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Player Features and Ideas Discussion

 
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Ship Incapacitated

First post
Author
Lagstrider
Fleet Escort Services
#1 - 2015-07-11 12:28:05 UTC
So I have an idea!

Don’t know if this has been discuss already but let’s try and explain it.

To add an extra stage of damage:

Currently you can only Damage & Destroyed leaving a Wreck a ship. The Wreck only leaves a wreck and some random modules that survived.

So what I propose is adding a stage in-between damaged and destroyed. Let’s call it incapacitated name open to discussion? When a ship has reach this level No modules will operate and ship can only drift the capsuleer will be forced to eject. If you leave it then the ship will over a period of time degenerate into a wreck or if you keep shooting it will become a wreck.

The modules within this ship because it is burning would be suffering from overheating damage and would require additionally repairing when recovered.

But with the ship in this stage the possibilities to collect and repair the ship. Only when the ship has been repaired to 50% structure (figure up for discussion?) then you can fly it but a reduced speed. Maybe even you can’t even get into it till it has been repaired to s certain level.

I know it would involve a lot of work on behave of the Scrap merchant But a whole new industry would could be created. Creating new ways to attack a fleet and then replenish a fleet from the dead. I must confess to only having the option to kill and salvage a wreck makes me feels so restricted. I’d love the ability that if I seen a ship I could incapacitate it then repair and utilise it later.

What’s your thoughts ?
Rain6637
GoonWaffe
Goonswarm Federation
#2 - 2015-07-11 12:50:53 UTC  |  Edited by: Rain6637
Make the warp drive overheat-able and you can have this. As an incentive, you could allow faster warp speed. Perhaps variable while warping. If you drop out of warp and can only travel at subwarp speeds, the ship is stranded until something with a ship maintenance bay comes and picks it up.

Or you cyno out, via jump drive or bridge.

For the sake of ships that are too big to fit in a ship maintenance bay, the warp drive would need to become a module with a fitting slot. Off on its own between lows and rigs. That way if you burn out a warp drive on a capital, you can bring another warp drive and replace it.

This starts getting complicated like modules do, for build cost and volume and whatnot. But it seems workable and interesting.

If you want to make the consequences particularly painful, you can make the volume of the warp drive too big for the cargo of the size ship they're meant for. Then you can't haul a spare warp drive and a mobile depot around. This means frigates would use small warp drives, cruisers = medium, etc.
Jade Blackwind
#3 - 2015-07-11 12:58:27 UTC
I like this idea.

(IB this topic moved to F&I, though.)
Jenshae Chiroptera
#4 - 2015-07-11 13:05:38 UTC
I would self destruct before that point to spite the opponent or get my team mates to shoot me if that were not an option.

It would also skew the economy if less was destroyed.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Lagstrider
Fleet Escort Services
#5 - 2015-07-11 13:08:10 UTC
Just as added spin of maybe even a new ship would need to be created to retrieve these ships.

This could even a new way to tow or store these ships into the cargohold.

Maybe even a ship that would carry another capsuleer to the location of the incapacitated ship?

All this is leaning towards a modified Logistic ship maybe even a cloak option with a larger hold. But most of this could be done with existing ships?
Kestral Anneto
State War Academy
Caldari State
#6 - 2015-07-11 13:39:07 UTC
my +1

would actually give meaning to being a pirate, as in steeling ships

Lagstrider
Fleet Escort Services
#7 - 2015-07-11 13:54:19 UTC

Exactly maybe even a self-destruct inhibiting jamming module could be used but you have to be close range or even use something like the hacking you do with the relic sites?
Martin Corwin
Doomheim
#8 - 2015-07-11 14:01:47 UTC
Posting in stealth "nerf hull tanking" thread.
Vincent Athena
Photosynth
#9 - 2015-07-11 14:08:12 UTC
I think CCP elected not to have "incapacitated ships" for a couple of reasons.

1) It could lead to stalemate situations. Two ships both shoot missiles at each other, both become incapacitated, neither pilot is willing to give up their ship, choosing instead to wait and hope that theirs will be the first to be rescued by a corp mate.

2) Reduced demand for ships. The eve economy rests on destruction.

3) There would need to be changes to other mechanics. Right now, your ship will explode if you eject when it is highly damaged, because your skill gives it extra hull points. Eject, those points go away, and BOOM. Presumably an incapacitated ship will have little hull left, so ejecting from it should result in an explosion. CCP would have to do something about that mechanic to prevent that explosion.

