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#Idea (not completed yet. Work in progess)

First post
Author
O2 jayjay
Federal Navy Academy
Gallente Federation
#1 - 2015-07-07 23:19:09 UTC  |  Edited by: O2 jayjay
This is a cut and dry message. If you don't like it then leave a constrictive argument otherwise just leave this post without commenting.

The Bad
Ive been playing this game for some years and done just about everything except living in a WH. So i would like to list some very obvious down fall about eve and ways I think it can be corrected. Lets start with how long it takes for a new player to actually do something in eve. For a new player not knowing what he is doing it will take him anywhere from 4-8 weeks to actually be able to play the game. I understand if you played eve before you know what to skill for and can jump right into faction warfare to earn millions but most players are trying to figure out the game. My suggestion is why not give them the necessary skills based on what path they choose. Example if they choose gallente military then why not give a tutorial on just that and after its complete give then small gunnery lvl 5 and frig lvl 5 with some armor rep lvl 3 and some basic armor skills. If calidari then exchange with shield and shield resist, amarr armor with armor resist skill ect. If you have then skills given after the training then players wont mass produce alts. Make it interesting but not worth grinding just to get a frig. Im suggesting a 6-12 hour tutorial course with a mission or two in between that fully explains every thing about the game. Also this game is expensive. Too expensive! focus more on getting alot of players with small charges to keep playing the game ($5 a month) instead of ($20-$30). Income in this game should be focused on pvp losses. Make it easier for player to get into and actually participate into the game with bring more death, chaos, and destruction which makes more isk for eve. That will make more content which will make the game more exciting. I heard to learn all the skill in the gma e takes 13 years so whats a 2 month skill boost for newer players? Its not like a 2 month boost is too much. It takes years to fly a ship at its full potential.Its a smart investment to keep new players active. Just please tailor the skills to what the pilot want to do. Most new players mine or do exploration. Let make it alittle easier for them to run a mission or two to make a few fully fitted frigs/destroyers to run around pvping in. Let's not make them run to the bank after a few failed attempts in learning the game mechanics.

The Good
The lighting on the game is breath taking, Great job with the graphics and new ships design. I mean WOW just WOW its amazing. The astroid belts dust and lighting are the best. Plenty of miners were saved due to me being distracted while landing on grid. I think the game is getting better. Just a lot of new changes that take some time getting use to. From the menu bar to the new ship icon (overview) the game really does look cleaner and deliver information better. One small problem is playing eve in 4k. All the icons and letters shrink, %150 up scaling isn't enough. The game needs a %175 and a %200 for those with large tv's.

The Ugly
Whats with all the ships being the same and the crazy nerfs? Honestly the devs goes over board with ships nerfs. Does any of the devs play the game? With alot of these changes it doesnt seem like any of them actually play. The Ishtar nef was needed but its gone overboard. I dont know why the ishtar was given a buff a year or so ago. The Omnitracking wasn't needed and wasn't a good module to be introduce. What the Gila received as a buff should have went to the Ishtar. The nerf a long time ago to Incursions was too much. Its like this Game wants everyone to dump as much money into it as possiable. To the point where you can play eve for another 30 days or buy a completely new game. Makes players think if its worth even playing. This is a boring game because its hard to make isk. No one wants to risk a ship which makes content very low. Low content=boring game. This is something that needs to be looked at. I don't own sov but I think some of the changes are hitting sov alittle too fast. Maybe slow down on the sov changes alittle. Still waiting for T3 cruisers to be a versatile cruiser. But versatile it doesn't needs to tank and hit like a BS with a tiny sig. The ability to jump through covert cyno, cloak. Go thru bubbles are really great starts. Uber tank and dps that's untouchable with logi is a no go.
If it cost $50mil to wardec a corp then it should cost $50 to make a corp. that way players can drop corp and make a new one when wardec.
I love ganking but it shouldn't be done in some areas. Make 1.0 systems ungankable. Also Criminals shouldn't be allowed in high sec. If you are -5.0 then the police shouldkill you on site. If you are in a ship then you should die once entering system (pods and shuttles are okay to travel) -players shouldn't be allowed in a 1.0 system. This will keep them from scouting and communicating with newer players.
Zan Shiro
Doomheim
#2 - 2015-07-08 00:15:00 UTC
The isk making is easier these days....wth are you talking about. Your issue is inflation which ccp can't fully control. Enough players think say plex is worth what it is today...they make it so. Sandbox game and player run economy by and large...that is working as intended.

