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Newbros and Eve going forward

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Author
Neuntausend
Republic Military School
Minmatar Republic
#61 - 2015-07-13 17:40:24 UTC
Daemeon Kado wrote:
Not that I really care... but by using your logic we should probable stop using fire, the wheel, and tools. Didn't need those before for thousands of years...


Yeah, I love comparing Videogames to the real world! However: Fire, the wheel and tools are not something "given" to us by the almighty CCP god. We made them ourselves, back then, and we still make them ourselves today.
Aerasia
Republic University
Minmatar Republic
#62 - 2015-07-13 17:53:20 UTC
Lucas Kell wrote:
The problem is figuring out how to help newbies learn the ropes quicker without giving massive benefits to vets.
Honestly, half of that is making sure the basic game mechanics are spelled out. If the NPE has done it's job, a player should know about the UI, rules and mechanics they're going to encounter before leaving the starting systems. It's a lot to take in, and I certainly don't have a detailed map for how to achieve this, but it does have the advantage of giving the vets 0 advantage. You can only learn this once, no matter how many alts you make. :)

But really, I don't know if I'd call the learning curve steeper than it was before. A lot of the edges and overhangs of the old system have been removed, such as the crazy character creation system that used to let you cheat yourself out of a month's SP with no warning. With the new features it's certainly a longer road, but I don't think that's really an issue so long as you can get somebody started walking without having them fall off a cliff and break their legs 10 days in.
Jonah Gravenstein
Machiavellian Space Bastards
#63 - 2015-07-13 18:08:45 UTC  |  Edited by: Jonah Gravenstein
Sento Ormand wrote:
Good morning everyone,

I just want to discuss the state of new players and what they mean to Eve online.

First: As a relatively new player as far as play time, I don't feel that Eve is inaccessible, rather that the amount of information needed to be successful in eve in mind boggling. Of course new players can be successful when starting out, no matter what role in Eve they pursue, but the ease that they get taken advantage of is crazy.

Second: There are so many complex systems in Eve that will completely screw you if you don't understand them. Everything to the security system, to the market can completely destroy hours of work for a new player. Sure learning for new players is good, but sometimes it is crushing and down right will breaking what happens to players.
You're both right and wrong here. Yes Eve can be brutal, unfortunately for you it's by design. CCP Falcon says it best

Eve is a complex game, it would take years to experience everything it has to offer, hence the amount of information available and the complexity of the underlying systems.

System security status is easily summed up The crimewatch system has a safety catch which is on by default, you can't shoot other players unless they are flagged for PvP until you turn it off. Some people turn it off and leave it off... for reasons.

The market isn't CCP controlled, it is a tool that has been put in our hands to use and abuse; it is also one of the most brutal forms of indirect PvP in Eve, one where amounts you as a newbie can only dream of can be wiped out in seconds by another player .

Quote:
Third: Now it is story time. Over the last week there has been a pretty large newbro corp created due to the streamer Arumba starting it. This is something that Eve really needs, hundreds of new players joining and creating content and learning the game. However, high sec wardecs I think need to be changed to allow new players to not get roffle-stomped into the ground. Being extorted by high-sec corps for isk when they are in tier 3s, and we have exclusively tier 1 frigates for the most p[art is a huge killjoy to all involved. Sunday fighting against the wardec was fine. We were fine with losing 600 ships and teaching people how to play the game, but being completely blockade makes doing anything further unreasonable and ineffective.
When you join a player corp you are saying to the rest of us that you are ready to leave the paddling pool and start swimming with the sharks, it's a risk you take.

I don't know the corp in question but most of the merc corps I know will help out wartarget newbies with advice if approached properly, take the opportunity to learn from them if they're willing to talk you through some basic tactics and ship fits. Banter with your opponent, contact them and see if they'll agree to more matched fights, with feedback, so that it's more fun for all involved.

