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Player Features and Ideas Discussion

 
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NPE feedback Q and A

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Author
TheExtruder
TheExtruder Corporation
#341 - 2015-07-07 12:14:53 UTC
Delt0r Garsk wrote:
You do not need advance weapon upgrades to fit ships properly. You need AWU lvl 3-5 for some high skilled tight fits, that a rookie won't be able to fly anyway. Well not well, unless you need just another null blob that needs more f1 monkeys.

One of the things i enjoyed doing was turning these "master fits" into cheaper and often almost as good fits for my skills. Places like bombers bar and Spectre have a ranges of fits for bombers for the lower skilled pilot, and yet your only looking at a 10% DPS nurf or so compared to the L33T fits.

That is the problem... The dogma that unless your ships does at least 500DPS/100kEHP sort of thing you shouldn't fly. That is just stupid. How often is 10kEHP really going to matter in a fleet? And even solo, the point is you... YOU. You deal with the imperfections of the character. Low SP pilots can and do do well, when they just get out there and get it done.

bonus skill points won't change other players DOGMA.



i think generally psychological blocks should always be considered in a pvp game. its the same as psychological blocks you get from poorly organized information on your phone or computer, if information is well organized it feels nice and easy, and thats the goal with everything really, to make things easy and intuitive and not limited to being an annoying system like windows8 for example. thats why developers of software help people overcome certain mental roadblocks because its the goal with everything and because people deserve to have their potential heightened through better systems, limitations of the human brain is the enemy i guess
Gregor Parud
Imperial Academy
#342 - 2015-07-07 14:37:28 UTC
TheExtruder wrote:
Delt0r Garsk wrote:
You do not need advance weapon upgrades to fit ships properly. You need AWU lvl 3-5 for some high skilled tight fits, that a rookie won't be able to fly anyway. Well not well, unless you need just another null blob that needs more f1 monkeys.

One of the things i enjoyed doing was turning these "master fits" into cheaper and often almost as good fits for my skills. Places like bombers bar and Spectre have a ranges of fits for bombers for the lower skilled pilot, and yet your only looking at a 10% DPS nurf or so compared to the L33T fits.

That is the problem... The dogma that unless your ships does at least 500DPS/100kEHP sort of thing you shouldn't fly. That is just stupid. How often is 10kEHP really going to matter in a fleet? And even solo, the point is you... YOU. You deal with the imperfections of the character. Low SP pilots can and do do well, when they just get out there and get it done.

bonus skill points won't change other players DOGMA.



i think generally psychological blocks should always be considered in a pvp game. its the same as psychological blocks you get from poorly organized information on your phone or computer, if information is well organized it feels nice and easy, and thats the goal with everything really, to make things easy and intuitive and not limited to being an annoying system like windows8 for example. thats why developers of software help people overcome certain mental roadblocks because its the goal with everything and because people deserve to have their potential heightened through better systems, limitations of the human brain is the enemy i guess

Which has nothing to do with what he stated.
Joe Risalo
State War Academy
Caldari State
#343 - 2015-07-07 14:37:57 UTC
IMO

Attributes and attribute implants should be removed.
There should be absolutely NOTHING that modifies training time.

The reason I say this is because training skills should be secondary to actually playing the game.
There are always people that have a self determined need to optimize the training capability.
This leads to risk averse play, and also hinders newbros by that much more.

The training system should favor no person more than others.
As it sits now, a person whom is wealthy enough in RL can purchase a PLEX, which allows them to keep their head full of +5 implants, which in my mind, is the same as buying SP.

Role the bonus of attribute implants into SP acquirement, and give all players a base SP/hr that cannot be modified.
Gregor Parud
Imperial Academy
#344 - 2015-07-07 14:41:39 UTC
Everyone should be given welfare purplez and get boosted to lvl 100 so they can instantly do Battlegrounds. What do you mean "but you just made them avoid the whole game"?
Zeera Tomb-Raider
Vega Farscape
#345 - 2015-07-07 14:42:25 UTC
Joe Risalo wrote:
IMO

Attributes and attribute implants should be removed.
There should be absolutely NOTHING that modifies training time.

The reason I say this is because training skills should be secondary to actually playing the game.
There are always people that have a self determined need to optimize the training capability.
This leads to risk averse play, and also hinders newbros by that much more.

