These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Next development focus: Team Missions.

Author
Vic Jefferson
Stimulus
Rote Kapelle
#41 - 2015-07-15 19:22:46 UTC
Ima Wreckyou wrote:
I think WOW has something like that, you may as well just go there.

It's this way Arrow


To be fair, CODE. does a pretty good job of getting people into ganking, but the task is easier.

You make a ton of noise, so your visibility is high, and the bar for entry is two weeks training, tops. It's just much much simpler to teach people how to F1 in a catalyst than it is too teach them small gang anything. Some people want a challenge after all, not just giant targets.

I mean, I'm sure I'll see the elite skill of CODE. pilots in the alliance tournament this year, right? It's not all cheap, easy kills of people that can't possibly shoot back. With killboard rankings that high, surely you will be a top contender!

Vote Vic Jefferson for CSM X.....XI.....XII?

Jenshae Chiroptera
#42 - 2015-07-15 19:26:50 UTC
Vic Jefferson wrote:
Ima Wreckyou wrote:
I think ...
It's not all cheap, easy kills of people that can't possibly shoot back?
I did see an endangered Code roaming gang once! Shocked
(97% ISK failure!) LolLolLol

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Khumash
Torrinos One
#43 - 2015-07-15 21:53:36 UTC
I like the idea of co-op missions. I also like the idea of player-run corp mission givers.
Jenshae Chiroptera
#44 - 2015-07-15 23:45:30 UTC
Khumash wrote:
I like the idea of co-op missions. I also like the idea of player-run corp mission givers.
I'm guessing that the developers are passed out now, were too distracted today and this will probably go unnoticed or quickly forgotten.

C'est la vie.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jenshae Chiroptera
#45 - 2015-07-17 12:21:04 UTC
*Coughs*
So, umm... now that the developers aren't running around screaming and putting out fires.
*Nudges this into eye sight*

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Kiddoomer
The Red Sequence
#46 - 2015-07-17 13:06:33 UTC  |  Edited by: Kiddoomer
A good idea I think, I would see something like a new category named GL1 to 4, given by different agents around high and lowsec. Which would have gates preventing too big hulls from entering (only T1 frig for the first, T1 destroyer and cruiser for the second, T2 cruiser and battlecruiser for the third, and T1 battleship for the last).

So these missions will require teamwork, with EW and logi needed, and maybe make only the last (GL4) really challenging, but requiring smaller and with less SP groupes than those running incursions or L5.

Another thing, but not sure if doesn't need too much work, would be to make the gate work like the alliance tournament rules, by checking the ships in the fleet willing to jump with it, with each category of ships worth a given amount of points.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Thorn en Distel
Federal Navy Academy
Gallente Federation
#47 - 2015-07-17 15:09:13 UTC
Personally, while I will group up for PVP, I hate group PVE with a passion. Doesn't matter whether I'm new in a game or an old hand, I will avoid it like the plague. I CANNOT STAND the eternal waiting around for the group to form, the wait for group mates who suddenly find they have other things to do IRL WHILE running a group mission, who log when things get tough, who ***** about the loot division... And then of course you get the eternal arguments about specs and outfitting and speedruns. Just /barf.

I am not sure how representative I am. I do know that I'm not the only one by far. And I can't for the life of me see adding 'group content' as the way to draw in new players or revitalizing the game, especially in an older games with an entrenched veteran player base.

Lloyd Roses
Artificial Memories
#48 - 2015-07-17 15:42:11 UTC
When I started playing eve, I had a slicer. And access to L4s once I was done grinding L3s. So in the evening, I'd poke some other noobs and we then could run my L4s with a slicer and two rifters, until Aura told me to stop that.

It's already there, people just forget about it cause *Hurr, ISK/HOUR*.
Ima Wreckyou
The Conference Elite
CODE.
#49 - 2015-07-17 16:27:00 UTC
Vic Jefferson wrote:
Ima Wreckyou wrote:
I think WOW has something like that, you may as well just go there.

It's this way Arrow


To be fair, CODE. does a pretty good job of getting people into ganking, but the task is easier.

You make a ton of noise, so your visibility is high, and the bar for entry is two weeks training, tops. It's just much much simpler to teach people how to F1 in a catalyst than it is too teach them small gang anything. Some people want a challenge after all, not just giant targets.

I mean, I'm sure I'll see the elite skill of CODE. pilots in the alliance tournament this year, right? It's not all cheap, easy kills of people that can't possibly shoot back. With killboard rankings that high, surely you will be a top contender!


Calm down miner! We already won the tournament last year, it's only fair some other teams get the chance this year while we focus on winning the real game.

Anyway, if you really like that arena pvp crap, LOL is this way Arrow
Jenshae Chiroptera
#50 - 2015-07-17 16:37:52 UTC
Ima Wreckyou wrote:
We already won the tournament last year, ...
LolLolLol
I wonder, when people apply to Code, do they need to submit to brain washing along with API checks or is it a case of, "bird of a feather flock together"?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Joia Crenca
Science and Trade Institute
Caldari State
#51 - 2015-07-17 17:23:03 UTC  |  Edited by: ISD Decoy
Jenshae Chiroptera wrote:
Ima Wreckyou wrote:
We already won the tournament last year, ...
LolLolLol
I wonder, when people apply to Code, do they need to submit to brain washing along with API checks or is it a case of, "bird of a feather flock together"?



