These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Aegis sov release - General feedback

First post
Author
Dorothy Rose
Aliastra
Gallente Federation
#21 - 2015-07-14 23:32:59 UTC
Archetype 66 wrote:
So, aside the Sovereignty Tab in Alliance, we no longer have a Sovereignty Dashboard ? Impossible to know the status of a system if my Alliance doesn't own it ??


I second the quote above, I am annoyed that I no longer have a SOV browsing menu - World / Region / Constellation

I am also annoyed that the Owner of the system I am in is no longer prominently displayed on the screen

I have also submitted a bug, Industry level 3 system, and the large anomaly has not spawned. I was just at the I-Hub and confirmed everything, and I also confirmed it at server up after patch.
McChicken Combo HalfMayo
The Happy Meal
#22 - 2015-07-14 23:45:04 UTC
The new info at top-left that shows the faction that owns the space is neat, but can we please adjust it's position on the screen? It is locked into place, along with the rest of the section, which forces you to customize your UI around it. This is highly inconsistent as almost every other element of the UI can be positioned on screen as you please.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Carrie-Anne Moss
The Scope
Gallente Federation
#23 - 2015-07-15 00:52:14 UTC
McChicken Combo HalfMayo wrote:
The new info at top-left that shows the faction that owns the space is neat, but can we please adjust it's position on the screen? It is locked into place, along with the rest of the section, which forces you to customize your UI around it. This is highly inconsistent as almost every other element of the UI can be positioned on screen as you please.

Yeah and its GIANT there is too much space above and below like inbeween system info and autopilot/destination info.
Too much blank space and logo too big.
Even in hisec?
Lets us customize our own damn UI guys we use it. Noy you
Sgt Ocker
What Corp is it
#24 - 2015-07-15 03:36:30 UTC  |  Edited by: Sgt Ocker
Oliver Delorean wrote:
The map cursor is just perfect! It feels a lot better now Cool

Agreed. Much better.

Scrolling is now much smoother too.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Sodamn In-sane
Doomheim
#25 - 2015-07-15 04:26:28 UTC
gratz fozzie,eve is now officials a game of scammers,gankers and griefers.hope you are pleased with your achievements

bring back greyscale and you could **** the game completely between the pair of you

Fozzie

job change is good but you're still a muppet

Rivr Luzade
Coreli Corporation
Pandemic Legion
#26 - 2015-07-15 06:43:46 UTC
If you lock a station service, they still show their health bars instead of the entosis link status on them.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Apoq Surrat
Zero-Point Solutions
DammFam
#27 - 2015-07-15 07:41:52 UTC
I would like to thank CCP on the new batch of skins for T2 ships.

The pricing is no longer all over the place! The frigates and industrials all cost the same, and cruisers are all the same.

I have purchased 6 skins to use in my fleet, and as long as the prices are acceptable, I will continue to buy in the future.

I assume next week we will get battlecruiser skins, and perhaps the week after battleship?

Looking forward to the new ones!

MacPro (mid 2012) dual 6-core Xeon 3.06ghz, 64GB ECC Ram, PCIe-SSD, 2x SSHD, BD, SD, Nvidia Titan Xp. Running macOS Sierra 10.12.4.

Bienator II
madmen of the skies
#28 - 2015-07-15 07:54:31 UTC
Yoshi Katelo wrote:
I don't know who designs the new map, who does QA or who at least takes a look at the changes when you release the changes.
-old bugs are back:
http://imgur.com/qpvo93n
-ocasioanally double clicking the center cube doesn't centers the image
-scanning interface is still a mess, feeling overloaded with useless stuff. i know it can be removed, unchecked, but why would i do that? old map had old the information, without feeling that someone threw them onto it
http://imgur.com/f1v4UbT
-it was told in countless threads, that the little icons shouldn't obscure the scanning cube. take a look at this: http://imgur.com/SkrnAYu try grabbing the center cube and not the probe.
-why would you use big black dots for the probes? I can't find the logic behind it. Why not little bright dots so the cube can be seen and can be dragged whithout hussle?

