneously pay more, but not be exploitable via alts. Good luck there.
Yeah, no argument it's a tough question, but still one I hope they find an answer to. I'd love for anti-gankers to be a relevant counter which gankers have to react to as it happens.

Lan Wang wrote:
you cant fit fitted battleships and carriers in jf's and not everyone has a jf so scouting for others in null is a thing.

you cant shoot first? gankers are -10 they are shoot on site everywhere
By the time the actual gankers appear its a little late to shoot them, and you can't shoot the bumpers and scouts because they are protected by concord because they are carebears themselves.


you can shoot anyone you just have concequences similar to the gankers, nothing stopping you grabbing a cheap frig or a destroyer to instapop it (this also alerts concord to your location). if you have a fleet on standby with you then its possible to save a freighter and you know it. stop pretending its a dead cause

why do people keep mentioning rewards for anti-gankers? i dont get any rewards for doing pvp so why should anti-gankers?

and again, the reward is based on what the pilot decides to put in his ship, you cant balance greed

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Lucas Kell
Solitude Trading
S.N.O.T.
#368 - 2015-07-23 15:16:13 UTC
Lan Wang wrote:
Lucas Kell wrote:
Where is that assumption? Null engagements are too easy, which is why they are changing the mechanics to make living in null more involving for the individuals.
anchoring up and hitting f1 to broadcasts will never change in big fleets, all they are fixing is fleet warping which wont change the original anchoring mechanic

and the fleet warp affects everyone
They've said multiple times they aim to get rid of a lot of that. It's why sov mechanics now require activity in the space, it's why structure grinding is going and it's why multiple systems get involved in sov takeovers, it's about splitting people out so that more people have to actually play the game.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#369 - 2015-07-23 15:21:35 UTC
Lucas Kell wrote:
Lan Wang wrote:
Lucas Kell wrote:
Where is that assumption? Null engagements are too easy, which is why they are changing the mechanics to make living in null more involving for the individuals.
anchoring up and hitting f1 to broadcasts will never change in big fleets, all they are fixing is fleet warping which wont change the original anchoring mechanic

and the fleet warp affects everyone
They've said multiple times they aim to get rid of a lot of that. It's why sov mechanics now require activity in the space, it's why structure grinding is going and it's why multiple systems get involved in sov takeovers, it's about splitting people out so that more people have to actually play the game.


so they are going to remove approach and orbit functions?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Lucas Kell
Solitude Trading
S.N.O.T.
#370 - 2015-07-23 15:25:12 UTC
Lan Wang wrote:
you can shoot anyone you just have concequences similar to the gankers, nothing stopping you grabbing a cheap frig or a destroyer to instapop it (this also alerts concord to your location). if you have a fleet on standby with you then its possible to save a freighter and you know it. stop pretending its a dead cause

why do people keep mentioning rewards for anti-gankers? i dont get any rewards for doing pvp so why should anti-gankers?
Lol, now I want to see you instapop a macharial with a cheap frig or destroyer.

Mechanics in games are generally challenging and rewarding, and that reward doesn't have to be through items, it can be score, status, enjoyment, etc. Opposed mechanics tend to work similarly and be balanced, so people want to play both sides. The problem with ganking is that it's quite easy and rewards well most of the time through drops. Antiganking requires more effort, generally more isk investment per player and has no matching reward. There's no reason to be an anti-ganker. It's why most AGs are just people butthurt about being killed who have been tricked into thinking that wasting their time pod-expressing gankers is actually a form of retaliation. I'd love to see a real AG force, I just don;t see it happening with the current status quo.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#371 - 2015-07-23 15:27:05 UTC  |  Edited by: Lucas Kell
Lan Wang wrote:
Lucas Kell wrote:
Lan Wang wrote:
Lucas Kell wrote:
Where is that assumption? Null engagements are too easy, which is why they are changing the mechanics to make living in null more involving for the individuals.
anchoring up and hitting f1 to broadcasts will never change in big fleets, all they are fixing is fleet warping which wont change the original anchoring mechanic

and the fleet warp affects everyone
They've said multiple times they aim to get rid of a lot of that. It's why sov mechanics now require activity in the space, it's why structure grinding is going and it's why multiple systems get involved in sov takeovers, it's about splitting people out so that more people have to actually play the game.
so they are going to remove approach and orbit functions?
Hopefully not. They are just making it so people have to break their fleets down at the moment, but what they do going forward, who know. If you'd asked me last year I'd have said "Of course they won't stop people fleetwarping to gates and bookmarks".

