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Caldari/Minmatar cross over idea

Author
Joe Risalo
State War Academy
Caldari State
#1 - 2015-06-23 00:42:12 UTC  |  Edited by: Joe Risalo
Ok, so the Stratios and Nestor have been out for a while now.
The Strat is a good ship, that sees plenty of use, and the Nestor, not so much.
However, this is not the point of this thread.


The point of this thread is to say, I'd like to see a shield variant of these ships. Obviously a variation of a Balanced Nestor, but a variation none the less.(forgive me if the Balance of Nestor is fine, but I never see them, so I assume they're not too grand)
Obviously we don't really need a shield variant of the Astero, as it's rarely used in any situation requiring tank, but if so do so...
Oddly enough, we don't have a Caldari / Minmatar cross over in game..

So, the question is, how to we make a crossover of the two, that doesn't go in the same direction of other ships/pirate hulls?

We can't go drones, as there's enough of those in game..
we can't go lasers, cause that's just a bad cross...

How about missiles? (yes, i realize there are missile boats all over Eve, but most of which don't have any type of use besides damage)


So, here's a though...

Cruiser (Insert name here)
Minmatar- 4% bonus to shield resistances

Caldari - X% bonus to Light missile damage (very high bonus, will explain)

Role Bonuses
X% bonus to core and combat scanner probes
X% bonus to relic and data analyzer (focuses on strength vs coherence)
Immune to D-scan (could go for covert cloak or nullifier immunity, depending on what works best)
X% reduction in reload time of rapid light missile launcher

Now, with these, they're supposed to be designed for prolonged durations in null/wh space, so i'm not going to attempt a build on slot layout.
However, they will be heavily in favor of midslots, with only 3-4 highs.
With this, they would only have 2-3 launchers, but with high damage. With upcoming missile HP changes, they would be much more effective with less missiles, but would also have to pick their battles wisely.
That said, inside combat sites, they would be quite effective.


(Pending balancing of Nestor, and what would be a shield variant)
As far as the BS (insert name here)
Minmatar - Shield resist bonus

Caldari - X% bonus to heavy missile damage (high again)

Role Bonuses
Same bonus for probing
Same bonus for hacking
50% bonus to shield boost amount
200% bonus to boost range
X% bonus to RHML reload


Again, heavily balanced towards midslots, but with more highs to allow for shield transports.
Again, 2-3 or even 4 launchers with high damage, again more effective with upcoming missile changes.


Obviously, this idea isn't heavily thought out as far as bonuses and build, but I feel the potential is there.
However, the point behind the high damage bonuses, using a lower weapon class, and the reload bonus to rapids is so that they can have less low slots, with good dps, and be able to carry more missiles for prolonged trips.

If no one is interested in the idea of more exploration boats, perhaps we can go the route of mining and give them mining bonuses, but with significant tank and missile combat capability?
IDK about that, but the point here is to get the ball rolling and see if we can come up with a good min/cal cross over.
Perhaps someone can even figure out which 3rd party faction they would belong to?
Joe Risalo
State War Academy
Caldari State
#2 - 2015-06-23 00:53:02 UTC
After a bit of thought, I've changed my mind on these... (leaving OP up just to show the change in direction)

How about instead of focusing on hacking, these ships focus on combat sites?

So, what would change is the hacking bonus, which would instead become another tanking related bonus (or damage if preferred)

Role bonus
(remove relic and data bonus )x% bonus to shield EHP and/or recharge (potentially make these heavy passive tank with less modules required?)


Would be nice to see a solid passive fit shield boat again as they're overshadowed by active tanks..

With the reduced launcher count it means they're somewhat susceptible to fire walls, however, the passive shield bonus would make up for it by making them less susceptible to neut/nos...
Wynta
Caldari Provisions
Caldari State
#3 - 2015-06-23 01:27:43 UTC
The next Pirate Faction should be a Armor/Missile Brawler. So Caldari/Min could be Missile/Armor HP.

Frigate:
5% Rocket RoF
5% Armor HP
Role: Reload Time

Cruiser:
Light/HAM RoF
5% Armor HP
Role: Reload Time

BS:
Heavy/Torp RoF
5% Armor HP
Role: Reload Time
Joe Risalo
State War Academy
Caldari State
#4 - 2015-06-23 02:02:16 UTC
Wynta wrote:
The next Pirate Faction should be a Armor/Missile Brawler. So Caldari/Min could be Missile/Armor HP.

Frigate:
5% Rocket RoF
5% Armor HP
Role: Reload Time

Cruiser:
Light/HAM RoF
5% Armor HP
Role: Reload Time

BS:
Heavy/Torp RoF
5% Armor HP
Role: Reload Time



It being Cald/Min cross over leads me to feel that they should be shield focused.

