These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
12Next page
 

New Player - How to make ISK?

Author
Skinzee
Doomheim
#1 - 2015-06-24 09:19:20 UTC
Hey Peeps,


Ive tried a bit of mining in my mining frigate to get abit of ISK but I dont find it 'fun'...

I have heard of other options like hacking etc...

Can anyone give me some advice on what would be a good ISK starter in high security space other than mining?

Thank you

o7
Pal Vandrefalk
The Scope
Gallente Federation
#2 - 2015-06-24 09:38:45 UTC  |  Edited by: Pal Vandrefalk
New explorer here. Competition for Relic and Data sites are high in HiSec, especially in prime time. Besides, with Astrometrics III (Rangefinding is in progress) you will find that you can't scan down a good margin of sites even with 2x Small Gravity Capacitors and bonused T1 frigate. So get Astrometrics III-IV and specialized skills first (Rangefinding and to lesser extent Pinpointing). Don't forget also installing Scan Rangefinding Array on your frig.

And if you see a site - don't get your hopes high immediately - it can be DED site (you might be able to do 1/10 with good drones and tanking skills), wormholes or hard to scan site.

You can try to do Burrows and Hideaways with with decent drones+ support skills in an exploration frigate, but I don't know yet how profitable they are (Drones IV are 11 days in my queue).

Another option - L1 mission running or Epic Arc missions. You can get up to 0.8-1 M Isk/hr here (Incursus on Epic Arc) and it is not that much skill dependent.
ergherhdfgh
Imperial Academy
Amarr Empire
#3 - 2015-06-24 09:45:32 UTC
You are asking the wrong question. You can make isk doing pretty much anything in this game. Try out different stuff. When you figure out what you like then do that. You can ask how to make more isk doing XYZ just don't ask what to do to make isk.

Want to talk? Join Cara's channel in game: House Forelli

Skinzee
Doomheim
#4 - 2015-06-24 10:32:13 UTC  |  Edited by: Skinzee
ergherhdfgh wrote:
You are asking the wrong question. You can make isk doing pretty much anything in this game. Try out different stuff. When you figure out what you like then do that. You can ask how to make more isk doing XYZ just don't ask what to do to make isk.


Fair point.

What would you recommend as the best way for a New player to make the most ISK without mining? or going into Low areas?

for example: Is hacking better for ISK over Planet management? or missions better than planet management?

I have done the tutorials and the hacking looked fun but have not tried much other stuff as it requires skills and I dont want to spend a week or 2 on skills that are useless :(
Amanda Chan
Garoun Investment Bank
Gallente Federation
#5 - 2015-06-24 11:01:31 UTC
Worry less about making isk and more about what you actually want to do. Eve's a long haul kind of game. If you wanna pvp look into frigates, destroyers and cruisers starting off. Pve look into destroyer->cruiser->battlecruiser->battleship.

Don't get in a habit of selling an old ship to be able to afford a new one. Something can and will go wrong and few things are more annoying then getting sent back into a rookie ship for a money maker.

Do use eft, pyfa or any other fitting tool to see what you can fit into a ship before you willynilly buy modules .

Don't rely on autopilot and if you need to step away, just dock in a station or log off in space...safely.

Do realize that bigger is not always better in this game.

Don't get upset when you feel something is unfair.

Do bring merciless retribution with friends if possible. Eve,like life is not about being fair but who's in it to win it.

I could go on but you get the gist.
Kgu
#6 - 2015-06-24 11:37:09 UTC
At ultra low sp hacking in high sec is good isk. Ship fir is a mil or less and the loot from a couple sites should pay for it. Station trading requires no ship and can also be lucrative at little sp, but the sp you do train won't have cross application. Career and SOE arc missions are good for getting a big boost of starter cash and encourage you to train combat skills. Joining a rookie friendly Corp will tend to get you showered in free stuff so making isk is less of an issue. FW farming is more of a process to learn, but it is similarly lucrative without sp. Salvaging wrecks for people is another way to make a quick buck. I could go on, but you get the picture. Basically anything besides solo pvp is going to be viable as a money making endeavor if you learn how to take advantage and work around any sp limitations you might face.
Skinzee
Doomheim
#7 - 2015-06-24 12:05:55 UTC
Brilliant :) thanks alot peeps!