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

afkalt
Republic Military School
Minmatar Republic
#372 - 2015-07-23 15:27:22 UTC  |  Edited by: afkalt
Lan Wang wrote:

and again, the reward is based on what the pilot decides to put in his ship, you cant balance greed



Only
partly
true.

They're
empty


At the end of the day, no-one is safe. If your number is up, it is up. That's the ENTIRE nature of the game.
Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#373 - 2015-07-23 16:45:28 UTC
The reward is 100% controlled by the person being ganked. Don't want to support gankers? Haul properly. It's that simple.
The risk gankers put forward is directly influenced by how you fit your freighter. Want to increase losses to gankers and decrease the chance you have of dying or being attacked? Fit full tank. You then triple the EHP of your freighter versus anti-tanking it.
The risk of being ganked is reduced by more than 95% if you web, regardless of your cargo.

I don't understand why people think ganking is overpowered right now, it's easily stopped, deterred and countered.

It's as difficult as any fleet activity out there, if not more. People saying "it's easy" aren't realizing that nullsec and lowsec pvp is equally easy and mindless, you let people at the top decide who to shoot, when, and whether or not to engage or not.

The people referring to CODE. and Miniluv as 'carebears' even enforces my point. Haulers are so dumb and bad at the game that they're basically regarded as PvE content by anti-gankers themselves. Lol.
Serendipity Lost
Repo Industries
#374 - 2015-07-23 16:58:34 UTC
I love ganking mission swag boats.

I'm OK w/ ganking freighters (not OK w/ freighter beach ball mechanics - different subject though)

I think the dudes ganking pods on auto pilot are hillarious.

I think ganking mining noobs w/ cats is no skill garbage play.

2 of the above probably don't need adjustment. 2 of them probably do. The OPs silly demands are over the top and not even credible.

Lucas Kell
Solitude Trading
S.N.O.T.
#375 - 2015-07-23 17:04:57 UTC
Globby wrote:
The reward is 100% controlled by the person being ganked. Don't want to support gankers? Haul properly. It's that simple.
What you are saying he is that because it's someone else's fault, your reward being unbalanced is fine. On average, income from ganking is too high for the level of effort and risk put in. That's why you guys do it then sit around loling about how much bank you've made.

Globby wrote:
The risk gankers put forward is directly influenced by how you fit your freighter. Want to increase losses to gankers and decrease the chance you have of dying or being attacked? Fit full tank. You then triple the EHP of your freighter versus anti-tanking it.
It's not reasonably scaled though. Gank ships are ridiculously cheap. Even a max tanked obelisk is still killboard green when empty.

Globby wrote:
I don't understand why people think ganking is overpowered right now, it's easily stopped, deterred and countered.
Is it? You see AGs showing up and ganking proceeds with them on grid. I certainly don't see it being deterred.

Globby wrote:
It's as difficult as any fleet activity out there, if not more. People saying "it's easy" aren't realizing that nullsec and lowsec pvp is equally easy and mindless, you let people at the top decide who to shoot, when, and whether or not to engage or not.
Agreed, though it's far more rewarding and they are looking to change those other activities to make them require more individual effort.

Globby wrote:
The people referring to CODE. and Miniluv as 'carebears' even enforces my point. Haulers are so dumb and bad at the game that they're basically regarded as PvE content by anti-gankers themselves. Lol.
It's not that they are PvE, you're carebears because you hide behind concord (I know, I know, your chars with disposable ships are -10, but your real chars, your bumpers and your haulers putting everything in place aren't) while going after only the weakest of targets and get insanely mad and ludicrously entitled when people suggest nerfs to your playstyle.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#376 - 2015-07-23 17:20:03 UTC  |  Edited by: Globby
Lucas Kell wrote:
What you are saying he is that because it's someone else's fault, your reward being unbalanced is fine. On average, income from ganking is too high for the level of effort and risk put in. That's why you guys do it then sit around loling about how much bank you've made.