You're dealing with an organization, and possibly an individual, that sees this:
Quote:
*snip* Killboard links are not allowed. ~ ISD Decoy
as a victory. I don't know if I fully agree with the OP, but the discussion has been far more productive than what this representative of Code is contributing.
Memphis Baas
#52 - 2015-07-17 17:34:34 UTC
I'd be up for more complex PVE content that requires groups, but I think one issue is that it will instantly be compared to the quality of raids in other PVE MMO's, and thus bring to everyone's attention just how outdated, crappy, and buggy EVE's PVE content and PVE AI is.

You're talking about pushing two buttons in two different rooms at the same time, as if that's the cutting edge in raiding AI; the fact is that EVE is two decades behind in user interface and NPC scripting, and there's no way having to push two buttons can even compete with other games' fully-voiced epic 60-level story arcs for each different class, with "romances" and "plot twists" and everything.

CCP can't do that, btw, I don't think anyone believes they can pull off a multi-chapter prime fiction epic story that involves 10+ main NPC characters with fully-fleshed backgrounds and personalities, and the NPC AI scripting to tell such a story through player interaction. So, what's the point of a half-assed two-button mission, when other games do offer the full themepark experience and are even free-to-play at this point. If anyone's looking for that, the games are -> that way, as it's been said already.
Jenshae Chiroptera
#53 - 2015-07-17 17:39:00 UTC  |  Edited by: Jenshae Chiroptera
Memphis Baas wrote:
... You're talking about pushing two buttons in two different rooms at the same time, as if that's the cutting edge in raiding AI;....
No. It is a very simple example.
This is not a detailed Features and Ideas thread with plans and such. This is a request for the next direction of development focus.
Additionally, while I see your point that people might compare it, I am not asking to have EVE compete on that level, other than mining, there is no newbie friendly 'safe' group activity where they can make friends with other new players and do things together.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Commander Spurty
#54 - 2015-07-17 18:17:16 UTC
Be nice if mission rats stopped Cyno'ing in and 'warped' in.

Always broken immersion somewhat for me that they are magical

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Rain6637
Simulacra and Simulation
Goonswarm Federation
#55 - 2015-07-17 20:56:36 UTC
Low-level missions with a cooperation mechanic is a good idea. It gets wrecked with alts though. What kind of message does that send, too, when some missions require more than one character at a time, and there are Power of Two promotions.
Jenshae Chiroptera
#56 - 2015-07-18 01:32:54 UTC
Rain6637 wrote:
What kind of message does that send,...?.
Hmmm...

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Sobaan Tali
Caldari Quick Reaction Force
#57 - 2015-07-18 03:01:12 UTC
Commander Spurty wrote:
Be nice if mission rats stopped Cyno'ing in and 'warped' in.

Always broken immersion somewhat for me that they are magical


Not even. Cyno'ing in would even be better than this magic hocus pocus "now there's nothing, now there's something," BS they do.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Kitty Bear
Deep Core Mining Inc.
Caldari State
#58 - 2015-07-18 10:15:06 UTC  |  Edited by: Kitty Bear
Vic Jefferson wrote:

The way they get more people in this game is simple - make your existing customer base happy, both with the direction the game is going in, and the game they currently have.


Speaking personally, a move like this would make me happy.

The rewards offered aren't my prime motivation, so while I will run existing L4 content with others .. it's all very cookie-cutter, open conversation with an agent, check eve-survival, fit appropriate hardeners & ammo. it's all very snooze worthy.

The ultimate PvE cake recipe :-
Make a base of fully randomised dynamic solo missions
Top with a thick creamy layer of group content
Lightly dust with rewards

Would people who ARE focused on isk/hr bother with this kind of content .. probably not
Because it's not social gaming that motivates them.







Because people will probably miss my point.
CCP led group content does not mean it has to lead to reward escalation over existing content.
Ima Wreckyou
The Conference Elite
CODE.
#59 - 2015-07-18 12:02:38 UTC
Jenshae Chiroptera wrote:
Ima Wreckyou wrote:
We already won the tournament last year, ...
LolLolLol
I wonder, when people apply to Code, do they need to submit to brain washing along with API checks or is it a case of, "bird of a feather flock together"?

It has something to do with a good sense of humor.
FT Diomedes
The Graduates
#60 - 2015-07-18 12:13:00 UTC
Phoenix Jones wrote:
I believe the drifter wormholes have team elements (dual hacking). Also ghost sites tend to need more than 1 person to get all of the loot.

The issue tends to be trust.

this can be expanded, but unfortunately many people would rather log in an alt and dual box a team mission to get the extra reward than actually team up with someone.

It all depends on structure.


It's really quite simple. It is all about trust. Once upon a time, I was a simple new pilot running Level IV missions in Aunia, using my shiny new Megathron. A pilot asked for assistance in local. Me, being a social kind of guy, agreed. About four other folks, kind souls, messaged me and warned me not to fit any expensive modules on my ship. I helped him run his mission with my meta-fit Megathron. He didn't seem too thrilled about my assistance and actually warped out of the mission leaving me to fend for myself. Later, when I learned to check killboards, I learned that he was trying the "Lofty" on me. It turns out, my terrible fit just wasn't worth the effort.

When you build a game in which the first rule is "trust nobody" and the second rule is "every man for himself and Bob against all" you can hardly expect a lot of positive social experiences. The rule of thumb is that there are plenty of scum inhabiting New Eden and you always have to protect yourself against them. Even people you have flown alongside for years can take you down if the stakes are right and their mood is wrong.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.