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Player Features and Ideas Discussion

 
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The Imperfection of the Marauder Class

Author
Khan Wrenth
Viziam
Amarr Empire
#61 - 2015-06-27 06:58:41 UTC
No ship should ever be perfect. Such a ship would massively imbalance the game. Imagine a ship that was relatively small, but powerful enough to be either first or second choice for everything in the game. Imagine if such a ship had everything you could ever want in a ship. Small sig, speed, high resists, plenty of capacitor, powerful long-range weapons that took no fitting ammo or cap to use, was completely ewar immune...

...oh. No wonder we have a problem.
James Baboli
Warp to Pharmacy
#62 - 2015-06-27 07:33:24 UTC
FT Diomedes wrote:
CCP should add a new rig to give a bonus to Salvage Drones. They could also add other rigs to boost tractor beam range and velocity.

Would support. Inherent tradeoffs for normally low value stats would make them something which could be given a strong bonus without substantial issue.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Joe Risalo
State War Academy
Caldari State
#63 - 2015-06-27 15:42:21 UTC
Khan Wrenth wrote:
No ship should ever be perfect. Such a ship would massively imbalance the game. Imagine a ship that was relatively small, but powerful enough to be either first or second choice for everything in the game. Imagine if such a ship had everything you could ever want in a ship. Small sig, speed, high resists, plenty of capacitor, powerful long-range weapons that took no fitting ammo or cap to use, was completely ewar immune...

...oh. No wonder we have a problem.


I have no idea what you just described, nor how a 96km tractor bonus causes or fits into that...


My argument is still that Marauders were intended to salvage on the go, but with the introduction of Bastion, they out range their tractor bonus significantly.

Either take the bonus and give us something useful, or buff the bonus to be effective.
James Baboli
Warp to Pharmacy
#64 - 2015-06-27 16:06:05 UTC
Joe Risalo wrote:


Either take the bonus and give us something useful, or buff the bonus to be effective.


That a bonus was not toned up to take advantage of another bonus may be intended.

That the bonus does not fit your intended use case does not make it useless.

That you see the ship intended one way does not make it so.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Joe Risalo
State War Academy
Caldari State
#65 - 2015-06-27 17:04:20 UTC
James Baboli wrote:
Joe Risalo wrote:


Either take the bonus and give us something useful, or buff the bonus to be effective.


That a bonus was not toned up to take advantage of another bonus may be intended.

That the bonus does not fit your intended use case does not make it useless.

That you see the ship intended one way does not make it so.


That MTU makes the 100% bonus null and void

the literal only reason to take a tractor on a Marauder is to grab mission loot, but those are so few and far between that it's pointless.
Iain Cariaba
#66 - 2015-06-27 17:27:24 UTC
Joe Risalo wrote:
James Baboli wrote:
Joe Risalo wrote:


Either take the bonus and give us something useful, or buff the bonus to be effective.


That a bonus was not toned up to take advantage of another bonus may be intended.

That the bonus does not fit your intended use case does not make it useless.

That you see the ship intended one way does not make it so.


That MTU makes the 100% bonus null and void

the literal only reason to take a tractor on a Marauder is to grab mission loot, but those are so few and far between that it's pointless.

Reread the last line of James' comment. I bolded it for you to make it easier to spot.
James Baboli
Warp to Pharmacy
#67 - 2015-06-27 18:04:50 UTC
Joe Risalo wrote:
James Baboli wrote:
Joe Risalo wrote:


Either take the bonus and give us something useful, or buff the bonus to be effective.


That a bonus was not toned up to take advantage of another bonus may be intended.

That the bonus does not fit your intended use case does not make it useless.

That you see the ship intended one way does not make it so.


That MTU makes the 100% bonus null and void

the literal only reason to take a tractor on a Marauder is to grab mission loot, but those are so few and far between that it's pointless.


