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Too many anomolies, request to nerf the amount.

Author
Jay Amazingness
School of Applied Knowledge
Caldari State
#21 - 2015-07-02 18:43:39 UTC
Marlon Wake wrote:
Jay Amazingness wrote:
Mark Hadden wrote:
Jay Amazingness wrote:


are the goonies too hard to find in your uncatchable interceptor gangs?

funny how none of the ~elite pvp~ sh*theads want sub 2 second interceptors to go away

even with ridiculous scan res (5k+) you are still uncatchable this has been then way for a long time yet ccp won't do anything


my talk.
fkin interceptors are one of the last nails in the coffin called eve.

As earlier where you could jump in a sabre or other ship and go for grabs, you nowadays better stay docked or even logged off because most traffic is interceptors.


i'm not saying nerf interceptors into the ground just re-evaluate their bonus. each race of firgate has 2 interceptors, make one nullified and get a point range bonus but does terrible damage then make the other non nullified and allow it to do more dps and be faster, this will allow smaller gangs to have a more dynamic range of ships instead of just oh bring a instaceptor because you can't get caught.

right now interceptors is one of the things that is killing home defence in null sec. YOU CANNOT TACKLE THEM WHEN THEY JUMP THROUGH A GATE BECAUSE OF SERVER TICKS. i know ccp or some other pubbie will cry and say "oh well if you are insta fit you do less dps" in which i refer them to the malediction, it has a decent tank, decent damage and application yet there is now way to catch it, not from gate camping nor smartbombing the out gate if the pilot does not want to risk his ship he doesn't have to because these ships are broken

ccp claim eve is a game of risk yet instaceptors completely contradict that


All I am saying is that null is suppose to be dangerous, yet its very safe. I like interceptors but dont think its correct that the game has kinda made the dependancy on inties but I understand that its the only real way to catch anything and in anything else your chances are less than half of the interceptor.


and i agree with you, gone are the days of "oh null sec is scary you will die instantly" since rubicon null sec has been a walk in the park for interceptor pilots, you can literally go through any system in the game, no matter the size of the camp and still get away.

catching people ratting used to be some what difficult and whilst i dont think people should be allowed to rat in complete peace a roaming 30 man uncatachable interceptor gang is what drives a lot of people away from null sec not to mention the other problems sov null has.

CEO of serious space alliance I too am gay, a member of the Memeperium

Rivr Luzade
Coreli Corporation
Pandemic Legion
#22 - 2015-07-02 18:48:03 UTC
30 roaming ceptors are easily killable with a couple of Cerberuses when they engage a properly tanked and equipped ratting bait. AFKtars are not a properly fitted ratting bait, not even with the cyno you fit as of late.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Baali Tekitsu
AQUILA INC
#23 - 2015-07-02 18:49:49 UTC
Iain Cariaba wrote:
Baali Tekitsu wrote:
Been a while since we had a "I want free kills" thread though.

No it hasn't. There's a long one here.


My bad

RATE LIKE SUBSCRIBE

Jay Amazingness
School of Applied Knowledge
Caldari State
#24 - 2015-07-02 18:51:16 UTC
Rivr Luzade wrote:
30 roaming ceptors are easily killable with a couple of Cerberuses when they engage a properly tanked and equipped ratting bait. AFKtars are not a properly fitted ratting bait, not even with the cyno you fit as of late.


so your cerb fleet lands on grid they will catch 2-3 dudes at most. thats if they dont run when they see the local spike

CEO of serious space alliance I too am gay, a member of the Memeperium

Frostys Virpio
State War Academy
Caldari State
#25 - 2015-07-02 18:54:25 UTC
Jay Amazingness wrote:
Mark Hadden wrote:
Jay Amazingness wrote:


are the goonies too hard to find in your uncatchable interceptor gangs?

funny how none of the ~elite pvp~ sh*theads want sub 2 second interceptors to go away

even with ridiculous scan res (5k+) you are still uncatchable this has been then way for a long time yet ccp won't do anything


my talk.
fkin interceptors are one of the last nails in the coffin called eve.

