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Crime & Punishment

 
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HighSec Ganking and Appropriate Punishment

Author
Silent Renegade
Corporate Acquisitions
Hatakani Trade Winds Combine
#1 - 2015-07-15 11:53:24 UTC
Everyone likes to have an opinion, so I will add my two cents worth - Note: This is my opinion and results from what I see as a substantial decline in the player base over the past two years or so. I don't ask anyone to agree with me, but feel free to comment and add your thoughts.

The simple fact is CODE and similar HighSec Space Gankers are just low-life bullies; no better and no different to the low-life that creates a false account on Face Book to bully someone online from their school or work place.

“But this is a game, it’s different” you say. How? EVE is just another means to interact with people. You can interact with your mates in a playground at the local park, you can interact through one of the many social media sites, or you can interact in multi player games. How you choose to do so is what defines the difference between playing and bullying.

EVE provides four distinct zones of play, HighSec, LowSec, NullSec, and W-Space. Each supposedly providing different levels of interaction between players based on the mechanics of each zone.

HighSec = High Security Space. You can only legally attack and kill another person’s ship in HighSec if you have a legally declared war through the WARDEC system. Ganking a person – killing their ship / pod in HighSec without a legally declared war is illegal and the player violating this rule will have their ship killed by CONCORD.

People who pay to play eve make their own choice when it comes to how they wish to play EVE. Not everyone wishes to PvP or venture outside HighSec. I personally know people who just like to log on once or twice a week and do a little bit of HighSec PvE mission running or just enjoy the challenge of playing the market. They don’t ask any interaction with low-life gankers that deliberately exploit the game mechanics to attack people in HighSec without a WARDEC.

At this point in time, NullSec is a far safer place to fly than any of the main HighSec trade routes, and CCP are blatantly guilty of creating this situation.

If I am in a fleet and web my Corp mate’s freighter off a gate, I get an aggression timer that will not allow me to dock or jump through a stargate. I have done nothing wrong, but am forced to pay a penalty of 60 seconds.

A low-life ganker can attack and destroy billions of ISK worth of freighter and cargo belonging to someone who chooses to play EVE for their own enjoyment, chooses to stay in HighSec and has no wish to be involved with PvP. All the low-life gets is the same 60 second penalty before they can dock up and wait out the 15 minute Criminal Timer, jump in a new ship and go do it all again. You cannot even try to defend your freighter or industrial ship, as you will get CONCORDED if you initiate any action to try to defend your ship in HighSec.

That is no penalty – it is an exploit; one that CCP is well aware of and as yet does nothing to fix and curb the bulling they knowingly allow in what is supposed to be the HIGH SECURITY play area of the game.

Two years ago, it was normal to see 27 to 33 thousand accounts online in the Australian Time Zone. Now, two years on, I’m lucky if I see 17 to 20 thousand accounts. With FozzieSov coming I am already seeing numbers as low as 15 thousand when I logon of an afternoon now. Talking to Corp mates from other countries, there are 15-20 thousand less accounts online across the USA TZ, and a similar number in the EU TZ. Over 24 hours and all time zones, this is a rough average of up to 40 thousand less accounts active in the game.

People claim it is all the multi-boxers and bot miners out of the game. Really? My brother no longer plays – 2 accounts; one of my best mates in WA no longer plays – 2 accounts; a friend in Melbourne no longer plays – he had 6 accounts; my son no longer plays – 1 account.

They are just the people I know personally, but there are many others I know only through the game that no longer play, and every one of them quit EVE because the HighSec ganking - not just of freighters, but the stand over tactics of CODE bulling miners into paying for a permit to mine in HighSec.

I don’t know what CCPs grand vision is, but all I am seeing is $760,000US per month no longer getting into CCPs bank account. That is $9.12 million per year. Every one of those accounts was effectively a PLEX, and those PLEX only got into the game if someone bought them in RL and put them into the game.

Where is all this going you ask? Simple, I want to see a change to the mechanics of HighSec.

Personally, I don’t believe the mechanic should change that allows someone to target and shoot someone in HighSec without an active declared war. It is a conscious decision on their part if they choose to be a bully. It is the penalty they pay that needs to change. The current penalty makes a complete joke of the term ‘High Security Space’.

