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Player Features and Ideas Discussion

 
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TIme for LP to go away: introducing Shares

First post
Author
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#81 - 2015-07-18 12:30:33 UTC
Maldiro Selkurk wrote:
Syrias Bizniz wrote:
No idea why your Isk/hr should get affected. There's the standard shops, which has its main profit items in ammo, implants and very few others, and there's the good shops, where you'd have to be stupid to buy ammo, implants or the other stuff, because there are items with so much better margins.

If the LP become tradeable, there will be vast amounts of them available on and after patch day, until the market swallows them. Then it's only about the generation of new LP . If some idiots decide to dump their valuable lp into ****** items or undercut market orders for them, they are hurting themselves, not your margins. if they all decide to sell their LP, then they decouple themselves from the real business to be made - exchanging the lp into items. The marketeers will do it for them and demand higher ratios than they paid for and sell the goodies at nice returns. This will drive up the price again, as farmers would be stupid to sell their lp that much under value.

Tl;dr:
Good lpstores stay good, bad stay bad.


Well being 100% wrong is, i guess, pretty close to accurate.

i make high sec LP and where i make it my LP is worth about 1k per LP. There are more dangerous places to make LP where your LP is worth a lot more than mine

This shares system makes my LP worth more and at the same time makes the guy taking all the risks worth less. Great for me personnally but im not about to destroy the balance of the game with regard to risk benefit just to line my own pockets.

Bad ideas are bad no matter how many people are blind to the consequences of the idea. Hopefully CCPs devs have a better command of the consequences of this proposal than a lot of posters here seem to have.

Explain why you think more risky shares, Pirate shares for example, would fall in price? There wouldn't be an increase in long term supply unless more people started running the missions. There are items in the store that only those shares could purchase. So a cheaper share can't be used to buy slave implants. Why would the price fall?

Also, why would your share value, say Sisters of Eve or an Empire's Navy shares, rise in price? If anything it should fall in price as a missive amount of shares that people have left dormant in their wallets would depress the price. On the long term if any share price is worth more than 1-1.2k/share it would make sense for people to shift to running those missions, which would cause an increase in supply, and therefore depress prices. Why would the price rise?

In other words, Syrias Bizniz is likely to be correct as that is how our current understanding of supply and demand economics works. Why is he wrong?
Maldiro Selkurk
Radiation Sickness
#82 - 2015-07-18 22:59:10 UTC  |  Edited by: Maldiro Selkurk
Aliventi wrote:
Maldiro Selkurk wrote:
Syrias Bizniz wrote:
No idea why your Isk/hr should get affected. There's the standard shops, which has its main profit items in ammo, implants and very few others, and there's the good shops, where you'd have to be stupid to buy ammo, implants or the other stuff, because there are items with so much better margins.

If the LP become tradeable, there will be vast amounts of them available on and after patch day, until the market swallows them. Then it's only about the generation of new LP . If some idiots decide to dump their valuable lp into ****** items or undercut market orders for them, they are hurting themselves, not your margins. if they all decide to sell their LP, then they decouple themselves from the real business to be made - exchanging the lp into items. The marketeers will do it for them and demand higher ratios than they paid for and sell the goodies at nice returns. This will drive up the price again, as farmers would be stupid to sell their lp that much under value.

Tl;dr:
Good lpstores stay good, bad stay bad.


Well being 100% wrong is, i guess, pretty close to accurate.

i make high sec LP and where i make it my LP is worth about 1k per LP. There are more dangerous places to make LP where your LP is worth a lot more than mine

This shares system makes my LP worth more and at the same time makes the guy taking all the risks worth less. Great for me personnally but im not about to destroy the balance of the game with regard to risk benefit just to line my own pockets.

Bad ideas are bad no matter how many people are blind to the consequences of the idea. Hopefully CCPs devs have a better command of the consequences of this proposal than a lot of posters here seem to have.

Explain why you think more risky shares, Pirate shares for example, would fall in price? There wouldn't be an increase in long term supply unless more people started running the missions. There are items in the store that only those shares could purchase. So a cheaper share can't be used to buy slave implants. Why would the price fall?

Also, why would your share value, say Sisters of Eve or an Empire's Navy shares, rise in price? If anything it should fall in price as a missive amount of shares that people have left dormant in their wallets would depress the price. On the long term if any share price is worth more than 1-1.2k/share it would make sense for people to shift to running those missions, which would cause an increase in supply, and therefore depress prices. Why would the price rise?

In other words, Syrias Bizniz is likely to be correct as that is how our current understanding of supply and demand economics works. Why is he wrong?


