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Eve 1v1 pvp only system.

Author
Ace Kurosaki
Native Freshfood
Minmatar Republic
#1 - 2015-06-29 18:38:38 UTC  |  Edited by: Ace Kurosaki
Right now is the best time for an eve newbie to play. A plex can be turned in for over 900M iskies. That's amazing starting capital for plenty of ships. When i started playing plex were i think 500m or something much cheaper.

The issue is helping newbies stay. I've a 3 year vet and even i have issues getting into pvp and other interesting ventures. The issue is the eve wiki is completely out of date and using google to pull guides for exploration as an example is to put it bluntly, HELL!

You need a complete revamp of eve. Make it newbie friendlier. I don't know how but it needs to happen.

Also things such as a person doing pvp and having more than 1 account with a fleet booster in order to have stronger solo pvp skills needs to be scrapped. It's not necessary and i feel it is unfair.

Personally i like solo pvp but most people fight in gangs and as a newbie that's not fun.

There needs to be a system in eve where a tribe that rules the area has a duelling 1v1 culture. In that system there can only be 1v1 battles and fleet boosting doesn't work. When you engage a fight it is to the death with no option for warp out. You fight 1v1 and you die honourably. If you try to engage in a 1v1 fight then the tribal 'concord' will destroy your ship and your pod.. Although it sounds hardcore; In reality it means people can go to that system and get real 1v1s and that will make newbies happy.

If this was ever implemented eve subscriptions would rise dramatically.

Another idea i've had is for there to be a dramatic pve element in the game. Have a huge npc BORG fleet that will attack other soverign systems. It will absorb wrecks and convert them into a stronger fleet. Initially as the fleet encroaches into player owned territory, the owners will initially feel angry whilst their neighbours will most likely laugh at their predicament. If their neighbours don't help, then the fleet will consume the sovereign area and direct their attentions on the neighbours. This would be fun. Right now having alliances who can sit safely mining moon goo and such and such is quite boring if you aren't in that particular corp/alliance. Basically the alliances/corps who own the moon goo become so strong due to a strong ship replacement program with infinite isk that the game becomes static.

In wow i remember fighting in arathi basin and it was just really enjoyable. It was dynamic and sometimes the alliance would hold the area and sometimes the horde would hold the area. In eve once you've held an area you might have it for quite sometime.

Fact is eve needs to have a broad appeal to grow.

I love eve and more subscribers = more newbies to pvp against = more revenue from newbies (subs+ isk ship deaths) = more more for developers = more content and so forth.

UPDATED!!!
Leto Aramaus
Frog Team Four
Of Essence
#2 - 2015-06-29 18:49:43 UTC
Technically, there is already a mechanic for 1v1. You can go duel anyone, anywhere. Yes this still allows people to sort of "cheat" by the other guy's friends remote repping him, but then you can counter with your own friends.

The only way to ensure true 1v1 without interference would be to create instanced locations, or locked deadspace rooms, where only 2 pilots are allowed through the gate.

To channel my inner "F&I Naysayer"... If you want 1v1s and otherwise fair fights, it's your job to arrange this. Set up fights with people you trust, or don't. Run a giant 0.0 empire, and designate one of your sov systems as the "1v1" system where only honorable 1v1 fights are allowed, and Alliance enforcers make sure the rules are followed.

EVE is a sandbox. Content is player created, can't rely on CCP to force rules for you. FW plexes were already a suprising stretch, IMO.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#3 - 2015-06-29 18:59:35 UTC  |  Edited by: Rivr Luzade
Leto Aramaus wrote:
The only way to ensure true 1v1 without interference would be to create instanced locations, or locked deadspace rooms, where only 2 pilots are allowed through the gate.

Safe spots.

Leto Aramaus wrote:
To channel my inner "F&I Naysayer"... If you want 1v1s and otherwise fair fights, it's your job to arrange this. Set up fights with people you trust, or don't. Run a giant 0.0 empire, and designate one of your sov systems as the "1v1" system where only honorable 1v1 fights are allowed, and Alliance enforcers make sure the rules are followed.

