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Advanced transport (Blockade Runner) should be interdiction nullified

Author
Oliver Delorean
Pator Tech School
Minmatar Republic
#1 - 2015-06-23 03:37:42 UTC
Advanced industrial ships -> Transport -> Blockade Runners should be interdiction nullified.
Prowler
Viator
Crane
Prorator

Why?

I think many players living in null sec are struggling with transporting their goods (small amount) around where needed.
For example:
1. I want to try out moon mining but transporting my POS into selected system without getting destroyed is air thin.
2. I want to fit my ship but i need some parts from 10 jumps away.... no i can't. Will get bubbled on half way.
3. I got some ore that i want to sell, need to transport it to high sec, or opposite.

There are many things that i can't do simply cuz of transportation issues. Now some people might say: Well u can ask your corp mate or pay someone to transport your stuff.
Asking my corp mate for small transportation like listed in examples is pain and will always take time to complete (maybe days).
Using freight corporations help will also take long time.
I can understand that bigger shipments should be done like they are right now, but there is really many small things that i want to transport myself right now! But i cant cuz most likely i get blown up.

So, simply i think: Doing small transportation for solo characters would be much more easier and personally i could spend more time in the game doing stuff that i want to do without bothering someone with transport contracts every time i need something small. +Blockade Runners would truly earn their name.
Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#2 - 2015-06-23 04:10:06 UTC
First take away their cargo-scan immunity. Then talk about giving them more buffs.

Who put the goat in there?

Oliver Delorean
Pator Tech School
Minmatar Republic
#3 - 2015-06-23 04:14:00 UTC
Shederov Blood wrote:
First take away their cargo-scan immunity. Then talk about giving them more buffs.


True! Cargo-scan immunity can go or be lifted to other class.
Whipple Shai
God is great Beer is good People are crazy
#4 - 2015-06-23 04:25:46 UTC
Now where is it ?
I know I put it somewhere.
maybe under here? nope
AH HA here it is:
that was easy

Or better yet.
1) Learn how to use the capabilities the ships already have.
2) Learn how to fly in null.

This special snowflake crap's getting outta hand.
I'm an industrialist with quite a few accounts who has lived in null for over 2 years.
I've lost less than 10 T1 haulers and no T2 haulers in that time.
HTFU.
LTP.
Or......
Candylands over there

Whip
Violet Crumble
Weaponised Vegemite
Flying Dangerous
#5 - 2015-06-23 04:40:59 UTC  |  Edited by: Violet Crumble
I have lost a few Viators in null after jumping gate and finding a Sabre and interceptor on the other side.

It sucks when it happens, but I don't personally agree with making blockade runners that much stronger.

Covert ops, interdiction nullified, small signature, good cargo, fast align - it would make them near impossible to catch.

There's a reason that an ECM burst is kind of standard to fit on a blockade runner and why MWD-Cloak trick is still a good skill to know when using one.

Better to have that content in the game in my opinion, than just give us all an insta-win transport ship.

Funtime Factory - We put the fun back in funtime

Riot Girl
You'll Cowards Don't Even Smoke Crack
#6 - 2015-06-23 04:43:04 UTC
Why make them interdiction nullified when CCP can just remove bubbles from null completely? Would you like some CONCORD protection with that too?
Oliver Delorean
Pator Tech School
Minmatar Republic
#7 - 2015-06-23 05:04:02 UTC
I do understand all of u but to let u know: I also take part of gate camps, my favorite ship to fly is Sabre.
In my experience not many people fly around with blockade runners in null sec. And if they do, and get caught in gate camp then mostly 95% he fill get decloaked and popped.

(Lets leave out people with multiple characters who can scout few systems ahead) cuz not all of us want or can have multiple characters.

And again: My idea is not to make whole game safe by removing bubbles or nullify many ship types. I just want to make it easier for solo characters to transport their small stuff.

I still stick with my idea but also understand some of ur comments Cool
Ferni Ka'Nviiou
Doomheim
#8 - 2015-06-23 05:43:15 UTC  |  Edited by: Ferni Ka'Nviiou
Why Blockade Runners, though?