Okay, instead of calling what i make LP, lets call it pennies and instead of the guy taking risks somewhere making LP, lets call what he makes dollars.

Now if you put these on the market like they are equal the guy getting dollars is going to get screwed and im going to be dancing my way to a fortune at his expense.

LP does not equal LP just because they share a name.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#83 - 2015-07-19 12:59:09 UTC  |  Edited by: Aliventi
Maldiro Selkurk wrote:
Aliventi wrote:

Explain why you think more risky shares, Pirate shares for example, would fall in price? There wouldn't be an increase in long term supply unless more people started running the missions. There are items in the store that only those shares could purchase. So a cheaper share can't be used to buy slave implants. Why would the price fall?

Also, why would your share value, say Sisters of Eve or an Empire's Navy shares, rise in price? If anything it should fall in price as a missive amount of shares that people have left dormant in their wallets would depress the price. On the long term if any share price is worth more than 1-1.2k/share it would make sense for people to shift to running those missions, which would cause an increase in supply, and therefore depress prices. Why would the price rise?

In other words, Syrias Bizniz is likely to be correct as that is how our current understanding of supply and demand economics works. Why is he wrong?


Okay, instead of calling what i make LP, lets call it pennies and instead of the guy taking risks somewhere making LP, lets call what he makes dollars.

Now if you put these on the market like they are equal the guy getting dollars is going to get screwed and im going to be dancing my way to a fortune at his expense.

LP does not equal LP just because they share a name.

I know that different LP has different values. Pirate LP is worth more than Navy LP. You claimed that Pirate LP prices will fall and your (I am guessing Navy or SoE) LP prices will rise. But why? I am arguing that there is no economical foundation for your claim. Knowing basic supply and demand would lead to the conclusion that Gurristas shares will still be worth more than Caldari Navy shares. Why wouldn't they be? You tell me.
stopher Vynneve
Center for Advanced Studies
Gallente Federation
#84 - 2015-07-19 20:20:43 UTC
at the very least lp should be tradeable .its about the only thing your carnt trade in eve (ie dog tags)
also each faction should have better lp stuff ,like what ccp have done with sisters ships
Syrias Bizniz
some random local shitlords
#85 - 2015-07-20 08:21:53 UTC
Maldiro Selkurk wrote:

stuff


okay, again, for clarification, as you seem to not have understood the whole proposal here.

current system:
you farm for caldari navy, you get caldari navy lp, only redeemable at caldari navy lp stores.

you farm for guristas, you get guristas lp, only redeemable at guristas lp stores.


new, proposed system:
you farm for caldari navy, you get caldari navy shares, which you can sell on the market, where someone can buy them and only turn them in at the caldari navy store.

you farm for guristas, you get guristas shares, which you can sell on the market, where someone can buy them and only turn them in at the guristas store.


now it's your turn in making an educated statement on how your ****** 1k isk/ lp caldari navy lp (or shares, to be accurate) would have any impact on the value of guristas shares.



also, lol, 1k isk/lp in highsec, change your corp dude, you're fcking yourself.


another thing to keep in mind: if your shares are worth 1k isk per piece, then that is because the most commom items from that corps lp store have a market value that runs down to 1k isk per lp spent plus all the other stuff.
you would never achieve a marketprice for your plain, tradeable shares of 1k isk, but below. the difference is the traders margin.
if you want the full value, you have to redeem the shares onyour own and sell the items on your own. selling the shares is just a way to get isk quicker, but you cut your profits in doing so.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#86 - 2015-07-20 09:55:51 UTC
Syrias Bizniz wrote:
... selling the shares is just a way to get isk quicker, but you cut your profits in doing so.



One of my problems with this idea is exactly this, it is a way for players to 'get isk quicker' (which I dare say is the whole point of the thread), which is something the game does not need I think.
Syrias Bizniz
some random local shitlords
#87 - 2015-07-20 11:39:59 UTC  |  Edited by: Syrias Bizniz
Corraidhin Farsaidh wrote:
Syrias Bizniz wrote:
... selling the shares is just a way to get isk quicker, but you cut your profits in doing so.