The highlighted parts would actually be something that would change my perception on Null sec players quite considerably for the better. It would be something where players really create something real, meaningful and not just (another) bearing reservation.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Leto Aramaus
Frog Team Four
Of Essence
#4 - 2015-06-29 19:01:36 UTC  |  Edited by: Leto Aramaus
Rivr Luzade wrote:
Leto Aramaus wrote:
The only way to ensure true 1v1 without interference would be to create instanced locations, or locked deadspace rooms, where only 2 pilots are allowed through the gate.

Safe spots.


Can be scanned down with probes.

Edit: and any number of either party's friends could warp to their friend in fleet, and interfere with the 1v1.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#5 - 2015-06-29 19:04:57 UTC
Leto Aramaus wrote:
Rivr Luzade wrote:
Leto Aramaus wrote:
The only way to ensure true 1v1 without interference would be to create instanced locations, or locked deadspace rooms, where only 2 pilots are allowed through the gate.

Safe spots.


Can be scanned down with probes.

Edit: and any number of either party's friends could warp to their friend in fleet, and interfere with the 1v1.

Not if your duel participant is in the same fleet.
As you said: Your responsibility to take preparations.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Ralph King-Griffin
New Eden Tech Support
#6 - 2015-06-29 19:06:05 UTC
Leto Aramaus wrote:
Rivr Luzade wrote:
Leto Aramaus wrote:
The only way to ensure true 1v1 without interference would be to create instanced locations, or locked deadspace rooms, where only 2 pilots are allowed through the gate.

Safe spots.


Can be scanned down with probes.

Edit: and any number of either party's friends could warp to their friend in fleet, and interfere with the 1v1.

And on tq that's how it should remain.

If ye want 1v1 honour duels then go **** on sisi, or better yet duality where there's a dojo hidden in the code .
Leto Aramaus
Frog Team Four
Of Essence
#7 - 2015-06-29 19:13:22 UTC
Ralph King-Griffin wrote:
Leto Aramaus wrote:
Rivr Luzade wrote:
Leto Aramaus wrote:
The only way to ensure true 1v1 without interference would be to create instanced locations, or locked deadspace rooms, where only 2 pilots are allowed through the gate.

Safe spots.


Can be scanned down with probes.

Edit: and any number of either party's friends could warp to their friend in fleet, and interfere with the 1v1.

And on tq that's how it should remain.

If ye want 1v1 honour duels then go **** on sisi, or better yet duality where there's a dojo hidden in the code .


I agree. Rest of my post says to arrange your own honor duels on TQ, EVE should have as few rules as possible.
Petre en Thielles
Doomheim
#8 - 2015-06-29 19:19:42 UTC  |  Edited by: Petre en Thielles
Ace Kurosaki wrote:
Right now is the best time for an eve newbie to play. A plex can be turned in for over 900M iskies. That's amazing starting capital for plenty of ships. When i started playing plex were i think 500m or something much cheaper.

The issue is helping newbies stay. I've a 3 year vet and even i have issues getting into pvp and other interesting ventures. The issue is the eve wiki is completely out of date and using google to pull guides for exploration as an example is to put it bluntly, HELL!

You need a complete revamp of eve. Make it newbie friendlier. I don't know how but it needs to happen.

Also things such as a person doing pvp and having more than 1 account with a fleet booster in order to have stronger solo pvp skills needs to be scrapped. It's not necessary and i feel it is unfair.

Personally i like solo pvp but most people fight in gangs and as a newbie that's not fun.

There needs to be a system in eve where a tribe that rules the area has a duelling 1v1 culture. In that system there can only be 1v1 battles and fleet boosting doesn't work. When you engage a fight it is to the death with no option for warp out. You fight 1v1 and you die honourably. If you try to engage in a 1v1 fight then the tribal 'concord' will destroy your ship and your pod.. Although it sounds hardcore; In reality it means people can go to that system and get real 1v1s and that will make newbies happy.

If this was ever implemented eve subscriptions would rise dramatically.

Another idea i've had is for there to be a dramatic pve element in the game. Have a huge npc BORG fleet that will attack other soverign systems. It will absorb wrecks and convert them into a stronger fleet. Initially as the fleet encroaches into player owned territory, the owners will initially feel angry whilst their neighbours will most likely laugh at their predicament. If their neighbours don't help, then the fleet will consume the sovereign area and direct their attentions on the neighbours. This would be fun. Right now having alliances who can sit safely mining moon goo and such and such is quite boring if you aren't in that particular corp/alliance. Basically the alliances/corps who own the moon goo become so strong due to a strong ship replacement program with infinite isk that the game becomes static.