The training system should favor no person more than others.
As it sits now, a person whom is wealthy enough in RL can purchase a PLEX, which allows them to keep their head full of +5 implants, which in my mind, is the same as buying SP.

Role the bonus of attribute implants into SP acquirement, and give all players a base SP/hr that cannot be modified.
thumbs up^^,hi saying all what i feel about that to cheersBig smile
Aerasia
Republic University
Minmatar Republic
#346 - 2015-07-07 15:27:00 UTC
Joe Risalo wrote:
As it sits now, a person whom is wealthy enough in RL can purchase a PLEX, which allows them to keep their head full of +5 implants, which in my mind, is the same as buying SP.
Not to argue against you, exactly... but there's a certain logic to the idea that since the only way to get SP is to buy PLEX (or, it's equivalent - a monthly sub) that you have to buy SP with IRL cash.
Ramshack Z
Maeda-Koru Group
#347 - 2015-07-07 15:36:43 UTC
Gregor Parud wrote:
Everyone should be given welfare purplez and get boosted to lvl 100 so they can instantly do Battlegrounds. What do you mean "but you just made them avoid the whole game"?


I'm agains most training reforms, but attributes and a million sp baseline doesn't seem too worrysome. I think CCP made the best of this gripe without giving into idiocy like sp gifts.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#348 - 2015-07-07 15:38:08 UTC  |  Edited by: Rivr Luzade
Joe Risalo wrote:
The training system should favor no person more than others.
As it sits now, a person whom is wealthy enough in RL can purchase a PLEX, which allows them to keep their head full of +5 implants, which in my mind, is the same as buying SP.

It does not. Everyone can buy the same implants. Everyone has access to them. There are no better implants than the existing ones available for RL money ... yet.

If they place skill training time over fun in the game because of implants, it is their choice. A choice they take voluntarily and consciously. Nothing requires or coerces people to use +5 implants, everyone does it on their own accord.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Aerasia
Republic University
Minmatar Republic
#349 - 2015-07-07 15:45:09 UTC
Actually, odd thought when considering how closely tied SP is to cash/PLEX. There are two exceptions I can think of:

First, implants - technically the +SP from these isn't tied to a cash payment. But then, CCP's considering getting rid of them all anyway.

Second, trial accounts. You're looking at what, 1.5-2M SP if you run out your trial before paying? I wonder what would happen if you locked trial accounts into a set training path to guide them through what EVE has to offer, but if you PLEX/sub that 2M SP training queue is instantly completed and you're free to go on your merry way.

I'm still in favor of dumping the concept of SP entirely, but it's an interesting thought.
Rain6637
GoonWaffe
Goonswarm Federation
#350 - 2015-07-07 15:46:02 UTC
You can buy complete characters on character bazaar. So whether a new player has 0 SP, 2 million SP, or a 50 million SP cruiser pilot to start with, the meaningful questions have to do with figuring out what to do with those characters. Worrying about the minutiae of how new characters should get their first months of SP is failing to see the forest.
Skippy Johnson
#351 - 2015-07-07 15:49:58 UTC
Has anyone figured out what happens when the changes go live to existing chars? Like will existing chars get the new base training if they don't already have it? I'm thinking about roll of a new alt but wairing for these chages might be better...
Joe Risalo
State War Academy
Caldari State
#352 - 2015-07-07 15:50:18 UTC
Aerasia wrote:
Joe Risalo wrote:
As it sits now, a person whom is wealthy enough in RL can purchase a PLEX, which allows them to keep their head full of +5 implants, which in my mind, is the same as buying SP.
Not to argue against you, exactly... but there's a certain logic to the idea that since the only way to get SP is to buy PLEX (or, it's equivalent - a monthly sub) that you have to buy SP with IRL cash.


This is true, however, a monthly sub can only provide a base SP per month.
You can increase that in game buy earning the isk to purchase the implants, however, if you have plenty of RL cash, you don't need to invest the time in game in order to get the implants.

Lets say it takes you one month to earn the isk for the implants.
This means that the person who purchase the PLEX will already be a month ahead, and will have earned like 1/4 to 1/3 more SP that month than the other player.
In a 1 year span, you can accrue 2-3 months worth of additional SP through the use of +5 implants.
(possibly more, but I don't have anything to check this right now)

That said, you can purchase ships and modules with RL cash, however, I can take that away from you by destroying your ship, so it doesn't give you an advantage that I cannot reach.