I know there are important stuff coming out this summer, t3 destroyers, fozziesov, but you're "working" on this new map for 6 months. Aren't you ashamed just a little bit?


nice concise writeup of the major pain points +1

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Ransu Asanari
Perkone
Caldari State
#29 - 2015-07-15 11:57:19 UTC
Gotta say, I'm a bit underwhelmed by the Entosis capture animations. Even while capturing a station, there's no real impact to what we're doing. There's the Entosis beam, and a grey circle showing progress. By the way, that circle showing progress doesn't actually show the countdown until it's about 1/5 completed. Kind of annoying.

I'd like to see the Circadian Seeker animation on structures as it "scans" stuff while we Entosis Link something - that would at least show a larger scale of the effect we're having.

If we complete the Entosis cycle, the beam just shuts off, and the circle resets to full. That's it. No drama, no big explosions... The old station reinforcement animations showing shimmering energy waves aren't even there anymore. Somewhere deep in space (or a timerboard), a timer ticks down, but you don't see it like you would on a POS or POCO.



Definitely like the changes to the new scanning map. The "snap to" feeling is getting there, with less inertia while swivelling the camera around signatures. The new mouse pointer is a little bright, but a HUGE improvement from the circular one.
Vol Arm'OOO
Central Co-Prosperity Union
#30 - 2015-07-15 13:23:18 UTC
Ransu Asanari wrote:
Gotta say, I'm a bit underwhelmed by the Entosis capture animations. Even while capturing a station, there's no real impact to what we're doing. There's the Entosis beam, and a grey circle showing progress. By the way, that circle showing progress doesn't actually show the countdown until it's about 1/5 completed. Kind of annoying.

I'd like to see the Circadian Seeker animation on structures as it "scans" stuff while we Entosis Link something - that would at least show a larger scale of the effect we're having.

If we complete the Entosis cycle, the beam just shuts off, and the circle resets to full. That's it. No drama, no big explosions... The old station reinforcement animations showing shimmering energy waves aren't even there anymore. Somewhere deep in space (or a timerboard), a timer ticks down, but you don't see it like you would on a POS or POCO.



Definitely like the changes to the new scanning map. The "snap to" feeling is getting there, with less inertia while swivelling the camera around signatures. The new mouse pointer is a little bright, but a HUGE improvement from the circular one.


Explosions are passe. There are not supposed to be any big things going on by design. No more structure grinds and things assplodin. Stations just shuffle hands by magic. So just circle the button and get a cookie. Out with the bang, in with the whimper. Roll

I don't play, I just fourm warrior.

Natya Mebelle
Center for Advanced Studies
Gallente Federation
#31 - 2015-07-15 14:07:32 UTC  |  Edited by: Natya Mebelle
*takes a deep breath to rattle down all the things and stops short* Wait...
Apoq Surrat wrote:
The pricing is no longer all over the place! The frigates and industrials all cost the same, and cruisers are all the same.
Is... is this for real? Did I skip patch notes on this? *checked ingame before server went down for the long haul*
Weeeeell... okay, close. We no longer have ridiculously expensive Frigate skins but saying they all cost the same is sadly not true. But it sure is an improvement, don't get me wrong. A long overdue one.


Anyway where was I... oh yes:
Quote:
New map: The circular cursor has been removed
New map: The 'All Factions and Alliances' filter now correctly displays all player corps.
New map: The map remembers its position for each character rather than just one position per user.
New Map: The inertia movement has been improved.
I can honestly say all these 4 are straight improvements, especially the inertia. It feels a lot less sluggish now. While that does not make other problems of scanning disappear, it is one thing less to worry about. And the fact that you are not disabling the old map yet gives me hope you are still going to address these problems without ruining the map experience.
The performance of the map has increased as well as far as I could tell. This is another huge improvement, thank you. Performance was and still is one of my top things about the starmap. I still don't get the same high framerate I get with the old map though, but I hope we're getting there eventually.
I still would like to have a "true north" option for the flattened and 3d map to go back to one unified rotation. It helps tremendously to direct people on the map if everyone is on the same page and it also helps your very own self tremendously to keep the map as you are used to.
And no, don't get me started: there IS a space north in eve. Period.


Quote:
1) New map: The map can now follow markers, including your current location.
2) New map: Overlapping markers no longer behave in a strange way.
1) Except it doesn't. Sometimes it simply doesn't follow and sometimes it does, and sometimes it follows so stupidly that you end up docking in a system and suddenly the map jumps to this.
Also the word "can" implies a choice, yet there is no choice. It always tries to center my position on the map, and god forbid I nudge the map once a little, and the entire thing is gone again and I would have to click the button to get where I am again.

