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Aegis release - General feedback

First post First post
Author
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#21 - 2015-07-07 13:52:17 UTC
you won't lose any content by us moving to more frequent smaller releases

LOL
Moep Maschine
The Scope
Gallente Federation
#22 - 2015-07-07 14:00:32 UTC
did anybody know why it doesnt exist a dislike button here in the forums ?
This was the idea of the next nonsense patchimplementmypenisintothisgame :D

Roll

Spaceengineers brings alot more fun as this here..... i only have flame left for this game I am very angry !


thank you to all where spoking clearly about this issue eve penetration online 24/7

BR.moep


PPS: now CCPENIS deleted most of my threads and answers xD
why..... they do not tolerate the truth
Lim Hiaret
Hiaret Family
#23 - 2015-07-07 14:09:19 UTC
Can I get the new icon sheet in highres please. I mean the one in updates.eveonline.com
Soldarius
Dreddit
Test Alliance Please Ignore
#24 - 2015-07-07 14:17:59 UTC
Allaera wrote:
TheBluey wrote:
Should the Gallente tactical destroyer skillbook be seeded?


Probably should have been but hasn't been as yet....

CCP Phantom wrote:
Known issues
  • Hecate Traits text has lines that are out of order
  • Gallente Tactical Destroyer skillbook has not been seeded
  • Missile Guidance Computer I Blueprint has not been seeded
  • Missile Precision Script Blueprint and Missile Range Script Blueprint has not been seeded



DANG IT!!


You know whats funny? The Hecate traits were also out of order on sisi. I even posted it in the relevant thread. It was never fixed. So I can't say I'm surprised it went to Tq the same way. They also forgot to seed the Gallente tactical destroyer skillbook. But that was fixed the next day.

It's hard for me to believe CCP when they say they read all the comments in those balance threads when we tell them things are broken, and then they just go and release it as is or repeat the same mistakes again.

http://youtu.be/YVkUvmDQ3HY

Celly S
Neutin Local LLC
#25 - 2015-07-07 14:33:45 UTC  |  Edited by: Celly S
2.5 hours and no update, can't log in, internet is clearly working..

not quite sure I'd call it a "success", unless they are trying to make me devote more time to WoWarships or other things and less time to EVE.

if that's the case, %100 success

o/
Celly Smunt



Edit:, I do see an update in the launcher that shows me more stuff i can buy with RL money though... RMSuccess too.

UGH, in finally.....

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Morukk Nuamzzar
Imperial Shipment
Amarr Empire
#26 - 2015-07-07 14:42:55 UTC  |  Edited by: Morukk Nuamzzar
Skillbook can be found in 4-4 sell orders finally Roll for only 1.1m at the time of posting.
Zappity
New Eden Tank Testing Services
#27 - 2015-07-07 15:22:25 UTC
Well, next week's sov release should be REALLY interesting after this.

Zappity's Adventures for a taste of lowsec and nullsec.

Caiman Graystock
Starways Congress
#28 - 2015-07-07 15:33:46 UTC
Please wil a developer acknowledge and explain why the Warhead Rigor Catalyst rigs now have a stacking penalty that isn't mentioned in their item description?
DHuncan
Hoplite Brigade
Ushra'Khan
#29 - 2015-07-07 16:20:00 UTC
What you guys are talking about failure. You paid your dollars/euros didn't you? Then is a complete success Lol

*Here insert a scene of 'Sound of music' movie, any of them will do*

What did you say about CODE?

Alexander Renoir
Covenant Trading Agency
#30 - 2015-07-07 16:20:50 UTC
To make it short: HORRIBLE at first sign. Really. X

To bring one crap to the list: Please make an own dev-Blog and explain why you choose such totally dumb and meaningless Icons for the Ballistic Control System?

This Icon is just dumb! What should it allegorise? Can I have a picture of it in at least 1280 x 1280 px? Roll

I saw it and just logged off. Evil
Natya Mebelle
Center for Advanced Studies
Gallente Federation
#31 - 2015-07-07 16:30:45 UTC
6 Week schedule... *looks at the date* more like 4 week? You do know that faster is not better?
Could it be the "summer hole" of 2015 is because of half the CCP stuff being on vacation? Because that would explain a lot of the following:

Improvements of Opportunities: ZERO.

Improvements of new starmap: ZERO.

Improvements of New Icons: 4 instead of 8 Drone icons sure is better, but the question is how good a quality this re-grouping really is. The rest of the improvements can't be called such, only a "change."
We have more of a fill for NPC stations and ships. Maybe this will help with the distinction but I honestly can't predict it. Also, you struck the option for a blue hue for friendly NPCs. May I ask what friendly NPCs are? There are neutral NPCs. Not friendly. The other question remains, if only NPC ships will receive the blue hue, or any NPC entities as well. I still would think it is better to colour the player ships and entities blue, so you can keep the white / grey for ALL NPC entities. This would avoid an overly blue overview when seeing lots of NPC stations.
You also talk about increased line thickness. Where? I see nothing of this. Anyone can show me a change?
Mobile Depot at least has less pixel pollution now, but I still would not understand why this icon should be associated with "mobile."
Wrecks icon change is worse than before. What is so bad with FILLED icon for full wreck and HOLLOW icon for empty wreck? Did you at least group NPC and player wrecks together?