I will have a good think about what I like doing and what I see myself piloting and go from there!

There is just so many things to do and so many avenues for ISK / Skills... Im abit OCD when it comes to characters and games and hate wasting time/money on stuff that is not needed :)

Much love <3

o7
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#8 - 2015-06-24 12:26:50 UTC
When in doubt kill somebody.
Syrilian
Doomheim
#9 - 2015-06-24 14:07:26 UTC
Honestly joining a newbie friendly corp is probably the best way to make ISK quickly. You can get a lot of free stuff and more importantly, good advice. Honestly you can make enough ISK to support you in whatever you want to do if you learn how to do it efficiently. Not all careers will shower you in ISK but you can at least support what you are doing.

Personally I recommend FW. Join a corp, go plexing in a fleet. Not only do you make millions of ISK in a short amount of time you learn how to PVP.
Lost Greybeard
Drunken Yordles
#10 - 2015-06-24 14:31:59 UTC  |  Edited by: Lost Greybeard
Skinzee wrote:
What would you recommend as the best way for a New player to make the most ISK without mining? or going into Low areas?


The answer to your literal question: Missions. You can do L3 missions with cruiser training (you may want to use a battlecruiser, but you only need to train the BC to 3 or so and the rest crosses over with cruisers), and L4s in a partially-trained Battleship which is also relatively low time-investment in skill terms (I did L4s with battleships 3 and tech 1 weapons for a long time, the only reason I have BS V is because I had the silly and incorrect idea that the Sin might be more fun than the other stealth boats).

The REAL answer to your question is to get over your fear of low-sec. The best-isk jobs in terms of risk/reward for a player under three months old are in low-sec rather than high or null:

1. Exploration in low-sec space and C1/C2 wormhole space. W-space being essentially like low-sec in that no one has sovereignty and CONCORD won't help you. Strictly speaking it's more like NPC null, but you see what I'm saying there.

2. Faction Warfare (every bit of time not spent killing or being killed is spent waiting for people to show up and doing complexes in the meantime... which generates a lot of LP, which becomes isk in short order).

You need to get out of the idea of "isk per ship loss", accept that all your ships are disposable (ESPECIALLY that rare and expensive one you spent a week saving up for. That one is EXTRA doomed), and start thinking in terms of isk per time or, ideally, entertainment value per time spent obtaining isk.

Essentially, low sec exploration minus the cost of a ship loss every day or two is more net monetary gain per hour played than mining or site running in high and never losing a single ship in your career. Even if you're not paying the slightest attention, in w-space you can lose a ship per _hour_ and still be running a higher profit than either.

EDIT: Station-trading is a good isk generator for a new _character_, but since you can lose isk as easily as gain, it's a terrible one for a new _player_. As a new player your income stream needs to be somewhat reliable while you try out various things, something with a risk of breaking your bank so you can't do anything for a week is a bad idea.
Skinzee
Doomheim
#11 - 2015-06-24 14:41:09 UTC
Lost Greybeard wrote:
Skinzee wrote:
What would you recommend as the best way for a New player to make the most ISK without mining? or going into Low areas?


The answer to your literal question: Missions. You can do L3 missions with cruiser training (you may want to use a battlecruiser, but you only need to train the BC to 3 or so and the rest crosses over with cruisers), and L4s in a partially-trained Battleship which is also relatively low time-investment in skill terms (I did L4s with battleships 3 and tech 1 weapons for a long time, the only reason I have BS V is because I had the silly and incorrect idea that the Sin might be more fun than the other stealth boats).

