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Dev blog: Summer of Sov - Nullsec PVE and Upgrades

First post
Author
Jenn aSide
Soul Machines
The Initiative.
#81 - 2015-07-08 16:40:42 UTC
Syrias Bizniz wrote:
Was almost pissing my self in excitement on the +75% anomalies thing, left disappointed when 0 (ZERO) Rally Points were added.


6/10 farmer detected. Named rally points are good even if their escalations aren't as great.
Querns
Science and Trade Institute
Caldari State
#82 - 2015-07-08 16:41:09 UTC
Jenn aSide wrote:
Querns wrote:
Soldarius wrote:
I find much irony in that, after this effectively caused the downfall of the old NC, those changes are being reversed 4 years later.

(Ref: senior members of the coalition telling ME/RAGE/etc that their space (Geminate and Vale) wasn't worth saving anymore.)

This is not really the case.


It's fairly close, one of the big problems with anomalies is the fact that so few systems would produce enough of the good ones to be worth doing, forcing everyone who wanted to rat to bundle up and trip all over each other while creating nice red Dotlan Beacons for everyone who wanted to come disrupt you.

That cause me and a lot of PVErs I know to make and keep high sec pve alts. These changes don't cure the disease, but they definitely lessen the symptoms.

I meant as being the cause for the downfall of the Northern Coalition. I'm aware of how it affected anomaly spawns -- hell, I was the individual who did the math to prove it was a net nerf in the first place.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Insidious
Imperial Academy
Amarr Empire
#83 - 2015-07-08 16:42:59 UTC  |  Edited by: Insidious
shame about the null sec wormhole nerf, its literally the only thing that makes eve interesting

* nerf local (anonymize it, delay it whatever)
* nerf watch list (slightly irrelevant considering titans and supers will be useless)

lets hope the random fights over entosis links will be interesting..
Hendrink Collie
Sebiestor Tribe
Minmatar Republic
#84 - 2015-07-08 16:43:14 UTC
Kant Boards wrote:
Axloth Okiah wrote:
Gideon Enderas wrote:
Why the heavy handed nerf to wormholes? I can understand the spawn rate reductions, but the 16 hour lifetime is absolutely stupid.
It makes perfect sense: it equals to less time when nullsec krabs need to stay docked. I'm sure it was supported by all CSMs.


Sorry about your low-risk pvp Oops


What, don't you know that boosted nano cruisers are totally balanced and high-risk pvp ships that are super easy to tackle and kill. Roll
Lim Yoona
#85 - 2015-07-08 16:44:52 UTC
Jenn aSide wrote:
Syrias Bizniz wrote:
Was almost pissing my self in excitement on the +75% anomalies thing, left disappointed when 0 (ZERO) Rally Points were added.


6/10 farmer detected. Named rally points are good even if their escalations aren't as great.


I do nothing but rally points exclusively because when a roamer comes into my system in his uncatchable interceptor the first thing he does is warp to a forsaken hub or sanctum while my butt is getting safe Smile
Querns
Science and Trade Institute
Caldari State
#86 - 2015-07-08 16:45:35 UTC
Lim Yoona wrote:
Jenn aSide wrote:
Syrias Bizniz wrote:
Was almost pissing my self in excitement on the +75% anomalies thing, left disappointed when 0 (ZERO) Rally Points were added.


6/10 farmer detected. Named rally points are good even if their escalations aren't as great.


I do nothing but rally points exclusively because when a roamer comes into my system in his uncatchable interceptor the first thing he does is warp to a forsaken hub or sanctum while my butt is getting safe Smile

Nice job, now someone is running locators to find you. :V

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Lim Yoona
#87 - 2015-07-08 16:48:11 UTC
Insidious wrote:
shame about the null sec wormhole nerf, its literally the only thing that makes eve interesting

* nerf local (anonymize it, delay it whatever)
* nerf watch list (slightly irrelevant considering titans and supers will be useless)

lets hope the random fights over entosis links will be interesting..


Have you tried fighting each other in wormhole space?
Gideon Enderas
Mafia Redux
#88 - 2015-07-08 16:50:31 UTC
Hendrink Collie wrote:
Kant Boards wrote:
Axloth Okiah wrote:
Gideon Enderas wrote:
Why the heavy handed nerf to wormholes? I can understand the spawn rate reductions, but the 16 hour lifetime is absolutely stupid.
It makes perfect sense: it equals to less time when nullsec krabs need to stay docked. I'm sure it was supported by all CSMs.