As earlier where you could jump in a sabre or other ship and go for grabs, you nowadays better stay docked or even logged off because most traffic is interceptors.


i'm not saying nerf interceptors into the ground just re-evaluate their bonus. each race of firgate has 2 interceptors, make one nullified and get a point range bonus but does terrible damage then make the other non nullified and allow it to do more dps and be faster, this will allow smaller gangs to have a more dynamic range of ships instead of just oh bring a instaceptor because you can't get caught.


The "inty with more tank, more damage and no nulification are called assault frigs no?
Jay Amazingness
School of Applied Knowledge
Caldari State
#26 - 2015-07-02 18:56:09 UTC
Frostys Virpio wrote:
Jay Amazingness wrote:
Mark Hadden wrote:
Jay Amazingness wrote:


are the goonies too hard to find in your uncatchable interceptor gangs?

funny how none of the ~elite pvp~ sh*theads want sub 2 second interceptors to go away

even with ridiculous scan res (5k+) you are still uncatchable this has been then way for a long time yet ccp won't do anything


my talk.
fkin interceptors are one of the last nails in the coffin called eve.

As earlier where you could jump in a sabre or other ship and go for grabs, you nowadays better stay docked or even logged off because most traffic is interceptors.


i'm not saying nerf interceptors into the ground just re-evaluate their bonus. each race of firgate has 2 interceptors, make one nullified and get a point range bonus but does terrible damage then make the other non nullified and allow it to do more dps and be faster, this will allow smaller gangs to have a more dynamic range of ships instead of just oh bring a instaceptor because you can't get caught.


The "inty with more tank, more damage and no nulification are called assault frigs no?


assault frigs are slow these proposed interceptors would still hit 4-5km/s

CEO of serious space alliance I too am gay, a member of the Memeperium

Rivr Luzade
Coreli Corporation
Pandemic Legion
#27 - 2015-07-02 18:56:21 UTC
Jay Amazingness wrote:
Rivr Luzade wrote:
30 roaming ceptors are easily killable with a couple of Cerberuses when they engage a properly tanked and equipped ratting bait. AFKtars are not a properly fitted ratting bait, not even with the cyno you fit as of late.


so your cerb fleet lands on grid they will catch 2-3 dudes at most. thats if they dont run when they see the local spike

Well, good? You drove them away. Fight won. Where's the problem?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Mark Hadden
Imperial Academy
Amarr Empire
#28 - 2015-07-02 18:56:34 UTC
Frostys Virpio wrote:


The "inty with more tank, more damage and no nulification are called assault frigs no?


no, they are called T3 dessys.
Frostys Virpio
State War Academy
Caldari State
#29 - 2015-07-02 19:03:19 UTC
Jay Amazingness wrote:


assault frigs are slow these proposed interceptors would still hit 4-5km/s


If they don't get out of the potential bubble before being scram'd and webbed, it's not gonna happen...

Mark Hadden wrote:
Frostys Virpio wrote:


The "inty with more tank, more damage and no nulification are called assault frigs no?


no, they are called T3 dessys.


Same as above imo. If they can't get out of the bubble in time, people will keep using the ship that does.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#30 - 2015-07-02 19:39:11 UTC  |  Edited by: Rivr Luzade
Can you blame them? considering what people drop on small fleets these days (the infamous Super drop on a Rookie ship jumps to mind (pun)). Why would one roam somewhere with something else if nothing but useless meat grinding without any benefits awaits you?

I'm not going to imply anything but you are currently contributing to the reason why people opt mainly for ceptors instead of no roam at all into your territory. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Nevyn Auscent
Broke Sauce
#31 - 2015-07-02 22:22:03 UTC
Yes, lets DECREASE the income earning opportunities available in Null, and make system density even lower......
Sounds a great plan.

