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Dust and Faction war

Author
Thgil Goldcore
Ministry of War
Amarr Empire
#1 - 2011-12-07 00:15:40 UTC
So, for anyone following Dust 514 development it seems like there is alot of talk about how it will impact 0.0 space. All in all it seems very neat and look forward to seeing it when it is done (being optimistic that it will be good). However I am curious if it will, in any way, relate to faction warfare at all. For the same reasons it could be neat in 0.0, Dust could add alot to FW in general.

But anyway, just spitballin'. Thanks for your time.
Kent Reeves
#2 - 2011-12-07 00:39:30 UTC
If they aren't planning for it then this should be the message saying they should start.

The FW crowd is dedicated to their play style and will keep the Dust crowd busy with assignments.
Thgil Goldcore
Ministry of War
Amarr Empire
#3 - 2011-12-07 00:43:33 UTC
Kent Reeves wrote:
If they aren't planning for it then this should be the message saying they should start.

The FW crowd is dedicated to their play style and will keep the Dust crowd busy with assignments.


Exactly. with 0.0 if a player is loyal to a particular alliance they may go though periods of weeks without any work for said alliance. With FW, there would ALWAYS be a fight.
Ottersmacker
Genos Occidere
HYDRA RELOADED
#4 - 2011-12-07 00:45:06 UTC
The FW story could be used to give dust mercenaries some backstory and continuity for their matches - whether they are just starting out (in a 'newbie corp') or simply not out on player/corp contract duty. "Assault the broadcast facility on Hofjaldgund III in order to weaken Minmatar influence over the planet" arguably sounds a bit deeper than "Team A vs Team B random match #84".. because from what I've understood, the mercenaries on contract will be more like the former example.

I'm not sure if the results of their matches should have significant influence on the FW war progress, but they should not be entirely pointless either - maybe some tactical results would be fine, e.g the disabling/ some scifi field generator by mercs would alter FiS tactical environment?

i just locked an open door.. strange, yet symbolically compelling.

Thgil Goldcore
Ministry of War
Amarr Empire
#5 - 2011-12-07 00:49:50 UTC
Ottersmacker wrote:
The FW story could be used to give dust mercenaries some backstory and continuity for their matches - whether they are just starting out (in a 'newbie corp') or simply not out on player/corp contract duty. "Assault the broadcast facility on Hofjaldgund III in order to weaken Minmatar influence over the planet" arguably sounds a bit deeper than "Team A vs Team B random match #84".. because from what I've understood, the mercenaries on contract will be more like the former example.

I'm not sure if the results of their matches should have significant influence on the FW war progress, but they should not be entirely pointless either - maybe some tactical results would be fine, e.g the disabling/ some scifi field generator by mercs would alter FiS tactical environment?


Adds to contention of a system. If Amarr teams wins it would be like doing a minor plex or something. Also allow for air suport, allows new players or those without corps to get used to working as a team, and to teach Eve virgins a bit about eve's universe.
Baljos Arnjak
Dark Praetorian Order
#6 - 2011-12-07 02:55:19 UTC
+1 to this thread

IIRC they said something about there being NPC missions in Dust so I wouldn't doubt that something like this is in the works. Been a while since I read up on dust, so I could well be wrong.
Russell Casey
Doomheim
#7 - 2011-12-07 03:15:43 UTC
CCP added FW because they thought they needed a Horde and Alliance in EVE. Then they dusted their hands off and walked away.
Nova Fox
Novafox Shipyards
#8 - 2011-12-07 03:31:11 UTC
From what I gathered so far

Faction Warfare Zones will be the 'single player' experince for the Dust Bunnies. Theyll be pitted against NPCs and earn iskies for thier troubles for the times there isnt any allaince doing massive land grabs.

However last I also heard dust bunnies can start thier own conquest war without the help of an allaince, just having space assests for air strikes and orbital strikes or just keeping the darn skies clear of such rabble would be most helpful.

All subject to change.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Acac Sunflyier
The Ascended Academy
#9 - 2011-12-07 03:43:55 UTC
Can't we agree FW is dead? 00 is where it's at.
Thgil Goldcore
Ministry of War
Amarr Empire
#10 - 2011-12-07 05:08:39 UTC
Acac Sunflyier wrote:
Can't we agree FW is dead? 00 is where it's at.


Its actually got quite a lively player-base. Could be larger though, with a little TLC I'm sure it would be.

At the very least team BFF could do a few nice things and take away some of the little papercuts.
Nicolo da'Vicenza
Viziam
Amarr Empire
#11 - 2011-12-07 05:57:56 UTC
I dunno if it's gonna be linked with FW, I mean the vid had a cool guy awoxing his dust team with his dread while they fought, not Ankh cloaking up next a beacon.
Thgil Goldcore
Ministry of War
Amarr Empire
#12 - 2011-12-07 06:03:27 UTC
I have heard 0 on the matter of FW. although the suggestion that it may be single-player training missions would be disappointing. Could easily have single player campaign related to fighting Sansha or something.
Nova Fox
Novafox Shipyards
#13 - 2011-12-07 06:13:44 UTC
FW is getting potentially 12 new ships.

Allainces will be allowed to join.

And they already rolled out one fix concerning the sites spawning.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Nova Fox
Novafox Shipyards
#14 - 2011-12-07 06:24:44 UTC
Thgil Goldcore wrote:
I have heard 0 on the matter of FW. although the suggestion that it may be single-player training missions would be disappointing. Could easily have single player campaign related to fighting Sansha or something.


Well blog said they're located in fw systems so it semes low sec is off limits for now. Also it seems that barren or temperate worlds are the only ones on limits for now, other planets eventually.