In the case of SP, I cannot take that from you.
It cannot be destroyed through any means. Sure I can destroy the implants you've purchased (though this can be a bit more difficult without bubbles), but any amount of additional SP you've attained due to those implants, cannot be removed.


In the case of newbros, this is especially detrimental. Your first 10-20 mil SP is the most important that you will obtain, as it will consist of your core skills, and it effects how soon you learn and/or accomplish certain milestones.
For many newbros, this early experience teaches them that attribute implants are VERY important, as your SP value is often used to determine your worth, capability, and/or experience with Eve.

This leads to the averse development through the system.
If a player does not develop a taste for destruction and loss early on, they develop the mindset that SP acquirement takes precedence, which then leads them to develop an averse behavior towards isk loss as this is how you purchase implants, which then leads them to equate that isk loss to the loss of a ship.

Hardwiring implants, for some reason or another, don't seem to harbor this same mentality.
Take a mission runner for instance, they know they can increase their performance through the use of hardwiring implants, but in most cases, your ship and fit is perfectly capable without them.
Thus, hardwiring doesn't have the same developmental "need" that is harbored through learning implants.

Sure, removing them won't make everyone take more risks (for a lot of vets that's mentality has already been developed), but if there's a chance that it will increase risk taking in vets, and foster more risk involvement from newbros, then it's worth doing.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#353 - 2015-07-07 16:07:57 UTC
Joe Risalo wrote:
Lets say it takes you one month to earn the isk for the implants.
This means that the person who purchase the PLEX will already be a month ahead, and will have earned like 1/4 to 1/3 more SP that month than the other player.
In a 1 year span, you can accrue 2-3 months worth of additional SP through the use of +5 implants.
(possibly more, but I don't have anything to check this right now)

So what? They burn more RL money on the game to basically get to a stage where someone who does not do it gets anyways, just a couple of days later. And in addition, these RL money payers risk to lose a lot more ISK than those players that do not train with max possible gain rate.
As stated many times: I have accumulated more SP than algorithms predicted, without +5 implants. Patience, it's still a thing.

Besides, with the removal of implants, you will also remove the chance for people who do not play 100% of the time and have lapse periods, to catch up or reduce the SP gain gap a bit by improving their SP gain rate.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Joe Risalo
State War Academy
Caldari State
#354 - 2015-07-07 16:10:03 UTC  |  Edited by: Joe Risalo
Rivr Luzade wrote:
Joe Risalo wrote:
The training system should favor no person more than others.
As it sits now, a person whom is wealthy enough in RL can purchase a PLEX, which allows them to keep their head full of +5 implants, which in my mind, is the same as buying SP.

It does not. Everyone can buy the same implants. Everyone has access to them. There are no better implants than the existing ones available for RL money ... yet.

If they place skill training time over fun in the game because of implants, it is their choice. A choice they take voluntarily and consciously. Nothing requires or coerces people to use +5 implants, everyone does it on their own accord.


Actually, the entire community of Eve coerces the use of +5 implants by demanding SP levels to be met in order to join a corp/alliance. Many corps/alliances and activities demand capability to be able to fly and fit certain ships, in certain ways, etc. etc..

While they do not come out and directly say "you need +5s", the demand for SP requirements to be met, and the general understanding that SP determines worth and/or capability within Eve, fosters an importance towards the gain of SP, which in turn subliminally suggests the importance of +5 implants.

At a certain point in time this no longer becomes the case... Take me for example, I have almost 60 mil SP and most of what I have trained is everything I want. As it sits now, the skills I'm currently training are to simply give me more options and/or optimize certain capabilities. However, due to my early development, I still have a mentality of optimizing my training times, therefore, I leave +5 implants in as much as possible.
That said, I will every once in a while, jump into a clone without implants. However, once the jump CD is gone, I immediately got back into my +5 clone, which often times leaves me stranded in a clone when someone suggests we go do something risky...

I don't care about my hardwiring implants because Eve and the player base haven't caused the development of "need" into those, so I would likely take those risks with those implants still in my head, just because I don't really care about them.
Hell, if I lost them, I'd probably start flying around with 3% implants, just cause I don't need them.

But as I've said, the game and the player base have fostered a mentality that SP attainment, and thus attribute implants, are the most important aspect of Eve.