You can move stuff around by employing 3rd party haulers to do the scutwork, Red Frog and PushX will move as much stuff as you have for reasonable prices; alternatively as others have suggested use NPC corp alts to move stuff, a lot of us do the same.

Quote:
(Note: There are other systems that could be tweaked, like scamming newbros, highsec ganking for fun, etc. This just seems like a big obvious one to new high sec corps.)
Scams rely on greed. "If it looks too good to be true, it's a scam" is as true in Eve as it is in real life, except in Eve even if it looks legit you double and triple check to be sure.

Highsec ganking plays a part in the economy, it generates market demand and removes Isk from circulation through destruction.

War decs, which some mistakenly equate with ganking, are an intended mechanic which is unlikely to be altered to protect new player corps, if you don't want to be wardecced, stay in an NPC corp or move to lowsec, nullsec and wh's; where everybody is trying to kill you, all of the time.

Quote:
TL:DR: noobs whining about systems that make it hard to learn.
If it was easy, where would the challenge be? Even more importantly, where would the fun be?

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Melissa Redoran
#64 - 2015-07-13 18:16:16 UTC  |  Edited by: Melissa Redoran
Lucas Kell wrote:
A newbie now has a much steeper learning curve with a lot more people out for them. Worse still, the people who are after them have had years to perfect the techniques to make sure they cause the maximum damage at minimum cost.
[...]
The problem is figuring out how to help newbies learn the ropes quicker without giving massive benefits to vets.


Twisted Protect the newbros from the vets for some time and let them learn the basics before using them as content -

EDIT: ... maybe by own choice if they like to, or not
Neuntausend
Republic Military School
Minmatar Republic
#65 - 2015-07-13 18:17:53 UTC  |  Edited by: Neuntausend
I think, most newbies have the UI, fitting and basic controls figured out rather quickly. After all - fitting a ship and flying around is not that hard.

What they don't figure out right away, is, how to behave correctly in certain situations, how to react in PvP, how to fit well and how to deal with losses. And that's not something a tutorial can teach. Yes, there are some basic rules, that don't change that much over time: Don't dual tank, don't mix guns, don't carry overly expensive cargo. And yet I have seen dual tanked ships do very well (think of the ASB/AAR tanked Machariels in AT), some ships work well when you slap a missile launcher into the utility high. And sometimes empty freighters get ganked just because. Most of the other rules are not nearly as obvious and universal, as the meta can change rapidly. So he most important things can only ever be taught by players, not by a tutorial.

World of Warcraft doesn't teach you how to beat the FOTM Dungeon Boss, it doesn't teach you how to play the Auction House or how to win an Arena Match either. Players have to learn that on their own and by listening to more experienced players. Yet it's the most successful MMOG ever, and will be for quite a while.

So the bottom line is: Get newbies involved with other players - it's the only way to reliably teach them, what they need to know. I think, a "Looking for Mentor/Mentee" System similar to the Corp finder might not be all that terrible.

Melissa Redoran wrote:
Twisted Protect the newbros from the vets for some time and let them learn the basics before using them as content -

EDIT: ... maybe by own choice if they like to, or not


That's exactly the wrong direction, as the Vets are the ones that can teach them the ropes of surviving in Eve.
Melissa Redoran
#66 - 2015-07-13 18:20:06 UTC  |  Edited by: Melissa Redoran
Neuntausend wrote:


That's exactly the wrong direction, as the Vets are the ones that can teach them the ropes of surviving in Eve.


Protection does not exclude the possibility to teach

Imagine for example extented startersystems (then: starter-constellations maybe) players have to leave after getting xyz SP or reaching a characterage of XYZ weeks - but something like this is a discussion for F&I and I´m not someone good in designing gamemechanics.
Neuntausend
Republic Military School
Minmatar Republic
#67 - 2015-07-13 18:26:20 UTC  |  Edited by: Neuntausend
Have you ever tried convoing the guy that just blew you out of your ship and asking nicely how he did it and what you could have done to avoid it? You might be surprised. I did it a lot way back when, it worked rather well and I'd be surprised should it not still work today.