If CCP can make an aggression timer that locks a player’s access to docking or Stargates for 60 seconds, then they can write better penalty into game code than that. My personal thoughts on an appropriate penalty for killing another player’s ship in HighSec without an active declared war are:

1. CONCORD kills both Ship and Pod of the offending player(s);

2. Offending player has security status set to -10 for all factions and a criminal flag set until that security status is pushed back to zero or above for the faction space they wish to enter;

3. Offending player’s medical clone (if in HighSec) is relocated by CONCORD to the nearest NPC NullSec (possibly LowSec) station; and

4. The Criminal Flag set on an Offending player should act like an aggression timer, in the sense that it should bar them from accessing any stargate into HighSec space until they grind their security status back to a zero or positive state for the faction space they wish to access. Jump cloning into a HighSec station is also barred until the criminal flag is removed.
Omar Alharazaad
New Eden Tech Support
#2 - 2015-07-15 11:58:15 UTC
Hang on. I gotta get me some popcorn.

Also, CODE. alt detected?

Come hell or high water, this sick world will know I was here.

Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#3 - 2015-07-15 12:40:35 UTC  |  Edited by: Archibald Thistlewaite III
Eve is a game about spaceships blowing other stuff up. Shooting a spaceship in Eve is no different to shooting another player in a Call of Duty game.

It always surprises me when players claim they aren't affecting anyone else and they just want to do some PvE or trade, may be a little mining.
If Eve was changed to stop unwanted player interaction then....
The Miner wouldn't have to interact with the Ganker. But then why should traders have to deal with Miners when they want to buy ore and minerals. So we need NPC sell orders for all materials.

Ah, but people who buy and fit spaceships shouldn't have to deal with traders. So we need NPC sell orders for all ships and modules/ammo.

No one should have to deal with haulers, so all stations should have everything seeded by NPC orders including all faction and LP items because no one should have to deal with exploreres and missions runners either.

I'm not sure but I think that would break the game for everyone.

Go play on the Test server if you don't want non-consensual ship on ship violence.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#4 - 2015-07-15 12:57:13 UTC
There is something you have to consider when proposing harsher punishments for criminal activity in hisec. Imagine that you just started playing and, through either innocent mistake or the wiles of another, you aggress someone criminally and get CONCORDOKKEN. Would what you described really be appropriate for a brand new player? If EvE really does have a new player retention problem, does what I just described seem like it would help it or hurt it?

Remember that EvE has no way to differentiate between an innocent mistake, a rookie player being duped, and a deliberate suicide gank.


As for the rest of your post, being a hisec suicide ganker doesn't inherently make someone a bully, a monster, or any kind of bad person. It makes them someone who profits (either in loot, lulz, or tears*) from the poor choices of others. I've suicide ganked on occasion to inflict surgical damage on my direct market competition; my goal wasn't to inflict suffering or be a bully, I was trying to make it easier for me to make ISK.

Living and operating in hisec with -5.0 or below, while feasible, does severely limit your options and all but requires outside assistance from another pilot (usually an alt) in the good graces of Concord.



*The suicide gankers who do it purely for "tears" (i.e. the suffering and whining remarks of their victims) may be a bit pathological I'll grant you. But most of the ones I've associated do it mostly for profit or for the fun of it.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Noragen Neirfallas
Emotional Net Loss
#5 - 2015-07-15 13:00:27 UTC
I'm not reading all that on my phone is the tldr more tears about ganking in high sec?

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#6 - 2015-07-15 13:03:21 UTC
Noragen Neirfallas wrote:
I'm not reading all that on my phone is the tldr more tears about ganking in high sec?


Yes and you are all bullies.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Noragen Neirfallas
Emotional Net Loss
#7 - 2015-07-15 13:11:31 UTC
Archibald Thistlewaite III wrote:
Noragen Neirfallas wrote:
I'm not reading all that on my phone is the tldr more tears about ganking in high sec?


Yes and you are all bullies.

Good to know. I shall rethink my eve life.

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Faylee Freir
Slavers Union
Something Really Pretentious
#8 - 2015-07-15 13:15:56 UTC
I don't think this guy knows we're playing EVE Online.
Eli Apol
Definitely a nullsec alt
#9 - 2015-07-15 13:21:32 UTC
I agree that certain gank mechanics are somewhat broken...I disagree with OP's solutions.

but what would I know, I'm just a salvager

Yourmoney Mywallet
Doomheim
#10 - 2015-07-15 13:25:21 UTC
Nitshe wtf
Paranoid Loyd
#11 - 2015-07-15 13:26:21 UTC
Yarr! Pirate

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Omar Alharazaad
New Eden Tech Support
#12 - 2015-07-15 13:31:55 UTC
I've flown with and against at least one high sec suicide ganker.
He was downright civil on both occasions.
I think the terms bully and 'griefer' are being misused here to be honest.
The source of this dissonance is that 'THEY' are playing the game for 'fun'. 'THEY' also incorporate RP on occasion to enhance this fun. YOU (op) are taking things FAR more seriously than THEY are.
Once you've learned to stop worrying and love the bomb things get much much easier.