In wow i remember fighting in arathi basin and it was just really enjoyable. It was dynamic and sometimes the alliance would hold the area and sometimes the horde would hold the area. In eve once you've held an area you might have it for quite sometime.

Fact is eve needs to have a broad appeal to grow.

I love eve and more subscribers = more newbies to pvp against = more revenue from newbies (subs+ isk ship deaths) = more more for developers = more content and so forth.

UPDATED!!!


You're talking about more subscribers as if that is a good thing. EVE doesn't (and shouldn't) become huge. It has been successful for 12 years solely because it knows its player base, and isn't watering itself down to have a broad appeal. It isn't a game for everyone, and that fact keeps it going. If it went for broad appeal instead of for the niche it serves, the players who have supported it for 12 years would quit.

"If you try to please everyone, you end up pleasing no one"

If you want WoW in space, that's fine, but you're talking about creating a new game. You're not talking about what fundamentally makes EVE, EVE
Ace Kurosaki
Native Freshfood
Minmatar Republic
#9 - 2015-06-29 19:32:07 UTC
Petre en Thielles wrote:


You're talking about more subscribers as if that is a good thing. EVE doesn't (and shouldn't) become huge. It has been successful for 12 years solely because it knows its player base, and isn't watering itself down to have a broad appeal. It isn't a game for everyone, and that fact keeps it going. If it went for broad appeal instead of for the niche it serves, the players who have supported it for 12 years would quit.

"If you try to please everyone, you end up pleasing no one"

If you want WoW in space, that's fine, but you're talking about creating a new game. You're not talking about what fundamentally makes EVE, EVE


I don't want EVE to be a space version of wow. But they should look at the way wow does things. Wow right now has 7 million subscribers. Eve has 300k. That's over 23 times the number of subscribers.

Imagine we had more subs. Imagine the content we could have. It would be amazing

I'm not saying dumb eve down completely. But everybody knows there are plenty of things in eve that could be simplified and streamlined.

With that being said, Eve has been working on it. The new industry button is just amazing and so is the ISIS ship button.

The sad fact is even with these fairly new features people are leaving the game.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#10 - 2015-06-29 19:47:42 UTC
I get 1v1s daily, pretty easily too. Yes there are plenty of times that its more like 1v10.. but those are fun to me. Mainly because im fit to deal with them, and know when its time to GTFO.

If you're like the rest of periphery, stationed in gulm, go a few jumps to vard, arzad, sosan etc and get fights. Maybe you dont get many fights because you're in periphery? A well known pirate/blob/link utilizing corp that often camps that area? Or people bust out their own links expecting yours? Idk, but roaming in a corp that is well known for pirate shenanigans is probably not the best thing when you're expecting honorable 1v1s.

Ive fought linked ships without links and won. It can be difficult, but you have to be prepared to fight them. And no matter how many links they have, neuts still shutdown tank/guns/tackle. Allowing you to kill them, or escape from their tackle.

As to the idea, no. 1v1s are fairly easy to come across if you know where to look (anywhere in lowsec).
Petre en Thielles
Doomheim
#11 - 2015-06-29 20:08:03 UTC
Ace Kurosaki wrote:
I don't want EVE to be a space version of wow. But they should look at the way wow does things. Wow right now has 7 million subscribers. Eve has 300k. That's over 23 times the number of subscribers.

Imagine we had more subs. Imagine the content we could have. It would be amazing

I'm not saying dumb eve down completely. But everybody knows there are plenty of things in eve that could be simplified and streamlined.

With that being said, Eve has been working on it. The new industry button is just amazing and so is the ISIS ship button.

The sad fact is even with these fairly new features people are leaving the game.


But again, you're talking about making EVE be something other than it is. Think about what would happen if we had 23x the number of subscribers. The vast majority of people would be extremely risk averse, and would flat-out not like the idea that you can be scammed at any time, that you lose ships permanently, and that any corp member in game can steal from you whenever you want.

