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Patch notes for Aegis -> Bob has spoken....

Author
Jack Hayson
The Scope
Gallente Federation
#41 - 2015-07-06 17:33:45 UTC
Nullbear: "Oh noez, we've blued everyone within 40 jumps, yet we still can't rat in absolute safety! CCPlz fix!"
CCP: "OK. Done"
Galdur Trudaihnel
Litla Sundlaugin
#42 - 2015-07-07 10:28:01 UTC
Where does it say they are nerfing it? I read only that they are changing it...... I really hope it is for the better.

If anything wh spawn rate and lifespan should be increased so we can create more content and here is why:

Reducing the spawn rate, wh life, wh mass, will only reduce the opportunity for content for wormhole players and reduce opportunity for content for nulsec players when we go into their space . The only players i can see benefiting from this will be farmers in nulsec who want to play an MMORPG like a RPG.. i.e alone....it gives them even more security...not like it isn't easy enough for them already.... i mean really they can always scan and roll wh's in their system if they are that bothered about them being there.. i mean that would create some content at least ....

If the change is to do with power projection for PL then this is not a good way of doing this as you diminish the game for a large group of players that have no involvement with this emergent game play (anyone else remember when CCP liked emergent gameplay?) . If nullsec entities want to scan out wormholes and move traffic through them then surely again that is good for the game as it generates more traffic and opportunities in WH's. If certain null sec entities are worried about this ...then roll your wh's ....surely you do not need CCP to hold your hand,... the mass on the hole even limits what they can bring....meaning you can blob..yay!

Also wtf has Goonbexx been doing ...literally no mention of this to the WH community , no feedback thread .. nothing.

CCP get your **** together and look after wormhole space i am sure a lot of WH players can still remember the Hyperion patch disaster ...remember that one .. that was the expansion where the wh forum was on fire with nerd rage on your feedback thread...... as you produced no new content (still nothing new for wh's since 2008 may i add) and just changed existing mechanics around , fiddled with the size of wh's, changed a few statics, changed where capitals spawn as they jump through, changed a couple of effects... and tried to palm it off to the wormhole community as an expansion for the WH community... don't get me wrong some of it was good some of it was bad, but it wasn't new game play for us it was just tweaks to what was already there. The easy option.

These tweaks can make the game less enjoyable ... reducing the number of nullsec connections will reduce the number of small gang engagements we get hence making the game less enjoyable. We spend a huge chunk of time scanning as it is. Dont do it please!! create some new stuff and fix the stuff the player base says needs fixing !! stop fiddling with old stuff that isn't broken. simple

Much Love Will

Robert Caldera
Caldera Trading and Investment
#43 - 2015-07-07 10:40:13 UTC  |  Edited by: Robert Caldera
so TRI and ratting carrier carebears whined and CCP now nerfs Null connections?
This is so typical.


Galdur Trudaihnel wrote:
Where does it say they are nerfing it? I read only that they are changing it...... I really hope it is for the better.

if they would increase it, they would write they are increasing it, not "changing".
TurboX3
Pulling The Plug
PURPLE HELMETED WARRIORS
#44 - 2015-07-07 13:00:08 UTC  |  Edited by: TurboX3
Galdur Trudaihnel wrote:
Also wtf has Goonbexx been doing ...literally no mention of this to the WH community , no feedback thread .. nothing.




+1 As Coreblood has stepped down, maybe Goonbexx will as we need an active CSM rep form w-space.... Where's our glorious leader Chitsa!?
calaretu
Honestly We didnt know
#45 - 2015-07-07 15:13:21 UTC
TurboX3 wrote:
Galdur Trudaihnel wrote:
Also wtf has Goonbexx been doing ...literally no mention of this to the WH community , no feedback thread .. nothing.




+1 As Coreblood has stepped down, maybe Goonbexx will as we need an active CSM rep form w-space.... Where's our glorious leader Chitsa!?


Not sure you deserve an answer for all that qq without bothering to actually ask him. One could draw the conclusion that someone is being a spoiled crybaby but I'll leave such arguments to someone else.