Your ships are dead the moment they undock, they just don't know it yet. It's just a matter of time.

Come hell or high water, this sick world will know I was here.

Feyd Rautha Harkonnen
Doomheim
#13 - 2015-07-15 13:32:24 UTC
Silent Renegade wrote:

..The current penalty makes a complete joke of the term ‘High Security Space’.

If CCP can make an aggression timer that locks a player’s access to docking or Stargates for 60 seconds, then they can write better penalty into game code than that. My personal thoughts on an appropriate penalty for killing another player’s ship in HighSec without an active declared war are:

1. CONCORD kills both Ship and Pod of the offending player(s);

2. Offending player has security status set to -10 for all factions and a criminal flag set until that security status is pushed back to zero or above for the faction space they wish to enter;

3. Offending player’s medical clone (if in HighSec) is relocated by CONCORD to the nearest NPC NullSec (possibly LowSec) station; and

4. The Criminal Flag set on an Offending player should act like an aggression timer, in the sense that it should bar them from accessing any stargate into HighSec space until they grind their security status back to a zero or positive state for the faction space they wish to access. Jump cloning into a HighSec station is also barred until the criminal flag is removed.

No. There have already been many nerfs to hisec over past years, as anyone who knows what the hell they are actually talking about already knows. So if there isn't a direct correlation today of increased subs retention as a result after all that then guess what, nerfing hisec killed subs. tldr; Boredom at saving the damsel for the 100th time without another player invading your mission (or wardec) actually kills subs? Who knew...we content creators did, but no one listened...

WoW is that way --> Go there, or better yet go skill yourself.

F
Bellatrix Invicta
Doomheim
#14 - 2015-07-15 14:39:26 UTC
I am anything but a bully to the miners I gank. I even give them ISK, skillbooks and a path to follow to Code Compliance.

If you think you've won, think again.

The CODE always wins.

Jonah Gravenstein
Machiavellian Space Bastards
#15 - 2015-07-15 14:44:50 UTC  |  Edited by: Jonah Gravenstein
Silent Renegade wrote:
HighSec = High Security Space. You can only legally attack and kill another person’s ship in HighSec if you have a legally declared war through the WARDEC system. Ganking a person – killing their ship / pod in HighSec without a legally declared war is illegal and the player violating this rule will have their ship killed by CONCORD.
High security means that hisec is safer than other places, in their vanilla form, not totally safe. If other areas of space appear to be safer it is because the people that live there have made an effort to make it so.

Gankers are not exploiting game mechanics, they accept the penalties and plan around them, they are simply making better use of existing mechanics than their targets are.

Quote:
Two years ago, it was normal to see 27 to 33 thousand accounts online in the Australian Time Zone. Now, two years on, I’m lucky if I see 17 to 20 thousand accounts. With FozzieSov coming I am already seeing numbers as low as 15 thousand when I logon of an afternoon now. Talking to Corp mates from other countries, there are 15-20 thousand less accounts online across the USA TZ, and a similar number in the EU TZ. Over 24 hours and all time zones, this is a rough average of up to 40 thousand less accounts active in the game.

People claim it is all the multi-boxers and bot miners out of the game. Really? My brother no longer plays – 2 accounts; one of my best mates in WA no longer plays – 2 accounts; a friend in Melbourne no longer plays – he had 6 accounts; my son no longer plays – 1 account.

They are just the people I know personally, but there are many others I know only through the game that no longer play, and every one of them quit EVE because the HighSec ganking - not just of freighters, but the stand over tactics of CODE bulling miners into paying for a permit to mine in HighSec.
The number of players logged in is not subs, while it may have a correlation with the amount of subscribed accounts it implicitly shows only one thing, the number of characters that are logged in.
The ban on input multiplexing has had an effect on logged in accounts, and has probably resulted in some of those accounts no longer being subbed.
Multiple character training has had an effect on logged in accounts, you no longer need to sub multiple accounts to train more than one character, hence unless you need to have multiple characters logged in simultaneously or more than three characters there is no longer a need to have multiple accounts.

