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Next development focus: Team Missions.

Author
Jenshae Chiroptera
#1 - 2015-07-15 10:20:10 UTC  |  Edited by: Jenshae Chiroptera
As much as I would love a mining revamp and a whole list of other things, I believe that team missions are what would help EVE the most.

Constructed correctly, there would be:
- Mechanics that require more than one player, e.g. two items that need to be hacked at the same time in a limited time or a new wave of AI appears with a new trick on each failure
- Enough reward to tempt new players into them but not enough for them to be farmed day in and day out.
- A limit on ship types through the jump gates.
- Careful testing on possible tanks and damage so that logistics are required.
- AI that would be affected by all types of e-war
- A range of difficulties from T1 frigates and upward.
- Solid integration with a tutorial system, giving some explanation on what and why things are needed.

... and I am sure you see where this is leading.

1) People learning to work in teams with good compositions, the game teaching them some very basic PVP skills.
2) People having an incentive to reach out and get to know each other, form groups, corps and alliances that can grow.

Social spider webs are what really glue players to this game and I think team missions are the best way to wrap them in those sticky threads, early.

Please, CCP, pave the way ready for some focused target marketing to find fertile ground.

Edit:
Jenshae Chiroptera wrote:
(Note, I do want the current missions to remain as they are.
Solo should be a viable option but so should team play from day one.)
Jenshae Chiroptera wrote:
What I am envisioning is a system that enables more new players to grow into groups organically, from their T1 frigate and onward (improving player retention).

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Lan Wang
Pandemic Alpha
#2 - 2015-07-15 10:23:33 UTC  |  Edited by: Lan Wang
you mean like lvl 5's and incursions? not supported as these are all ready available

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Tiberius Heth
Doomheim
#3 - 2015-07-15 10:25:01 UTC
If mission runners were looking for teamwork and interaction they'd have chosen a different path. Not saying I'm against the idea as such, it's a good idea, but realistically it's not going to change anything at all unless they make all lvl 4 missions that way so that lvl 3 becomes the default solo option and lvl 4 is effectively forced teamwork.
Jenshae Chiroptera
#4 - 2015-07-15 10:25:10 UTC
Lan Wang wrote:
you mean like lvl 5's and incursions?
Notice, how those aren't accessible to new players and that is the focus of this thread. Blink

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Lan Wang
Pandemic Alpha
#5 - 2015-07-15 10:27:39 UTC  |  Edited by: Lan Wang
pve doesnt have a restriction to only 1 player so nothing stopping people from fleeting up to do pve regardless of the age, people just dont want to.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Jenshae Chiroptera
#6 - 2015-07-15 10:32:00 UTC
Lan Wang wrote:
pve doesnt have a restriction to only 1 player so nothing stopping people from fleeting up to do pve regardless of the age, people just dont want to
You haven't explained fleets and the fleet window to enough new(ish) players.
Also, there is a lot of min-maxing and no requirement in current level 1-4 missions for people to team up, it is more profitable to fly solo.
Ergo, the mission designs are not suitable.
(Note, I do want the current missions to remain as they are. Solo should be a viable option but so should team play from day one.)

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Yarda Black
The Black Redemption
#7 - 2015-07-15 10:35:18 UTC
I like it.

I immediately thought about lvl5's and incursions as well, but saw your reply and I agree they're not really suited for n00bies.
Another point would be the alt thing. Im not against it at all, but most use that ability to "solo-team" things, so a new concept would need mechanics preventing it. The simultaneous hacking within a time frame is a good one.

At he moment you can always team up for lvl4's for example, so it needs to be a bit different from that as well.

My only concern is it replacing current content. That would be a shame imo. I'd prefer this kind of thing as another option. That way we can also collect some forum tears from solodudes feeling "left out" every now and then.
Angelica Dreamstar
Aliastra
Gallente Federation
#8 - 2015-07-15 10:45:00 UTC  |  Edited by: Angelica Dreamstar
Removing battleships from lvl4s would be a great start. Make the PvE progression less easymode and missions sufficiently random so people can not turn them into even easier easymode again. Getting rid of the lazy asses in favour of people who do not want success to be breastfed to them should be top priority. I can't type today.....4

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Tipa Riot
Federal Navy Academy
Gallente Federation
#9 - 2015-07-15 10:58:24 UTC
There is already new group content for explorers. Beside some niche activities, PvE in EvE is there to make ISK, not to learn something, IMO. Maybe Dagan can be promoted to be an actual threat or you can add some more tough NPCs into the mission arcs, but this won't replace the training through real PvP encounters (also there is always SiSi). Group PvE if it's not for ISK is a waste of playtime, IMO.

I'm my own NPC alt.

Schmata Bastanold
In Boobiez We Trust
#10 - 2015-07-15 12:16:49 UTC
Angelica Dreamstar wrote:
Removing battleships from lvl4s would be a great start. Make the PvE progression less easymode and missions sufficiently random so people can not turn them into even easier easymode again. Getting rid of the lazy asses in favour of people who do not want success to be breastfed to them should be top priority. I can't type today.....4


Sorry to burst your bubble but banning my shiny BSs from L4s wouldn't make me team up with anybody, it would make me drop running L4s. And I believe I am not alone in this way of thinking.

I run L4s for easy ISK. I won't wh0re myself in FW plexes because I despise implementation of FW, I won't wait in line for fleet invite to run incursions (and they require moving places which I don't want to do), L5s and wormholes... meh, too much hassle for PVE, better use lowsec for pvp and w-space for quick travels and sightseeing.