In the Old System map when you entered a system, it was by default centered around the sun and kept there unless you centered something else. This was great behaviour. However, I see merit with the new system so I propose the following change:

Give us OPTIONS for the follow-mode, located at a small downwards pointing triangle beside the "Focus current location" selection to indicate these options, which opens a little drop down menu. The options would be:
Self: Current behaviour (follows myself until I nudge the map)
System: Old map behaviour (centers to the sun of every system you enter)
None: Not following at all.

This would give us the best of both worlds.
I also like how the movement is smooth and not the 1-second sloppy refresh time it once was. Although "smooth" is a matter of definition. It still hobbles, wobbles and jumps erratically instead of the old map which is a flawless movement. Maybe it is because the framerate is still not as good as with the old map or maybe it is a render problem. I think it is the latter due to the thing trying to center on screen the entire time.

Now, let's go to 2)
Your stacking markers are still behaving erratically. In fact, I still have the opinion that this entire consolidated stacking is a bad idea and brings nothing but irritation. You are fighting a design choice with a design choice. We only "need" a black area below the icon because the map background gets in the way and the current shining star is stupendously huge for reasons I don't know. I said it before and I say it again:
Either REMOVE the star background completely, or give us the option to toggle it on/off OR make the starmap background fade to black the more we zoom in. Because that would make sense. Look at the old map. Once we have a nice solid black, there is no need for ... well... more black that is obstructing other things.
Last but not least the biggest problem of stacking is, it messes with your spatial awareness.

Also, give us OPTIONS what we want to have stacked and what not. Make it a little checkbox menu thingie just like one we already have up there *wink wink nudge nudge I know you can do it* If I had the option to allow stacking on everything EXCEPT stations, beacons and scan results? I'd be in heaven.

Yoshi Katelo wrote:
-it was told in countless threads, that the little icons shouldn't obscure the scanning cube. take a look at this: http://imgur.com/SkrnAYu try grabbing the center cube and not the probe.
Actually they have addressed this issue quite a while ago, you can uncheck them in the dropdown selection of what markers are to be shown or not.
This removes the black probes from the view and they won't ever be in your way again c:

That said... I wish it was the default option to have them disabled. CCPlease?
wick50
Greywlf
#32 - 2015-07-15 17:12:45 UTC
It' 7/15/ 2015 12:11 central standard time. When i attempt to log in it says ( tranquility staaus unknown) Need less to say cant gt connected , WTH
D'Lest De'Kranken
Caldari Provisions
Caldari State
#33 - 2015-07-15 17:16:09 UTC
Aaaannnddd....the servers are down. For a while now.... Hopefully with quickfix patches....
Carl Hungus
Doomheim
#34 - 2015-07-15 18:04:48 UTC
CCP I need you to go ahead and revert your Aegis patches so that people can login. Please let me know when you've done this.
Dangeresque Too
Pistols for Pandas
#35 - 2015-07-15 21:47:38 UTC
Just because I thought this was incredibly ironic:

CCP stated one of the reasons for the terrible restrictions on ship color schemes was so that T1 ships didn't resemble T2 ships but here we now have T2 skins that can make the T2 ships look like T1 variants... Maybe we should revisit the whole ship skinning restrictions and start releasing things for more than just individual hulls and start expanding it like it should have been done in the first place like for a whole race's hulls or for a whole subset of a hull class regardless of race etc.

It was a pretty lame excuse the first time around, and now CCP just made sure their previous excuse was 200% completely worthless. Way to go CCP.

(and no, I'm not going to dig around in the forums for days to quote the exact instances, I'm not getting paid to do CCP's job so I'm going to stop doing it)
0bama Barack Hussein
Science and Trade Institute
Caldari State
#36 - 2015-07-15 22:27:38 UTC
If servers are down 1/30th of PLEX, should we then get a a gift something worth 1/30th of PLEX? Big smile
Mikhem
Taxisk Unlimited
#37 - 2015-07-16 09:16:05 UTC
When I saw this sovereignty video I clapped my hands very hard. It was this freeport mode for stations that will bring extremely juicy situations to EVE battlefield. This also promotes battleship use since entosis link uses lots of resources and battleship has the most resources available. Capital ships can deliver subcapital ships to battlefield and station medical services provide endless supply of clones!