The idea behind what I was suggesting (in the second post) is the focus on passive shield tanking.

I'll try to come up with a general slot layout (just as an example) and we'll assume they have the same relative slot values as sisters ships...

Frig
3 rigs
3 highs - 1 launcher - probe launcher - covert cloak
5 Mids
2 lows
Bonuses
Min - resist bonus
Cald - (light and rocket) missile damage and HP bonus
Role - Exp rad/vel bonus - probe strength - shield recharge bonus - can fit covert (with 100% cloak CPU bonus)

Cruiser
3 rigs
4 highs - 2 launchers - probe launcher - cloak
7 mids
3 lows
Bonuses
Min - resist
Cald - missile damage and HP
Role - Rapid light reload bonus - probe strength - shield recharge bonus - can fit covert

Battleship
3 rigs
5 highs - 3 launchers - probe launcher - (added or fully remote boosts)
8 mids
3 lows
Bonuses
Min - resist
Cald - missile damage and HP
Role - Rapid heavy reload bonus - Probes - Shield recharge - remote shield boost amount - remote boost range


With the reduced amount of mids, and them being passive shield tanks, it means their potential for dps is rather limited especially considering the reduced amount of launchers. This is why the Cald damage bonus would need to be quite high to make up the difference....
Would need a way to balance them so that active tanking isn't as good an option in these ships...

As I stated, unlike sisters these would be focused purely on combat exploration as opposed to hacking, giving them a niche where other ships are capable of competing, but not quite as effectively.

It may also be wise to give them significant sensor strength and long targeting ranges (despite not have the projection to those ranges) in order to make them more effective against NPC and player jams and damps. (perhaps even give them fast lock time in exchange for amount of targets locked.)


The frig would be very nimble relying mostly on sig/velocity tanking, while the cruiser and especially BS would focus more heavily on their passive tank.


This would lead to a level of progression you don't see with sisters.
IE instead of the frig being the best general option (in the case of sisters and hacking)
You have the frig for low lvl sites, the cruiser for mid lvl sites, and the BS for higher lvl sites and fleet content.
Celthric Kanerian
Viziam
Amarr Empire
#5 - 2015-06-23 06:17:25 UTC
Adding new ships is not going to fix the Nestor is it?
Why not just do something about the Nestor before moving on to new and exciting ships for another role.
Joe Risalo
State War Academy
Caldari State
#6 - 2015-06-23 06:26:24 UTC
Celthric Kanerian wrote:
Adding new ships is not going to fix the Nestor is it?
Why not just do something about the Nestor before moving on to new and exciting ships for another role.


Because I don't care about the Nestor.
I have no want to fly it.

However, what I'm suggesting, or something along those lines, does interest me.
As it sits now, the only missile/shield boat that is worth much for combat site exploration is the Tengu, as it's the only one with survivability when PVE fit.
However, it is limited on sustainability, as it uses 5-6 missile turrets (5 if cloaking), which require more cargo capacity for long durations.
Haatakan Reppola
Science and Trade Institute
Caldari State
#7 - 2015-06-23 08:25:06 UTC
Celthric Kanerian wrote:
Adding new ships is not going to fix the Nestor is it?
Why not just do something about the Nestor before moving on to new and exciting ships for another role.


Make a shield Nestor and i will fly it, maybe not fulltime but sometimes.

Its a fairly strong logistic platform, with T2 MWD (inactive) and 2x meta 13 EANM+exp rig a Nestor get same EHP as shield incursion ships (armor ehp vs shield ehp on shield ships) and it can use 7x Large Remote Armor Repairer II (10.5 effective repper) while staying cap stable.

Tiddle Jr
MOONFIRE SERVICE PROVIDER
#8 - 2015-06-24 22:37:27 UTC  |  Edited by: Tiddle Jr
I know searching is hard sometimes but there are several minmaldari/calmatar theads/suggestions/proposals already.

Not sure why did you start with SoE ships in you thread since those amarr/gallente Roll and if you don't fly Nestor it doesn't mean it is a bad or wrong.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Daichi Yamato
Jabbersnarks and Wonderglass
#9 - 2015-06-24 23:25:03 UTC
what tiddle said plus,

Rather than think of a gap in race crossovers and then try to force it into some useful role, think of a useful role and then see where it belongs.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Joe Risalo
State War Academy
Caldari State
#10 - 2015-06-24 23:46:28 UTC
Daichi Yamato wrote:
what tiddle said plus,

Rather than think of a gap in race crossovers and then try to force it into some useful role, think of a useful role and then see where it belongs.


Like CCP did with the Nestor?