Sorry about your low-risk pvp Oops


What, don't you know that boosted nano cruisers are totally balanced and high-risk pvp ships that are super easy to tackle and kill. Roll


So, what I'm hearing from you is that the issue is actually the current meta? We often risk fighting heavily outnumbered and outgunned, as a result we pick ships that we can easily engage and disengage.
Duffyman
Brutor Tribe
Minmatar Republic
#89 - 2015-07-08 16:52:55 UTC
Anomalies are not really very scalable. Ok you have more anomalies but you still have to travel to each one to find a vacant one.

Why not replace anoms with missions?

A few advantages:

- Totally scalable, you can have 200 guys living in a system
- Forces mission runners to travel around to run the missions (make them never be in the same system as the agent)
- Make life harder for botters (I'm no expert but it should be easier to program a bot to run anoms than to run missions)
- Kill afk ratting, which is pretty much cancer to this game (although I abuse it as hell)
Jenn aSide
Soul Machines
The Initiative.
#90 - 2015-07-08 16:53:35 UTC
Lim Yoona wrote:
Jenn aSide wrote:
Syrias Bizniz wrote:
Was almost pissing my self in excitement on the +75% anomalies thing, left disappointed when 0 (ZERO) Rally Points were added.


6/10 farmer detected. Named rally points are good even if their escalations aren't as great.


I do nothing but rally points exclusively because when a roamer comes into my system in his uncatchable interceptor the first thing he does is warp to a forsaken hub or sanctum while my butt is getting safe Smile


Oh me too lol, which is why I mentioned named Rally Points.

Hendrink Collie
Sebiestor Tribe
Minmatar Republic
#91 - 2015-07-08 16:57:27 UTC
Gideon Enderas wrote:
Hendrink Collie wrote:
Kant Boards wrote:
Axloth Okiah wrote:
Gideon Enderas wrote:
Why the heavy handed nerf to wormholes? I can understand the spawn rate reductions, but the 16 hour lifetime is absolutely stupid.
It makes perfect sense: it equals to less time when nullsec krabs need to stay docked. I'm sure it was supported by all CSMs.


Sorry about your low-risk pvp Oops


What, don't you know that boosted nano cruisers are totally balanced and high-risk pvp ships that are super easy to tackle and kill. Roll


So, what I'm hearing from you is that the issue is actually the current meta? We often risk fighting heavily outnumbered and outgunned, as a result we pick ships that we can easily engage and disengage.


Actually, yes. And risk aversion by both parties. One side for dogpiling and the other side for picking ships that snipe off tackle and can easily avoid fights. We all suck is what i'm trying to say. Lol
Janeway84
Insane's Asylum
#92 - 2015-07-08 17:00:00 UTC
Damn!

CCP Seagull been spanking the devs hard for them to put out so many dev blogs lately!
Good job guys! Big smile
The Mach
Republic Military School
Minmatar Republic
#93 - 2015-07-08 17:00:46 UTC
Still nothing on cloaky camping and defending our space against it?
Querns
Science and Trade Institute
Caldari State
#94 - 2015-07-08 17:04:33 UTC
The Mach wrote:
Still nothing on cloaky camping and defending our space against it?

I wouldn't really expect any word on this (if anything) to happen until/if the new POS/deployables start showing up next year.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Lashawna Krause
Science and Trade Institute
Caldari State
#95 - 2015-07-08 17:15:10 UTC
Querns wrote:
The Mach wrote:
Still nothing on cloaky camping and defending our space against it?

I wouldn't really expect any word on this (if anything) to happen until/if the new POS/deployables start showing up next year.


What makes you say year? Just assumption based on CCP's speed of smell release mechanics?

Any word on Outpost/Outpost upgrade revamp?
alpha36
Northern Freight Unlimited
Young Miners Christian Association
#96 - 2015-07-08 17:16:01 UTC
EvilweaselSA wrote:
The anom change is a great change, by the way, especially undoing the over-nerfing of garbage truesec in the original greyscale anom nerf. It might be tolerable to live in now.