The REAL answer to your question is to get over your fear of low-sec. The best-isk jobs in terms of risk/reward for a player under three months old are in low-sec rather than high or null:

1. Exploration in low-sec space and C1/C2 wormhole space. W-space being essentially like low-sec in that no one has sovereignty and CONCORD won't help you. Strictly speaking it's more like NPC null, but you see what I'm saying there.

2. Faction Warfare (every bit of time not spent killing or being killed is spent waiting for people to show up and doing complexes in the meantime... which generates a lot of LP, which becomes isk in short order).

You need to get out of the idea of "isk per ship loss", accept that all your ships are disposable (ESPECIALLY that rare and expensive one you spent a week saving up for. That one is EXTRA doomed), and start thinking in terms of isk per time or, ideally, entertainment value per time spent obtaining isk.

Essentially, low sec exploration minus the cost of a ship loss every day or two is more net monetary gain per hour played than mining or site running in high and never losing a single ship in your career. Even if you're not paying the slightest attention, in w-space you can lose a ship per _hour_ and still be running a higher profit than either.

EDIT: Station-trading is a good isk generator for a new _character_, but since you can lose isk as easily as gain, it's a terrible one for a new _player_. As a new player your income stream needs to be somewhat reliable while you try out various things, something with a risk of breaking your bank so you can't do anything for a week is a bad idea.



Thanks so much for your advice :) I am very interested in the exploration aspect of the game as I find it cool that you can go places that not many would go to but you can either reep rewards or face a loss... All part of the game I guess :)

With exploration, would you recommend any specific ship to train for or skills to aquire before delving into wormhole space? I did the turorial and found a wormhome, entered and got scared when told I wouldnt be protected and immediately left lol
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#12 - 2015-06-24 14:43:54 UTC
Skinzee wrote:
Lost Greybeard wrote:
Skinzee wrote:
What would you recommend as the best way for a New player to make the most ISK without mining? or going into Low areas?


The answer to your literal question: Missions. You can do L3 missions with cruiser training (you may want to use a battlecruiser, but you only need to train the BC to 3 or so and the rest crosses over with cruisers), and L4s in a partially-trained Battleship which is also relatively low time-investment in skill terms (I did L4s with battleships 3 and tech 1 weapons for a long time, the only reason I have BS V is because I had the silly and incorrect idea that the Sin might be more fun than the other stealth boats).

The REAL answer to your question is to get over your fear of low-sec. The best-isk jobs in terms of risk/reward for a player under three months old are in low-sec rather than high or null:

1. Exploration in low-sec space and C1/C2 wormhole space. W-space being essentially like low-sec in that no one has sovereignty and CONCORD won't help you. Strictly speaking it's more like NPC null, but you see what I'm saying there.

2. Faction Warfare (every bit of time not spent killing or being killed is spent waiting for people to show up and doing complexes in the meantime... which generates a lot of LP, which becomes isk in short order).

You need to get out of the idea of "isk per ship loss", accept that all your ships are disposable (ESPECIALLY that rare and expensive one you spent a week saving up for. That one is EXTRA doomed), and start thinking in terms of isk per time or, ideally, entertainment value per time spent obtaining isk.

Essentially, low sec exploration minus the cost of a ship loss every day or two is more net monetary gain per hour played than mining or site running in high and never losing a single ship in your career. Even if you're not paying the slightest attention, in w-space you can lose a ship per _hour_ and still be running a higher profit than either.

EDIT: Station-trading is a good isk generator for a new _character_, but since you can lose isk as easily as gain, it's a terrible one for a new _player_. As a new player your income stream needs to be somewhat reliable while you try out various things, something with a risk of breaking your bank so you can't do anything for a week is a bad idea.



