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Skill Discussions

 
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55m SP Sub-cap Character overview

Author
Veikkonen
TUF Industries
#1 - 2015-07-03 01:56:37 UTC
Looking for some advice, my character is good but I want it too be a great pilot. What do you all think im missing skill/level wise that is important. What do you all think would add value or interest other then capital skills if I were to sell. Currently trying to get all my already trained skills to level 4+ for a nice clean Eveboard.

Thank you for your advice.
http://eveboard.com/pilot/Veikkonen
Jordon Wallace
Doomheim
#2 - 2015-07-03 03:26:33 UTC
General INT/MEM

Remote Armor Repair Systems V
Advanced Weapon Upgrades V
Capacitor Emission Systems V
Thermodynamics V
Cynosural Field Theory IV
Fuel Conservation V
High Speed Maneuvering V
Warp Drive Operation V
Astrometrics V

That's what I would do personally.
Lan Wang
African Atomic.
Dreadnought Diplomacy.
#3 - 2015-07-03 14:42:56 UTC  |  Edited by: Lan Wang
looks like your navigation skills could do with some work, and if you are flying caldari stuff id advise hams and hml's to t2

Plus what above mentions

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

RavenPaine
RaVeN Alliance
#4 - 2015-07-03 15:33:51 UTC
I actually DON'T think that capital skills will add to the value right now. You could train for months and still only have mediocre cap skills. The time would be better spent on maxing some sub-cap ships.

You're mapped for ships and weapons now, so I'd recommend getting your weapon specs to IV's and some hull classes to V.
Recon V
Heavy Interdictors V
etc

Drone Interfacing V is pretty standard
And in that category, Sentries are very popular atm.

Off-map skills would include
Thermodynamics
The Armor comps to V


Hadrian Blackstone
Yamato Holdings
#5 - 2015-07-12 00:12:40 UTC
More SP doesn't automatically make you a better pilot. Just FYI
Hulk Miner
Deep Core Mining Inc.
Caldari State
#6 - 2015-07-18 03:02:39 UTC
First and foremost you need to decide What you want to be great at and look at fittings and see what modules you need .focus on maxing out these and the ships skills needed as far as you would like to go. If a module needs cap max these, if a module needs speed work on your navigation skills.

This reduces the need to train redundant skills your not going to really use.

If your unsure what you want to be great at work on your core armour, shield, navigation, engineering skills til you decide.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#7 - 2015-07-31 09:44:02 UTC
Hadrian Blackstone wrote:
More SP doesn't automatically make you a better pilot. Just FYI


Does give you more options though.

Which has it's good and bad sides.
Mephiztopheleze
Laphroaig Inc.
#8 - 2015-08-01 03:33:59 UTC
Thermodynamics V is the best skill I ever trained. I'm glad I did it very early on.
Nanite Operation & Interfacing to IV.

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This is my Forum Main. My Combat Alt is sambo Inkura

Jack Miton
School of Applied Knowledge
Caldari State
#9 - 2015-08-06 06:04:18 UTC
Sentry Drone Interfacing 5
Thermodynamics 4
Subsystem Skills 5 (All of them for any T3s you fly)


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