Game cost is also $15. Average MMO price. If in a country whose exchange rates tacks on cost....talk to your leaders about that one.

Skip starbuck 2-3 times a month and there ya go. Look at this way...at some point the only remnant of that starbucks (or other overpriced needless coffee place) you literally **** way hours later. Eve...you have for the whole sub period. Me in Japan I buy a case of a fave black coffee that have it cost like 50-60 yen a can (roughly .50 cents) since in bulk. Drink up to 3 cans daily...my coffee habit met for less than 2 dollars a day. End of the day you just want the caffeine. Why sugar coat it....it costs you more and is extra calories as well lol.

Player choice to run several accounts. Want to make it $30 or more....that's on them and their alt addiction as it were.
O2 jayjay
Federal Navy Academy
Gallente Federation
#3 - 2015-07-08 00:45:37 UTC
[quote=Zan Shiro]The isk making is easier these days....wth are you talking about. Your issue is inflation which ccp can't fully control. Enough players think say plex is worth what it is today...they make it so. Sandbox game and player run economy by and large...that is working as intended.

Game cost is also $15. Average MMO price. If in a country whose exchange rates tacks on cost....talk to your leaders about that one.

Skip starbuck 2-3 times a month and there ya go. Look at this way...at some point the only remnant of that starbucks (or other overpriced needless coffee place) you literally **** way hours later. Eve...you have for the whole sub period. Me in Japan I buy a case of a fave black coffee that have it cost like 50-60 yen a can (roughly .50 cents) since in bulk. Drink up to 3 cans daily...my coffee habit met for less than 2 dollars a day. End of the day you just want the caffeine. Why sugar coat it....it costs you more and is extra calories as well lol.

Player choice to run several accounts. Want to make it $30 or more....that's on them and their alt addiction as it were. [/quote

Just because you can offord it doesn't mean others can. Eve is an international game. Some people can't offord this game every month but good for you in hanging deep pockets. A few years ago you could make a lot more ISK. Vindictators were worth 1.3 bil and incursions could score you 500mil in a hr. So no it's not easy to make ISK as it use to be. Your argument is invalid.
Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2015-07-08 01:44:20 UTC
O2 jayjay wrote:
and incursions could score you 500mil in a hr. So no it's not easy to make ISK as it use to be. Your argument is invalid.



No, they couldn't.

A sub costs two hours at minimum wage here. Or, you can incursion for ~six hours or so. I'm not entirely sure how much highsec runners can make, but it's more than we can get running the things in null. It's not that hard to do. Hell, I sub two accounts with nothing but PI.

As for new players, it takes what, twenty minutes to get an AB tacklefrig?

And a twelve hour tutorial is not going to encourage anyone to play the game. Nobody wants to have the training wheels on for that amount of time. (Hell, what would you even DO?)

I do support the idea of more skills for new players though, post tutorial of course. Not a couple of months though. A week's SP, tops.

As for the incursion nerf, people have long since perfected fleetcomps and site methods that make it easy nowadays to exceed the old isk/hr. I used to run in lowsec for ~100m/hr, now I run in null for up to 150m/hr.
Reaver Glitterstim
The Scope
Gallente Federation
#5 - 2015-07-08 02:08:37 UTC
Here's my constrictive criticism.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Iain Cariaba
#6 - 2015-07-08 02:48:34 UTC
O2 jayjay wrote:
Zan Shiro wrote:
The isk making is easier these days....wth are you talking about. Your issue is inflation which ccp can't fully control. Enough players think say plex is worth what it is today...they make it so. Sandbox game and player run economy by and large...that is working as intended.

Game cost is also $15. Average MMO price. If in a country whose exchange rates tacks on cost....talk to your leaders about that one.

Skip starbuck 2-3 times a month and there ya go. Look at this way...at some point the only remnant of that starbucks (or other overpriced needless coffee place) you literally **** way hours later. Eve...you have for the whole sub period. Me in Japan I buy a case of a fave black coffee that have it cost like 50-60 yen a can (roughly .50 cents) since in bulk. Drink up to 3 cans daily...my coffee habit met for less than 2 dollars a day. End of the day you just want the caffeine. Why sugar coat it....it costs you more and is extra calories as well lol.

Player choice to run several accounts. Want to make it $30 or more....that's on them and their alt addiction as it were.