Thanks so much for your advice :) I am very interested in the exploration aspect of the game as I find it cool that you can go places that not many would go to but you can either reep rewards or face a loss... All part of the game I guess :)

With exploration, would you recommend any specific ship to train for or skills to aquire before delving into wormhole space? I did the turorial and found a wormhome, entered and got scared when told I wouldnt be protected and immediately left lol


if you ever go exploring into a wormhole remember to bookmark every entrance and exit otherwise you will get lost very fast and have to scan you're way out again.

i always like the anathema for exploration

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Lost Greybeard
Drunken Yordles
#13 - 2015-06-24 15:26:19 UTC
Skinzee wrote:
With exploration, would you recommend any specific ship to train for or skills to aquire before delving into wormhole space? I did the turorial and found a wormhome, entered and got scared when told I wouldnt be protected and immediately left lol


The main thing I'd do for w-space is go ahead and train hacking and analysis to V to unlock the Tech II codebreaker and so on. Also since you'll want to run a lot of the sites in at least an a decent combat ship (hacking sites in w-space are guarded by reasonably nasty sleepers) you may want to wait for your astrometrics skills to roll a bit higher so you can live without the ship bonuses.

Alternately, you can just throw all that out the window, use your normal high/low-sec scanning ship, and just bring a friend it a cruiser or BC with decent tank.

As far as not having CONCORD to avenge you... the defense against that is that scanning ships, even the T2 ones, are crazy cheap, so getting blown up is more an "oh, well, that kinda hurt, guess i'll load up ship #2 of the 500 in my station, then" thing than a real tragedy.

The guy above me is right, though, bookmark everything all the time everywhere. I bookmark the hole, I bookmark the hole +200km in a random direction, and I bookmark the hole +200 km in a different random direction (so I can warp in around a bubble). When a site resolves on scanner, even in high-sec, I right click and make a bookmark, and warp in on that (never warp from the scanner interface). When there are more than five sites and I'll be there a while, I go to some celestial objects and make bookmarks a few hundred k off of them so I can warp around to unpredictable points if someone's after me like the roadrunner in a cartoon. If I'm actually setting up shop in w-space, I'll warp between bookmarks and make a bookmark while in warp for a half-assed version of a safe spot. My bookmarks folder is a tolstoy novel because I usually leave at least one site mark as a 'shallow' safe for future reference.

Additionally, when you're the friend in the cruiser or BC in the wormhole, and the other guy's the scanner? Not being "the scanner" just means you don't _launch_ your probes, you should still have some. My friend with the probes collapsing the exit hole right in front of me has happened to me more than once, and while hilarious it is also frustrating.
Lulu Lunette
Savage Moon Society
#14 - 2015-06-24 19:47:45 UTC
I'm new.

I found that I enjoy trying to find escalations. Specifically 3/10 from Serpentis or Sansha sites. You'll need to be able to fly a cruiser to do them on your own. (These are the only ones that escalate to 3/10 in my experience)

You can find these sites as Cosmic Signatures using core scanner probes or by running Serpentis/Sansha Hideaways and Refuge Anomalies, found in the Probe window.

I felt like missions were too much of a grind and you get to see some of the universe wandering around. The money is a bit of hit or miss, the site can drop faction modules or nothing at all so you really can't measure your game time in ISK per hour.

Lots of people are saying try everything and I agree.

@lunettelulu7

ergherhdfgh
Imperial Academy
Amarr Empire
#15 - 2015-06-24 21:48:45 UTC
Skinzee wrote:
Brilliant :) thanks alot peeps!

I will have a good think about what I like doing and what I see myself piloting and go from there!

There is just so many things to do and so many avenues for ISK / Skills... Im abit OCD when it comes to characters and games and hate wasting time/money on stuff that is not needed :)

Much love <3

o7

I had that attitude when I came to this game. I think I brought it here from my previous MMO which I feel teaches players bad habits. Efficiency is for jobs. You do something efficiently when you want to spend as little time doing it as possible. This is a game it is supposed to be fun. If you are not enjoying what you are doing then you should not be doing it. If you are enjoying what you are doing then why are you in such a hurry to get it over with?

There is no max level in this game there are not even any characters in game that are all level 5 yet, that would take around 20 years. It would always make me laugh when I used to play WoW and I'd queue for a dungeon with some randos and someone would be in a hurry and whinning about how long it was taking because we weren't running through the dungeon in 9 minutes and taking every single short cut possible to get it done as quickly as possible. I would say to them if you hate the game so much why do you pay $15 dollars a month to play it?

