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When will the BCs & BSs get rebalanced?

First post
Author
Webvan
All Kill No Skill
#41 - 2015-06-30 08:07:33 UTC  |  Edited by: Webvan
Nyveris NeVonte wrote:
(even with cap booster)

x2
Most of my ships have one, some have two. I agree though, it is a problem. But it's there and with all the dev work into it I doubt it will ever go away. So always one slot for one, if not two. Makes cap stability less of an issue, especially since it's likely you are not running everything, like a newbie, but have booster there anyway.

I'm in it for the money

Ctrl+Alt+Shift+F12

Nyveris NeVonte
Doomheim
#42 - 2015-06-30 08:31:47 UTC
Arthur Aihaken wrote:
CCP feels Battlecruisers and Battleships are fine.™


CCP is blind in regard to this. Unless deep down they don't giva hoot about BC & BS and want to transform eve into a Kitey Cruisers paradise.

I wonder if this is one the reasons of the sharp decline of the number of online pilots logged on compared to last year.
Nyveris NeVonte
Doomheim
#43 - 2015-06-30 08:43:21 UTC
Chainsaw Plankton wrote:


I do have the feeling that for PVE t1 amarr bs are lacking, but the t2/faction ships are rather awesome and imo make up for it.



Um hmm, In other words (with the exception of the Geddon), as long as the NM and Bhaal exist, there is no reason whatsoever to fly any other T1 Amarr BS. *giggles*

I don't know who's in charge of the development staff now, but me thinks CCP needs some help.
Nyveris NeVonte
Doomheim
#44 - 2015-06-30 09:19:07 UTC
Webvan wrote:
Nyveris NeVonte wrote:
(even with cap booster)

x2
Most of my ships have one, some have two. I agree though, it is a problem. But it's there and with all the dev work into it I doubt it will ever go away. So always one slot for one, if not two. Makes cap stability less of an issue, especially since it's likely you are not running everything, like a newbie, but have booster there anyway.


When I get my Paladin (In just 93 more days ...sigh), I'd like to try it in C4 WHs and fit it like this:

Juicy Paladin C4 fit

Highs
Tachyon Beam Laser II + NavyMulti (57km + 31km)
Tachyon Beam Laser II + NavyMulti (57km + 31km)
Tachyon Beam Laser II + NavyMulti (57km + 31km)
Tachyon Beam Laser II + NavyMulti (57km + 31km)
Large Plasma Smartbomb II
Bastion Module I

Mids
Cap Recharger II
Cap Recharger II
Cap Recharger II
Heavy Cap Booser II + Navy 800

Lows
DC II
Imperial Navy Armor Repairer
Imperial Navy Armor Repairer
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Heat Sink
Capacitor Power Relay II

Rigs
Large Capacitor Control Circuit II
Large Capacitor Control Circuit II

Drones
15x Hobgoblin II

698 gun dps + 80 drone dps

Armor resist Profile with Armor/Skirmish links + Bastion ~ 85 81 81 83 tanks 3028 dps
Without the smartbomb and cap booster running, cap stability is 58.6%. with cap booster running cap stability is 75.8%.

When running this juicy baby, I'll perma run 1 large repper while pulsing the 2nd when needed. The smartbomb and cap booster won't be used unless needed.



Tiddle Jr
Brutor Tribe
Minmatar Republic
#45 - 2015-06-30 09:39:25 UTC  |  Edited by: Tiddle Jr
[here we go fit] cap stable whith proper managing, you could also add "squire's" to calm down your "capless syndrome". In addition to that, you should take a depo with you with couple of "ded" NOS which makes your cap be in (+).

Damage Control II
Corpum C-Type Energized Adaptive Nano Membrane
[Empty Low slot]
Imperial Navy Heat Sink x2
Large Ancillary Armor Repairer, Nanite Repair Paste
Imperial Navy Capacitor Power Relay

Federation Navy Tracking Computer, Tracking Speed Script x2
Imperial Navy Heavy Capacitor Booster, Navy Cap Booster 400
Large Micro Jump Drive

Bastion Module I
Tachyon Beam Laser II, Imperial Navy Multifrequency L x4

Small Tractor Beam I x2
Large YF-12a Smartbomb

Large Auxiliary Nano Pump II
Large Capacitor Control Circuit II

Hobgoblin II x5
Acolyte II x5

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Serendipity Lost
Repo Industries
#46 - 2015-06-30 15:36:15 UTC
I find it frustrating when someone that already knows everything asks for help.