I have even idea how to improve this. Make all contested stations and freeport stations visible on map so everyone can take advantage of situation!

Mikhem

Link library to EVE music songs.

Natya Mebelle
Center for Advanced Studies
Gallente Federation
#38 - 2015-07-16 12:34:10 UTC  |  Edited by: Natya Mebelle
Maybe I missed the sarcasm of:
Apoq Surrat wrote:
The pricing is no longer all over the place! The frigates and industrials all cost the same, and cruisers are all the same.
... but the truth is, I was wrong when I doublechecked. Prices are still bonkers.


0bama Barack Hussein wrote:
If servers are down 1/30th of PLEX, should we then get a a gift something worth 1/30th of PLEX? Big smile
Since the servers were only down 1/60th of a plex, we'll never know c:


Dangeresque Too wrote:
CCP stated one of the reasons for the terrible restrictions on ship color schemes was so that T1 ships didn't resemble T2 ships but here we now have T2 skins that can make the T2 ships look like T1 variants...
Where? You said "now" so that makes me think you mean the newest patch. But that isn't true:
EoM are blue-silver, tech1 Amarr ships are gold. Navy is black-white.
Wiyrkomi is green camo, tech1 Caldari ships are silver. Navy ships are blue-ish.
Intaki Syndicate is blue-gray, tech1 Gallente ships are green. Navy ships are green camo.
Justice is green-gray, tech1 Minmatar ships are brownish. Navy ships are khaki+brown camo.


Mikhem wrote:
This also promotes battleship use since entosis link uses lots of resources and battleship has the most resources available.
What? You can even use an Entosis II module on a Succubus that has the sole purpose of running circles around the structure at 130km or more and has the capacitor to sustain it. I honestly think the Entosis II module is a joke and should have never been seeded. 250km "capture" range sounds like a really stupid idea if you want to bring the feeling of hacking into a structure and capturing it.
Yoshi Katelo
Signal Cartel
EvE-Scout Enclave
#39 - 2015-07-16 19:04:57 UTC
Natya Mebelle wrote:

Yoshi Katelo wrote:
-it was told in countless threads, that the little icons shouldn't obscure the scanning cube. take a look at this: http://imgur.com/SkrnAYu try grabbing the center cube and not the probe.
Actually they have addressed this issue quite a while ago, you can uncheck them in the dropdown selection of what markers are to be shown or not.
This removes the black probes from the view and they won't ever be in your way again c:

That said... I wish it was the default option to have them disabled. CCPlease?


thank you. i didn't know that
Dangeresque Too
Pistols for Pandas
#40 - 2015-07-16 21:28:01 UTC
Natya Mebelle wrote:
Dangeresque Too wrote:
CCP stated one of the reasons for the terrible restrictions on ship color schemes was so that T1 ships didn't resemble T2 ships but here we now have T2 skins that can make the T2 ships look like T1 variants...
Where? You said "now" so that makes me think you mean the newest patch. But that isn't true:
EoM are blue-silver, tech1 Amarr ships are gold. Navy is black-white.
Wiyrkomi is green camo, tech1 Caldari ships are silver. Navy ships are blue-ish.
Intaki Syndicate is blue-gray, tech1 Gallente ships are green. Navy ships are green camo.
Justice is green-gray, tech1 Minmatar ships are brownish. Navy ships are khaki+brown camo.
My bad, you missed the fact that the T1 ships have the exact same SKINs, which then make a Wiyrkomi skinned Harpy and Wiyrkomi Merlin visually indistinguishable, which completely contradicts CCP's intent to extend SKINs to more than being applied to individual hulls.

Natya Mebelle wrote:
Mikhem wrote:
This also promotes battleship use since entosis link uses lots of resources and battleship has the most resources available.
What? You can even use an Entosis II module on a Succubus that has the sole purpose of running circles around the structure at 130km or more and has the capacitor to sustain it. I honestly think the Entosis II module is a joke and should have never been seeded. 250km "capture" range sounds like a really stupid idea if you want to bring the feeling of hacking into a structure and capturing it.
But CCP said that people won't troll with them so it would never happen... would it? *all you have to do to not be trolled is alter your life around your vulnerability window so you can structure sit every single vulnerable structure for the entirety of the window, every time*