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Player Features and Ideas Discussion

 
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Cyno Skill

First post
Author
Six Agent
L'Amour Et La Violence
#1 - 2015-07-12 19:19:11 UTC
CCP, please introduce a new skill, that allows capital pilots to reduce thir jump fatigue, overtime. Or similar, eve comunity please post your thoughts.
Iain Cariaba
#2 - 2015-07-12 19:57:15 UTC
Well, if you didn't have everyone within 5 max range jumps blued, you wouldn't have to jump as far to find content.

Jump nerfs working as intended.

Additionally, since this is nothing more than another Jump Fatigue whine thread, reported for redundancy.
Frostys Virpio
State War Academy
Caldari State
#3 - 2015-07-12 20:18:12 UTC
Six Agent wrote:
CCP, please introduce a new skill, that allows capital pilots to reduce thir jump fatigue, overtime. Or similar, eve comunity please post your thoughts.



If you bio-mass your character and create a new one, your jump fatigue is all gone.
afkalt
Republic Military School
Minmatar Republic
#4 - 2015-07-12 20:41:54 UTC
Train patience to V

After that, consider "Not being bad" to V as well.
FireFrenzy
Cynosural Samurai
#5 - 2015-07-12 21:11:38 UTC
also train "working as intended" and "fly something that isnt a super" to level 4... SOme of those skills are x20 so i guess it might be hard to expect them at 5...
Ellendras Silver
CrashCat Corporation
#6 - 2015-07-12 21:14:38 UTC
works like intended if you cant exit the blue donut without jumping multiple times, maybe you need to move your assets

[u]Carpe noctem[/u]

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#7 - 2015-07-12 21:31:44 UTC
Quote:

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Cloosed.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department