DED plexes. Grabbing the overseer loot as you warp. Pulling a particularly tasty faction wreck or even an officer wreck. Lots of reasons why you might need to be using a short range weapon system, like blasters, torps, or ACs, for the damage or tracking, while using the bastion bonuses to add projection to 20-50km, where the tractors still work. Or project out to 150, MJD (using another class wide bonus!) to 50, slow boat 2. WOW. Its like you are forcing it into one single role dictated entirely by l4 mission running, and ignoring EVERY other aspect of what these ships can do.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Ben Ishikela
#68 - 2015-06-27 22:46:34 UTC
Weird idea:
bastion functions like MTU. once activated, it tractors wrecks automatic(no targeting req). This MTU can tank and be killed(Has no reinforcement timer).
==> you might want to bring a marauder to your fleets so you are able to collect more loot. makes up for the high cost maybe.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Joe Risalo
State War Academy
Caldari State
#69 - 2015-06-28 00:19:46 UTC  |  Edited by: Joe Risalo
James Baboli wrote:
Joe Risalo wrote:
James Baboli wrote:
Joe Risalo wrote:


Either take the bonus and give us something useful, or buff the bonus to be effective.


That a bonus was not toned up to take advantage of another bonus may be intended.

That the bonus does not fit your intended use case does not make it useless.

That you see the ship intended one way does not make it so.


That MTU makes the 100% bonus null and void

the literal only reason to take a tractor on a Marauder is to grab mission loot, but those are so few and far between that it's pointless.


DED plexes. Grabbing the overseer loot as you warp. Pulling a particularly tasty faction wreck or even an officer wreck. Lots of reasons why you might need to be using a short range weapon system, like blasters, torps, or ACs, for the damage or tracking, while using the bastion bonuses to add projection to 20-50km, where the tractors still work. Or project out to 150, MJD (using another class wide bonus!) to 50, slow boat 2. WOW. Its like you are forcing it into one single role dictated entirely by l4 mission running, and ignoring EVERY other aspect of what these ships can do.


Except that in all of those cases, especially when out of high sec, you're much better off taking a t1, faction, or pirate BS for the mobility alone.

You keep making suggestions like this as if Marauders are widely used in all forms of PVE, and disregard the fact that they're less preferable than pirate, even in high sec.

The only reason to choose a Marauder is for the easy mode of bastion, which decreases your survival chances in PVP due to immobility.

Now, let's reconsider these ships for what they really are, lvl 4 mission runners with increased risks everywhere else.

...and don't give me this risk vs reward crap, as compared to Pirate, that argument is irrelevant.
Iain Cariaba
#70 - 2015-06-28 01:00:31 UTC
Joe Risalo wrote:
James Baboli wrote:
Joe Risalo wrote:
James Baboli wrote:
Joe Risalo wrote:


Either take the bonus and give us something useful, or buff the bonus to be effective.


That a bonus was not toned up to take advantage of another bonus may be intended.

That the bonus does not fit your intended use case does not make it useless.

That you see the ship intended one way does not make it so.


That MTU makes the 100% bonus null and void

the literal only reason to take a tractor on a Marauder is to grab mission loot, but those are so few and far between that it's pointless.


DED plexes. Grabbing the overseer loot as you warp. Pulling a particularly tasty faction wreck or even an officer wreck. Lots of reasons why you might need to be using a short range weapon system, like blasters, torps, or ACs, for the damage or tracking, while using the bastion bonuses to add projection to 20-50km, where the tractors still work. Or project out to 150, MJD (using another class wide bonus!) to 50, slow boat 2. WOW. Its like you are forcing it into one single role dictated entirely by l4 mission running, and ignoring EVERY other aspect of what these ships can do.


Except that in all of those cases, especially when out of high sec, you're much better off taking a t1, faction, or pirate BS for the mobility alone.

You keep making suggestions like this as if Marauders are widely used in all forms of PVE, and disregard the fact that they're less preferable than pirate, even in high sec.

The only reason to choose a Marauder is for the easy mode of bastion, which decreases your survival chances in PVP due to immobility.

Now, let's reconsider these ships for what they really are, lvl 4 mission runners with increased risks everywhere else.

...and don't give me this risk vs reward crap, as compared to Pirate, that argument is irrelevant.

I demand citation on every single claim you made above, Joe, otherwise you're just making **** up to support your case.
Rat Scout
Federal Navy Academy
Gallente Federation
#71 - 2015-06-28 01:16:24 UTC
I support the old Marauder class to be brought back to life. Is this relevant?
Joe Risalo
State War Academy
Caldari State
#72 - 2015-06-28 01:27:16 UTC
Iain Cariaba wrote:


I demand citation on every single claim you made above, Joe, otherwise you're just making **** up to support your case.


I demand citation to disprove every claim I've main, otherwise you're just making **** up to denounce my case....