Just because you can offord it doesn't mean others can. Eve is an international game. Some people can't offord this game every month but good for you in hanging deep pockets. A few years ago you could make a lot more ISK. Vindictators were worth 1.3 bil and incursions could score you 500mil in a hr. So no it's not easy to make ISK as it use to be. Your argument is invalid.

We in the grown up world call these priorities. Throughout the entire world a game is pretty much a luxury activity, and as such, if you cannot afford to pay to play a game, then you need to either look at your budget to find where you can trim some extra cash to pay for it, or you need to stop playing. Now, I say this as someone who once had to take a 2 year break from EvE because my budget was so tight that there was no way I could pay the subscription fee.
O2 jayjay
Federal Navy Academy
Gallente Federation
#7 - 2015-07-08 06:00:21 UTC
Iain Cariaba wrote:
O2 jayjay wrote:
Zan Shiro wrote:
The isk making is easier these days....wth are you talking about. Your issue is inflation which ccp can't fully control. Enough players think say plex is worth what it is today...they make it so. Sandbox game and player run economy by and large...that is working as intended.

Game cost is also $15. Average MMO price. If in a country whose exchange rates tacks on cost....talk to your leaders about that one.

Skip starbuck 2-3 times a month and there ya go. Look at this way...at some point the only remnant of that starbucks (or other overpriced needless coffee place) you literally **** way hours later. Eve...you have for the whole sub period. Me in Japan I buy a case of a fave black coffee that have it cost like 50-60 yen a can (roughly .50 cents) since in bulk. Drink up to 3 cans daily...my coffee habit met for less than 2 dollars a day. End of the day you just want the caffeine. Why sugar coat it....it costs you more and is extra calories as well lol.

Player choice to run several accounts. Want to make it $30 or more....that's on them and their alt addiction as it were.


Just because you can offord it doesn't mean others can. Eve is an international game. Some people can't offord this game every month but good for you in hanging deep pockets. A few years ago you could make a lot more ISK. Vindictators were worth 1.3 bil and incursions could score you 500mil in a hr. So no it's not easy to make ISK as it use to be. Your argument is invalid.

We in the grown up world call these priorities. Throughout the entire world a game is pretty much a luxury activity, and as such, if you cannot afford to pay to play a game, then you need to either look at your budget to find where you can trim some extra cash to pay for it, or you need to stop playing. Now, I say this as someone who once had to take a 2 year break from EvE because my budget was so tight that there was no way I could pay the subscription fee.
you are still not getting it. Just because you are making it doesn't mean others are. As stated before, A lesser cost to keep sub would attract more people which would create more content. More content means more destruction which = more ISK spent. More ISK spent equals more money for CCP. I say instead of PLEX make the game free and have it to where players can buy ISK. 500 mil for $10.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#8 - 2015-07-08 06:41:45 UTC  |  Edited by: Barrogh Habalu
O2 jayjay wrote:
I say instead of PLEX make the game free and have it to where players can buy ISK. 500 mil for $10.

Sigh.
This thread gives me headache.

So people apparently could afford more when incursions were generating more ISK because obviously that was also translating into amount of materials and items industrialists could make...

So ability to create ISK via legal RMT instead of transferring it from another player is somehow supposed to improve the game as well... Not to mention that I don't understand how do you expect your scheme to improve (or at least not harm) CCP's budget.

I also don't get why "more ISK spent = more money to CCP". Why not "more trit destroyed = more money to CCP" (hint: this is wrong too)? Why... Hell, why am I even trying? This all makes no sense to me at all honestly.
O2 jayjay
Federal Navy Academy
Gallente Federation
#9 - 2015-07-08 06:43:29 UTC
Danika Princip wrote:
O2 jayjay wrote:
and incursions could score you 500mil in a hr. So no it's not easy to make ISK as it use to be. Your argument is invalid.



No, they couldn't.

A sub costs two hours at minimum wage here. Or, you can incursion for ~six hours or so. I'm not entirely sure how much highsec runners can make, but it's more than we can get running the things in null. It's not that hard to do. Hell, I sub two accounts with nothing but PI.

As for new players, it takes what, twenty minutes to get an AB tacklefrig?

And a twelve hour tutorial is not going to encourage anyone to play the game. Nobody wants to have the training wheels on for that amount of time. (Hell, what would you even DO?)

I do support the idea of more skills for new players though, post tutorial of course. Not a couple of months though. A week's SP, tops.