One of my problems with this idea is exactly this, it is a way for players to 'get isk quicker' (which I dare say is the whole point of the thread), which is something the game does not need I think.



theyd still have to farm the lp first. if they decide they want an easy but less profitable cash out, then it's a chance for everyone else to make isk from their decision.

just like a miner can sell the ore in remote systems if he wants to cash out quickly, where he has to live with the lower profit.

what's your point again?


edit: right niw, you can purchase ammo (or anything else, really) from the lp store and sell it right there, not hauling it to jita first. Boom, there's your easy way. it's in the game already.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#88 - 2015-07-20 12:08:39 UTC
Corraidhin Farsaidh wrote:
One of my problems with this idea is exactly this, it is a way for players to 'get isk quicker' (which I dare say is the whole point of the thread), which is something the game does not need I think.

"Making ISK quick" here doesn't mean that player profits will increase. It just means that mission runner will be able to sell his "LP" without bothering to acquire and haul goods, but someone will still have to go to those NPC stations, cash out these new "LP" and haul good back to sell. Not much changes in this regard.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#89 - 2015-07-20 13:09:00 UTC
Syrias Bizniz wrote:
...
edit: right niw, you can purchase ammo (or anything else, really) from the lp store and sell it right there, not hauling it to jita first. Boom, there's your easy way. it's in the game already.


So there ia already an easy way to capitalize on LP with minimal effort. Why would we then need to introduce another means for players to capitalize quickly?

Everything is already there for players to utilize the LP they are rewarded with, nothing new is required.
Syrias Bizniz
some random local shitlords
#90 - 2015-07-20 13:55:13 UTC
Corraidhin Farsaidh wrote:
Syrias Bizniz wrote:
...
edit: right niw, you can purchase ammo (or anything else, really) from the lp store and sell it right there, not hauling it to jita first. Boom, there's your easy way. it's in the game already.


So there ia already an easy way to capitalize on LP with minimal effort. Why would we then need to introduce another means for players to capitalize quickly?

Everything is already there for players to utilize the LP they are rewarded with, nothing new is required.


you know what? i knew this response would come. i was unsure whether or not i should put it in.

the statement i did was not to discredit the necessity of this change, but to discredit your's that something like this shouldn't be in the game.

As barrogh pointed out, this does not increase player's income.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#91 - 2015-07-20 15:36:04 UTC
Syrias Bizniz wrote:
Corraidhin Farsaidh wrote:
Syrias Bizniz wrote:
...
edit: right niw, you can purchase ammo (or anything else, really) from the lp store and sell it right there, not hauling it to jita first. Boom, there's your easy way. it's in the game already.


So there ia already an easy way to capitalize on LP with minimal effort. Why would we then need to introduce another means for players to capitalize quickly?

Everything is already there for players to utilize the LP they are rewarded with, nothing new is required.


you know what? i knew this response would come. i was unsure whether or not i should put it in.

the statement i did was not to discredit the necessity of this change, but to discredit your's that something like this shouldn't be in the game.

As barrogh pointed out, this does not increase player's income.



I can't be bothered with the maths but if you can convert you LP in the form of shares into isk in ~10 mins by using an interceptor to get to a hub in safety and dump the lot instead of say an hour to convert all LP and safely haul the modules and sell them you then have 50 mins of your usual LP/hr rate that you wouldn't have had before. Time is isk, this would take less time and effort and so makes the player more isk in the same time with less effort and less risk.
Syrias Bizniz
some random local shitlords
#92 - 2015-07-20 17:55:08 UTC
Corraidhin Farsaidh wrote:
Syrias Bizniz wrote:
Corraidhin Farsaidh wrote:
Syrias Bizniz wrote:
...
edit: right niw, you can purchase ammo (or anything else, really) from the lp store and sell it right there, not hauling it to jita first. Boom, there's your easy way. it's in the game already.


So there ia already an easy way to capitalize on LP with minimal effort. Why would we then need to introduce another means for players to capitalize quickly?

Everything is already there for players to utilize the LP they are rewarded with, nothing new is required.


you know what? i knew this response would come. i was unsure whether or not i should put it in.

the statement i did was not to discredit the necessity of this change, but to discredit your's that something like this shouldn't be in the game.

As barrogh pointed out, this does not increase player's income.



I can't be bothered with the maths but if you can convert you LP in the form of shares into isk in ~10 mins by using an interceptor to get to a hub in safety and dump the lot instead of say an hour to convert all LP and safely haul the modules and sell them you then have 50 mins of your usual LP/hr rate that you wouldn't have had before. Time is isk, this would take less time and effort and so makes the player more isk in the same time with less effort and less risk.



