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Extract and Sell Skill Points on Market

First post
Author
Solumon Caar
Sebiestor Tribe
Minmatar Republic
#1 - 2015-06-25 14:43:46 UTC  |  Edited by: Solumon Caar
Ill keep it brief, as this has likely been suggested in some capacity in the past.

Summary:


  • SP to be extracted and sold in designated size volumes (units) that scale to the SP sizing system (ie a x1 skill might extract/fill with 5 increments, where larger x2, x3 skills require more via the same scale).

  • Have a tool, station service or process that can extract the units from a skill of choosing. Those SPs would then be a commodity - ie "I now have 15 units of Advanced Spaceship Command to sell".

  • I imagine a syringe icon per unit to reflect units extracted/bought/used.


Benefits:


  • Eliminates (mostly) the need for character sales and removes risk from that exchange system. Allows people to buy and sell the same effective "time", but without having to exchange characters. All done via controlled market.

  • Reduces the growing player skill gap - allows newer younger (ie less than 3 years old) characters to invest in skill trees with isk investment.

  • Skill point sink for very old characters.


Cons:


  • This is the eve community, you will certainly fill this post with cons. Given the current mechanics of SP scale and the character bazaar, I don't see them yet.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2015-06-25 15:44:53 UTC
You do know there's a containment thread for all the awful 'I should be able to buy SP!!11" ideas over in f&i, right?


In short, take a running jump into the biomass queue, and make sure to take your pay to win bullshit idea with you.
Solumon Caar
Sebiestor Tribe
Minmatar Republic
#3 - 2015-06-25 16:05:19 UTC
Danika Princip wrote:
.... take your pay to win bullshit idea with you.


As constructive as that was, "You do know" that we already do this via the character bazaar? Selling SP is not a new "play to win idea" it is a solution to an existing system. And (not that you care) but it also solves legitamate problems with scale and needed SP sinks. If you cant see that, it is simply because you dont want to. Or, you just prefer to troll.

If you are going to posture as wise, please try harder.


Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2015-06-25 16:33:07 UTC
Solumon Caar wrote:
Danika Princip wrote:
.... take your pay to win bullshit idea with you.


As constructive as that was, "You do know" that we already do this via the character bazaar? Selling SP is not a new "play to win idea" it is a solution to an existing system. And (not that you care) but it also solves legitamate problems with scale and needed SP sinks. If you cant see that, it is simply because you dont want to. Or, you just prefer to troll.

If you are going to posture as wise, please try harder.





And if you're going to pass off a pay to win idea as being exactly the same as the bazarr, despite having absolutely nothing to do with it whatsoever, avoiding each and every drawback it poses, and instead just allowing me to spend some £ to get myself a 300mil SP do everything character, then you should probably expect every bit of criticism you get.

This has been posted before, dozens of times. It has been shot down before, dozens of times. What makes your version so special?
Solumon Caar
Sebiestor Tribe
Minmatar Republic
#5 - 2015-06-25 17:06:15 UTC
Danika Princip wrote:
(common spite and arrogance)


I have no desire to engage you or respond to your objections.

Iain Cariaba
#6 - 2015-06-25 19:19:59 UTC
Solumon Caar wrote:
Danika Princip wrote:
(common spite and arrogance)


I have no desire to engage you or respond to your objections.


Then report your own thread nd get it locked. Until then, contempt and scorn is pretty much all you're going to get.
ShahFluffers
Ice Fire Warriors
#7 - 2015-06-25 20:20:48 UTC
Not then. Not now. Not ever.

The Character Bazaar is a necessary evil to fight RMT and unsafe character trades.

If CCP (and many others) had their way... they would do away with character trading.

As for the "skillpoint problem" you keep referencing... please refer to this:
"The Skillpoint System and You."
(tldr; the "gap" doesn't really exist unless you think that being able to fly the best and/or have the best possible numbers is the be-all-end-all thing in EVE... which it isn't)
Solumon Caar
Sebiestor Tribe
Minmatar Republic
#8 - 2015-06-25 21:13:43 UTC  |  Edited by: Solumon Caar
ShahFluffers wrote:
Not then. Not now. Not ever.
...
As for the "skillpoint problem" you keep referencing... please refer to this:
"The Skillpoint System and You."
(tldr; the "gap" doesn't really exist unless you think that being able to fly the best and/or have the best possible numbers is the be-all-end-all thing in EVE... which it isn't)


Im not sure what you mean by "skillpoint problem" that I "keep referencing". I never used the term "Skillpoint problem" and I certainly did not "keep referencing" it. I like the skillpoint system.

Secondly, I have no desire to "pay to win". Objections to that end I believe are superficial and are avoiding my point. I want new players. I want eve to grow in content and accessibility. I want larger communities and a foundation for expansion. Without accessibility, you will not have it.