Remove these implants and attributes as a whole, give all players a base SP/hr that cannot be modified, and suddenly one of the largest causes and/or excuses of risk averse behavior is gone.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#355 - 2015-07-07 16:28:43 UTC  |  Edited by: Rivr Luzade
And then you have players reach the SP requirements, that you bemoan, even later, but all at the same time? Where's the improvement in that?

If you place yourself under the pressure of absolutely needing to join that alliance that requires you to have 20M SP after the first 2 months, than this is your own choice. If you want to meet that requirement, you can do it ... or you chose to not to stress yourself and instead find a better alliance that does not require you to be a superhero (because no one is) and instead wants you as a person, not as a front line grunt or cannon fodder. Additionally, it would certainly help if alliances would themselves move away from the SP focused recruitment and put personal capabilities more into the focus. Some groups, like Art of War or Appetite 4 Destruction, already do something like that with their classes and capability and performance dependent diplomas. It is up to the players to do something similar and move away from the SP focus.

Your risk-aversion will not go away just because 1 source of that feeling is gone. That is simply the case because EVE should not be seen as a mere game. For a mere game, EVE requires a whole lot too much RL time and sacrifice, and subscription money. You gain an actual sense of accomplishment if you get to one of the many milestones in EVE, nothing trivial like Steam achievements or the likes, actual accomplishments. That naturally creates a sense or risk and reward comparison for all sorts of activities. I wonder how you intend to change that. Removing implants is not going to do away with it.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Joe Risalo
State War Academy
Caldari State
#356 - 2015-07-07 16:30:45 UTC
Rivr Luzade wrote:
Joe Risalo wrote:
Lets say it takes you one month to earn the isk for the implants.
This means that the person who purchase the PLEX will already be a month ahead, and will have earned like 1/4 to 1/3 more SP that month than the other player.
In a 1 year span, you can accrue 2-3 months worth of additional SP through the use of +5 implants.
(possibly more, but I don't have anything to check this right now)

So what? They burn more RL money on the game to basically get to a stage where someone who does not do it gets anyways, just a couple of days later. And in addition, these RL money payers risk to lose a lot more ISK than those players that do not train with max possible gain rate.
As stated many times: I have accumulated more SP than algorithms predicted, without +5 implants. Patience, it's still a thing.

Besides, with the removal of implants, you will also remove the chance for people who do not play 100% of the time and have lapse periods, to catch up or reduce the SP gain gap a bit by improving their SP gain rate.



If the SP/hr gained by implants is wrapped into the game, what you've mentioned at the end of your comment becomes a non-factor.
Everyone, in any activity, and any part of space, will be able to attain SP at the same rate, with the same amount of risks.

As far as the bulk of your comment, what you've described is the very aspect of most pay to win games.
Most P2W games don't give you something that others cannot obtain (though some do), but instead they give you something that will take a non-paying player much longer to obtain.

Now, the player that uses RL cash takes more risks because, to him, that isk and items don't have the same emotional value.

As an example, if you earn 20 dollars through means of work, you're going to be conservative with that money and spend it on things that are important to you.
However, if I give you 20 dollars, you are more likely to blow that money on the next thing you find yourself wanting.
That said, at a certain point in earning of something, you're able to develop a half and half relationship between the two.
You earn enough money to take care of your wants and needs.

This is the same in Eve. Once you've earned enough SP and/or isk, you will begin to take more risks because you've attained what you feel you need, and can then focus on what you want.

In the case of attribute implants, these are essentially like a promotion in your job that you deem so important to your well being.
Aerasia
Republic University
Minmatar Republic
#357 - 2015-07-07 16:48:39 UTC
Joe Risalo wrote:
Aerasia wrote:
Joe Risalo wrote:
As it sits now, a person whom is wealthy enough in RL can purchase a PLEX, which allows them to keep their head full of +5 implants, which in my mind, is the same as buying SP.
Not to argue against you, exactly... but there's a certain logic to the idea that since the only way to get SP is to buy PLEX (or, it's equivalent - a monthly sub) that you have to buy SP with IRL cash.
This is true, however, a monthly sub can only provide a base SP per month.
+5 implants are just "SP per month" too.