Could you give us a break and just tell us what you want us to say?
Webvan
All Kill No Skill
#47 - 2015-06-30 23:33:05 UTC
Tiddle Jr wrote:
Large Micro Jump Drive

Yep, most definitely over one of those three cap recharger II's, especially if only one cap booster.

I'm in it for the money

Ctrl+Alt+Shift+F12

Nyveris NeVonte
Doomheim
#48 - 2015-07-01 00:19:32 UTC  |  Edited by: Nyveris NeVonte
Webvan wrote:
Tiddle Jr wrote:
Large Micro Jump Drive

Yep, most definitely over one of those three cap recharger II's, especially if only one cap booster.


Yes, but umm, grid got tight when I fit that large smart bomb. You think maybe I should keep it in cargo hold with a mobile depot? How much of a difference will it make if I fit that LMJD?
Webvan
All Kill No Skill
#49 - 2015-07-01 00:26:43 UTC
Nyveris NeVonte wrote:
How much of a difference will it make if I fit that LMJD?

Escape velocity. My thinking is this, either have two cap boosters to stick it out in a fight, or have one cap booster and an MJD to escape the fight. Anyway, I feel those are two essential mods for any BS, especially if you are flying alone.

I'm in it for the money

Ctrl+Alt+Shift+F12

Nyveris NeVonte
Doomheim
#50 - 2015-07-01 00:29:54 UTC  |  Edited by: Nyveris NeVonte
Tiddle Jr wrote:
[here we go fit] cap stable whith proper managing, you could also add "squire's" to calm down your "capless syndrome". In addition to that, you should take a depo with you with couple of "ded" NOS which makes your cap be in (+).

Damage Control II
Corpum C-Type Energized Adaptive Nano Membrane
[Empty Low slot]
Imperial Navy Heat Sink x2
Large Ancillary Armor Repairer, Nanite Repair Paste
Imperial Navy Capacitor Power Relay

Federation Navy Tracking Computer, Tracking Speed Script x2
Imperial Navy Heavy Capacitor Booster, Navy Cap Booster 400
Large Micro Jump Drive

Bastion Module I
Tachyon Beam Laser II, Imperial Navy Multifrequency L x4

Small Tractor Beam I x2
Large YF-12a Smartbomb

Large Auxiliary Nano Pump II
Large Capacitor Control Circuit II

Hobgoblin II x5
Acolyte II x5


I seriously doubt you use this for WHs's and certainly not soloing. With the exception of the LMJD (to hopefully allow you a chance to escape b4 u pop) this fit is doom to fail in a C4. Pos Bashing MAYBE the only thing this fit is good for, provided you have a ton of backup support.

And yes I always keep 605 squire's in my head.
Nyveris NeVonte
Doomheim
#51 - 2015-07-01 00:37:00 UTC
Webvan wrote:
Nyveris NeVonte wrote:
How much of a difference will it make if I fit that LMJD?

Escape velocity. My thinking is this, either have two cap boosters to stick it out in a fight, or have one cap booster and an MJD to escape the fight. Anyway, I feel those are two essential mods for any BS, especially if you are flying alone.


Thank you Webvan, I'll keep that in mind. But my gosh that grid is soo tight with 2 large cap boosters, hmm I may need to lose the large smart bomb and go with the LMJD.
Nyveris NeVonte
Doomheim
#52 - 2015-07-01 01:00:31 UTC
Serendipity Lost wrote:
I find it frustrating when someone that already knows everything asks for help.

Could you give us a break and just tell us what you want us to say?


Us? When you say "us", are you including yourself? I find that weird because this is the first time you posted in this thread, unless you made posts from one of your alts.

And no I never gave any impression that I know it all. I just can't stand smug people who give advice with the insinuation that I'm a dunce, I'd rather for those people to not post at all. I've been playing this game since 2012 and just started back up again last year so I'm just looking for filler info from the changes that have been made (mostly for BCs & BSs) since those glory days of eve....sigh (oh how I missed the 2012 eve).
Joe Atei
Aes Dei Asher
#53 - 2015-07-01 20:19:56 UTC
Praxis Ginimic wrote:
Marech Bhayanaka wrote:
Gregor Parud wrote:

Cap stability is a crutch and a bad one at that.


On the other hand, warping in and out of missions at battleship speeds because you ran out of cap is excruciatingly dull, especially if there are gates. So much time spent just sitting and waiting with nothing to do.

Marech.



His point was that you should manage your mods/cap in such a way that you don't need to evac from sites.