Look at the makeup of a typical MMOs community. They want to get to the highest level and do PvE raids (for no risk upon failure) and do arena style PvP. Look at any PvP only server for any other MMO. It's practically dead. So that being said, let's assume those MMO players now come to EVE. What are they going to petition CCP to add? Risk free PvE, and solely dedicated arenas for PvP.

Now let's consider that the majority of CCP's customer base wants PvE with zero risk, doesn't want to be able to be ganked (ever) and doesn't want to be able to be scammed. To keep their company going, they will listen to that large majority customer base and remove scamming, ganking, non-consensual PvP, ie. all the things that those 7 million people currently playing WoW want. A company is always going to cater towards the majority of its customers.

Your suggestion isn't about one mechanic to allow 1v1 fights, it's about making sure precedent isn't set for the change AFTER your change. We need to make sure any change stays true to the core of the game, and that is more important than having 7 million subscribers. To remind you what the core of the game is, I will quote CCP Falcon

CCP Falcon wrote:

Okay, so what follows is entirely my personal opinion.

It's not a case of not "catering to the tearfilled entitled", it's a case of us staying true to the core of what EVE was built on.

Some of the people complaining in this thread have valid points about the fact that they don't feel safe. Simple fact of the matter is, that you're not suppose to feel safe in New Eden.

Eve is not a game for the faint hearted. It's a game that will chew you up and spit you out in the blink of an eye if you even think about letting your guard down or becoming complacent.

While every other MMO starts off with an intro that tells you you're going to be the savior of the realm, holds your hand, protects you, nurtures your development and ultimately guides you to your destiny as a hero along with several other million players who've had the exact same experience, EVE assaults you from the second you begin to play after you create a character, spitting you out into a universe that under the surface, is so complex that it's enough to make your head explode.

The entire design is based around being harsh, vicious, relentless, hostile and cold. It's about action and reaction, and the story that unfolds as you experience these two things.

True, we're working hard to lower the bar of entry so that more players can enjoy EVE and can get into the game. Our NPE (New Player Experience) is challenging, and we're trying to improve it to better prepare rookies for what lies out there, but when you start to play eve, you'll always start out as the little fish in the big pond.

The only way to grow is to voraciously consume what's around you, and its your choice whether that happens to be New Eden's abundant natural resources, or the other people who're also fighting their way to the top.

EVE is a playing experience like no other, where every action or reaction resonates through a single universe and is felt by players from all corners of the word. There are no shards here, no mirror universes, no instances and very few rules. If you stumble across something valuable, then chances are someone else already knows where you are, or is working their way toward you and you better be prepared to fight for what you've discovered.

EVE will test you from the outset, from the very second you undock and glimpse the stars, and will take pleasure from sorting those who can survive from those who'd rather curl up and perish.

EVE will let you fight until you collapse, then let you struggle to your feet, exhausted from the effort. Then when you can see the light at the end of the tunnel it'll kick you flat on your ass in the mud again and ask you why you deserve to be standing. It'll test you against every other individual playing at some point or another, and it'll ask for answers.

Give it an answer and maybe it'll let you up again, long enough to gather your thoughts. After a few more steps you're on the ground again and it's asking more questions.

EVE is designed to be harsh, it's designed to be challenging, and it's designed to be so deep and complex that it should fascinate and terrify you at the same time.

Corporation, Alliances and coalitions of tens of thousands have risen and fallen on these basic principles, and every one of those thousands of people has their own unique story to tell about how it affected them and what they experienced.

That's the beauty of EVE. Action and reaction. Emergence.

Welcome to the most frightening virtual playground you'll ever experience.
Ace Kurosaki
Native Freshfood
Minmatar Republic
#12 - 2015-06-29 22:07:17 UTC  |  Edited by: Ace Kurosaki
@Petre en Thielles


CCPFalcon wrote:
True, we're working hard to lower the bar of entry so that more players can enjoy EVE and can get into the game. Our NPE (New Player Experience) is challenging, and we're trying to improve it to better prepare rookies for what lies out there, but when you start to play eve, you'll always start out as the little fish in the big pond.


So basically he said exactly what i've been saying.