Teach newbies to do that, and a big part of the problem will go away.


The main problem with your idea is, that in Eve, you don't learn jack without doing whatever you want to learn. If you shield newbies from the real game, they won't learn the real game. They will learn a dumbed down version, and will still be as clueless once they get dropped into the cold water that is Eve Online afterwards. So you can postpone the "cultural shock", but you cannot prevent it.
Frostys Virpio
State War Academy
Caldari State
#68 - 2015-07-13 18:30:46 UTC
Neuntausend wrote:
Have you ever tried convoing the guy that just blew you out of your ship and asking nicely how he did it and what you could have done to avoid it? You might be surprised. I did it a lot way back when, it worked rather well and I'd be surprised should it not still work today.

Teach newbies to do that, and a big part of the problem will go away.


This can work but part of the issue is the player isn't in the mood to learn just after you pissed in his cherios bowl...
Melissa Redoran
#69 - 2015-07-13 18:31:51 UTC  |  Edited by: Melissa Redoran
Neuntausend wrote:
Teach newbies to do that, and a big part of the problem will go away.


Big smile Maybe CCP should focus on "fixing" the players instead of fixing the game...


Apply Patch to Brain?

[PROCEED] [CANCEL]


Guess the discussion wether to adapt the game to its players or adapt the players to the game gets not solved today...
o7
Baaldor
Pandemic Horde Inc.
Pandemic Horde
#70 - 2015-07-13 18:33:39 UTC  |  Edited by: Baaldor
Lucas Kell wrote:
When I joined, half the features we have now didn't exist and griefing was far less frequent because the population was a lot more spread out. Plus my overview icons didn't suck. A newbie now has a much steeper learning curve with a lot more people out for them. .


What!?


HAHAHAHAHAHAHAHHAHAH!!
Neuntausend
Republic Military School
Minmatar Republic
#71 - 2015-07-13 18:34:15 UTC
Frostys Virpio wrote:
This can work but part of the issue is the player isn't in the mood to learn just after you pissed in his cherios bowl...


However, fixing that would mean making a different game, because Eve basically means pissing into each other's Cheerios bowls. Can't teach boxing whithout punches.
Baaldor
Pandemic Horde Inc.
Pandemic Horde
#72 - 2015-07-13 18:35:09 UTC
Frostys Virpio wrote:
Neuntausend wrote:
Have you ever tried convoing the guy that just blew you out of your ship and asking nicely how he did it and what you could have done to avoid it? You might be surprised. I did it a lot way back when, it worked rather well and I'd be surprised should it not still work today.

Teach newbies to do that, and a big part of the problem will go away.


This can work but part of the issue is the player isn't in the mood to learn just after you pissed in his cherios bowl...


However, he/she/it will indeed remember the lesson....no matter bitter the taste.
Neuntausend
Republic Military School
Minmatar Republic
#73 - 2015-07-13 18:38:49 UTC  |  Edited by: Neuntausend
Melissa Redoran wrote:
Big smile Maybe CCP should focus on "fixing" the players instead of fixing the game...


If "fixing" the game means breaking the game, then yes - that may be the way to go. A brainpatch may not even be needed. That's where having a Mentor system may be useful. Or just make "talk to a player, ask dumb questions, be an adorable newbro" part of the early tutorial.

Edit: Maybe add a warning: "Attention! You will now be talking to people. If you find people in general repelling, please unsub."
Frostys Virpio
State War Academy
Caldari State
#74 - 2015-07-13 19:00:31 UTC
Baaldor wrote:
Frostys Virpio wrote:
Neuntausend wrote:
Have you ever tried convoing the guy that just blew you out of your ship and asking nicely how he did it and what you could have done to avoid it? You might be surprised. I did it a lot way back when, it worked rather well and I'd be surprised should it not still work today.

Teach newbies to do that, and a big part of the problem will go away.