Quote:
1. CONCORD kills both Ship and Pod of the offending player(s);

2. Offending player has security status set to -10 for all factions and a criminal flag set until that security status is pushed back to zero or above for the faction space they wish to enter;

3. Offending player’s medical clone (if in HighSec) is relocated by CONCORD to the nearest NPC NullSec (possibly LowSec) station; and

4. The Criminal Flag set on an Offending player should act like an aggression timer, in the sense that it should bar them from accessing any stargate into HighSec space until they grind their security status back to a zero or positive state for the faction space they wish to access. Jump cloning into a HighSec station is also barred until the criminal flag is removed.
No, No, No and No.

Relying on CCP to provide a solution to a "problem" that can be avoided with minimal effort is just plain lazy, learn to protect yourself from unwanted attention.

The current punishment for hisec ganking is already appropriate as it deters >90% of hisec players from indulging in it. Just as in real life the penalty for a crime discourages most people from committing it, not all.

In short, working as intended.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#16 - 2015-07-15 15:13:30 UTC
hey solution....just move out of highsec and troll them all on the forums from the luxuries of lowsec and null :)

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#17 - 2015-07-15 15:19:29 UTC
Lan Wang wrote:
hey solution....just move out of highsec and troll them all on the forums from the luxuries of lowsec and null :)

But if it's coming from outside of hisec, is it really trolling?

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Serendipity Lost
Repo Industries
#18 - 2015-07-15 15:45:45 UTC
The trend away from eve is do to multiple things. The low numbers of high sec bear rage quitters isn't what I would consider a large factor.

Don't get me wrong. CODE and what they do sux, is low brow non challenging game play. I've ganked a few mission cream puffs in Apanake, so I have a deep understanding of the whole gank thing. In and of itself - ganking is fine. When the whole purpose of a large group of folks is to log into eve and shoot pvp layups all day every day - that's just lame. Even if it's mostly alts the whole CODE thing adds no value, interest or excitement to the game. That being said, there is nothing in the EULA preventing a bunch of scrubs (or alts of scrubs) from banding together and acting like deep immersion role playing chumps.

Serendipity's list of things killing eve (no particular order):

1. No meaningful pvp in null.
2. Large sov alliances moving from being competitors to business buddies.
3. Game mechanics that benefit large entrenched sov alliances
4. Super cap proliferation
5. Super cap owners being super whiners about possibly losing their precious supers
6. The creep of risk aversion into the game (every wow type feature kills the game a little more)
7. Pandering to newer players to catch them up to older players (the only way to do this is to cheapen the game)
8. CCP listening to leaders of large groups as to ways to maintain and raise subscription rates
9. moon goo
10. the move to the evolved eve to where everything is automated

The thing that has kept eve alive is the fact that players can will and do take stuff from other players. It's the one thing that's different from other games. The further CCP moves from that original stance the closer they move to all the other flavor of the month games. Once eve is like all the others the doom clock starts its countdown to the end as other games that are new and exciting flash in and out of being. Without the unique abilitiy to 'lose it all' to set it apart from other games they have to compete based on new graphics, new and intersting stuff and so on. There just aren't that many games that survive against 'new'. Staying different is what allows eve to stay alive.

If CCP needs to do better at anything - it needs to do better at understanding that gamers will always ask for more stuff and justify it in many multiple ways and that what players want is not usually what is good for the game long term. They need to better balance being in tune w/ the player base and listening to them, and realizing what is bad for the game long term. (3 teir sov timers, cyno jammers, easy scanning, nerfing HS, not actually fixing the sentry drone problem(ishtars/VNI/archons) - it all adds up).

Add to that the recent proliferation of many many small games and the ever increasing ease of putting a flashy new mmo out there. There are a lot of factors.

Meaningful pvp is the only thing that will keep eve alive long term. That's the angle they have over ALL the other games. They need to exploit it. As much as folks hate to hear it - the theme stuff (missions/anoms/pve in general) are on one hand important, but on the other hand pretty meaningless to eves long term survival. PVE isn't eve. Meaningful PVP is eve. PVE just supports that. Fickle 18 year olds w/out carreers have a need to keep all their stuff. 30 year olds w/ steady incomes need meaningfull pvp to occupy their prescious gaming time.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#19 - 2015-07-15 15:46:54 UTC  |  Edited by: Vimsy Vortis
This thread is going places.

Edit: Also it's obvious what I'm about to do with the OP's alliance, right?
Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#20 - 2015-07-15 16:11:29 UTC
Vimsy Vortis wrote:
This thread is going places.

Edit: Also it's obvious what I'm about to do with the OP's alliance, right?


Ally in on all the war decs they have coming?

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

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