I did actually do this the easy way and just asked him. And the change now is so tiny that unless you are ragerolling chains to look for a specific null exit to a specific region then this change wont be noticable to us wormhole groups. It might be slightly more noticable to null groups who are using the constellation mechanics to project their fleet all around.
TurboX3
Pulling The Plug
PURPLE HELMETED WARRIORS
#46 - 2015-07-07 16:38:37 UTC
Thank you for asking & replying! I'll take the crybaby as a compliment! Big smile
Civ Kado
State War Academy
Caldari State
#47 - 2015-07-07 20:41:24 UTC
you guys should get gud
Zekora Rally
U2EZ
#48 - 2015-07-07 20:53:45 UTC  |  Edited by: Zekora Rally
GizzyBoy wrote:
unimatrix0030 wrote:
Nice blog trinkets friend.
If it is why you wrote it is just an other sign that wh's are not the content ccp wants... .


CCP liked wh content a few years ago when people would like, you know shot each other, lately its a lets purple up dunk Null sec and farm the F out of sleepers holiday camp.


CCP's own actions are the reason why wormhole space is as boring as it is today. What exactly were they expecting when they released incursions a while back as well as the new sov changes? Did they magically expect wh space to boom when k-space was gifted more attractions for casual farmers and pvpers?

Whs dueller have always ganked nullsec duellers for years and it's only normal that we would capitalize on it with the ever increasing frequency of localized fighting in nullsec and multiple region access provided by high class wormholes. Wh farming hasn't changed either and i'm pretty sure it's decling with substantially less pvpers in high class wormholes.

As it stands, it's just too much work to bother running sites or rolling for pvp in wh space when it's so much easier in kspace.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#49 - 2015-07-08 01:14:52 UTC
TurboX3 wrote:
Thank you for asking & replying! I'll take the crybaby as a compliment! Big smile


You so bitter you got wizz fizz ****
Bevici Roden
The Scope
Gallente Federation
#50 - 2015-07-08 23:14:40 UTC  |  Edited by: Bevici Roden
All null connections are 16 hour holes, no longer 24 hours.
C5 to null and null to C5 spawn rates increased.
Also null to null spawn rated reduced.

That's what I hear from the wormhole community.

This change is not good CCP. I assume you are attempting to limit power projection... But wormholes are an active activity. This isn't an "instant teleportation around the universe because I have a cyno" type of deal. Any organization that uses these connections for fleet movement needs to spend many man hours scouting and then documenting and then relaying this intelligence.

On the other side, people who are getting rolled into have to also scan their systems defensively and actively roll holes that they do not like.

Using wormholes as power projection is active, and this presents opportunities for content.

Nerfing these connections reduces a mechanic that reduces content.

Whoever called for these nerfs via the CSM should have told his or her community to HTFU and counter-play.

EDIT: Looks like I may have been wrong about some specific facts. Wormholes that interact with c6 space were not changed.
TurboX3
Pulling The Plug
PURPLE HELMETED WARRIORS
#51 - 2015-07-09 13:22:31 UTC
To all null blocks... I will be providing TurboX3's Scanning Services if you need a route across New Eden (rules pay me hookers & beer plus "temp" blue standings).
Justin Cody
War Firm
#52 - 2015-07-14 23:40:02 UTC
Nac Lac wrote:
Trinkets friend wrote:


You acknowledge the argument that PL is abusing wormholes but choose to ignore the underpinning arguments. The amount of space required to probe for wormhole connections to avoid being dropped by PL requires a dedicated team of 10+ people scanning constantly and having to move ships to collapse said holes. This isn't a viable option when your fleet is only 50 strong. PL has to find a hole to a region or neighboring region. That's all. We have to find the needle in the haystack of all of our space and neighbor space. Let's not forget that our neighbors weren't exactly friends when PL was attacking.

Null space collapsing isn't like wh. If you have a hole to collapse in your wh chain, you move a ship two, three jumps, collaspe the hole. In null, you either have to use cynos or move 10-15 gates. Not exactly parity is it? Don't wave your hand and say we need to put more "effort" in when you are clearly ignoring the quantity needed. This is a similar argument to why removal of local is a big deal for null. There are a lot more factors to deal with in null than in whs. Don't fool yourself and show your naivety to the rest of us by pretending otherwise.


Shut up troll. Using a wormhole to move a fleet isn't 'abuse' any more than the giant blue donut in K-space is an abuse of stargates that don't have mass/quantity or polarization limits or for that matter the abuse of standings to begin with.

Titan bridges and black ops bridges are an abuse by your ignorant standards. So what if WH bros decided to share some bkms with them and a chain map? How is that different from sharing your jump bridges with allies and not shooting them on gates? Oh wait it isn't. Boo hoo.
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