This can work but part of the issue is the player isn't in the mood to learn just after you pissed in his cherios bowl...


However, he/she/it will indeed remember the lesson....no matter bitter the taste.


Yes but the game would probably benefit if we were able to teach those guys that losing their first **** fit mining barge is not really a big deal even if for the time being, it might have represented 96% of their complete asset value. Don't fly what you can't afford to lose is not fun to learn after the fact. The lesson stick for sure but if we can make all those guys understand their 30 mill retriever is not really a bog loss and they will make that back in not much time, they might "get EVE" a bit more than if all we do is point and laugh at their anti-tanked retriever and other similar losses.

Anyone who keep crying "EVE is dieing" while collecting tears of rage from any kind of player should probably reconsider what they are thinking. You could help your holy crusade of keeping EVE alive by teaching people instead of making them get mad at the game for stupid reason without making them understand why it's a stupid reason to rage.
Frostys Virpio
State War Academy
Caldari State
#75 - 2015-07-13 19:04:30 UTC
Neuntausend wrote:
Melissa Redoran wrote:
Big smile Maybe CCP should focus on "fixing" the players instead of fixing the game...


If "fixing" the game means breaking the game, then yes - that may be the way to go. A brainpatch may not even be needed. That's where having a Mentor system may be useful. Or just make "talk to a player, ask dumb questions, be an adorable newbro" part of the early tutorial.

Edit: Maybe add a warning: "Attention! You will now be talking to people. If you find people in general repelling, please unsub."


Problem with such system is the risk it include. If the guy answering the question gets nothing out of it, you can trust the EVE community to be able to find way to profit from it at the cost of others. Newbies definately don't need to be "screwed" over any more than the basic games rules do by making them enter a vicious FFA sandbox. If the "official" training system when you get info is giving you BS or downright destructive info, you are in for quite some bad results.
Baaldor
Pandemic Horde Inc.
Pandemic Horde
#76 - 2015-07-13 19:06:47 UTC
Frostys Virpio wrote:
Baaldor wrote:
Frostys Virpio wrote:
Neuntausend wrote:
Have you ever tried convoing the guy that just blew you out of your ship and asking nicely how he did it and what you could have done to avoid it? You might be surprised. I did it a lot way back when, it worked rather well and I'd be surprised should it not still work today.

Teach newbies to do that, and a big part of the problem will go away.


This can work but part of the issue is the player isn't in the mood to learn just after you pissed in his cherios bowl...


However, he/she/it will indeed remember the lesson....no matter bitter the taste.


Yes but the game would probably benefit if we were able to teach those guys that losing their first **** fit mining barge is not really a big deal even if for the time being, it might have represented 96% of their complete asset value. Don't fly what you can't afford to lose is not fun to learn after the fact. The lesson stick for sure but if we can make all those guys understand their 30 mill retriever is not really a bog loss and they will make that back in not much time, they might "get EVE" a bit more than if all we do is point and laugh at their anti-tanked retriever and other similar losses.

Anyone who keep crying "EVE is dieing" while collecting tears of rage from any kind of player should probably reconsider what they are thinking. You could help your holy crusade of keeping EVE alive by teaching people instead of making them get mad at the game for stupid reason without making them understand why it's a stupid reason to rage.


if they have rage issues...EvE is not the issue, nor is the player base.
Frostys Virpio
State War Academy
Caldari State
#77 - 2015-07-13 19:14:06 UTC
Baaldor wrote:


if they have rage issues...EvE is not the issue, nor is the player base.


You are only stupid for raging at something irrelevant if you know it's irrelevant. Even IRL we see people rage for the stupidest reason which continue until someone find a way to make them see why it's stupid. Some people can enver be convinced but some can. Can we convince some would-be EVE player that EVE isn't : "A ******* BS game where people are just out to get ME."???

I'm not saying it would work but the people crying EVE is dieing might wanna try it. It still help more than another forum thread...
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#78 - 2015-07-13 19:51:58 UTC
Quote:

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