As for the incursion nerf, people have long since perfected fleetcomps and site methods that make it easy nowadays to exceed the old isk/hr. I used to run in lowsec for ~100m/hr, now I run in null for up to 150m/hr.
also how many skills does it take to run incursions? How long does it take a new player to figure out how to skill and join one? This is what I'm getting at. Players don't come in knowing about incursions, how to acquire info on them, how to skill for them, how to join them, and how to get the ISK to even buy one. Took me a year to run incursions and Blink funded me my early eve life.
O2 jayjay
Federal Navy Academy
Gallente Federation
#10 - 2015-07-08 06:52:43 UTC
Barrogh Habalu wrote:
O2 jayjay wrote:
I say instead of PLEX make the game free and have it to where players can buy ISK. 500 mil for $10.

Sigh.
This thread gives me headache.

So people apparently could afford more when incursions were generating more ISK because obviously that was also translating into amount of materials and items industrialists could make...

So ability to create ISK via legal RMT instead of transferring it from another player is somehow supposed to improve the game as well... Not to mention that I don't understand how do you expect your scheme to improve (or at least not harm) CCP's budget.

I also don't get why "more ISK spent = more money to CCP". Why not "more trit destroyed = more money to CCP"? Why... Hell, why am I even trying? This all makes no sense to me at all honestly.


Don't see what's hard to understand. Eve makes their money on the destruction of ISK hinting why they use huge battles and Billions of ISK lost in commercial to drag players in. They changed it up recently but ISK loss = profits for CCP. In simple terms for you to understand, focus on small profits per player over a lot of players instead of large profits per player over few.

This will increase player activities which would create more content. Cause more in game drama to keep players active.

If you don't understand it by now then I don't know how to explain it any more Barney. Not calling you dumb but not everyone is able to comprehend certain things.
Iain Cariaba
#11 - 2015-07-08 08:52:44 UTC
O2 jayjay wrote:
Iain Cariaba wrote:
O2 jayjay wrote:
Zan Shiro wrote:
The isk making is easier these days....wth are you talking about. Your issue is inflation which ccp can't fully control. Enough players think say plex is worth what it is today...they make it so. Sandbox game and player run economy by and large...that is working as intended.

Game cost is also $15. Average MMO price. If in a country whose exchange rates tacks on cost....talk to your leaders about that one.

Skip starbuck 2-3 times a month and there ya go. Look at this way...at some point the only remnant of that starbucks (or other overpriced needless coffee place) you literally **** way hours later. Eve...you have for the whole sub period. Me in Japan I buy a case of a fave black coffee that have it cost like 50-60 yen a can (roughly .50 cents) since in bulk. Drink up to 3 cans daily...my coffee habit met for less than 2 dollars a day. End of the day you just want the caffeine. Why sugar coat it....it costs you more and is extra calories as well lol.

Player choice to run several accounts. Want to make it $30 or more....that's on them and their alt addiction as it were.


Just because you can offord it doesn't mean others can. Eve is an international game. Some people can't offord this game every month but good for you in hanging deep pockets. A few years ago you could make a lot more ISK. Vindictators were worth 1.3 bil and incursions could score you 500mil in a hr. So no it's not easy to make ISK as it use to be. Your argument is invalid.

We in the grown up world call these priorities. Throughout the entire world a game is pretty much a luxury activity, and as such, if you cannot afford to pay to play a game, then you need to either look at your budget to find where you can trim some extra cash to pay for it, or you need to stop playing. Now, I say this as someone who once had to take a 2 year break from EvE because my budget was so tight that there was no way I could pay the subscription fee.
you are still not getting it. Just because you are making it doesn't mean others are. As stated before, A lesser cost to keep sub would attract more people which would create more content. More content means more destruction which = more ISK spent. More ISK spent equals more money for CCP. I say instead of PLEX make the game free and have it to where players can buy ISK. 500 mil for $10.

I am "making it" because I work for it. If you're not "making it" then perhaps you need to do something to improve your lot in life besides wasting time playing video games, or in this case wasting everyone's time complaining about how unfair it is that you have to spend the same amount as everyone else does for your ability to waste time playing a video game.
Celthric Kanerian
Viziam
Amarr Empire
#12 - 2015-07-08 09:33:01 UTC
O2 jayjay wrote:
tutorial on just that and after its complete give then small gunnery lvl 5 and frig lvl 5 with some armor rep lvl 3 .


