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Player Features and Ideas Discussion

 
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Low Orbit, Celestials, Remote Repair Modules, and More!

Author
Ganja Jane
Royal Amarr Institute
Amarr Empire
#1 - 2015-06-26 23:01:27 UTC
Hey CCP and community. I apologize if these items have been requested before but I want to make an effort to express my ideas and see if there would be any benefit in seeing them added into the game. Here are items I would love to see added / improved upon:

-Low Orbit: All the ships in EVE as far as I can tell are built only for space flight. Unless I'm mistaken, the ships aren't able to fly in an atmosphere. It would be cool if we can bring fights to a low orbit.

-Celestials: New stars with solar flares, binary stars, pulsars, comets, dwarf-novae, black-hole systems, in k-space.

-Solar Harvesting: Maybe something akin to planetary interaction, stars provide a huge amount of resources as well. Massive arrays that gather the solar power from stars can be used to provide some sort of useful resource for the denizens of EVE, creating a point of interest at the star.

-Remote Repair Modules: As a high-slotted module, I would love to see a model for the remote repair modules.

-Remote Damage Boosting Command Ships: T3 Battlecruisers, a specialized command ship that can boost a single target, maybe specialized modules that can boost targeted ships.

-Cruiser-Bombers: Larger ships capable of launching multiple bombs at once. Very dangerous, but also very vulnerable.

-Carrier/Super Docking: Give small ships the ability to dock in a carrier/super. With limited docking, it gives a carrier the ability to transport other pilots without giving them Jump Fatigue. Not sure if this has any proper usage or not.

-Mobile-Turrets: Similar to a sentry, mobile-turrets are deployables that capsuleers can drop to establish a defensive/offensive position. Limitations as to how many deployables can be dropped near each other, like 1 turret per 30km or something along that line.

-Improved graphics for weapon fire (hybrids, projectiles, and lasers.)

-Damage over Time Bombs: A bomb that causes spike damage and damage over time.

-Omni-Healing: Like a smart bomb, but heals all ships instead of damage around the point of effect.
James Baboli
Warp to Pharmacy
#2 - 2015-06-26 23:11:44 UTC
Low orbit: Fastest ship in the game can't sustain orbital velocity of some of the planets in game sublight. so gg, nice deathtrap.

Celestials: Sure. Why not spice up the environment some? What could go wrong?

Solar harvesting: wat? more AFK alliance level income? why?

Remote rep models: Wouldbenice.jpg

Damage boosts: No. Just no.

bigger bombers: So, remove ISboxed bombers to replace with manual dual boxed bombers. okay. Sounds great until you now put 200 people in new bombers and bomb off a titan or 2.

Docking into supers: Breaks the engine at present and would need very good reason for sufficient engine re-write to allow this.

Mobile turrets: Same issues as the ones that got mines removed originally, as well as the why factor.

Better graphics: never not a yes.

DOT anything: Never not a no. Server load, yet more mechanics, etc.

Omni-heals: great, now alpha is the only weapon to hurt anything ever.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

FireFrenzy
Cynosural Samurai
#3 - 2015-06-28 19:54:50 UTC  |  Edited by: FireFrenzy
Hear Hear the wise words of Baboli the Drunken!

EDIT: although i would make the whole "blackholes and pulsars and ****" wormhole only... although those new buildings they are proposing might do something simular...