I'm with you on the downsides of implants, I just think the "zomg, buying SP!" argument is weak because there's almost no other way to get SP. It's an odd sort of cognitive dissonance that declares paying to wait years for SP is virtuous, but paying to have SP right now is for plebs.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#358 - 2015-07-07 16:49:55 UTC  |  Edited by: Rivr Luzade
The difference between P2W and EVE is that you cannot buy experience or knowledge. SP merely enable you to use a tool. How to use it, how to use it effectively, how to enable hidden usage scenarios or features is all not buyable by RL money. And this, the teaching of knowledge, is actually something the NPE should take care of, in addition to a moderate increase in starter SP in some skill areas (this seems to be absolutely necessary and I still do not fully understand why it is).

You are also placing way too much focus on the SP part of the equation when SP surplus/lack is only one part of the equation. And you also take the same line as those people in alliances requiring SP minimums, something you complain about: SP focus.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Joe Risalo
State War Academy
Caldari State
#359 - 2015-07-07 16:57:05 UTC
Aerasia wrote:
Joe Risalo wrote:
Aerasia wrote:
Joe Risalo wrote:
As it sits now, a person whom is wealthy enough in RL can purchase a PLEX, which allows them to keep their head full of +5 implants, which in my mind, is the same as buying SP.
Not to argue against you, exactly... but there's a certain logic to the idea that since the only way to get SP is to buy PLEX (or, it's equivalent - a monthly sub) that you have to buy SP with IRL cash.
This is true, however, a monthly sub can only provide a base SP per month.
+5 implants are just "SP per month" too.

I'm with you on the downsides of implants, I just think the "zomg, buying SP!" argument is weak because there's almost no other way to get SP. It's an odd sort of cognitive dissonance that declares paying to wait years for SP is virtuous, but paying to have SP right now is for plebs.


I agree that using RL cash to purchase +5 implants is not exactly a huge advantage.
However, you also have to consider the amount of time it takes to earn the isk required to purchase those implants.

In the case of a newbro, this could be several months to purchase all +5 attribute implants, which puts a RL wealthier newbro at a significant advantage.
On top of that, it also means the player with personal wealth will also reach milestones sooner, thus he'll also gain an advantage not only in SP, but also in piloting experience gained.
Obviously there's the aspect of personal capabilities, but what I'm speaking on is a case of personal capability being a non-factor.

While it is a bit of a weak argument, it is still an argument with merit.
That said, the bulk of my argument isn't on P2W, but instead a focus on the developed need for these implants and the risk averse behavior they foster.
Joe Risalo
State War Academy
Caldari State
#360 - 2015-07-07 17:12:43 UTC
Rivr Luzade wrote:
The difference between P2W and EVE is that you cannot buy experience or knowledge. SP merely enable you to use a tool. How to use it, how to use it effectively, how to enable hidden usage scenarios or features is all not buyable by RL money. And this, the teaching of knowledge, is actually something the NPE should take care of, in addition to a moderate increase in starter SP in some skill areas (this seems to be absolutely necessary and I still do not fully understand why it is).

You are also placing way too much focus on the SP part of the equation when SP surplus/lack is only one part of the equation. And you also take the same line as those people in alliances requiring SP minimums, something you complain about: SP focus.


I don't feel I'm putting too much emphasis on the SP part of the equation.
The reason I say this is because the sooner you earn the SP required, the sooner you will learn those hidden usage scenarios or features as well as how to use it effectively.

Take the factor the individual out of it and use the same player in each situation.
We'll assume it takes 1 year to train for a said ship/fit/activity.
The player with the implants will get there 2-3 months sooner, and will be 2-3 months more experienced at said task than if he hadn't used the implants.

Now, if you assume that there's not cap to his personal learning capability, this means that by he stays 2-3 months ahead, regardless of what he would have done without the implants.
Obviously there is a cap to the your capabilities within Eve, due to fittings and/or situation potential, but you also develop exterior factors sooner. IE, little tips, tricks and fits.
You also get to start on the next milestone sooner, so you're always ahead, and with the advantage +5 implants, you get further and further ahead the more milestones you add.

At 4 years into the game with implants, that player would have had the capability and experience that would have taken him 5 years without them.

If you're only looking at the small picture of milestone 1, the gap doesn't seem that large. Once you start adding milestones, the gap becomes larger and larger.

Also, attribute implants is one of the few aspects remaining of Eve where you get no gain from taking risks.
So, a risk averse player in HS is actually gaining something with significantly less risks than someone in low, and that person compared to null or WH.
Isn't potential supposed to increase with more risk?