How about if anoms aren't used, we fix them so they are used.
Alexis Nightwish
#32 - 2015-07-02 23:54:13 UTC
Nevyn Auscent wrote:
Yes, lets DECREASE the income earning opportunities available in Null, and make system density even lower......
Sounds a great plan.

How about if anoms aren't used, we fix them so they are used.

Oh I like it! How about the chances of a Sanctum or Haven spawning drops as the number of other anoms in a system rises? Twisted

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Danika Princip
GoonWaffe
Goonswarm Federation
#33 - 2015-07-03 00:02:33 UTC
Alexis Nightwish wrote:
Nevyn Auscent wrote:
Yes, lets DECREASE the income earning opportunities available in Null, and make system density even lower......
Sounds a great plan.

How about if anoms aren't used, we fix them so they are used.

Oh I like it! How about the chances of a Sanctum or Haven spawning drops as the number of other anoms in a system rises? Twisted



That's not how anomalies work, nor is it a way to increase system density, or encourage people to actually live in nullsec...
Tabyll Altol
Viziam
Amarr Empire
#34 - 2015-07-03 06:28:49 UTC
Marlon Wake wrote:
I think we there is a need to nerf the amount of anomolies. When the systems are ugraded to max there are simply too many anomolies and its really hard to catch anyone even with a large fleet warping to site. Most of the sites are empty anyways and not used. Only clutters and harms pvp. Every time I go into a system, over 80% is unused.


So you say to let more people live in a system, for which fozziesov is for, you will reduce the amount of anomalies so that they can spinn their ships. And all that just because your to lazy or bad to find an anomalie with a ratter in it to get a easy target.


Yeah sure thats a great idea..... not.

-1
Dean Wong
Garoun Investment Bank
Gallente Federation
#35 - 2015-07-03 08:42:59 UTC
MODS. Please lock this tread and delete it to save us further embrassement.

Why should there be an intervention because 1 pilot failed to catch some AFK ratters. Is this what EVE is becoming?
Asking CCP to change something so it becomes easier??????
Is that all we want from EVE these days? Changing the structure of the game till it feels like shooting fishes in a barrel????


We want to catch our prey, we have to research our prey and understand them. That is the law in hunting.

Learn what anorms are popular.
Learn to read maps.
Learn to use external sites.
Catch ceptors by setting up instant lock gatecamps with Keres.

I dunno, there are so many things we have/can/should be taking advantage of instead of crying in a forum for a change to make life easy.

P.S. If 80% of the anorms are not use, that means they are in 20% of them. If you cannot find your target in 20% of the anorms in a system, you will not find your target even if CCP remove half of them. Want to know why? Start by looking in the mirror.

Mark Hadden
Imperial Academy
Amarr Empire
#36 - 2015-07-03 08:57:51 UTC  |  Edited by: Mark Hadden
Dean Wong wrote:

Catch ceptors by setting up instant lock gatecamps with Keres.


stop spreading this myth about "instalock", there is no such thing like instalock, but instawarp.
Many of them will be in warp at the time he uncloaks for your client = unlockable instawarping interceptor. Regardless if you have 10000 scanres or 500000, you wont be locking him.
Another thing, even if you manage to get a lock (which already needs amount of luck), your disruptor needs another tick for activation.
This stuff is utterly broken.
Dean Wong
Garoun Investment Bank
Gallente Federation
#37 - 2015-07-03 09:19:42 UTC
Mark Hadden wrote:
Dean Wong wrote:

Catch ceptors by setting up instant lock gatecamps with Keres.


stop spreading this myth about "instalock", there is no such thing like instalock, but instawarp.
Many of them will be in warp at the time he uncloaks for your client = unlockable instawarping interceptor. Regardless if you have 10000 scanres or 500000, you wont be locking him.
Another thing, even if you manage to get a lock (which already needs amount of luck), your disruptor needs another tick for activation.
This stuff is utterly broken.