That's how far I read, and instantly a huge and glorious nope came to mind...
O2 jayjay
Federal Navy Academy
Gallente Federation
#13 - 2015-07-08 09:38:28 UTC
Celthric Kanerian wrote:
O2 jayjay wrote:
tutorial on just that and after its complete give then small gunnery lvl 5 and frig lvl 5 with some armor rep lvl 3 .


That's how far I read, and instantly a huge and glorious nope came to mind...


Why it's two months out of 13 yrs of skills. It gets newer players in faster.
O2 jayjay
Federal Navy Academy
Gallente Federation
#14 - 2015-07-08 09:41:30 UTC
Iain Cariaba wrote:
O2 jayjay wrote:
Iain Cariaba wrote:
O2 jayjay wrote:
Zan Shiro wrote:
The isk making is easier these days....wth are you talking about. Your issue is inflation which ccp can't fully control. Enough players think say plex is worth what it is today...they make it so. Sandbox game and player run economy by and large...that is working as intended.

Game cost is also $15. Average MMO price. If in a country whose exchange rates tacks on cost....talk to your leaders about that one.

Skip starbuck 2-3 times a month and there ya go. Look at this way...at some point the only remnant of that starbucks (or other overpriced needless coffee place) you literally **** way hours later. Eve...you have for the whole sub period. Me in Japan I buy a case of a fave black coffee that have it cost like 50-60 yen a can (roughly .50 cents) since in bulk. Drink up to 3 cans daily...my coffee habit met for less than 2 dollars a day. End of the day you just want the caffeine. Why sugar coat it....it costs you more and is extra calories as well lol.

Player choice to run several accounts. Want to make it $30 or more....that's on them and their alt addiction as it were.


Just because you can offord it doesn't mean others can. Eve is an international game. Some people can't offord this game every month but good for you in hanging deep pockets. A few years ago you could make a lot more ISK. Vindictators were worth 1.3 bil and incursions could score you 500mil in a hr. So no it's not easy to make ISK as it use to be. Your argument is invalid.

We in the grown up world call these priorities. Throughout the entire world a game is pretty much a luxury activity, and as such, if you cannot afford to pay to play a game, then you need to either look at your budget to find where you can trim some extra cash to pay for it, or you need to stop playing. Now, I say this as someone who once had to take a 2 year break from EvE because my budget was so tight that there was no way I could pay the subscription fee.
you are still not getting it. Just because you are making it doesn't mean others are. As stated before, A lesser cost to keep sub would attract more people which would create more content. More content means more destruction which = more ISK spent. More ISK spent equals more money for CCP. I say instead of PLEX make the game free and have it to where players can buy ISK. 500 mil for $10.

I am "making it" because I work for it. If you're not "making it" then perhaps you need to do something to improve your lot in life besides wasting time playing video games, or in this case wasting everyone's time complaining about how unfair it is that you have to spend the same amount as everyone else does for your ability to waste time playing a video game.
its not about you and the job you work and the country you work in. Like I said in the OP. It's a international game and OTHER players don't have $30 a month. Get off you high horse and realize that their are other people in the world that make less then $3 an hr. Open your eyes and allow other player from different countries to join in on the fun.
Danika Princip
GoonWaffe
Goonswarm Federation
#15 - 2015-07-08 09:59:14 UTC
O2 jayjay wrote:
also how many skills does it take to run incursions? How long does it take a new player to figure out how to skill and join one? This is what I'm getting at. Players don't come in knowing about incursions, how to acquire info on them, how to skill for them, how to join them, and how to get the ISK to even buy one. Took me a year to run incursions and Blink funded me my early eve life.



2-3 months training for the group I run with, roughly. A couple of days if you're adorable and want to be the hacking guy.

Surely the way to sort newbies out is to send them in the direction of player corps, not force them to spend twelve hours running an awful tutorial? That way, they learn about the best ways to make ISK, from people who actually do it...
Iain Cariaba
#16 - 2015-07-08 10:24:21 UTC
O2 jayjay wrote:
Iain Cariaba wrote:
I am "making it" because I work for it. If you're not "making it" then perhaps you need to do something to improve your lot in life besides wasting time playing video games, or in this case wasting everyone's time complaining about how unfair it is that you have to spend the same amount as everyone else does for your ability to waste time playing a video game.
its not about you and the job you work and the country you work in. Like I said in the OP. It's a international game and OTHER players don't have $30 a month. Get off you high horse and realize that their are other people in the world that make less then $3 an hr. Open your eyes and allow other player from different countries to join in on the fun.

