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Aegis release - General feedback

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Author
Joia Crenca
Science and Trade Institute
Caldari State
#101 - 2015-07-13 15:05:39 UTC
Natya Mebelle wrote:


Now of course, we're at the point where it seems that feedback is not being taken into consideration any more or way too late, response times are super slow and all that good stuff. Recently, I had an interesting evemail exchange with someone who brought up an interesting point: Valkyrie seems to get all the hype now. Is Eve being cut short from their better developers because they're moving over to Valkyrie for the time being? This could explain why things are so rotten at the moment, including the fast paced patch schedule.

I wouldn't wonder if the CSM members on their own are disgruntled as well because they're affected by the fast changes and lack of communication as well but need to keep their opinions about this widely locked up.

In any event... the state of being between players and CCP definitely has been better once. The quality of patch content has been better once, CCP's communication skills have reached a really low level which even goes down to outright insult their playerbase and lastly we're sitting here, feeling helpless because it seems nothing we do makes a difference. I'll never ask CCP for rollbacks or knee-jerk reactions. All I ask is a higher level of quality control and being more considerate of the vast variety of players. But who knows, maybe the better QA testers really are all off to Valkyrie? And even if not, there is definitely something wrong in the bushes.

I don't want a monument to be shot, I don't want strikes or threats or dismissal and ignorance or whatever. We should be better than this, players and developers alike. Right? :c



I've noticed a lack of CCP comments here. Have they decided the playerbase isn't worth the effort now? The Aegis feedback isn't the 100 page threadnaught like the last one was, but that isn't necessarily a great sign when part of the hope was that Aegis would effectively address the issues caused by the icon change. I'll have to check reddit to see if there's any more productive feedback there. Sad
Natya Mebelle
Center for Advanced Studies
Gallente Federation
#102 - 2015-07-13 15:19:40 UTC
Joia Crenca wrote:
I'll have to check reddit to see if there's any more productive feedback there. Sad
The fact that CCP developers seem to post more often on reddit than on their own forums is actually sad and upsetting. I don't think reddit is so much better than eve forums and any convenience on reddit (if there is one) can be certainly adjusted to be here in the forums as well.
Elsa Hayes
Science and Trade Institute
Caldari State
#103 - 2015-07-14 05:26:16 UTC
Natya Mebelle wrote:
Joia Crenca wrote:
I'll have to check reddit to see if there's any more productive feedback there. Sad
The fact that CCP developers seem to post more often on reddit than on their own forums is actually sad and upsetting. I don't think reddit is so much better than eve forums and any convenience on reddit (if there is one) can be certainly adjusted to be here in the forums as well.


Oh dear, what reason could there be????
Cpt Buckshot
i420 Inc
#104 - 2015-07-14 10:05:23 UTC  |  Edited by: Cpt Buckshot
Oh yes typical CCP,

Well I cant wait to see what next weeks patch is gonna be like if you all cant even take the time to make sure patch covers all missiles ..... AKA FoF's.

1 Poor Planning
2 Poor implementation
3 Poor Customer service
4 equals more lost pilots

So why can missiles fly through asteroids ?

CCP fixing whats not broke and leaving a trail of destruction in there wake, should be your new motto .. seriously

Or We are gods at CCP just give us your money and funk off cause we don't care what any pilots said about us
Natya Mebelle
Center for Advanced Studies
Gallente Federation
#105 - 2015-07-14 11:26:03 UTC  |  Edited by: Natya Mebelle
Elsa Hayes wrote:
Oh dear, what reason could there be????
If you infer that people are less toxic on reddit, then you might be very wrong. In fact, CCP has no power on reddit. They can not enforce their forum guidelines about what should be moderated, deleted and whatnot onto reddit. So you are going to tell me that because of this increased freedom of speech, reddit is a less toxic environment? I think you're a funny person c:

Cpt Buckshot wrote:
So why can missiles fly through asteroids ?
Because turrets can shoot through asteroids. And because missiles and turrets can even shoot through ships and stations and everything which is not the active target. It is because the network would probably die if it had to calculate all intercept trajectories and see if the shot you fired (or misfired) could end to hit somewhere nice. We all know eve online is more tactical simulation than anything.
Cpt Buckshot
i420 Inc
#106 - 2015-07-14 19:26:17 UTC
Cpt Buckshot wrote:
So why can missiles fly through asteroids ?
Because turrets can shoot through asteroids. And because missiles and turrets can even shoot through ships and stations and everything which is not the active target. It is because the network would probably die if it had to calculate all intercept trajectories and see if the shot you fired (or misfired) could end to hit somewhere nice. We all know eve online is more tactical simulation than anything.[/quote]

What I was trying to get at in very round about way was that combat in asteroid belts, I think would be great if the asteroids actually acted as they were supposed too. It would be a whole arena for combat is all. Yes your right the servers prob would die lol
Morgan A'doulende
University of Caille
Gallente Federation
#107 - 2015-07-15 15:12:56 UTC
Cpt Buckshot wrote:
Cpt Buckshot wrote:
So why can missiles fly through asteroids ?
Because turrets can shoot through asteroids. And because missiles and turrets can even shoot through ships and stations and everything which is not the active target. It is because the network would probably die if it had to calculate all intercept trajectories and see if the shot you fired (or misfired) could end to hit somewhere nice. We all know eve online is more tactical simulation than anything.


What I was trying to get at in very round about way was that combat in asteroid belts, I think would be great if the asteroids actually acted as they were supposed too. It would be a whole arena for combat is all. Yes your right the servers prob would die lol
[/quote]


That is what the F&I forum is for. This is for feedback, not some half-baked ideas.
Cpt Buckshot
i420 Inc
#108 - 2015-07-16 05:18:40 UTC
Morgan A'doulende wrote:
Cpt Buckshot wrote:
Cpt Buckshot wrote:
So why can missiles fly through asteroids ?
Because turrets can shoot through asteroids. And because missiles and turrets can even shoot through ships and stations and everything which is not the active target. It is because the network would probably die if it had to calculate all intercept trajectories and see if the shot you fired (or misfired) could end to hit somewhere nice. We all know eve online is more tactical simulation than anything.