Like I said, with the current landscape of ganking, CODE. and Miniluv DO NOT PROFIT off of the ganks themselves over the long term. The reward per person per time is less than 100 mil per hour at best. I've literally said this to you three times and you haven't listened. I went through the math in a best case scenario and it's still less than 100 mil per hour, which is less than zero risk incursions.
Lucas Kell wrote:
It's not reasonably scaled though. Gank ships are ridiculously cheap. Even a max tanked obelisk is still killboard green when empty.

Yes, 35 people in catalysts can kill a fully bulkheaded obelisk in a 0.5 system for roughly 350mil. Why shouldn't having more people give you an advantage? If you only had 15-20 people (the average CODE. fleet) you'd need some brutixes and taloses, bringing the price to well over 600mil. Killboard green/positive is a bad indicator when you aren't in a 1 person ganking situation, because more people should increase the capabilities and efficiencies of a group.
Lucas Kell wrote:
Is it? You see AGs showing up and ganking proceeds with them on grid. I certainly don't see it being deterred.

That's because AG sucks and has no idea what they're doing. We risk our bling fit macharials to bump all day and they rarely get ganked because of AG's incompetence, and freighters rarely web themselves because of their laziness. AG also shoots wrecks most of the time, bringing in ZERO profit during standard fleets.
Lucas Kell wrote:
Agreed, though it's far more rewarding and they are looking to change those other activities to make them require more individual effort.

But they haven't yet. Incursions have been mind-numbingly easy 150 mil per hour isk faucets since their introduction (used to be even better, lol.) No one makes a profit when ganking, at best we break even and it compliments our outside income that is fueling our ganking ships.
Lucas Kell wrote:
It's not that they are PvE, you're carebears because you hide behind concord while going after only the weakest of targets and get insanely mad and ludicrously entitled when people suggest nerfs to your playstyle.

is this real life? you physically cannot bump with a negative 10 character, there is no other option even if we wanted to. sorry friend.
The only entitlement is people believing that CCP should make the game harder for us folk who are only able to prey on people who literally are greedy, lazy, or incompetent. Any 'good' group of players can literally ignore us, and easily take us on when we try and gank them.


Nothing stops AG from ganking our blinged out macharials that are risked every single time we want to bump freighters. They're easier and cheaper to gank, require far fewer people and are more 'killboard green' than freighters by far. There are strategies that would hurt CODE. so much, but AG doesn't do them because it's either too much effort for them or not worth it.


*note this applies to standard ganking fleets, not hyperdunking. hyperdunking has it's own weaknesses and challenges.
Omar Alharazaad
New Eden Tech Support
#377 - 2015-07-23 17:54:36 UTC
I'm weird. I don't gank, but I do like to tickle a mission runner's arse with a feather til they slap me with antimatter.
It's a dirty trick. I'm aware of it. What's worse is that it's not a horribly sophisticated trick like they think it is. There's not a falcon blob incoming, no neutral logi coming to give them the unwinnable. It's just me and my little frigate giving them the lance in their 'no place' until they die from it.

I'm a fan of BOTH sides of the equation having to work for their daily bread. I want the gankers to coordinate while doing complex math to figure out how to win what they want. I also want the miners and haulers to do their utmost to prevent this from happening. THAT is content generation.

There's a fundamental disconnect when it comes to the latter group unfortunately. They can take measures to ensure that their evil counterparts gain no satisfaction from them, but they generally opt not to. Laziness, complacency, 'it couldn't happen to me' are all to blame for this. If an equal amount of wit and effort is applied in opposition of the wit and effort employed to do harm, then losses are mitigated.