I am in a hurry to get home from work and to get that over with but that is why they pay me to be there instead of the other way around.

I can't stress this enough JUST MESS AROUND WITH THE GAME!!! It is a GAME it is supposed to be PLAYtime. You are supposed to be having FUN playing it. There is something very special and cool about being brand new to this game. Don't rush through that wonder and excitement phase. Enjoy the living **** out of it and don't be in a hurry to get it over with.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#16 - 2015-06-24 22:02:18 UTC
Sorry if I keep rambling but I just came up with another analogous hypothetical situation.

Let's say that you were in a brothel and there were dozens of prostitutes there and you had your run of the place when ever you wanted without limit. You could leave whenever you wanted to and stay as long as you wanted to, come back as frequently as you like.

In the above situation would you:

A) Find a forum of other guys that had been to this place and try and find out which prostitute was the best so that you did not have to waste your time on all of the ones that were < the best?

B) Try out as many of them as you could until you passed out from exhaustion and then take a nap and eat a sandwich then rinse and repeat?

C) Pick one and hope for the best so that you could get over with and done and get home as quickly as possible so as not to miss your favorite TV show?

Want to talk? Join Cara's channel in game: House Forelli

Belial Darksoul
Darksoul Systems Ltd
#17 - 2015-06-26 04:36:08 UTC
Skinzee wrote:
Hey Peeps,


Ive tried a bit of mining in my mining frigate to get abit of ISK but I dont find it 'fun'...

I have heard of other options like hacking etc...

Can anyone give me some advice on what would be a good ISK starter in high security space other than mining?

Thank you

o7



Mining may be boring but it is the "safest" career you can choose in EvE. i make anywhere between 6 and 14 million an hour.
i don't mind the tranquillity of mining, it is less labour intensive than say....solo missioning/ratting. as others have said there are many ways to make iskies, many of the better ways cost iskies to set up or are too dangerous for a newbro. remember if chasing iskies is a main interest: it is like a bad paying job.

so do what you enjoy. :)
Lolz Iminspace
Federal Navy Academy
Gallente Federation
#18 - 2015-06-26 05:39:40 UTC
The most helpful answer to your question is to try everything as previously stated. If you're intent on exploration I found the below site to help a lot:


http://www.toptiertactics.com/21341/eve-online-exploration-guide-billions-and-billions-of-isk/#axzz3e8qrIsb9


The income suggested is maybe out-of-date... Actually I'm not sure really as I don't do much exploration any more since I feel that the risk isn't worth the reward however it's now a nice to have when I feel like a change of scenery.

In Eve combat is inevitable. I always recommend getting into L3 and L4 missions to learn the basics of combat, ship fitting and SP required.

Webvan
All Kill No Skill
#19 - 2015-06-26 07:32:47 UTC  |  Edited by: Webvan
The counter question would be what do you need ISK for?

ISK is just a means to an end. Like irl, EVE is about power, or it is for some. Really, it's about fun, since it's real.. er I mean a game, so you do what is fun for you. But chasing ISK payouts can be monotonous, and may not lead to anything really engaging, only to burn-out. Things like Social Engineering costs very little, mostly time and knowledge, can gain ultimate power, to raise or even level empires to the ground. ISK won't give you situational awareness, but only to become a magnet for someone to come and take away your ISK. ISK doesn't improve social skills, something EVE revolves around.

Choose what is fun for you, the ISK flow to do that thing will follow.
http://swiftandbitter.com/eve/wtd/

I'm in it for the money

Ctrl+Alt+Shift+F12

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#20 - 2015-06-27 17:46:29 UTC
RISK = ISK

If you're not risking anything you won't gain anything.

Though the level of risk hacking data/relic in a T1 exploration frigate is very very skewed and if you're smart you will make several hundred times what your ship might be worth.

12Next page