Hecate: Good job forgetting to seed the skillbook. By the way, where did these skillbooks come from? Because I only see player-generated sell orders and not NPC generated sell orders. Not even in Gallente Space. So... where did they come from? Oh and, when will Hecate receive the obligatory nerf? You know it is not exactly good practice to release something with better stats for people to build it and fly around only so it gets used more, and then dropping the hammer on it again.

Missiles: You forgot to adjust hitpoints of FoF missiles. They all still have 70 HP across the board. And you have not adjusted Defender missiles to fall in line with the changes either. Why am I not surprised? Your entire devblog about the missile things was weird anyway.

Ballistic Control Icon and new missile mod icons:
I appreciate how these icons are thematically in line with the old icons... but what does it actually represent? At least the old icon had a proper association to what it did. What is the intent of the new icon? I can't even see what it should depict. Is that some radar dish?

Skins and cosmetics in general:
So you are capable of seeding a skin for the Enyo, but not for the Incursus? Your skin schedule is super weird.
Also, why are you pounding out so many ship skins but ZERO Apparel? You have so many unseeded items there in the client which are also visible in the market which you just would need to seed. Why don't you do that? This is getting frustrating. Especially if you tease us with apparel through other media that is not even in the game to look at!

Drones and Ishtar:
When will you finally understand that the problems with the Ishtar is less because of the SHIP but more because of DRONES themselves? How about fixing bandwith for the Ishtar instead of anything else? A cruiser sized ship should not field a full set of large Drones or Sentries. Or how about finally splitting up Drone Control range to more reasonable numbers which are also based on size and limiting the amount of Drone Link Augmentors to 1 per ship like with other modules? The Ishtar is not the problem. Drones are. But hey, you have shown a lot lately how you only care for treating symptoms instead the roots of the problems.

This is getting sad, CCP :c
I'm terribly afraid of the final stage of the new sovereignty system and the future of Eve in general if you continue this road of half-baked products and short-sighted design choices.
stoicfaux
#32 - 2015-07-07 16:36:16 UTC
Meh, seems like CCP had a problem with people following the Process. Which could imply that CCP's more experienced resources are focused on the upcoming sov patch which left little time for this release and/or resulted in inexperienced people running this release.

I wouldn't worry about the hiccups until it becomes a pattern.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Darkblad
Doomheim
#33 - 2015-07-07 16:56:09 UTC  |  Edited by: Darkblad
Lim Hiaret wrote:
Can I get the new icon sheet in highres please. I mean the one in updates.eveonline.com
You could try and ask Rixx Javix if he already received the high res imagery and updated his brackets cheat sheet.

Update: There you go, Rixx Javix just published an updated version: http://eveoganda.blogspot.de/2015/07/updated-rjs-icon-guide.html

NPEISDRIP

George Gouillot
MASS
Pandemic Horde
#34 - 2015-07-07 16:59:54 UTC  |  Edited by: George Gouillot
stoicfaux wrote:
Meh, seems like CCP had a problem with people following the Process. Which could imply that CCP's more experienced resources are focused on the upcoming sov patch which left little time for this release and/or resulted in inexperienced people running this release.

I wouldn't worry about the hiccups until it becomes a pattern.



well it has, or at least very close to
Darkblad
Doomheim
#35 - 2015-07-07 17:15:07 UTC
Natya Mebelle wrote:
Hecate: Good job forgetting to seed the skillbook. By the way, where did these skillbooks come from? Because I only see player-generated sell orders and not NPC generated sell orders. Not even in Gallente Space. So... where did they come from?
Ryde Froyer of SCC created the orders: Tactical Destroyer in Metropolis. Role Playing Character (limited to 90 day market orders) but no actual "player" character.

NPEISDRIP

Hakaari Inkuran
State War Academy
Caldari State
#36 - 2015-07-07 17:33:58 UTC  |  Edited by: Hakaari Inkuran
Natya Mebelle wrote:
6 Week schedule... *looks at the date* more like 4 week? You do know that faster is not better?
Could it be the "summer hole" of 2015 is because of half the CCP stuff being on vacation? Because that would explain a lot of the following:

Improvements of Opportunities: ZERO.

Improvements of new starmap: ZERO.

Improvements of New Icons: 4 instead of 8 Drone icons sure is better, but the question is how good a quality this re-grouping really is. The rest of the improvements can't be called such, only a "change."
We have more of a fill for NPC stations and ships. Maybe this will help with the distinction but I honestly can't predict it. Also, you struck the option for a blue hue for friendly NPCs. May I ask what friendly NPCs are? There are neutral NPCs. Not friendly. The other question remains, if only NPC ships will receive the blue hue, or any NPC entities as well. I still would think it is better to colour the player ships and entities blue, so you can keep the white / grey for ALL NPC entities. This would avoid an overly blue overview when seeing lots of NPC stations.
You also talk about increased line thickness. Where? I see nothing of this. Anyone can show me a change?
Mobile Depot at least has less pixel pollution now, but I still would not understand why this icon should be associated with "mobile."
Wrecks icon change is worse than before. What is so bad with FILLED icon for full wreck and HOLLOW icon for empty wreck? Did you at least group NPC and player wrecks together?

