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Command Destroyers, Please make it happen

Author
Lloyd Roses
Artificial Memories
#1 - 2015-06-28 11:20:43 UTC
There's frigs and destroyers. And cruisers and battlecruisers. BCs can mount/use links, destroyers currently can't.

Please give set of (T2) command destroyers that
- can use atleast two links, or one if AoE links are to happen anytime soon
- are slow, sturdy, don't easily cap the probe size
- have strong projection instead of strong raw damage
- have matching bonuses to link-modules, iE reduced cap usage and reduced fitting reqs
- cannot use command processors
- lack a warfare link strength bonus the same way T1 BCs do

So to say:
Teche 2 Talwar, Corax, Algos and Dragoon or in other words, two light missile ones and two drone ones, weapon systems suited for gang warfare (projectiles, blasters and pulses are not).

Zappity
New Eden Tank Testing Services
#2 - 2015-06-28 11:47:35 UTC
I see these as pretty much essential for when links go on grid only.

Zappity's Adventures for a taste of lowsec and nullsec.

Lugh Crow-Slave
#3 - 2015-06-28 13:11:37 UTC
If they can ever get boosts on grid w/o causing a server fire i'm all for this



however as it stands just use a T1 BC they can get their warp speed up enough to keep up with frig gangs
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#4 - 2015-06-28 13:26:44 UTC
Make boosts targeted modules so that the command dessie passes it's boost to targeted squad members as any remote module does. Now a fleet has to spider boost, boosts are intrinsically on grid, fleet maneuvering becomes more important and boosting is forced on grid. In addition make the boosts cumulative so that a command dessie is useful in small gang, a command cruiser adds additional boost to any targeted command dessie, command BC boosts again.
Lloyd Roses
Artificial Memories
#5 - 2015-06-28 17:04:27 UTC
Corraidhin Farsaidh wrote:
Make boosts targeted modules so that the command dessie passes it's boost to targeted squad members as any remote module does. Now a fleet has to spider boost, boosts are intrinsically on grid, fleet maneuvering becomes more important and boosting is forced on grid. In addition make the boosts cumulative so that a command dessie is useful in small gang, a command cruiser adds additional boost to any targeted command dessie, command BC boosts again.


Please, if you cite someone else's idea, atleast refer to the person properly. Don't just copy/paste other people, thx.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#6 - 2015-06-28 17:19:28 UTC
Lloyd Roses wrote:
Algos

No I'm sick of Gallente getting all the best ships. Gallente should be banned from getting any new ships for a while.
Lloyd Roses
Artificial Memories
#7 - 2015-06-28 19:19:51 UTC
Riot Girl wrote:
Lloyd Roses wrote:
Algos

No I'm sick of Gallente getting all the best ships. Gallente should be banned from getting any new ships for a while.


Hecate is balanced cause the SAR takes more cap than usual people try to convince me. I don't believe them, but w/e.
James Baboli
Warp to Pharmacy
#8 - 2015-06-28 20:01:51 UTC
Lloyd Roses wrote:
Riot Girl wrote:
Lloyd Roses wrote:
Algos

No I'm sick of Gallente getting all the best ships. Gallente should be banned from getting any new ships for a while.


Hecate is balanced cause the SAR takes more cap than usual people try to convince me. I don't believe them, but w/e.

or the 5k DPS in a WR and 1k with polarized, or or or or. Ship makes me spit out possible abuses so fast I feel like a seal.

As for the OP, not supported. Links are a massive force multiplier and should need high investment or deep tradeoff.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Ralph King-Griffin
New Eden Tech Support
#9 - 2015-06-28 21:30:16 UTC
+1 absolutely wonderful idea, definitely something I have wanted but never managed to articulate (I play drunk so...) .

The proposed idea sounds great (perfect in fact ) but I would suggest that we make them op as **** (this is f&I after all) by giving them a covops cloak and the combat probe bonus the d3's have
Zan Shiro
Doomheim
#10 - 2015-06-28 21:58:31 UTC
Have been out the pvp game a bit so have to ask....


just how fast are the roams/ops going they can't wait for a CS/link t3 to keep up? Or link BC if no pro link support on hand yet?

As I see it if a few seconds behind on warp to outbound, jump....that first few seconds peeps are in the new system is a few seconds to see how hot the new system is. And if bubbles are up. So that, you know, the link boat is not landing into a crap storm. I'd know if among the campers and my choice is bunch of cruisers and frigs and the link boat....link boat is looking like a good candidate to be number 1 on the called primary list.
elitatwo
Zansha Expansion
#11 - 2015-06-28 23:07:09 UTC
Zan Shiro wrote:
Have been out the pvp game a bit so have to ask....


just how fast are the roams/ops going they can't wait for a CS/link t3 to keep up? Or link BC if no pro link support on hand yet?