What I was trying to get at in very round about way was that combat in asteroid belts, I think would be great if the asteroids actually acted as they were supposed too. It would be a whole arena for combat is all. Yes your right the servers prob would die lol



That is what the F&I forum is for. This is for feedback, not some half-baked ideas.[/quote]

Wow take a pill ....... do you really think they read these ? really ? Your brain is half baked .....
So what I cant joke around with out blog troll putting there 0 cents in ? how come you didnt stay on topic ? but decided to instead comment on mine ... its ok for you but not someone else lol

Yup CCP takes feedback sooooo seriously
Vasilisa Pupkena
SIberian WInter Wolfs
#109 - 2015-07-16 10:51:44 UTC  |  Edited by: Vasilisa Pupkena
DONT WORK
1)Pyfa(eft) fittings can not be imported in game
2)Mobile tractor unit can not be deploy at null beside acceleration Gate
Max Caulfield
Perkone
Caldari State
#110 - 2015-07-16 19:42:26 UTC  |  Edited by: Max Caulfield
I like the new overview icons and teal for neutral NPCs.

Map on the other hand seems like a step backwards to me. Some things I noticed:

  • When clicking "Focus current location", map zooms only slightly and one has to zoom in manually to be able to orient herself in the system. I think the previous focus worked ideally.
  • Manual zooming is no longer smooth
  • When zoomed to level of constellations and regions, the individual solar systems (regions) are very badly visible against the star backdrop
  • When one clicks on a region, the security status of systems is not visible
  • When entering new system with map still open and launching probes, the red globes for anomalies are not visible. Had to reopen map for them to show up.
  • Signatures and probes are badly visible.
  • There are no options after right-clicking on a bookmark in map and all bookmarks are just grouped in the center of the system.


Oh, and recently I started missioning with caracal and hell, that ship is sexy.
Porucznik Borewicz
GreenSwarm
#111 - 2015-07-19 13:25:05 UTC
There are three UI sections in the upper left corner of the screen right now. These are System info, Route and Opportunities. These three sections can be "rolled up" to save screen space.

Why is it not possible for the new Sovereignty section of this part of the UI?

Please remove the SOV info from the general System info and add the option to minimize / remove this part of the UI as it is possible for the other ones. Not everyone is interested in the SOV status of the system he is currently in and the big a** icons are kinda ugly anyway.
Natya Mebelle
Center for Advanced Studies
Gallente Federation
#112 - 2015-07-20 13:44:05 UTC
Porucznik Borewicz wrote:
Please remove the SOV info from the general System info and add the option to minimize / remove this part of the UI as it is possible for the other ones. Not everyone is interested in the SOV status of the system he is currently in and the big a** icons are kinda ugly anyway.
Right click into space or click the sun icon next to the system name and select "configure". There you can remove the check from "Sovereignty". This is something that has been in the game for years c:

I do agree though that the icons seem to be a little too excessively big. Not even Incursion icons are so intrusive, and incursions can be zipped up as well. The funny thing is, Faction Warfare functions by the same principle and that should somehow be tied to sovereignty, right? So a few tweaks to the "sovereignty" check option and the player alliance thing should be made, I agree with that.
Porucznik Borewicz
GreenSwarm
#113 - 2015-07-20 17:06:39 UTC  |  Edited by: Porucznik Borewicz
Natya Mebelle wrote:
Right click into space or click the sun icon next to the system name and select "configure". There you can remove the check from "Sovereignty". This is something that has been in the game for years c:
T-thanx! Big smile As you said, this still needs some more options to choose from, as I still would love to see the SOV holder name as a plain text instead of the huge icons that you need to hover your mouse over.
Natya Mebelle
Center for Advanced Studies
Gallente Federation
#114 - 2015-07-21 09:42:02 UTC
Absolutely, yes. The icons are well meant but just waste space on certain screens and playing preferences.

Again, options are the key. We can show small color tags in overview among other options for smaller visuals. CCP, why not an option for "small images" for sovereignty ?
Just because I was curious, I had to re-enable the check which has been disabled for years and since the beginning of this character, as part of the maaaaany tweaks one has to make before one should even get started. And what do I see? A huge faction icon yells into my face, trying to get attention it does not deserve. Swiftly I disabled it again!
Best part of it? The icon is not even interactive... you can only click on the words to make the infocard pop up. Really now? Not even these simple things can be done right? Saddening :c
m4ket
DAB
Solyaris Chtonium
#115 - 2015-07-24 20:40:16 UTC  |  Edited by: m4ket
Quote:
The Cerberus has been redesigned using the new Caracal hull as a base.


WHY?? Cerb in Carnyx looked way better... Sad I don't get this new direction.
Murkar Omaristos
The Alabaster Albatross
Unreasonable Bastards
#116 - 2015-07-25 17:07:20 UTC
Capqu wrote:
you won't lose any content by us moving to more frequent smaller releases

LOL


^^ this
Eodp Ellecon
Center for Advanced Studies
Gallente Federation
#117 - 2015-08-06 04:53:41 UTC
Exploration / Data sites.

These sites are still giving out ( Racial ) Encryption Methods. Got 3 in 1 site. Have over 50 and I don't even scan as a profession.

It shouldn't take a Complete-Exploration-Revamp&Redesign-Release or calendar year to tweak some loot drop tables. However the Encryption Methods pit is a sign of neglect that persists release after release.

ty,
Eo