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Missions & Complexes

 
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Low sec complexes - need advice

Author
Aplysia Vejun
Children of Agasul
#21 - 2015-07-14 16:58:14 UTC
Barrogh Habalu wrote:
Aplysia Vejun wrote:
5* navy curator (you NEED them for blood raider 6/10 in room 3, the BS)

Is the choice of more tanky faction drones over T2 deliberate or is it merely an option for no SDI V characters?

Why navy sentries:
-Much more tank. Very nice for some sites - especially the blood raider 6/10 site where T2 sentries tend to get killed in 3-4 seconds and also where normal drones can't be used (aggroswitch after 10sec).
-less dps than T2 sentries, but much less training time needed. Sentries aren't really usefull anymore in pve.

why curators:
- best against station shields where you have too shoot from 60+km distance.(like serpentis 10/10). And a tip: you don't HAVE to kill the station in the blood 6/10 site.
Gandalf theGrey
Caldari Provisions
Caldari State
#22 - 2015-07-14 19:10:30 UTC
How about the other 2 unrateds: provisional serpentis outpost and serpentis outpost? Are they even easier? Also, what is the loot like in low sec unrateds - does most of it come from the escalations? If so, is it worth going after them or is it better to stick to the ded complexes?
Aplysia Vejun
Children of Agasul
#23 - 2015-07-15 18:44:04 UTC
Gandalf theGrey wrote:
How about the other 2 unrateds: provisional serpentis outpost and serpentis outpost? Are they even easier? Also, what is the loot like in low sec unrateds - does most of it come from the escalations? If so, is it worth going after them or is it better to stick to the ded complexes?

Those sites are VERY easy. Just don't Forget: the trigger for the escalation isn't a ship.

The escalations are usually not worth it. Always 9 Jumps from one site to the next and mostly no loot at all. BUT they are fun once in a while.
Demerius Xenocratus
The Scope
Gallente Federation
#24 - 2015-07-15 19:14:03 UTC
The Serpentis Logistical Outpost (6/10) is a horrible place that makes spaceships cry. I ran the first part and the first room of the second part in a mostly passive Ishtar with an MWD to pull range. For the final room I had to refit to a full passive propless Ishtar with 3 LSE's, 3 shield power relays and a thermal resist amplifier. Part 2 alone (Part 1 always escalates) has at least 30 battleships, with 5-6 neuting towers and 8 turrets in the first room and a high HP neuting starbase with 8 more turrets in the second. Part 2 took me almost two hours because I had to go refit and for my trouble I received an OPE drop and nothing else.

Not worth it. Highsec missions are far better ISK/hr and I don't have to dscan for combat probes every 5 seconds. The difficulty and risk of that site is prohibitive unless you have alot of blues around to ward off hostiles and perhaps even to help you run the site.
Zhilia Mann
Tide Way Out Productions
#25 - 2015-07-16 05:29:25 UTC
Demerius Xenocratus wrote:
The Serpentis Logistical Outpost (6/10) is a horrible place that makes spaceships cry. I ran the first part and the first room of the second part in a mostly passive Ishtar with an MWD to pull range. For the final room I had to refit to a full passive propless Ishtar with 3 LSE's, 3 shield power relays and a thermal resist amplifier. Part 2 alone (Part 1 always escalates) has at least 30 battleships, with 5-6 neuting towers and 8 turrets in the first room and a high HP neuting starbase with 8 more turrets in the second. Part 2 took me almost two hours because I had to go refit and for my trouble I received an OPE drop and nothing else.

Not worth it. Highsec missions are far better ISK/hr and I don't have to dscan for combat probes every 5 seconds. The difficulty and risk of that site is prohibitive unless you have alot of blues around to ward off hostiles and perhaps even to help you run the site.


I've only run it a half dozen times. Lost a Tengu and two Ishtars. I'm in the black from the site though; drops have been good to me.

It's definitely a challenge. Right up there with Minor Blood Annex (though that one is just... awful).

Oh, and it often escalates to null for the second site. Not sure that's been pointed out yet. One of my Ishtar losses wasn't in site per se, it was traveling back after running it.
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