These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Technology Lab

 
  • Topic is locked indefinitely.
Previous page12
 

Aegis 1.1.1 SDE - Released

First post First post
Author
SJ Astralana
Syncore
#21 - 2015-07-11 13:58:18 UTC  |  Edited by: SJ Astralana
The SDE is a bloody mess and I grow more tired of it with every update. I can't even deserialize it properly because the ID of each entity is nameless, so I wind up with:

public class RootObject
{
    public __invalid_type__683 __invalid_name__683 { get; set; }
}


Shouldn't the blueprint for example simply look like:

blueprints:
    -   blueprintTypeID: 683
        activities:
            copying:
                time: 4800
            manufacturing:
                materials:
                -   quantity: 22222
                    typeID: 34
                -   quantity: 8000
                    typeID: 35
                -   quantity: 2444
                    typeID: 36
                -   quantity: 500
                    typeID: 37
                -   quantity: 2
                    typeID: 38
                -   quantity: 4
                    typeID: 39
                products:
                -   quantity: 1
                    typeID: 582
                skills:
                -   level: 1
                    typeID: 3380
                time: 6000
            research_material:
                time: 2100
            research_time:
                time: 2100
        maxProductionLimit: 30

Hyperdrive your production business: Eve Production Manager

Previous page12