Would be neat if oceanic worlds turn into naval warfare, and gasous planets reserved for ace fighter piloting.

But eventually all planets types will be fought on.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Thgil Goldcore
Ministry of War
Amarr Empire
#15 - 2011-12-07 06:27:45 UTC
Nova Fox wrote:
FW is getting potentially 12 new ships.

Allainces will be allowed to join.

And they already rolled out one fix concerning the sites spawning.


Source?

Because alliances would spice things up alot... likely become alot more bloody (more explosions!)

curious about the 12 new ships. how would they be for FW and not just 12 new ships in general? you talking new faction versions of ships? be neat.

Yes, the fix on spawning was helpful.
Nova Fox
Novafox Shipyards
#16 - 2011-12-07 09:10:10 UTC
Latest Chronicle is the source of the Allainces possibly joining short blurb on the story its an itneresting read none the less its bascially having the patch notes put into story format.

Sisi data pulls now has item calls naval issued ships Tier 1 Tier 2 BCs naval issue and Tier 3 BS naval issue. Its suspected they will only be obtained via FW however there is no evidence on thier distribution or stats. only the skin and a copy paste of the meta level 1 ship.

Originally a slated promise shorltly after carbon was finished. It was breifly mentioned again during the post protests. However it seemed they got overwhelemed and had more issues with carbon than expect in some spots.

Its suspecded that cabonization of eve did held up any older features from be tweked too mcuh as the rewrites where going in. Thus any new major content added in previous expansions was stuff that wasnt too entirley rule breaking enhancments that would have required new tools to accomplish.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Ottersmacker
Genos Occidere
HYDRA RELOADED
#17 - 2011-12-07 09:16:29 UTC  |  Edited by: Ottersmacker
Thgil Goldcore wrote:
Source?

Because alliances would spice things up alot... likely become alot more bloody (more explosions!)

the theory comes from the latest chronicle.

Quote:
Gister continued, "And speaking of alliances, I've heard that those ragtag things will now be allowed to join the empire wars en masse. Which is wonderful! That's all they're good for, fighting and war. Best to put their focus on something like that, and not have them getting in the way of people trying to do proper business."



//Nova beat me to it, good fight

i just locked an open door.. strange, yet symbolically compelling.

Ciar Meara
PIE Inc.
Khimi Harar
#18 - 2011-12-07 09:49:07 UTC
Thgil Goldcore wrote:
So, for anyone following Dust 514 development it seems like there is alot of talk about how it will impact 0.0 space. All in all it seems very neat and look forward to seeing it when it is done (being optimistic that it will be good). However I am curious if it will, in any way, relate to faction warfare at all. For the same reasons it could be neat in 0.0, Dust could add alot to FW in general.

But anyway, just spitballin'. Thanks for your time.


Agreed, who would not want to play a loyal Kameiras marine who is trained to kill Minmatars from boyhood until death. And since death is nothing more but an unfortunate sideeffect these days...

FW should no doubt play into DUST, I can't see how CCP could NOT to it! Then again, they are CCP.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Hans Jagerblitzen
Ice Fire Warriors
#19 - 2011-12-07 18:15:05 UTC
Nova Fox wrote:
From what I gathered so far

Faction Warfare Zones will be the 'single player' experince for the Dust Bunnies. Theyll be pitted against NPCs and earn iskies for thier troubles for the times there isnt any allaince doing massive land grabs.

However last I also heard dust bunnies can start thier own conquest war without the help of an allaince, just having space assests for air strikes and orbital strikes or just keeping the darn skies clear of such rabble would be most helpful.

All subject to change.


I don't think anything's official yet, but it was my understanding that Dust is divided into High sec, low sec, and null sec just like EvE.

High sec was supposedly the single player / NPC experience for Dust Bunnies, where as low sec (And Faction Wars would be a no brainer for this) would be a quick matchmaking service, where you could get paid a moderate amount to jump in and support a conflict in play....

Null sec will be total sandbox, all conflicts player driven, no holds barred combat, logistical support necessary (moving dust clones to the planets and hauling equipment around, etc) and also a chance to participate in sovereignty takeovers.

That way, players can be eased into things and have a variety of play for various commitment levels.

CPM0 Chairman / CSM7 Vice Secretary

Hans Jagerblitzen
Ice Fire Warriors
#20 - 2011-12-07 18:39:11 UTC
Acac Sunflyier wrote:
Can't we agree FW is dead? 00 is where it's at.


Nope, unfortunately we can't! Faction Warfare is alive, albeit on life support from players in the absence of CCP development. Believe me, many of us are working hard to see more improvements though.

If you don't believe me that FW is dead, check any of the killboards or simply read Shalee Lianne's blog Sov Wars. There are excellent stories, interviews, battle reports, polls, and more that document the dedicated Faction Warfare community.

You may feel that 0.0 is where its at, but even the Alliances have been talking about how stale its getting. That's why Pandemic Legion came home to Amamake (giving the miltias even more targets to sharpen their skills on) and Goonswarm has been invading / ganking high sec. When was the last time you read about a massive shift in sov or power out in 0.0?? Besides maybe the scandal of Chribba's Cottage being nabbed.

Many of us in Faction Warfare would much rather fly in small gang warfare, where the skill of every individual pilot is crucial. Any noob can hop in an Abaddon and join a massive 300 ship battle where you die in seconds once your name is called (likely in alphabetical order). And supercap battles are way too homogenous and lame. Small gang warfare requires a great deal more of individual pilot skill, and Faction Warfare is full of it. We particularly enjoy engaging nullsec pilots, so many are inexperienced and helpless when not in a massive fleet with a pro commander holding their hand through an engagemnt. In Low Sec, every man has to think for himself.

CPM0 Chairman / CSM7 Vice Secretary

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