They are changing eve so it's more newbie friendly which is what i said.

The reason why they are doing that is because regardless of what anybody says, falling revenue is a source of concern. Doesn't matter what your idealized view of an mmo is or should be, what matters is the spice, um, isk ^_^ keeps flowing.

Thus what CCPFalcon wrote is a cleverly worded speech that appeals to both the hardcore and the newbies that will be coming once eve is newbiefied!

Btw wow raids aren't risk free. Time is a finite resource and you spend a lot of time on raids.
Daichi Yamato
Jabbersnarks and Wonderglass
#13 - 2015-06-29 22:23:24 UTC
Newbies enjoy gang roams and crapping all over other people's 1v1s at least as much.

Having the ability to ruin peoples day is one of the foundation's eve was built upon and one reason many newbies join in the first place.

No thanks.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Celthric Kanerian
Viziam
Amarr Empire
#14 - 2015-06-29 22:29:22 UTC  |  Edited by: Celthric Kanerian
Ace Kurosaki wrote:

Imagine we had more subs. Imagine the content we could have. It would be amazing


Ever heard of the Serenity server? It is the Asian server whilst European and everybody else play on Tranquility.
I don't really think CCP requires more economically funding than they already have when they have a seperate server for Asia alone.
Zan Shiro
Doomheim
#15 - 2015-06-29 22:45:22 UTC  |  Edited by: Zan Shiro
Ace Kurosaki wrote:
The sad fact is even with these fairly new features people are leaving the game.



Its called game fade...and all MMO's get this. Even WoW.

How does a 1v1 pvp zone fix this. Broken record here but people who want the pvp will find it on their own. I after about 1.5 months of mission ratting said lets leave empire for a night, see what that big scary low sec is all about. I DIAF'd....but had fun all the same. Then commenced on out of empire stints for quite a bit of time.

It doesn't even help the game as it becomes a theme park attraction for potentially not that many people. they already lack a degree of flexibility in that they want pvp their way. that's not how it works. Part of allure of pvp, imo, is you don't know what you are getting for the rest of the night when you press undock. The great unknown...to differentiate from opening eve survival to know in exacting detail how pve can go before you even start it.

But lets have this. Now I see our picky players now going well....yay I got my 1 v 1. Now....I won't engage in this fight since I don't the like the ship I'd go against. ties back into that they are off to bad start for this...they are inflexible. They'd be declining pvp all night long worst case. I don't like kiters, I don't like brawlers, I don't like drone boats, don't like missile boats, don't like xyz basically.


In short this a bad special interest group to be appealing to. they are already too picky. And potentially idiots. As well...complaining about pvp sucking because people group in an mmo is quite simply idiotic. Its like going into a honkey tonk, then going to the DJ and complaining they are playing way too much country music. Its an MMO....people will tend to say hey buddy, you and me and fred....lets go hit the open road and see what fun or maybe trouble we can find.
elitatwo
Zansha Expansion
#16 - 2015-06-29 23:04:11 UTC
Ace Kurosaki wrote:
...The sad fact is even with these fairly new features people are leaving the game.


This has something to do with vets being upset that some changes will not be as good as they would have hoped for and I understand that.
Another thing is, it's summer so a summer decline in online numbers are not new this time of year - holiday times and such.

There will be an increase in numbers when the alliance tournament is about to start.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Zan Shiro
Doomheim
#17 - 2015-06-30 01:09:47 UTC
elitatwo wrote:
Another thing is, it's summer so a summer decline in online numbers are not new this time of year - holiday times and such.



Some don't seem to grasp the whole get outside in the summer thing (for most of player base). Odd I know. Got quite a few months where its not as fun to go outside...enjoy those summer months while you got them a better course of action really.


Petre en Thielles
Doomheim
#18 - 2015-06-30 13:57:15 UTC
Ace Kurosaki wrote:
@Petre en Thielles


CCPFalcon wrote:
True, we're working hard to lower the bar of entry so that more players can enjoy EVE and can get into the game. Our NPE (New Player Experience) is challenging, and we're trying to improve it to better prepare rookies for what lies out there, but when you start to play eve, you'll always start out as the little fish in the big pond.


So basically he said exactly what i've been saying.