See, that can go both ways..

However, my proof is in the pudding.
The ability to escape and/or completely avoid PVP, when fitted for missions/sites is used as an argument against changes to make Marauders mobile in Bastion, or any other survivability suggestions.
Just search the forums; any suggestions as such, have been countered with "use a different ship, or don't use bastion".

There are people that use Marauders/bastion out of high sec, but they often die, or fly in areas with high Intel/local security that are little less than high sec.

So again, disprove my claims with evidence.
You and I both know that this is impossible to prove or disprove without stats from CCP, which we're not likely to get.

That said, the limitations of bastion and Marauders without Bastion is evidence to suggest that their use outside of highsec is less preferred, based on popular meta.
Sobaan Tali
Caldari Quick Reaction Force
#73 - 2015-06-28 03:56:46 UTC
Robert Caldera wrote:
there are still people who bother about the bad loot and salvage from missions?
I thought the age of salvage was over as CCP introduced all the salvaging tools and ships and thus crashing the prices.


Well, I usually run faction missions along with anti-pirate missions, so looting for me is kind of part of the package deal. That said, while I agree with Joe that the 2x range on tractor bonus not as practical as it once was (and wasn't really all that and a bag of chips before anyways), I would rather see it replaced rather than buffed. Maybe a salvage drone speed buff?

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Joe Risalo
State War Academy
Caldari State
#74 - 2015-06-28 04:55:12 UTC
Sobaan Tali wrote:
Robert Caldera wrote:
there are still people who bother about the bad loot and salvage from missions?
I thought the age of salvage was over as CCP introduced all the salvaging tools and ships and thus crashing the prices.


Well, I usually run faction missions along with anti-pirate missions, so looting for me is kind of part of the package deal. That said, while I agree with Joe that the 2x range on tractor bonus not as practical as it once was (and wasn't really all that and a bag of chips before anyways), I would rather see it replaced rather than buffed. Maybe a salvage drone speed buff?


Agreed... However, the only reason I suggested the tractor buff is because I figured it would be more accepted than any other suggestion...

Then again, the forums are filled with nay sayers...
FT Diomedes
The Graduates
#75 - 2015-06-28 05:13:35 UTC
Joe Risalo wrote:


Except that in all of those cases, especially when out of high sec, you're much better off taking a t1, faction, or pirate BS for the mobility alone.

You keep making suggestions like this as if Marauders are widely used in all forms of PVE, and disregard the fact that they're less preferable than pirate, even in high sec.

The only reason to choose a Marauder is for the easy mode of bastion, which decreases your survival chances in PVP due to immobility.

Now, let's reconsider these ships for what they really are, lvl 4 mission runners with increased risks everywhere else.

...and don't give me this risk vs reward crap, as compared to Pirate, that argument is irrelevant.


Dear Joe,

As I said above, Marauders are not designed for Level 4 missions. You are that guy using a samurai sword for mowing your lawn and wondering why the lawnmower works better. Marauders are designed for killing other space ships and laughing hilariously at small fleets, until those fleets bring neutralizers. Then they die. Horribly. Eve is not balanced around high sec PVE - or any PVE for that matter.

They do happen to have some very good PVE uses - most notably in hard 0.0 complexes. Key things to consider here: they tank like a beast. They can MJD away from trouble - yet still project excellent DPS out to a good range. They are immune to electronic warfare, which makes them damn near the finest choice possible against the sensor dampening, tracking disruption, and jamming that pervades the harder complexes. Try taking a pirate battleship into a Blood Raiders 10/10 - it generally will not end well. A Marauder, on the other hand, handles it with grace.

The tractor beam bonus complements the ships' abilities to survive the hard complex because, when combined with the MJD bonus, it makes the Marauder ideal for looting it in a timely manner.

Marauders are not that common for other 0.0 PVE because going into Bastion mode in an anomaly is a terrible idea. Anomalies also do not require much in the way of tank. That is why people use ships with more GTFO ability and higher DPS to run anomalies.

For high sec missions, Marauders are also not the optimal choice. Quite simply, you do not need that much tank for a high sec mission. Mobility and more DPS are superior in that part of the game as well.

Marauders come with some well-designed drawbacks: Bastion mode requires them to commit to the field. But if you commit to the field, you can do some fun things with them.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.