You're hauling your items and risk getting ganked instead of hiring people like red frog and have an insurance?
Picking the ceptor and stuffing in Shares worth several million, potentially hundreds of millions of ISK just to haul this stuff to Jita 4-4 asap and make a good profit involves far more risk than the current LP mechanics.
All it takes is a instalock thrasher or a well placed smart bomb battleship and you're gone.
Then there's players buying these shares, putting them into another ship, and make another trip just to be able to convert them into items. Another route where the haul can go horribly wrong.
THEN the items need to get hauled back to Jita 4-4 (or whatever other tradehub), where they can get ganked AGAIN.

If you really think this lowers risk involved for players, then you're not thinking this through properly.
Malcanis
Vanishing Point.
The Initiative.
#93 - 2015-07-20 18:16:39 UTC
How can this "lower risk" when the LP still have to be redeemed at an LP store the same way they always did?

If anything, this increases the liklehood of "jackpot" ganks when some dude tries to corner the market in IN Small Neuts or something and redeems 60M IN LP in one go.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Kitty Bear
Deep Core Mining Inc.
Caldari State
#94 - 2015-07-20 22:25:09 UTC
LP's are fine

it's Bounties that need to go.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#95 - 2015-07-21 01:41:50 UTC  |  Edited by: Corraidhin Farsaidh
Syrias Bizniz wrote:
...

If you really think this lowers risk involved for players, then you're not thinking this through properly.


A) gankers are always saying if you fly properly you can pretty much avoid them

B) if the risk is truly that high then you'll just buy/sell the shares at the main LP centres and not even bother moving them as this makes most sense (since the buyer needs them at the LP centre anyway)
Syrias Bizniz
some random local shitlords
#96 - 2015-07-21 12:12:01 UTC
Corraidhin Farsaidh wrote:
Syrias Bizniz wrote:
...

If you really think this lowers risk involved for players, then you're not thinking this through properly.


A) gankers are always saying if you fly properly you can pretty much avoid them

B) if the risk is truly that high then you'll just buy/sell the shares at the main LP centres and not even bother moving them as this makes most sense (since the buyer needs them at the LP centre anyway)



1- effort. 95% of the people are too lazy or feeling lucky today. What do you think why there are people still getting ganked?

2- effort (for the lp buyer) to go to 20 different stations. decentralication: spread throughout multiple regions this would lead to different prices on the same item, something most people hate. they want to buy their stuff with as little effort and discrepancy as possible.


that's why you'd have gankable high value cargo 3 times more frequent than now.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#97 - 2015-07-23 19:16:34 UTC
This change is designed to bring more meaningful choices and consequences to LP, and by extension Eve as a whole. Yes, it will likely increase certain risks. That is a side effect. The main effect is people having opportunities to buy, sell trade, scam, and manipulate in new ways. The new opportunities will allow players to build their own story in Eve. I am predicting a good number of stories will be created as a result. I imagine a few of them will go from stories to legends much in the way of the Guiding Hand Social Club heist has. That is Eve. That is what we are creating here.

The results of five pages of talk is that there is no proven detriment to Eve, but many benefits for players to seize upon. I would love to hear more feedback, but IMO it seems pretty much case closed that this would be a good thing for Eve.
Destitute Tehol Beddict
Binary Trading
#98 - 2015-07-23 19:51:44 UTC
There's really nothing wrong with this idea besides that it is a change and may create more content.

Loot Buying service: https://forums.eveonline.com/default.aspx?g=posts&m=4529397#post4529397

Arla Sarain
#99 - 2015-07-23 20:30:21 UTC
Aliventi wrote:
This change is designed to bring more meaningful choices and consequences to LP, and by extension Eve as a whole. Yes, it will likely increase certain risks. That is a side effect. The main effect is people having opportunities to buy, sell trade, scam, and manipulate in new ways. The new opportunities will allow players to build their own story in Eve. I am predicting a good number of stories will be created as a result. I imagine a few of them will go from stories to legends much in the way of the Guiding Hand Social Club heist has. That is Eve. That is what we are creating here.

The results of five pages of talk is that there is no proven detriment to Eve, but many benefits for players to seize upon. I would love to hear more feedback, but IMO it seems pretty much case closed that this would be a good thing for Eve.

That may be true, but one of the reasons why EVE is not picking up players is because it's not really mainstream. Im not talking like WoW mainstream. I mean streamlined. Introducing more loopholes for people to exploit the herd mentality folk just assures that newer players will be hurt more than anyone else in EVE.

I wouldn't flat out say no to this, but I think EVE needs to inspire a different mindset (such as a more chill attitude towards losing and dying, less carebearness and more desire for taking risks) before this could be healthy change.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#100 - 2015-09-23 22:52:05 UTC
Don't want to lose this thread to the lock.