No, you need to realize that a game is a luxury, not a necessity of life. Once you've taken care of the necessities, then, and only then, do you get to partake in luxuries.

If someone in the world makes less than $3/hr, then it's on them to get themselves out of that situation. Rather than wasting time on a video game, they should be pursuing further education/training to make themselves more valuable in the workplace.
Anthar Thebess
#17 - 2015-07-08 10:39:38 UTC
The problem is very simple.
We are missing 30k people online , and cheap BC doctrines we use to have.

Who remembers the "immortal" drakes?

Newbe can use one (poorly fitted) quite fast , and loosing T2 fitted one , without insurance costed around 20mil.

Now you need to have T2 hacs/ T3 cruisers and faction battleships. Much more skill intensive and this is not 20 mil from wallet in each dead ship, but from 100-300mil and even more.

1 lost T2 hac is equal to losing 5 drakes in the old days.
Compare how much fun you have losing 5 ships and 1.

What we need are again cheap ships, that are useful
Sigras
Conglomo
#18 - 2015-07-08 10:50:23 UTC
O2 jayjay wrote:
Don't see what's hard to understand. Eve makes their money on the destruction of ISK hinting why they use huge battles and Billions of ISK lost in commercial to drag players in. They changed it up recently but ISK loss = profits for CCP. In simple terms for you to understand, focus on small profits per player over a lot of players instead of large profits per player over few.

Ok, learn some basic economics... Ships do NOT cause ISK loss from the game system.

Say you and I are the only 2 players in the game... I have $0.00 and you have $100 million, so there is $100 million in the game

I sell you a megathron for $100 million... Now you have a $0.00 and I have $100 million, so there is still $100 million in the game

Now your megathron blows up because you fell asleep at the computer, but I still have $100 million so there is STILL $100 million in the game.

Let me say this in simple terms for you to understand... You dont understand enough about how the game works to make suggestions on how to improve it.
O2 jayjay
Federal Navy Academy
Gallente Federation
#19 - 2015-07-08 11:33:45 UTC
Danika Princip wrote:
O2 jayjay wrote:
also how many skills does it take to run incursions? How long does it take a new player to figure out how to skill and join one? This is what I'm getting at. Players don't come in knowing about incursions, how to acquire info on them, how to skill for them, how to join them, and how to get the ISK to even buy one. Took me a year to run incursions and Blink funded me my early eve life.



2-3 months training for the group I run with, roughly. A couple of days if you're adorable and want to be the hacking guy.

Surely the way to sort newbies out is to send them in the direction of player corps, not force them to spend twelve hours running an awful tutorial? That way, they learn about the best ways to make ISK, from people who actually do it...
it was 6-12 hrs and it's meant to cover transversal, over view, briefly cover how to create your own, how to warp to a fleet member (using AI fleet member), creating a fleet and setting free move and a booster, broadcasting, looting, planing a route, how to plane skill training ect. For the new player it wouldn't be boring but for an exp player it would be teeth pulling.
O2 jayjay
Federal Navy Academy
Gallente Federation
#20 - 2015-07-08 11:39:42 UTC
Iain Cariaba wrote:
O2 jayjay wrote:
Iain Cariaba wrote:
I am "making it" because I work for it. If you're not "making it" then perhaps you need to do something to improve your lot in life besides wasting time playing video games, or in this case wasting everyone's time complaining about how unfair it is that you have to spend the same amount as everyone else does for your ability to waste time playing a video game.
its not about you and the job you work and the country you work in. Like I said in the OP. It's a international game and OTHER players don't have $30 a month. Get off you high horse and realize that their are other people in the world that make less then $3 an hr. Open your eyes and allow other player from different countries to join in on the fun.

No, you need to realize that a game is a luxury, not a necessity of life. Once you've taken care of the necessities, then, and only then, do you get to partake in luxuries.

If someone in the world makes less than $3/hr, then it's on them to get themselves out of that situation. Rather than wasting time on a video game, they should be pursuing further education/training to make themselves more valuable in the workplace.
im sorry I can't help you comprehend anymore. You obviously havnt left you country and don't know how the world works. You should talk to some Russians about how much they get paid or someone from India. Or the Philippines. Picking up a book works too. I'm done with this pointless argument because it only what what you see in front of you and not what's happening beyond what your eyes can see. You are self centered and your blaming others because they were not born with your opportunity to succeed so easily.
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