She's right. Lately I have been doing lvl4s in a tempest whose cap runs out in just under 30 seconds of use. I can clear out missions fast enough to get anywhere between 10 to 30 million bounty ticks (depending on the missions).

When it comes to battleships in pvp I would use a different hull but they can hold their own when flown correctly with the proper fit, skills, and knowledge.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#54 - 2015-07-01 21:04:34 UTC
Nyveris NeVonte wrote:


I seriously doubt you use this for WHs's and certainly not soloing. With the exception of the LMJD (to hopefully allow you a chance to escape b4 u pop) this fit is doom to fail in a C4. Pos Bashing MAYBE the only thing this fit is good for, provided you have a ton of backup support.

And yes I always keep 605 squire's in my head.


You should try to pilot ash, curse/pilgrim geddon & bhaal. Thus would help you to understand "cap hungry" tactics.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Nyveris NeVonte
Doomheim
#55 - 2015-07-01 22:31:24 UTC
Tiddle Jr wrote:
Nyveris NeVonte wrote:


I seriously doubt you use this for WHs's and certainly not soloing. With the exception of the LMJD (to hopefully allow you a chance to escape b4 u pop) this fit is doom to fail in a C4. Pos Bashing MAYBE the only thing this fit is good for, provided you have a ton of backup support.

And yes I always keep 605 squire's in my head.


You should try to pilot ash, curse/pilgrim geddon & bhaal. Thus would help you to understand "cap hungry" tactics.


So you're saying by flying these ships, That I'll learn what it takes to better manage my cap when attacked by said ships? This sounds like good advice Tiddle, Thank you. My heavy drone skills are only at lev 4, but I can fly both the Geddon and Bhaal, so how would you go about using these ships if you're looking for some pvp experience?
baltec1
Bat Country
Pandemic Horde
#56 - 2015-07-01 23:26:25 UTC
Nyveris NeVonte wrote:
Tiddle Jr wrote:
Nyveris NeVonte wrote:


I seriously doubt you use this for WHs's and certainly not soloing. With the exception of the LMJD (to hopefully allow you a chance to escape b4 u pop) this fit is doom to fail in a C4. Pos Bashing MAYBE the only thing this fit is good for, provided you have a ton of backup support.

And yes I always keep 605 squire's in my head.


You should try to pilot ash, curse/pilgrim geddon & bhaal. Thus would help you to understand "cap hungry" tactics.


So you're saying by flying these ships, That I'll learn what it takes to better manage my cap when attacked by said ships? This sounds like good advice Tiddle, Thank you. My heavy drone skills are only at lev 4, but I can fly both the Geddon and Bhaal, so how would you go about using these ships if you're looking for some pvp experience?


Fly them and learn from the mistakes.
pushdogg
relocation LLC.
#57 - 2015-07-02 18:37:19 UTC  |  Edited by: pushdogg
Nyveris NeVonte wrote:
Hello everyone. Cutting to the chase, I'd really like to know if anyone knows when the BCs and BSs are getting a rebalance? If so, does anyone know what type of rebalance treatment these forgotten ships will be receiving?

I for one noticed a decrepit ability in the BSs cap recharge rate which is practically non-existent even with multiple cap mods & rigs on the things. (Abbadon, Navy Apol, Hyperion)

Warp speeds are horrendously slow and can put you to sleep if having to travel 10+jumps. (All)

Not enough pwg or cpu to fit the best weapon system to make full use of the ships capabilities (Maelstrom).

These are just the tip of the iceberg as I'm sure there are tons more defects these ships are plaque with since I hardly see them around anymore (mostly all you see now are Faction BS & Marauders).

In a nutshell I'm try to decide if it's worth it for me to continue training into them or should I ignore these helpless relics of the past and train into Marauders.


OP, there is no amount fixing that ccp can do to get players to undock and actually use them.....the risk averse will be risk averse. funny story, the frig meta is similar with faction and pirate hulls....they are better.....they are supposed to be better. my suggestion would be to undock in one and try it (t1 bs hull).