Invalid signature format

Market McSelling Alt
Doomheim
#11 - 2015-07-15 12:35:01 UTC
Personally I would much rather have more burner type missions, but instead of the NPCs being the same every time they are random within ship classes, and they are fit randomly with pvp weaponry.

Imagine having to go into a fight with an NPC where you had to scram them, and worry about whether they are SDing or Webbing or Neuting, and having no idea if that Vagabond Angel you are fighting is short or long range... That would be awesome.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Fugly Isktaker
Doomheim
#12 - 2015-07-15 12:56:46 UTC
"Personally I've played this game for a long time now and have lost all perspective of what it might be like for a new player so don't want it."

...why is this such a rampant opinion? I think some more level 1-4 missions which REQUIRE teamwork to accomplish would be fantastic. Or perhaps a set of epic arc missions which have minimum fleet requirements...:D
Jenshae Chiroptera
#13 - 2015-07-15 13:51:19 UTC
Fugly Isktaker wrote:
... or perhaps a set of epic arc missions which have minimum fleet requirements...Big smile
Epic Arcs aren't reused enough to devote developer time to them.
We need more solutions that keep new players over an extended time and help shoe horn them into playing the game such that they don't get slaughtered a few times and spend the rest of their game time avoiding fights until they quit.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Cidanel Afuran
Grant Village
#14 - 2015-07-15 13:58:46 UTC
Jenshae Chiroptera wrote:
You haven't explained fleets and the fleet window to enough new(ish) players.
Also, there is a lot of min-maxing and no requirement in current level 1-4 missions for people to team up, it is more profitable to fly solo.
Ergo, the mission designs are not suitable.
(Note, I do want the current missions to remain as they are. Solo should be a viable option but so should team play from day one.)


There should NEVER be a requirement imposed by the game to team up or not. If you want more group content, grab some friends, start a corp and start doing content as a group.

If you want group content, then...group up. Jump into a WH (newer players could easily fleet up to take on lower level WHs), risk ratting in low sec with a few fleet members in combat fits for protection, etc.

The game has plenty of low level group content as it is, you just have to find it for yourself instead of asking CCP to make it for you. Sandbox and all.
Schmata Bastanold
In Boobiez We Trust
#15 - 2015-07-15 14:33:01 UTC
Instead of forcing teaming up they should get rid of stupid requirement to dock in order to request and finish missions (with exceptions of course when mission requires picking up or dropping an item).

Second thing: sharing mission location. Make it so I could drag mission icon or whatever to chat and everybody who clicks it can warp to mission. With being able to get/finish missions in space and easy sharing mission location everybody in fleet could pull missions, share them and whole fleet could just binge on them.

Would it boost farmers and multiboxers? Sure, but it would make life easier for "normal" players. Docking/undocking/warping to person who has a mission to be fleet warped to mission pocket - it all takes time, is mundane and frakking boring.

Get rid of boring parts and people will team up organically because there will be more fun/minute.

Invalid signature format

Jenshae Chiroptera
#16 - 2015-07-15 14:35:39 UTC  |  Edited by: Jenshae Chiroptera
Cidanel Afuran wrote:
... There should NEVER be a requirement imposed by the game to team up or not. If you want more group content, ... you just have to find it for yourself instead of asking CCP to make it for you. Sandbox and all.
I can teach and co-ordinate a tiny fraction of people that a tireless, unsleeping set of mechanics can manage. Blink

(What is with all this "forcing" nonsense? It would be a parallel system done right.)

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Phoenix Jones
The Scope
Gallente Federation
#17 - 2015-07-15 14:36:37 UTC
I believe the drifter wormholes have team elements (dual hacking). Also ghost sites tend to need more than 1 person to get all of the loot.

The issue tends to be trust.

this can be expanded, but unfortunately many people would rather log in an alt and dual box a team mission to get the extra reward than actually team up with someone.

It all depends on structure.

Yaay!!!!

Jenn aSide
Worthless Carebears
Test Alliance Please Ignore
#18 - 2015-07-15 14:39:47 UTC
Lan Wang wrote:
you mean like lvl 5's and incursions? not supported as these are all ready available


And the static COSMOS complexes. And DED complexes like the Angfel 10/10 I did last night with a buddy. And Womrholes.

It's like he's saying "EVE is dying, quick CCP, make some content that already exists in several forms in the game already, that will fix everything!".

Why do people claim to want more stuff when they don't use the stuff that they have already?
Cidanel Afuran
Grant Village
#19 - 2015-07-15 14:42:57 UTC
Jenshae Chiroptera wrote:
I can teach and co-ordinate a tiny fraction of people that a tireless, unsleeping set of mechanics can manage. Blink

(What is with all this "forcing" nonsense? It would be a parallel system done right.)


But that logic is dangerous. Following that logic, we should have PvP arenas that you can queue for, because why co-ordinate fleets and roams if a set of mechanics can organize fights for us?

It inherently goes against the idea of a sandbox.
Jenshae Chiroptera
#20 - 2015-07-15 14:51:08 UTC
Cidanel Afuran wrote:
It inherently goes against the idea of a sandbox.
I do see your point, however, there is a huge swathe of people who are being "discarded" Those who are not being taken in by player corporations, those who join some, find they hate them and leave, avoiding player corporations from then on.

What I am envisioning is a system that enables more new players to grow into groups organically, from their T1 frigate and onward.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

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