Covert Ops cloaks are a damn powerful thing, especially with gate camps.
Yeah, you can and will get caught in bubbles, but if you don't get caught there, where's the risk? There's no balance in having a Victoreux Cruiser roaming around that has a 5000m3 cargo bay.

Make it at least somewhat balanced, and give the bonus to Deep Space Transports. They can't use Covert Ops cloaks, and have slow aligning, so at least they can be caught.

Buffing Blockade Runners in this way is a rather stupid idea, in my opinion. If you want to shift stuff without encountering gatecamps, do it when no one's around.
Oliver Delorean
Pator Tech School
Minmatar Republic
#9 - 2015-06-23 05:59:26 UTC
Ferni Ka'Nviiou wrote:
Why Blockade Runners, though?


Im thinking: Why interceptors, though?

With Nullified Blockade runner i can go and buy stuff for my Maelstrom and get blown up in that at least with little bit action.
Trajan Unknown
State War Academy
Caldari State
#10 - 2015-06-23 06:04:15 UTC
DSTs can use an mjd to get out of the bubble.
BRs can use cloak to get out or back to gate.

Both options are no guaranteed escapes and can be countered. Why do any hauler needs to be interdiction nullified again?
Before someone is getting me wrong, I am usually on the receiving end of this. In other words my hauling pilots like to lose a hauler once in a while and it´s not cheap. Haven´t lost one in zero-zero yet so yeh, they work in bubble land.

The cargo scan thingy is something I don´t really consider an advantage. People like to unwrap presents and a BR is simply a present to gankers and alike. You never know what´s inside. Maybe nothing maybe high value items. BRs have no cargo so they are either empty or filled with shiny things. Except someone likes to haul cheap **** in that thing. I guess that is the "Zonk" that you get once in a while. :D
Riot Girl
You'll Cowards Don't Even Smoke Crack
#11 - 2015-06-23 06:13:53 UTC
Oliver Delorean wrote:
I just want to make it easier for solo characters to transport their small stuff.

You're not a solo character, you're in a nullsec alliance. Are you saying your alliance lacks the manpower to clear out a gatecamp?
Mephiztopheleze
Laphroaig Inc.
#12 - 2015-06-23 06:17:14 UTC
you can fit an interceptor for ~170m3 of cargo and a <2s align time if you want an un-catchable, nullified transport option.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Ferni Ka'Nviiou
Doomheim
#13 - 2015-06-23 06:47:23 UTC
Oliver Delorean wrote:
Ferni Ka'Nviiou wrote:
Why Blockade Runners, though?

Im thinking: Why interceptors, though?



Because they have neglectable cargoholds in comparison, and little to no tank.
Mephiztopheleze
Laphroaig Inc.
#14 - 2015-06-23 06:56:08 UTC
Ferni Ka'Nviiou wrote:
Oliver Delorean wrote:
Ferni Ka'Nviiou wrote:
Why Blockade Runners, though?

Im thinking: Why interceptors, though?



Because they have neglectable cargoholds in comparison, and little to no tank.


who needs tank when you can have a <2s align time? 170m^3 is small i agree, but it's at zero risk?

Ares:
High Slots: Empty. A cloak if you really like.
Mids: AB, MSE, EM amp.
Lows: 3x I-Stab, 1x Expanded cargohold
Rigs: 2x cargo expanders.

That will survive a smartbombing BS (but not a full pipebomb) and on the off chance you truly derp, you might be able to burn back to gate.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Nami Kumamato
Perkone
Caldari State
#15 - 2015-06-23 07:05:21 UTC  |  Edited by: Nami Kumamato
Oliver Delorean wrote:
Advanced industrial ships -> Transport -> Blockade Runners should be interdiction nullified.
Prowler
Viator
Crane
Prorator

Why?