As I see it if a few seconds behind on warp to outbound, jump....that first few seconds peeps are in the new system is a few seconds to see how hot the new system is. And if bubbles are up. So that, you know, the link boat is not landing into a crap storm. I'd know if among the campers and my choice is bunch of cruisers and frigs and the link boat....link boat is looking like a good candidate to be number 1 on the called primary list.


I thought that's why they are usually using the tech3 subsystems for linking?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Baali Tekitsu
AQUILA INC
#12 - 2015-06-28 23:30:52 UTC
Zan Shiro wrote:
Have been out the pvp game a bit so have to ask....


just how fast are the roams/ops going they can't wait for a CS/link t3 to keep up? Or link BC if no pro link support on hand yet?

As I see it if a few seconds behind on warp to outbound, jump....that first few seconds peeps are in the new system is a few seconds to see how hot the new system is. And if bubbles are up. So that, you know, the link boat is not landing into a crap storm. I'd know if among the campers and my choice is bunch of cruisers and frigs and the link boat....link boat is looking like a good candidate to be number 1 on the called primary list.


Setup your link boat properly (if youre concerned about travel speed fit warp rigs) and use something else for scout.

RATE LIKE SUBSCRIBE

Zan Shiro
Doomheim
#13 - 2015-06-28 23:49:18 UTC
Baali Tekitsu wrote:

Setup your link boat properly (if youre concerned about travel speed fit warp rigs) and use something else for scout.



Quote:
I thought that's why they are usually using the tech3 subsystems for linking?



that's what I would say....but the usual argument for dessie links is even t3 is slow. Which I really have never gotten. I keep on hoping one of these peeps will enlighten me. Or why they don't run speed/agility mods if they have to be that run and gun as it were.

I'd say they are "honorable" and run these on grid to be fair to need tank or damage mods if they shoot stuff. But well me being jaded will say that isn't happening most of the time.

Baali Tekitsu
AQUILA INC
#14 - 2015-06-29 00:03:36 UTC
Now I understand you.
I sometimes use a arty nanosleipnir as a on grid linkboat to supplement my t3 links. Mainly because t3 links take a bit to setup and sometimes you want to have them immediatly. Especially when you want to split other gangs on gates and its not entirely sure where the fight will happen.

RATE LIKE SUBSCRIBE

Lloyd Roses
Artificial Memories
#15 - 2015-06-29 01:07:26 UTC
Zan Shiro wrote:
just how fast are the roams/ops going they can't wait for a CS/link t3 to keep up? Or link BC if no pro link support on hand yet?


A CS takes 7secs to warp and then only warps at 3.3AU or something like that before hyperspatials, but you'd rather end up with T2 collision accelerator and agility rig than warpspeed.

Link-BC, please don't be silly.
Phaade
LowKey Ops
Snuffed Out
#16 - 2015-06-29 01:21:27 UTC
Zappity wrote:
I see these as pretty much essential for when links go on grid only.


Will never happen.

Too much money in link alts.
Zappity
New Eden Tank Testing Services
#17 - 2015-06-29 01:31:18 UTC
Rubbish.

Zappity's Adventures for a taste of lowsec and nullsec.

Ralph King-Griffin
New Eden Tech Support
#18 - 2015-06-29 01:32:11 UTC
Phaade wrote:
Zappity wrote:
I see these as pretty much essential for when links go on grid only.


Will never happen.

Too much money in link alts.

they said that about multiboxers,
you really think they will lose any sleep over us winging about our ogb alts needing active piloting and a tank?
Phaade
LowKey Ops
Snuffed Out
#19 - 2015-06-29 02:07:44 UTC
More serious note, links need to be removed from the game.

Or nerfed by about 80%.

They are so blatantly stupid right now it's hard to imagine CCP being so idiotic about them.

This is how bad CCP is at balance / sanity: The Ishtar has been utterly and completely broken for over 3 years.
Phaade
LowKey Ops
Snuffed Out
#20 - 2015-06-29 02:13:26 UTC
Ralph King-Griffin wrote:
Phaade wrote:
Zappity wrote:
I see these as pretty much essential for when links go on grid only.


Will never happen.

Too much money in link alts.

they said that about multiboxers,
you really think they will lose any sleep over us winging about our ogb alts needing active piloting and a tank?


You really think that "technical limitations" are why links are not on grid....

Are you kidding me???

This is 2015 man, and there are multiple, multiple modules / deployables that function on an area of effect basis. There is no way in hell they can't make links be area of effect modules.

It's a joke. Actually it's a pay to win cash grab.
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