The simple, sad truth is that those who claim to be 'victims' for the most part simply cannot be arsed to exert the bare minimum amount of effort necessary to minimize their chances of being turned into chunder by those who wish it to happen.
The absolute, essential first step in success in the regard for those who are targeted is to realize that the profession that they claim to adhere to is NOT one that is engaged in on a solitary level. Be it mining or hauling, you do not do this crap alone.
You need scouts and guards and you need to understand that defense is not measured in EHP or DPS alone.

It's a social game for everyone, and choosing not to interact with others in a manner that is mutually beneficial can result in a solitary individual suffering staggering losses. The worst part is that after the fact they can point the finger wherever they want, but ultimately the blame rests squarely on their own shoulders for failing to do all that they could to prevent that bad thing from happening.

PS: screw the children, they're only good for eating anyways.

Come hell or high water, this sick world will know I was here.

Lady Areola Fappington
#378 - 2015-07-23 17:55:18 UTC
Globby wrote:


Nothing stops AG from ganking our blinged out macharials that are risked every single time we want to bump freighters. They're easier and cheaper to gank, require far fewer people and are more 'killboard green' than freighters by far. There are strategies that would hurt CODE. so much, but AG doesn't do them because it's either too much effort for them or not worth it.


*note this applies to standard ganking fleets, not hyperdunking. hyperdunking has it's own weaknesses and challenges.



This right here.

There is absolutely nothing stopping antigankers from blowing up bumpy machs, scouts for miner ganks, neutral alt haulers for CODE ships. In fact, killing those ships would be one of the most effective ways of hitting the gankers back.

But, the anti-ganker types won't do it. They don't want to "risk their sec status". Now, just sit and think about that for a moment.

Sec status means nothing. It's a number in a database. It's based off of an arbitrary set of game mechanics designed by some Icelandic dudes. Knowing that, the anti-ganker types STILL make a value/morality judgement based on that number.

Their basing a morality judgement on a database number. Not activities. Not decisions a player makes. A database number.

I think that's kind of sad, in a way. I mean, if *I* ran a counter-ganking corp, the FIRST people I'd be looking to recruit are the ones willing to pull the trigger first, before CODE is ready to go. -10 and a killboard full of ganking scout alts, and CODE hauler alts? That dude would be worth his weight in gold. Sadly, he doesn't exist.

Why doesn't he exist? Because the "good guys" are making a values judgement based on an arbitrary database number, and pulling effective counter-gank operations would make that number go into the negative, making the "good guy" a "bad guy".

Just ponder that for a little bit. It's like saying "Hey, Jim is a horrible dude, he has negative rep with the Gallente."

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Noragen Neirfallas
Emotional Net Loss
#379 - 2015-07-23 18:17:27 UTC
Hopefully the gankers don't get too upset (they won't) with the sharing of this 14mil isk ship of which 2 ruin a gank (2 attempts with 2 successes). I also had a single falcon for good measure and warp ins and a claymore boosting but I'm sure the ag crowd can drum up their own support ships or just 2 more of these if needs be


EFT Pic

EFT Fit
[Osprey, Rull rep]
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II

Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
Cap Recharger II
Cap Recharger II
Cap Recharger II
Small Capacitor Booster II, Navy Cap Booster 400

Large 'Atonement' Remote Shield Booster
Large 'Atonement' Remote Shield Booster
Large 'Atonement' Remote Shield Booster
Large S95a Remote Shield Booster
Medium 'Atonement' Remote Shield Booster

Medium Processor Overclocking Unit I
Medium Processor Overclocking Unit I
Medium Capacitor Control Circuit I

don't forget to overheat and if you have non perfect logi skills dull a repper or 2 down to the med versions fit another cap booster and bring more. For Bob sakes warp in at 50km from the freighter and align out AS YOU REP IT. it reps fine from 63km and you really only need to be on field for the amount of time the gankers are. If you can nail their efficiency on how long to be on field for you will be set. Of course if this became a regular thing im sure the gankers would start to counter this approach but as things stand they have no need to because nobody bothers to do anything effective on a semi regular basis.

PS this is a cheap throw away ship but your in highsec so get your pod out

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#380 - 2015-07-23 18:21:17 UTC
and how much isk did you make from the 2 successes?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*