P.S. ccp has given us plenty of options to make them warp faster.....can we just stop complaining about this?
Lilith Folkvardr
Doomheim
#58 - 2015-07-02 23:47:28 UTC  |  Edited by: Lilith Folkvardr
I never understood the argument on Battleship Warp Speed.. It is a massive ship, why should it Warp anywhere near the speed of a ship it is at least 2x the size of.. You don't get on a Cruise ship in RL and then complain it isn't out pacing a Speedboat, the Warp Speed is fine, especially when you consider you have double the tank of any over Sub-cap, higher DPS, and hence more survivability, if you think Warping that slow is boring, then shut up, sacrifice some tank and use some modules that improve that aspect of the ship, I have seen a few "Drive By" configurations that can warp at 5 AU/s+, I never understood why people complain about that, also, as someone already said, get a Mach, as much as I hate them, they will fix your argument, because this argument is pointless, example:

You think Battleships should be buffed so they Warp faster. Well, person B things that Frigates need a massive EHP buff, roughly double, and person 3 thinks Cruiser hulls should be able to solo a BS so he wants DPS and speed buffs.

See how stupid your argument seems, Battleships are fine, and if you want faster, your can make it with 1 or 2 module and Rig sacrifices, same as if you want a Frigate to do more DPS you sacrifice tank for it, and if you want a Cruiser to be faster you sacrifice DPS for it.

I even have a speed based Battleship I used to use back before I quit for the first time that could Warp at 4 AU/s and align in 6.51s, it was made to roughshod and confuse a force, and for High Sec War Dec's, **** like that, thing still have 70k EHP and over 900 DPS with Torps, another 300+ from the Drones, this is EVE guys, we have the tools, modules, and Rigs to make any ship capable of something, use your imagination, rather then complaining and asking when buffs and nerfs will come, just play the game and make it work for you, rather then demanding someone else fix it for you.
Nyveris NeVonte
Doomheim
#59 - 2015-07-03 00:17:28 UTC
pushdogg wrote:


P.S. ccp has given us plenty of options to make them warp faster.....can we just stop complaining about this?


No! Why should anyone have to waste rig slots just to get from point A to B without having falling asleep just to travel 5-10 jumps.

Why do cap only last a couple minutes on the Hyperion, Navy Apol, and Abaddon with only using the guns.

Velocity is one thing, but these ships should at least have decent agility to be able to turn and keep tiny insects from easily getting under the guns.

A little off topic, but Marauders could use a little spice up too.

Something needs to be done about the OPness of nuets used against Marauders, like a -50% resistance to enemy Neutralization/Vampire effects while in bastion mode.

That or a 100% sensor strength boost while in bastion mode, to keep the ship from been probed down easily when stuck in bastion.
Nyveris NeVonte
Doomheim
#60 - 2015-07-03 00:40:21 UTC
Lilith Folkvardr wrote:
I never understood the argument on Battleship Warp Speed.. It is a massive ship, why should it Warp anywhere near the speed of a ship it is at least 2x the size of.. You don't get on a Cruise ship in RL and then complain it isn't out pacing a Speedboat, the Warp Speed is fine, especially when you consider you have double the tank of any over Sub-cap, higher DPS, and hence more survivability, if you think Warping that slow is boring, then shut up, sacrifice some tank and use some modules that improve that aspect of the ship, I have seen a few "Drive By" configurations that can warp at 5 AU/s+, I never understood why people complain about that, also, as someone already said, get a Mach, as much as I hate them, they will fix your argument, because this argument is pointless, example:

You think Battleships should be buffed so they Warp faster. Well, person B things that Frigates need a massive EHP buff, roughly double, and person 3 thinks Cruiser hulls should be able to solo a BS so he wants DPS and speed buffs.

See how stupid your argument seems, Battleships are fine, and if you want faster, your can make it with 1 or 2 module and Rig sacrifices, same as if you want a Frigate to do more DPS you sacrifice tank for it, and if you want a Cruiser to be faster you sacrifice DPS for it.

I even have a speed based Battleship I used to use back before I quit for the first time that could Warp at 4 AU/s and align in 6.51s, it was made to roughshod and confuse a force, and for High Sec War Dec's, **** like that, thing still have 70k EHP and over 900 DPS with Torps, another 300+ from the Drones, this is EVE guys, we have the tools, modules, and Rigs to make any ship capable of something, use your imagination, rather then complaining and asking when buffs and nerfs will come, just play the game and make it work for you, rather then demanding someone else fix it for you.


You're looking for Hoorays from this post, aren't cha dear. The preachy types just loves to post flashy comments to get that all important "applause" from the masses. You only pointed out warp speeds, which by the looks of it, you've mastered with your riggy and nano fits. But so what, that's just you dear. I for one would rather use those rigs for something more useful like CAP, and lows for tank & spank.

Also BSs are in a dire need for more than just warp speed increase, they need more cap recharge/capacitor, agility and turrets could use a variation of the RHML.