PB/Fade rejoice!
Rainus Max
Fusion Enterprises Ltd
Pandemic Horde
#97 - 2015-07-08 17:16:57 UTC  |  Edited by: Rainus Max
Any news on the Relic sites for the rogue drones?

If not could we at least have a small chance of one of the other pirate faction's sites spawning?

Edit - also do these changes also cover the drone lands?
Querns
Science and Trade Institute
Caldari State
#98 - 2015-07-08 17:22:38 UTC
Lashawna Krause wrote:
Querns wrote:
The Mach wrote:
Still nothing on cloaky camping and defending our space against it?

I wouldn't really expect any word on this (if anything) to happen until/if the new POS/deployables start showing up next year.


What makes you say year? Just assumption based on CCP's speed of smell release mechanics?

Any word on Outpost/Outpost upgrade revamp?

It was a Fanfest presentation for the new structures. It was the only time that anyone at CCP had even hinted at providing a way to defang AFK cloaking ships. Hence, I suspect that it won't really be visited until then.

Also, I said "next year", not "in a year" -- 2015 is more than half over, after all.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Ransu Asanari
Perkone
Caldari State
#99 - 2015-07-08 17:25:44 UTC
Overall I like most of these changes. I think it's a good start.

I don't see anything in these changes about being able to remove or offline specific IHUB upgrades. Considering how the current system works, once they are plugged in they cant be removed, and the upkeep cost keeps going up. This is why many sov holders had multiple IHUBS in system so they could online one with limited system upgrades for ratting/mining bonuses, but switch on a different IHUB if they needed more expensive bonuses - like Supercap building, Cyno Jammer, Jump Bridge/Beacon.

Since the new system only allows one IHUB per system, how will we be able to micromanage this? Can we plug and unplug upgrades? Turn them on/off individually? It's kinda important to know this.



Adding more bonuses to make lower truesec systems more attractive - finally an incentive to actually want to take sov space, and upgrade it; as well as partially addressing the population density issue for systems to be able to support more pilots in a smaller footprint. Whether it will be enough incentive for smaller groups to try to grab currently unwanted space remains to be seen - but at least you're finally showing us a carrot instead of just beating us with a stick.

The increased bonuses from the Pirate Detection Array, Survey Networks, Entrapment Arrays all sound good.

For the Data/Relic Sites, the value of most of that loot has ALREADY been depressed, and people have been complaining about it for months. The last change from Team Space Glitter did nothing to fix the issues. So start planning to step in and make changes NOW, because it's already bad. For reference, please read this thread.

Will the Survey Network also increase the chance of spawning Sleeper Cache or Ghost Sites?

Keep in mind that truesec affects more than anomalies and rat difficulty. Sounds like the mining yields won't be adjusted from the Ore Prospecting upgrades. How will lower truesec systems be upgraded to increase Planetary Interaction yield, or Booster Gas sites?



Pretty pissed off at the wormhole changes to be honest. Absolutely no discussion on it publicly - so basically specific CSM members complained, and you're making more changes to increase safety for nullsec at the expense of wormholers. At least this devblog has more information than the patchnotes- and I think it's the lack of transparency that has most of us upset.



Would definitely want to see some deployment location restrictions for the ESS. Placing the ESS inside an active anomaly, then purposefully spawning multiple waves to protect it; or putting it on a POS to guard it is clever, but the goal is to make the inhabitants actually undock to defend their riches. I'd like to see the ESS limited to being anchored on a planet, so these kind of tricks are harder to do. Whether or not it can be on grid with one of the new Citadel structures is another discussion - especially if it has to be gunned to fire at something.
Janeway84
Insane's Asylum
#100 - 2015-07-08 17:32:32 UTC
Azrael Sheriph wrote:
We are investigating an update pass on the ESS in which we would simplify its operation by converting it to use the Entosis Link for sharing and stealing, restrict its deployment locations somewhat, and increase the potential value to match the higher risk. The ESS has great potential for allowing Sov holders to choose the level of risk they are comfortable with and receive rewards that match. A revamped ESS also has potential to provide excellent content for roaming PVP forces as well. - See more at: http://evenews24.com/2015/07/08/dev-blog-summer-of-sov-nullsec-pve-and-upgrades/#sthash.x9uFBcfB.dpuf


why not use the hacking moduals instead rather than the modual that cost 100mill each.

that way you can 1 use the mini game.


this sounds like a great idea!