I think many players living in null sec are struggling with transporting their goods (small amount) around where needed.
For example:
1. I want to try out moon mining but transporting my POS into selected system without getting destroyed is air thin.
2. I want to fit my ship but i need some parts from 10 jumps away.... no i can't. Will get bubbled on half way.
3. I got some ore that i want to sell, need to transport it to high sec, or opposite.

There are many things that i can't do simply cuz of transportation issues. Now some people might say: Well u can ask your corp mate or pay someone to transport your stuff.
Asking my corp mate for small transportation like listed in examples is pain and will always take time to complete (maybe days).
Using freight corporations help will also take long time.
I can understand that bigger shipments should be done like they are right now, but there is really many small things that i want to transport myself right now! But i cant cuz most likely i get blown up.

So, simply i think: Doing small transportation for solo characters would be much more easier and personally i could spend more time in the game doing stuff that i want to do without bothering someone with transport contracts every time i need something small. +Blockade Runners would truly earn their name.


CovOps Cloak, scan immunity plus ludicrousspeed.
I reckon that's enough for a "blockade runner". Wouldn't you ?
If they would be interdiction nullified why would I use something else to haul...anything ?
There would be no risk involved in flying them => a bad thing in EVE

Fornicate The Constabulary !

Vek Hareka
Fist Bumps All Around
#16 - 2015-06-23 07:09:20 UTC
Oliver Delorean wrote:
(Lets leave out people with multiple characters who can scout few systems ahead) cuz not all of us want or can have multiple characters.


What about friends ? Got any of those in your alliance ?

Here comes a time, ganker,

When blingfits cease to sparkle,

When hermophite looses its luster,

When the station hangar becomes a prison

And all that is left is a capsuleer's love for his fedo.

Ferni Ka'Nviiou
Doomheim
#17 - 2015-06-23 07:36:09 UTC
Mephiztopheleze wrote:
Ferni Ka'Nviiou wrote:
Oliver Delorean wrote:
Ferni Ka'Nviiou wrote:
Why Blockade Runners, though?

Im thinking: Why interceptors, though?



Because they have neglectable cargoholds in comparison, and little to no tank.


who needs tank when you can have a <2s align time? 170m^3 is small i agree, but it's at zero risk?

Ares:
High Slots: Empty. A cloak if you really like.
Mids: AB, MSE, EM amp.
Lows: 3x I-Stab, 1x Expanded cargohold
Rigs: 2x cargo expanders.

That will survive a smartbombing BS (but not a full pipebomb) and on the off chance you truly derp, you might be able to burn back to gate.

Precisely why this is a bad idea.

This is not a thread arguing against Interceptors, it's one asking for Victorieux Luxury Yachts with industrial cargoholds.
Blackfeathers
Unholy Knights of Cthulhu
Test Alliance Please Ignore
#18 - 2015-06-23 07:37:58 UTC
Please don't touch my blockade runner. It is powerful enough as is.

Interdiction nullified might make it easier to transport your stuff, but they get used for other military purposes as well. The defense against blockade runners is bubbles and decloak cans.

This would be a silly change.
Yarda Black
The Black Redemption
#19 - 2015-06-23 08:03:02 UTC
They should also be perma-cloaked and have a BLOPS jumpdrive.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#20 - 2015-06-23 08:50:50 UTC
Oliver Delorean wrote:
I do understand all of u but to let u know: I also take part of gate camps, my favorite ship to fly is Sabre.
In my experience not many people fly around with blockade runners in null sec. And if they do, and get caught in gate camp then mostly 95% he fill get decloaked and popped.

The question is, why shouldn't that happen? Blockade runners already allow you to haul through space where industrials will die in a fire to the first bored guy. Now, I don't quite see why a flowchart-piloted hauler should be able to navigate through dedicated gatecamp most of the time like some equal force (I don't mean ability to kill stuff by "force" here).

Now, I know that EVE is weird sometimes, but despite that I still think that a counter to gatecamp is probably something along the lines of searching different routes or removing it rather than picking a ship that can mostly ignore camps.

P.S. Scan immunity on those still looks nonsensical to me. Can someone point out reasons behind this design choice?
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