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Player Features and Ideas Discussion

 
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Let gate keys work from inside cans

Author
Xe'Cara'eos
A Big Enough Lever
#1 - 2015-07-02 18:10:55 UTC
so this is mainly applicable to salvage alts and marauders.....
you've got some keys in your salvager/marauder, you keep tossing them out, so you get a small can, then the gate can't read the key from inside the can, so you fish the key out, activate the gate, put the key back in, or (if you forget) don't put the key back in, and dump it in your hangar; the next time you do that mission, you then don't have the key.

little QoL improvement here please?

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Nyalnara
Marauder Initiative
#2 - 2015-07-02 23:15:10 UTC
While i do agree with you (i'm kind of a carebear), i'm pretty much sure the answer will be: Hamsters. Blink

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Sobaan Tali
Caldari Quick Reaction Force
#3 - 2015-07-02 23:59:40 UTC
Same. I agree with the OP, but not if it takes an inordinate amount of effort or time to setup or causes issues. If it can be done without giving the server an upset stomach, then it'd be cool beans.

I'll +1 it on merit, but it maybe one of those "well...tech hurdles" sort of things.

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Reaver Glitterstim
The Scope
Gallente Federation
#4 - 2015-07-04 07:42:39 UTC
I don't think it's a technical hurdle, the game simply needs an additional check to view the contents of a container and check if any of them are the key, rather than just verifying only that the container itself is not the key.

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Angelica Dreamstar
Aliastra
Gallente Federation
#5 - 2015-07-04 07:54:13 UTC
I don't understand this and thus can't tell if it's a good idea or not. What?

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Donnachadh
United Allegiance of Undesirables
#6 - 2015-07-04 13:16:22 UTC
Angelica Dreamstar wrote:
I don't understand this and thus can't tell if it's a good idea or not. What?

On the off chance that you are serious let me educate you.

Many missions, portions of missions etc require a specific key to activate the gates, the bonus room in Angel Extravaganza is just one such place. These key's may not drop every time you run the mission / site so we tend to keep them in our cargo holds for future use. If you use your ship for salvage / loot it is easy to loose these keys in the mass of stuff so these players keep them in cargo containers. However if they are in a container then they will not activate the gate so the OP wants the game changed so it will recognize these keys even if they are in a container.

As stated earlier +1 if this can be done without driving the server squirrels into an overtime frenzy.
Amanda Chan
Garoun Investment Bank
Gallente Federation
#7 - 2015-07-08 00:46:11 UTC
I support this idea, anything to keep my cargo hold just a little less insanely cluttered between modules/ammo/deployables is a win. Sure I could just enlarge my cargo hold window but then it would take me away from the pretty space explosions!
James Baboli
Warp to Pharmacy
#8 - 2015-07-08 13:30:16 UTC
Reaver Glitterstim wrote:
I don't think it's a technical hurdle, the game simply needs an additional check to view the contents of a container and check if any of them are the key, rather than just verifying only that the container itself is not the key.

which is code already implemented for asset window searchs, so it should not be more than a single dev-day if the code is at all sane.

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