No myth here. Been caught once and escaped half a dozen.

There are a few alliance that worked out their instant lock gatecamps to near perfection. Furthermore with the new T3 destroyers, which can be remote sebo to a ridiculous level, it has been easier than ever to set one up.

I know PL is a strong PVP alliance, but PVP don't revolve around PL. There are other PVP alliances that have also perfected different fleet compositions and tactics.

Anyway, before we lost the focus of this topic, NO NO NO to easier EVE. There are so many "braindead" MMO games out there, it is nice to have at least one that offer some challenges.
Mark Hadden
Imperial Academy
Amarr Empire
#38 - 2015-07-03 09:55:09 UTC  |  Edited by: Mark Hadden
Dean Wong wrote:

There are a few alliance that worked out their instant lock gatecamps to near perfection. Furthermore with the new T3 destroyers, which can be remote sebo to a ridiculous level, it has been easier than ever to set one up.

like I said, scanres doesnt matter, if your locking attempt is denied as the target is in warp as it appears on your overview.

link your losses, maybe failfit or lag, I got an inty replaced by GM which I've lost to some so called "instalocker" Loki - a loss, which mustnt 've happened -> petitioned the guy for alledged hacking, got reimbursed by CCP cus of "server issues".

What can one do wrong with seboing up to 6000, then spamming lock on overview - yet 50% of all interceptors will be unlockable as they show up on overview, the other 30% you will get lock on but no point activation due to server ticks, remaining 20% can be locked, pointed and maybe killed if they are dumb and didnt fit a WCS.
At least thats how it looks like in curse, no idea if in other regions more interceptor noobs are around which can be caught, point is that interceptors are broken as hell if you do it right.
Dean Wong
Garoun Investment Bank
Gallente Federation
#39 - 2015-07-03 10:22:37 UTC
Mark Hadden wrote:
Dean Wong wrote:

There are a few alliance that worked out their instant lock gatecamps to near perfection. Furthermore with the new T3 destroyers, which can be remote sebo to a ridiculous level, it has been easier than ever to set one up.

like I said, scanres doesnt matter, if your locking attempt is denied as the target is in warp as it appears on your overview.
link your losses, probably failfit.

What can one do wrong with seboing up to 6000, then spamming lock on overview - yet 50% of all interceptors will be unlockable as they show up on overview, the other 30% you will get lock on but no point activation due to server ticks, remaining 20% can be locked, pointed and maybe killed if they are dumb and didnt fit a WCS.
At least thats how it looks like in curse, no idea if in other regions more interceptor noobs are around which can be caught, point is that interceptors are broken as **** if you do it right.


Ha, typical defensive response. Instead of giving credit where credit is due, you try to use statistic to deny their achievements.
This world dosen't revolve around you. There are others who will succeed where you failed.
Again typical defensive respond by deflecting to my failfit. OF COURSE it is a failfit. I lost the bloody interceptor. Lesson learned there.

Again typical behavoir. Why ask me to link my failfit when you can easily recover the lostmail through Z-killboard or something. Maybe because you are used to been spoonfed and now continue to insist on others doing the hard work for you.

These are the types of lazy, spoonfed behavoiur that has been dominating the forums these days.
"Oh this is OP, CCP must nerf it cause I cannot get XYZ"
"Oh I failed, it must be broken. CCP please fix it"
"I cannot find the solution, CCP please change the mechanics so that the solution to my problems magically appear infront of me".
"blah blah blah, I cannot do it, something something something, too hard, broken, must fix".

Think whatever and however you like, your paradigm. I CBA to argue don't want to waste more time arguing.

Siging off
Mark Hadden
Imperial Academy
Amarr Empire
#40 - 2015-07-03 10:37:07 UTC  |  Edited by: Mark Hadden
lmao butthurt much.

ofc you'll lose a failfit interceptor to a rsebo camp but how is it a counter to my original statement?
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