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Lagstrider
Fleet Escort Services
#10 - 2015-07-11 14:25:52 UTC
Vincent Athena wrote:
I think CCP elected not to have "incapacitated ships" for a couple of reasons.

1) It could lead to stalemate situations. Two ships both shoot missiles at each other, both become incapacitated, neither pilot is willing to give up their ship, choosing instead to wait and hope that theirs will be the first to be rescued by a corp mate.

2) Reduced demand for ships. The eve economy rests on destruction.

3) There would need to be changes to other mechanics. Right now, your ship will explode if you eject when it is highly damaged, because your skill gives it extra hull points. Eject, those points go away, and BOOM. Presumably an incapacitated ship will have little hull left, so ejecting from it should result in an explosion. CCP would have to do something about that mechanic to prevent that explosion.



1) If the ship is incapacitated then the hope is nothing would work and the only option would be eject or stay till the ship was made a wreck.

2) Yea it would probally but this is still a debate?

3) I must confess never notice this but thanks for the info everyday is a learning day.

Thanks for the input good points

Angelica Dreamstar
Aliastra
Gallente Federation
#11 - 2015-07-11 14:54:07 UTC
The capacitor ... is incapacitated.

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#12 - 2015-07-11 15:36:32 UTC
I would still like to see bodies and escape pods suddenly dropping out of a ship when it hits a certain hull level.
Albiet not something that stays on grid but at least better effects.

And yes we have flames, if a ship is burnining.....shouldnt it be losing hitpoints slowly until it can get to dock or something?
Jenshae Chiroptera
#13 - 2015-07-11 15:50:16 UTC
Is not enough neuts and ECM enough to incapacitate a ship?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Lagstrider
Fleet Escort Services
#14 - 2015-07-11 15:53:59 UTC  |  Edited by: Lagstrider
Of course seeing body's floating in space and burning ships is what it is all about.

It would be cool to leave the Body floating in space as you steal and fix their burning ship Big smile
Lagstrider
Fleet Escort Services
#15 - 2015-07-11 15:59:39 UTC
Jenshae Chiroptera wrote:
Is not enough neuts and ECM enough to incapacitate a ship?



Yes I agree but if you could damage a ship to the point nothing worked on it then there could be a small chance just before it explodes.

That you could stop it becoming a wreck and fix it or bring it back to somewhere to fix it and us it again.
Angelica Dreamstar
Aliastra
Gallente Federation
#16 - 2015-07-11 18:42:17 UTC
Lagstrider wrote:
Jenshae Chiroptera wrote:
Is not enough neuts and ECM enough to incapacitate a ship?



Yes I agree but if you could damage a ship to the point nothing worked on it then there could be a small chance just before it explodes.

That you could stop it becoming a wreck and fix it or bring it back to somewhere to fix it and us it again.
You know, I'm wondering how such situation could ever happen. Can you give me examples? Because every situation I think of, where a ship gets shot down, it dies. There's no chance it escapes.

On the pro side it could add interesting additional happenings of ransoms. Like, a ship stops defending itself and the attacker realizes the target's turrets are off. He could melt through it, or attempt to ransom.

Though the one reason why this mechanic is a bad idea, is because it adds a huge element of random chance to the decision of the fight. A lot of fights are decided at the beginning, or close to the end. Fights of two equal warriors would be decided through random chance, which is a no-go.



Sorry. Oops

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Jenshae Chiroptera
#17 - 2015-07-11 18:56:30 UTC
You should see the effort it takes to get everyone except the right alliance off field at 10% structure, so they can re-claim their station.
It will be really difficult to get everyone to stop shooting a ship in time. Stick to ECM, neuts and then randsom the ship or tell them they can keep their pod.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Mara Pahrdi
The Order of Anoyia
#18 - 2015-07-11 19:08:52 UTC
+1 to OP and Rain.

Remove standings and insurance.

Merovee
Gorthaur Legion
Imperium Mordor
#19 - 2015-07-11 19:38:25 UTC
Kestral Anneto wrote:
my +1

would actually give meaning to being a pirate, as in steeling ships



I prefer to nickle plate my ship. P

Empire, the next new world order.

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#20 - 2015-07-11 21:36:02 UTC
Thread has been moved to Features & Ideas Discussion.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

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