Hecate: Good job forgetting to seed the skillbook. By the way, where did these skillbooks come from? Because I only see player-generated sell orders and not NPC generated sell orders. Not even in Gallente Space. So... where did they come from? Oh and, when will Hecate receive the obligatory nerf? You know it is not exactly good practice to release something with better stats for people to build it and fly around only so it gets used more, and then dropping the hammer on it again.

Missiles: You forgot to adjust hitpoints of FoF missiles. They all still have 70 HP across the board. And you have not adjusted Defender missiles to fall in line with the changes either. Why am I not surprised? Your entire devblog about the missile things was weird anyway.

Ballistic Control Icon and new missile mod icons:
I appreciate how these icons are thematically in line with the old icons... but what does it actually represent? At least the old icon had a proper association to what it did. What is the intent of the new icon? I can't even see what it should depict. Is that some radar dish?

Skins and cosmetics in general:
So you are capable of seeding a skin for the Enyo, but not for the Incursus? Your skin schedule is super weird.
Also, why are you pounding out so many ship skins but ZERO Apparel? You have so many unseeded items there in the client which are also visible in the market which you just would need to seed. Why don't you do that? This is getting frustrating. Especially if you tease us with apparel through other media that is not even in the game to look at!

Drones and Ishtar:
When will you finally understand that the problems with the Ishtar is less because of the SHIP but more because of DRONES themselves? How about fixing bandwith for the Ishtar instead of anything else? A cruiser sized ship should not field a full set of large Drones or Sentries. Or how about finally splitting up Drone Control range to more reasonable numbers which are also based on size and limiting the amount of Drone Link Augmentors to 1 per ship like with other modules? The Ishtar is not the problem. Drones are. But hey, you have shown a lot lately how you only care for treating symptoms instead the roots of the problems.

This is getting sad, CCP :c
I'm terribly afraid of the final stage of the new sovereignty system and the future of Eve in general if you continue this road of half-baked products and short-sighted design choices.

Dont forget stacking penalties were added to missile application rigs and this was not communicated in the dev blog. And the new mods were prenerfed even before anyone got to play with them on the test server. So the nerf came purely because of speculation and eyeballing raw stats rather than actual testing.

Finally we need to go back to the classic brackets. They looked better and worked better. Yes, looked better. Instead of looking at the screen and seeing little houses and chevrons i saw actual brackets. To me, bracket communicates 'this is a target'. Even a newbie will understand this. Now, a newbie looks and sees 'this is a monopoly house'. Or 'this is a pointy thing'. Brackets looked better and were more scifi.

Ccp take the next six weeks to nerf the gila, worm, garmur, orthrus, and ishtar, iterate on the star map so it can be as good functionally as the classic map, nerf the t3ds again, buff the navy bcs and fix their build costs to be reasonable, and buff these new missiles mods. Stop pushing new content at breakneck pace because the game is currently not in a good state.

Overall i rate this patch 2/10 leaving a bad taste in my mouth. The hecate is the only slightly good gem in this mess and its probably op just like the fessor and svipul anyway.
Oracle of Machina
The Scope
Gallente Federation
#37 - 2015-07-07 17:57:52 UTC
Quote:
The Civilian Armor Repairer now cycles more slowly, but repairs more hitpoints per cycle.


Oh my god! I am so glad this change was made! You have no idea how long I've waited for this module to be re-balanced properly, and now that it has, I'm jumping for joy. I'm really glad the balance team worked on such an important module.
Nikki Love
House of the Dead Monkey
SpaceMonkey's Alliance
#38 - 2015-07-07 18:12:40 UTC  |  Edited by: Nikki Love
wtf did you guys do to my @!#*%$ cerberus... 12 hours ago I had the most beautiful ship in EvE.. it was so elegant and the color scheme made it perfect... I wake up and log into the tip of my beautiful ship castrated... Who's brilliant idea was it to take a great looking ship, newly remodeled, and remodel it again to make it look like a inbred duck... I never come to the forums to express my opinions on patch releases but this one just pisses me off.. you can crap on ishtars all you want.. you can make sov completely undesirable to have.. but keep your dirty filthy hands off my cerberus.
Saisin
Chao3's Rogue Operatives Corp
#39 - 2015-07-07 18:40:56 UTC
I am glad CCP gave some love to missiles. I am looking forward to try the new modules and take my drake for a spin...

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Lena Lazair
Ministry of War
Amarr Empire
#40 - 2015-07-07 18:43:07 UTC  |  Edited by: Lena Lazair
Caiman Graystock wrote:
Please wil a developer acknowledge and explain why the Warhead Rigor Catalyst rigs now have a stacking penalty that isn't mentioned in their item description?


When the new missile systems were added, they mentioned they would be stacking penalized. There was some speculation that this might get applied to rigs as well as a baseline thing. Did this really go live with new stacking penalties for missile rigs?