I said and continue to believe there is a problem with new players and scale. When another 10 years passes and the gap increases between those who have been playing 20 years and those that are considering entry to the game - there *is* indeed a scale issue. 10 years from today, entry level play becomes worth less. Pretending this doesn't exist is ridiculous.

I agree that the Character Bazaar is a necessary evil. But the reality is - it exists because of real scale issues. Not because people like me "want to pay to win". If people want to bury their heads in the sand on that, so be it.
ShahFluffers
Ice Fire Warriors
#9 - 2015-06-25 22:08:43 UTC  |  Edited by: ShahFluffers
Solumon Caar wrote:
Im not sure what you mean by "skillpoint problem" that I "keep referencing". I never used the term "Skillpoint problem" and I certainly did not "keep referencing" it. I like the Skillpoint system.

Seriously? You did it again in the same post you are saying you are not doing it (see next quote).

Solumon Caar wrote:
When another 10 years passes and the gap increases between those who have been playing 20 years and those that are considering entry to the game - there *is* indeed a scale issue. 10 years from today, entry level play becomes worth less. Pretending this doesn't exist is ridiculous.

The gap does not exist.

A 10 year old veteran is no better (character-wise) than a 6 month old player at the frigate level (assuming both have trained the relevant skills in that specialty).
In another 10 years... the 20-year old veteran will be equal to the 10.5 year old player at the frigate level (assuming both have trained the relevant skills in that specialty). And both will still be not much better (character-skill wise) than the new 6 month old player who has specialized in frigates.

The ONLY advantage that the older players have is "flexibility" in what ships and weapons he/she can use... and those all have pros-cons as well.
see: a veteran being able to use a HAC or battleship does not automatically mean that a newbie player cannot compete. Hell... it is possible for crap equipment to punch WAY above themselves if used correctly.

(btw... did you even read the thread I linked in my last post? It pretty much spells out the truths of the current skill system)

Solumon Caar wrote:
Secondly, I have no desire to "pay to win". Objections to that end I believe are superficial and are avoiding my point. I want new players. I want eve to grow in content and accessibility. I want larger communities and a foundation for expansion. Without accessibility, you will not have it.

So why are you asking for a system that greatly enhances veterans and the people who can shell out large quantities of cash?

Skillpoints are not the issue. It is getting newbie players...
- acclimated to how things are (especially with regards as to how "harsh" and unforgiving EVE can be),
- teach them how to use their brain more than rely the game or the game's mechanics to do stuff for them,
- and discourage "die-hard, lone wolf" type personalities that insulate themselves from others and insist they should be be as effective as a group of players working together and/or that no one should be able to interfere with them (this is probably the most toxic type of player in a game where, by design, everyone affects everyone else for better or worse).

Giving newbies easier access to Tech 3 ships, and other "high-end" equipment just results in more expensive loss-mails that will cause more angst (along with the possibility of quitting) than said new player being limited to Tech 1 frigates and losing two dozen or so of them (which is still cheaper than the Tech 3 stuff).

Solumon Caar wrote:
I agree that the Character Bazaar is a necessary evil. But the reality is - it exists because of real scale issues. Not because people like me "want to pay to win".

No... character/account trading exists because people are...
- greedy
- lazy
- impatient

There is no "need" for it... merely a "want."

However, the current character bazaar exists because...
- players will trade characters/accounts anyways (no matter what CCP does... because players are greedy/lazy/impatient like that)
- Real Money Traders will take advantage of this, gaining profit from CCP's game
- less than savory sites will steal player characters/accounts and use them to farm and/or launder stuff for other RMT activities (causing headaches for CCP and issues with the in-game markets).

(hint: this is also why PLEX exists... to combat RMT and keep money and control in CCP's hands).
Solumon Caar
Sebiestor Tribe
Minmatar Republic
#10 - 2015-06-25 22:29:42 UTC
ShahFluffers wrote:
Solumon Caar wrote:
Im not sure what you mean by "skillpoint problem" that I "keep referencing". I never used the term "Skillpoint problem" and I certainly did not "keep referencing" it. I like the Skillpoint system.

Seriously? You did it again in the same post you are saying you are not doing it (see next quote).

Solumon Caar wrote:
When another 10 years passes and the gap increases between those who have been playing 20 years and those that are considering entry to the game - there *is* indeed a scale issue. 10 years from today, entry level play becomes worth less. Pretending this doesn't exist is ridiculous.

The gap does not exist.


I did not "say it again". I did NOT say "Skillpoint problem" once, ever or again. I said "scale issues". Which - again - is a real issue. You are either:

- Unwilling to acknowledge my point and wish to replace it with a simpler straw man argument
- Intentionally misquoting me to make your own point easier
- Unable to understand what I mean.

You go on and to try and argue that the scale issue (that I DID actually talk about) doesn't exist, because a
10 year veteran and 6 month old player can both fly frigates equally. That was laughable. Because it's all about those frigates.

You then say
ShahFluffers wrote:

In another 10 years... the 20-year old veteran will be equal to the 10.5 year old player at the frigate level


While "I see what you did there" This avoids my second point. You are comparing a 20 year old character with a 10.5 year old character. And I made a point about a future 20 year old player vs the future 0-day-old player that is (quoting myself since it seems necessary) is:

Solumon Caar wrote:

considering entry to the game


But in the end I will TLDR; your response for you:

You dont think there is a scale problem. You think the problem is people are stupid and lazy.

I believe that response is motivated out of willful ignorance.
ShahFluffers
Ice Fire Warriors
#11 - 2015-06-25 23:06:44 UTC  |  Edited by: ShahFluffers
Solumon Caar wrote:
ShahFluffers wrote:
You did it again in the same post you are saying you are not doing it (see next quote).

Solumon Caar wrote:
When another 10 years passes and the gap increases between those who have been playing 20 years and those that are considering entry to the game - there *is* indeed a scale issue. 10 years from today, entry level play becomes worth less. Pretending this doesn't exist is ridiculous.

The gap does not exist.


I did not "say it again". I did NOT say "Skillpoint problem" once, ever or again. I said "scale issues".

You go on and to try and argue that the scale issue (that I DID actually talk about) doesn't exist, because a
10 year veteran and 6 month old player can both fly frigates equally. That was laughable. Because it's all about those frigates.

"Gap"
"Problem"
"Scale issues."

Same difference.

You are basically saying someone who is young can't complete with an older player because the older player has more skillpoints. And while somewhat true... it is completely false at the same time.
The skill system is designed around small percentages, diminishing returns, hard caps on how powerful you can be in any specific area, and the ships/weapons themselves are (mostly) balanced in ways to give advantages and disadvantages to both sides... provided the player him/herself is willing to use his/her brain and employ "creative tactics."

Solumon Caar wrote:
You then say
ShahFluffers wrote:

In another 10 years... the 20-year old veteran will be equal to the 10.5 year old player at the frigate level


While "I see what you did there" This avoids my second point. You are comparing a 20 year old character with a 10.5 year old character. And I made a point about a future 20 year old player vs the future 0-day-old player that is

When another 10 years passes and the gap increases between those who have been playing 20 years and those that are considering entry to the game - there *is* indeed a scale issue. 10 years from today, entry level play becomes worth less. Pretending this doesn't exist is ridiculous.

Once a veteran player has maxed out certain skills, he/she cannot become any more powerful in that specific area... no matter how long he/she plays (which means anyone can EASILY "catch up" in a short amount of time if they specialize).

Instead, the veteran has to branch out and train in other skills (if he/she so desires)... but that does not necessarily make the player more powerful. It just means he/she can do more things (i.e. be more "flexible").
And yet that veteran is STILL limited to doing one thing at any given time... because he/she is just ONE player. And each task/specialty that a veteran does carries its own pros and cons.

Taking an example from my skillpoint speil:
A battleship can potentially "one-shot" a frigate... but the frigate can fly very fast, making it difficult for the battleship's weapons to hit, especially at very close range... then again, the battleship can deploy drones to deal with the frigate... and the frigate can shoot the drones down... however the battleship might have a Large Energy Neutralizer fitted to nuke the frigate's capacitor power every 24 seconds... in which case the frigate could use a Small Nosferatu that sucks out capacitor from the battleship every 3 seconds... etc. etc.
However... this is assuming the player in the frigate engages in the first place. Due to the frigate's higher mobility and speed the frigate can just run away and do something else... leaving the battleship behind and with no way to catch up.

Now if the veteran with max-frigate skills and a newbie player with only level 4 frigate skills brawl (which takes around one month training)...
- assuming both are flying the same fit... yes, the veteran wins due to his/her higher stats.
- however, few ships are ever fit in exactly the same way... so if the newbie player has a Tracking Disruptor fit and uses it... the veteran's ability to apply damage is reduced by ~30%... giving the newbie an edge that can mean the difference between winning and losing.

It is not as cut and dry as you make it out to be. There are a plethora of factors that can make or break a conflict between a veteran and a newbie. And the skill system helps facilitate this by forcing the newbies to rely on their brain and use the mechanics of the game to their advantage rather than rely on skillpoints alone.
Lykouleon
Noble Sentiments
Second Empire.
#12 - 2015-06-26 01:36:42 UTC
No.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

admiral root
Red Galaxy
#13 - 2015-06-26 11:40:23 UTC
Lykouleon wrote:
No.

No, your rights end in optimal+2*falloff

John E Normus
New Order Logistics
CODE.
#14 - 2015-06-26 16:50:31 UTC
admiral root wrote:
Lykouleon wrote:
No.


Between Ignorance and Wisdom

Mag's
Azn Empire
#15 - 2015-06-26 20:26:11 UTC
John E Normus wrote:
admiral root wrote:
Lykouleon wrote:
No.



Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#16 - 2015-06-26 20:40:41 UTC
Quote:

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As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.


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ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department