They are changing eve so it's more newbie friendly which is what i said.

The reason why they are doing that is because regardless of what anybody says, falling revenue is a source of concern. Doesn't matter what your idealized view of an mmo is or should be, what matters is the spice, um, isk ^_^ keeps flowing.

Thus what CCPFalcon wrote is a cleverly worded speech that appeals to both the hardcore and the newbies that will be coming once eve is newbiefied!

Btw wow raids aren't risk free. Time is a finite resource and you spend a lot of time on raids.


Did you even bother to read what I wrote? He in no way said what you are saying. You are asking for 100% the opposite of what I said.

Re-read and try again...
Reaver Glitterstim
The Scope
Gallente Federation
#19 - 2015-06-30 14:53:51 UTC
Ace Kurosaki wrote:
You need a complete revamp of eve. Make it newbie friendlier. I don't know how but it needs to happen.

EVE needs a better tutorial, and maybe rats that encourage PVP fits.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Leonardo Adami
Doomheim
#20 - 2015-06-30 15:00:48 UTC
Petre en Thielles wrote:
Ace Kurosaki wrote:
Right now is the best time for an eve newbie to play. A plex can be turned in for over 900M iskies. That's amazing starting capital for plenty of ships. When i started playing plex were i think 500m or something much cheaper.

The issue is helping newbies stay. I've a 3 year vet and even i have issues getting into pvp and other interesting ventures. The issue is the eve wiki is completely out of date and using google to pull guides for exploration as an example is to put it bluntly, HELL!

You need a complete revamp of eve. Make it newbie friendlier. I don't know how but it needs to happen.

Also things such as a person doing pvp and having more than 1 account with a fleet booster in order to have stronger solo pvp skills needs to be scrapped. It's not necessary and i feel it is unfair.

Personally i like solo pvp but most people fight in gangs and as a newbie that's not fun.

There needs to be a system in eve where a tribe that rules the area has a duelling 1v1 culture. In that system there can only be 1v1 battles and fleet boosting doesn't work. When you engage a fight it is to the death with no option for warp out. You fight 1v1 and you die honourably. If you try to engage in a 1v1 fight then the tribal 'concord' will destroy your ship and your pod.. Although it sounds hardcore; In reality it means people can go to that system and get real 1v1s and that will make newbies happy.

If this was ever implemented eve subscriptions would rise dramatically.

Another idea i've had is for there to be a dramatic pve element in the game. Have a huge npc BORG fleet that will attack other soverign systems. It will absorb wrecks and convert them into a stronger fleet. Initially as the fleet encroaches into player owned territory, the owners will initially feel angry whilst their neighbours will most likely laugh at their predicament. If their neighbours don't help, then the fleet will consume the sovereign area and direct their attentions on the neighbours. This would be fun. Right now having alliances who can sit safely mining moon goo and such and such is quite boring if you aren't in that particular corp/alliance. Basically the alliances/corps who own the moon goo become so strong due to a strong ship replacement program with infinite isk that the game becomes static.

In wow i remember fighting in arathi basin and it was just really enjoyable. It was dynamic and sometimes the alliance would hold the area and sometimes the horde would hold the area. In eve once you've held an area you might have it for quite sometime.

Fact is eve needs to have a broad appeal to grow.

I love eve and more subscribers = more newbies to pvp against = more revenue from newbies (subs+ isk ship deaths) = more more for developers = more content and so forth.

UPDATED!!!


You're talking about more subscribers as if that is a good thing. EVE doesn't (and shouldn't) become huge. It has been successful for 12 years solely because it knows its player base, and isn't watering itself down to have a broad appeal. It isn't a game for everyone, and that fact keeps it going. If it went for broad appeal instead of for the niche it serves, the players who have supported it for 12 years would quit.

"If you try to please everyone, you end up pleasing no one"

If you want WoW in space, that's fine, but you're talking about creating a new game. You're not talking about what fundamentally makes EVE, EVE


You're what's wrong with EVE. If you don't want EVE to expand, grow, and evolve then leave. I'm not saying I agree with the original post however, I fundamentally disagree with almost your entire post and the mentality that your post exhibits is what's holding EVE back from becoming more amazing then what it is and having a larger playerbase.
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