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Aegis General Feedback Thread

First post
Author
Mister Ripley
Ministry of War
Amarr Empire
#21 - 2015-06-25 21:56:37 UTC
Lil' Brudder Too wrote:
Again, change for change sake with no regard for the function of the form.

But how else can they fill thier scrum slots to pretend they do something meaningfull?
Dangeresque Too
Pistols for Pandas
#22 - 2015-06-25 23:31:51 UTC
Here is the perfect place for a well organized and picture filled example of how the new changes don't match the current module theme sets (turrets for turret mods, drones for drone mods, and launchers for launcher mods)...

BUT...

CCP has shown great propensity to completely ignore feedback of any other nature other than "OMG THIS IS AWESOME!!!" and labels it as "refusal to change and adapt". For examples pretty much read all of the new features/changes feedback threads in both the Features and Ideas as well as Sisi Feedback forums. SKINs, Overview to name a few.

And how can one forget last time CCP decided 'real' or 100% accurate icons were the best way to go? Those terribad ugly turret icons actually managed to live for at least 5 months despite feedback before release and after they hit TQ...

At least I only have a couple weeks left on my 3 accounts because of the attitude at CCP reflected in these changes, their disregard of legit feedback, complete disrespect towards affected players, and finally topped off with lack of apology or admittance that they ever did anything wrong.
Arthur Aihaken
CODE.d
#23 - 2015-06-26 01:59:00 UTC
Now that the new modules have been seeded I can post some feedback...

• I'm on the fence with the new missile icon(s). I prefer the original icon for the BCU and think this could just be updated for the missile guidance modules.
• There doesn't seem to be any bonus for flight time on any of the new missile modules (just missile velocity). Is this an oversight or has this been changed to 3 stats instead of the original 4? If the module is going to bonus missile velocity only, this value should be changed to 15-20% for the T2 module.
• Scripted missile modules don't "reset" or revert when you change or remove scripts (they defaults to the original script that was installed when activated). You have to dock, change or clear and then undock to switch the script. This has been reported elsewhere but I'm just mentioning it here again.
• Is Trajectory Analysis IV (gunnery skill) going to be a requirement for these modules, or is something more missile-specific going to be utilized?
• Faction/Officer variants. Any chance of getting these in the Aegis release? (at least Faction variants)

I am currently away, traveling through time and will be returning last week.

Galphii
Caldari Provisions
Caldari State
#24 - 2015-06-26 13:25:30 UTC
I like the new ballistic control/missile tracking computer icon, very swish Smile

Ummmm I've just put together a shield tanked RHML typhoon that puts out over 1200dps on overload with excellent mid-size damage application. Are you guys sure about this? It's going to eat cruiser hulls for breakfast.

The drone damage nerf hits the nestor a little hard - its damage output (when configured to actually fight) was anaemic to begin with. You could probably fix this by moving an unneeded midslot to a low, its a bit hard to armour tank and put out adequate damage. Minor issue, it's not like anyone's using it for combat P

Drake greatly benefited from the improved heavy missile damage, I'm curious to see what else it'd get in the upcoming BC buff.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Soldarius
Dreddit
Test Alliance Please Ignore
#25 - 2015-06-26 17:09:04 UTC
No ship should have all damage, application, and projection bonuses to one weapon platform. Give it 2 of the 3. No more.

http://youtu.be/YVkUvmDQ3HY

Masao Kurata
Perkone
Caldari State
#26 - 2015-06-26 17:29:43 UTC
Guidance computers and guidance enhancers need dedicated market groups, being mixed in with tracking computers and tracking enhancers doesn't help anyone.
Ranger 1
Ranger Corp
Vae. Victis.
#27 - 2015-06-28 17:13:48 UTC
The new Cerberus hull is looking good, I'm very happy you kept the Caracal as designed but incorporated player feedback in a variant of it.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#28 - 2015-06-28 19:07:46 UTC  |  Edited by: Nana Skalski
Ranger 1 wrote:
The new Cerberus hull is looking good, I'm very happy you kept the Caracal as designed but incorporated player feedback in a variant of it.

But what about Enyo and Ishkur? Few Updates have passed and there is no mention of the tech 2 variants.
Arthur Aihaken
CODE.d
#29 - 2015-06-30 05:56:18 UTC
A week to Aegis, so I assume little if anything is going to change at this point?

I am currently away, traveling through time and will be returning last week.

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#30 - 2015-07-05 12:43:12 UTC
I've heard reports of base missile stats being adjusted on SiSi (HM application nerf, torp/HAM range nerf, cruise application buff) but can't log in at the moment. Can anyone confirm?

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

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