Tell me, other than giving SoE ships, what needed role did they fill?

First off, it's a game.
If all decisions are based on filling roles and needs, the game wouldn't exist.

Second, if SoE ships can exist, why can't these?

Third, if the Nestor exists, their needs to be a similar shield option.
That's like creating a ship for Amarr and Gallente, but not Caldari and Minmiittar.

Now, I've thought about it, and since the idea is to consider these combat explorers (find and kill the Pirates); and since we now have SoE ships, perhaps we can makes these CONCORD vessels, created for capsuleers to aid in the locating and destruction of pirates.
Perhaps there could be some lore around drifters?

The exploration/combat focus seems like a good CONCORD ship focus...
Tiddle Jr
MOONFIRE SERVICE PROVIDER
#11 - 2015-06-25 00:02:26 UTC
In regard of Nestor "issue" you probably have never talked to WH folks. You better to.

And hold on for a second i see a lot of shield tanked BS which are armor doctrine buy their nature. Those are very well fitted into Incursions meta. Same words about armor tanked NM and Scorpion/Widow. And some other examples.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Baali Tekitsu
AQUILA INC
#12 - 2015-06-25 00:03:22 UTC
Minmatar/Caldari already exists in the form of the mordus legion line. It got changed to Caldari/Gallente for ~lore~ but its effectively as close as you will get. Balancing wise your suggestions are broken as hell. Additionally they offer nothing new.

RATE LIKE SUBSCRIBE

James Baboli
Warp to Pharmacy
#13 - 2015-06-25 00:20:36 UTC
I'm sorry, I can only see about 3 dozen ways to break this proposal without looking at a fitting tool.

Absolutely not.

Also, if you want to have a go at rebalancing this to something sorta plausible, flip the bonuses. minmatar have good missile boats, caldari have good missile boats, but minmatar's hat for tank bonuses is active shield.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Stitch Kaneland
The Tuskers
The Tuskers Co.
#14 - 2015-06-25 01:25:39 UTC
James Baboli wrote:
I'm sorry, I can only see about 3 dozen ways to break this proposal without looking at a fitting tool.

Absolutely not.

Also, if you want to have a go at rebalancing this to something sorta plausible, flip the bonuses. minmatar have good missile boats, caldari have good missile boats, but minmatar's hat for tank bonuses is active shield.


OP, what he said. The only minmatar ship that has shield % bonus is the broadsword, and thats because its a HIC. Should be shield boost bonus.

Not to mention, we don't need more missile boats. We need more projectile boats (ones that are good). Currently, the only projectile line is dram/cynabal/mach, which are decent (cynabal kind of meh). We have 2 missile lines with the garmur and the worm already.

Minny bonus + caldari would probably be more like a projectile bonus + shield resist. Or, if CCP is in the trolling mood, target painter bonuses.
Daichi Yamato
Jabbersnarks and Wonderglass
#15 - 2015-06-26 15:37:27 UTC
Joe Risalo wrote:


Like CCP did with the Nestor?

Tell me, other than giving SoE ships, what needed role did they fill?



You are kidding me right?

The nestor went down how well?

And the Astero and Stratios served the role of exploration ships that could actually do something when shot at. Rather than mere scout and cyno ships that were the covert frigs.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Frostys Virpio
State War Academy
Caldari State
#16 - 2015-06-26 15:46:47 UTC
Stitch Kaneland wrote:


Minny bonus + caldari would probably be more like a projectile bonus + shield resist. Or, if CCP is in the trolling mood, target painter bonuses.


Why did you have to mention the troll option......

Projectile + shield resist could work tho.
Do Little
Bluenose Trading
#17 - 2015-06-26 16:55:00 UTC
Nestor seems to be finding a niche in wormholes - probably thanks to the mass reduction and fitting service in the last balance pass. High value of SOE lp means it still costs twice as much as any other pirate battleship.

Which pirate faction would sponsor this new line of ships? The only faction I can think of that doesn't already have a line of ships is SoCT (except the Gnosis). I think it would be cool to see what CCP could dream up for them - but then, I really enjoyed flying the Gnosis!
James Baboli
Warp to Pharmacy
#18 - 2015-06-26 16:58:00 UTC
Do Little wrote:
Nestor seems to be finding a niche in wormholes - probably thanks to the mass reduction and fitting service in the last balance pass. High value of SOE lp means it still costs twice as much as any other pirate battleship.

Which pirate faction would sponsor this new line of ships? The only faction I can think of that doesn't already have a line of ships is SoCT (except the Gnosis). I think it would be cool to see what CCP could dream up for them - but then, I really enjoyed flying the Gnosis!


Do Little: they also make dandy subcap fascimiles of slowcats.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp