These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[AEGIS] The Hecate

First post First post
Author
Soldarius
Dreddit
Test Alliance Please Ignore
#81 - 2015-06-22 14:29:35 UTC
I guess most of you that are complaining about the Hecate's base max velocity have forgotten it has the same base max V as the Jackdaw, the same inertia modifier, and a 66.7% bonus to MWD max velocity bonus. Usign a T2 MWD, that would be 170*1.25 (Navigation)*5.05*1.25(Accel Ctrl)*1.67=2240 before links or heat. Add, heat (x1.5), and links (x1.35) and we're talking 4536m/s. And it has a huge cap usage reduction. So it should have no issues with perma-MWDing around forever.

http://youtu.be/YVkUvmDQ3HY

Iroquoiss Pliskin
9B30FF Labs
#82 - 2015-06-22 14:34:50 UTC  |  Edited by: Iroquoiss Pliskin
Kaarous Aldurald wrote:
Yikes that is a low speed. Couldn't bump that up to 185? Brick tanked cruisers can outrun this thing.


They can?

The mass of the ship is 980,000 kg, but don't tell anyone.

Soldarius wrote:
I guess most of you that are complaining about the Hecate's base max velocity have forgotten it has the same base max V as the Jackdaw, the same inertia modifier, and a 66.7% bonus to MWD max velocity bonus. Usign a T2 MWD, that would be 170*1.25 (Navigation)*5.05*1.25(Accel Ctrl)*1.67=2240 before links or heat. Add, heat (x1.5), and links (x1.35) and we're talking 4536m/s.


That's not the formula for propulsion module application. Smile

For 5MN t2 MWDs, it's 170 m/s base * 1.25 skills * (1 + (5.1 * 1.25 MWD bonus * (1,500,000 kg MWD thrust / (950,000 kg ship mass + 500,000 kg MWD mass))) = 1,613 m/s

Propulsion: 212.5 m/s * (1 + (6.375 * 1.666 * (1,500,000 / (980,000 + 500,000))) = 2,287 m/s and should be abovt 3.64 km/s overheated.

Coulda missed something, I'm going for coffe. Smile

Although, for the Hecate one could ignore the mass calculations, as the thrust divided by base ship mass and MWD module mass pretty much cancels out.
Terra Chrall
Doomheim
#83 - 2015-06-22 14:55:51 UTC  |  Edited by: Terra Chrall
Iroquoiss Pliskin wrote:

CCP Fozzie wrote:

HECATE

Propulsion Mode:
66.6% bonus to Microwarpdrive speed boost and reduction in Microwarpdrive capacitor use while Propulsion Mode is active
66.6% bonus to ship inertia modifier while Propulsion Mode is active


Ah, the usual Gallente double bonus.

Ignoring that, the sum of the bonuses is 133.2%, while it is 100% for all of the other 3 T3Ds.

Grave inconsistency. Smile

Because every bonus is equal in value...oh no wait they are not. Comparing ships based on your reasoning is an exercise in futility. It takes none of the base stats into account which plays into the balance of mode bonuses. If the base speed wasn't 25% less than 2 of the other ships then I could see your complaint and comparison.
Iroquoiss Pliskin
9B30FF Labs
#84 - 2015-06-22 14:56:39 UTC
Yes indeed, give me a double hull bonus for the Confessor: Energy Turret Activation Cost & Tracking. Smile
Xenuria
#85 - 2015-06-22 15:00:04 UTC
Jayne Fillon wrote:
this looks like it'll be the highest dps destroyer in the game if I'm not wrong

What you mean to say is that it will actually be a viable choice for missions?
Elenna Twin
LP Store Social Club
#86 - 2015-06-22 15:29:55 UTC
Zappity wrote:
In this case they have taken what is probably the most powerful pre-T3D small ship, the Comet, and doubled it's power.


The Hecate is nowhere near a buffed version of the Comet. The Comet strenghs come from its drones and it's relatively high speed (and low mass), coupled with high turret DPS. The Hecate only has the latter.

Anyway, as a fan of brawling blaster ships I kinda expected the Hecate to be one of them, but I hardly see how its gonna apply its DPS while scrammed, with this base speed (unless you want to fit 2 webs, which means you're going to fly without a rep to compensate the lack of a cap booster, making one of the Defense Mode bonus pretty useless). It kinda concerns me that the Hecate will have the speed of a real Gallente ship only while in Propulsion Mode (and the crappy Caldari-like speed with the MWD off).
Terra Chrall
Doomheim
#87 - 2015-06-22 15:38:26 UTC
Elenna Twin wrote:

Anyway, as a fan of brawling blaster ships I kinda expected the Hecate to be one of them, but I hardly see how its gonna apply its DPS while scrammed, with this base speed (unless you want to fit 2 webs, which means you're going to fly without a rep to compensate the lack of a cap booster, making one of the Defense Mode bonus pretty useless). It kinda concerns me that the Hecate will have the speed of a real Gallente ship only while in Propulsion Mode (and the crappy Caldari-like speed with the MWD off).

I am not a fan of the slow speed either, but at the same time, the Fan community have been complaining relentlessly about the speed meta and speed power creep. Then they introduce 2 slow ships and everyone complains about the speed. What?

I'd like to see speeds toned down in other areas, but I guess as long as they are listening and not adding to the problem that is a Question good thing Question

I'd rather see a more average speed than slow, but I can't help but smile at the irony.
elitatwo
Zansha Expansion
#88 - 2015-06-22 16:05:31 UTC
Now that the boat is on SiSi, do you mind seeding the book so we can make some things to try out?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

CCP Fozzie
C C P
C C P Alliance
#89 - 2015-06-22 16:23:20 UTC
elitatwo wrote:
Now that the boat is on SiSi, do you mind seeding the book so we can make some things to try out?

The skillbook should be on the market after SISI's update tomorrow.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

elitatwo
Zansha Expansion
#90 - 2015-06-22 16:26:12 UTC
CCP Fozzie wrote:
elitatwo wrote:
Now that the boat is on SiSi, do you mind seeding the book so we can make some things to try out?

The skillbook should be on the market after SISI's update tomorrow.


Aww.. Thank you!

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Alexander McKeon
Perkone
Caldari State
#91 - 2015-06-22 16:32:25 UTC
CCP Fozzie wrote:
elitatwo wrote:
Now that the boat is on SiSi, do you mind seeding the book so we can make some things to try out?

The skillbook should be on the market after SISI's update tomorrow.
With the missile modules too? Please? Big smile
Omnathious Deninard
University of Caille
Gallente Federation
#92 - 2015-06-22 16:59:03 UTC
Requires 3% Powergrid Implant
Hecate wrote:


Expanded Probe Launcher II (Sisters Combat Scanner Probe)
125mm Railgun II (Federation Navy Antimatter Charge S)
125mm Railgun II (Federation Navy Antimatter Charge S)
125mm Railgun II (Federation Navy Antimatter Charge S)
125mm Railgun II (Federation Navy Antimatter Charge S)
125mm Railgun II (Federation Navy Antimatter Charge S)

5MN Quad LiF Restrained Microwarpdrive
Small Capacitor Booster II (Navy Cap Booster 50)
Stasis Webifier II
Warp Disruptor II

Small Ancillary Armor Repairer (Nanite Repair Paste)
Energized Adaptive Nano Membrane II
Damage Control II
Magnetic Field Stabilizer II

Small Auxiliary Nano Pump II
Small Anti-Explosive Pump I
Small Hybrid Locus Coordinator II

Statistics - Defense Mode wrote:


Effective HP: 9,474 (Eve: 7,806)
Tank Ability: 198.65 DPS
Shield Resists - EM: 12.50%, Ex: 56.25%, Ki: 73.75%, Th: 47.50%
Armor Resists - EM: 78.74%, Ex: 72.04%, Ki: 86.18%, Th: 79.27%

Capacitor (Lasts 1m 34s)

Optimal Range 6750m
Volley Damage: 516.57
DPS: 328.88
Velocity 1493m/s


Statistics - Propulsion Mode wrote:


Effective HP: 6,835 (Eve: 5,516)
Tank Ability: 132.50 DPS
Shield Resists - EM: 12.50%, Ex: 56.25%, Ki: 73.75%, Th: 47.50%
Armor Resists - EM: 68.13%, Ex: 58.09%, Ki: 79.28%, Th: 68.92%

Capacitor (Lasts 1m 34s)

Optimal Range 6750m
Volley Damage: 516.57
DPS: 328.88
Velocity 2353m/s


Statistics - Sharpshooter Mode wrote:


Effective HP: 6,835 (Eve: 5,516)
Tank Ability: 132.50 DPS
Shield Resists - EM: 12.50%, Ex: 56.25%, Ki: 73.75%, Th: 47.50%
Armor Resists - EM: 68.13%, Ex: 58.09%, Ki: 79.28%, Th: 68.92%

Capacitor (Lasts 1m 34s)

Optimal Range 40483m (Spike S)
Volley Damage: 299.46
DPS: 190.65
Velocity 1493m/s

If you don't follow the rules, neither will I.

Brother Mercury
Brutor Tribe
Minmatar Republic
#93 - 2015-06-22 17:44:43 UTC
I love when we get new ships.

I don't love when the new ships we get completely nullify any usefulness of 3 classes of ships, however. Particularly after CCP has just done a great job on the tiercide re-balance.

Can anyone please explain to me what the point of flying a t1 frigate, assault frigate, or t1 cruiser is now, when we have these four amazing tactical destroyers?

I'm not being completely facetious -- I'd really like to be shown an example where one would choose a t1 frigate, t1 cruiser, or an assault frigate over one of these tactical destroyers. "Because the player is a newbie" doesn't count.
Phoenix Jones
Small-Arms Fire
#94 - 2015-06-22 18:13:30 UTC
Brother Mercury wrote:
I love when we get new ships.

I don't love when the new ships we get completely nullify any usefulness of 3 classes of ships, however. Particularly after CCP has just done a great job on the tiercide re-balance.

Can anyone please explain to me what the point of flying a t1 frigate, assault frigate, or t1 cruiser is now, when we have these four amazing tactical destroyers?

I'm not being completely facetious -- I'd really like to be shown an example where one would choose a t1 frigate, t1 cruiser, or an assault frigate over one of these tactical destroyers. "Because the player is a newbie" doesn't count.



The bulk of the t1 cruisers are fantastic at what they do. There are a few that need some first aid.

The issue is frigates of all sizes vs these. T1 frigates still have a purpose (there awesome fast cheap mobile mobiles). Interceptors have a goal (super fast tackle travel taxis). The ewar frigates are still good (I hate you Keres and sentinel pilot).

The assault frigates.. Umm... Yea...

They need a once over. There's very little reason to fly those over these. The price difference is 10 million but you gain more damage, more tank, in some instances more speed, ability to combat probe, more slots, more cargo bay, dual fitting abilities, etc.

There in a odd place.

Yaay!!!!

Brother Mercury
Brutor Tribe
Minmatar Republic
#95 - 2015-06-22 18:41:28 UTC  |  Edited by: Brother Mercury
Phoenix Jones wrote:
Brother Mercury wrote:
I love when we get new ships.

I don't love when the new ships we get completely nullify any usefulness of 3 classes of ships, however. Particularly after CCP has just done a great job on the tiercide re-balance.

Can anyone please explain to me what the point of flying a t1 frigate, assault frigate, or t1 cruiser is now, when we have these four amazing tactical destroyers?

I'm not being completely facetious -- I'd really like to be shown an example where one would choose a t1 frigate, t1 cruiser, or an assault frigate over one of these tactical destroyers. "Because the player is a newbie" doesn't count.



The bulk of the t1 cruisers are fantastic at what they do. There are a few that need some first aid.

The issue is frigates of all sizes vs these. T1 frigates still have a purpose (there awesome fast cheap mobile mobiles). Interceptors have a goal (super fast tackle travel taxis). The ewar frigates are still good (I hate you Keres and sentinel pilot).

The assault frigates.. Umm... Yea...

They need a once over. There's very little reason to fly those over these. The price difference is 10 million but you gain more damage, more tank, in some instances more speed, ability to combat probe, more slots, more cargo bay, dual fitting abilities, etc.

There in a odd place.


I specifically said t1 frigates, assault frigates, and t1 cruisers. I specifically didn't say interceptors and ewar frigs as I agree with you, they have a good use.


Edit: to explain a bit more why you're argument doesn't hold for why t1 frigates are still useful:

EVE doesn't balance by cost -- this why titan's can't kill everything/do everything without support. Just because the tactical destroyers are more ISK than the t1 frigs doesn't give them the right to supplant entirely their usefulness.
God's Apples
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#96 - 2015-06-22 18:52:17 UTC  |  Edited by: God's Apples
T1 frigs shouldn't really have any counterplay to t3 dessies. That's like wondering why you can't beat a tengu with your thorax. T1 frigs are used because they are cheap, not because they have a huge engagement envelope.

T1 cruisers are fine because they can fit medium neuts and use drones. T3 dessies can do neither.

AFs are kill.

EDIT: Actually, this game is balanced by cost. Nobody would fly a thorax when you can fly a deimos, a vexor instead of a VNI, a corax over an orthrus.

"Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX

Brother Mercury
Brutor Tribe
Minmatar Republic
#97 - 2015-06-22 18:59:17 UTC
God's Apples wrote:
T1 frigs shouldn't really have any counterplay to t3 dessies. That's like wondering why you can't beat a tengu with your thorax. T1 frigs are used because they are cheap, not because they have a huge engagement envelope.

T1 cruisers are fine because they can fit medium neuts and use drones. T3 dessies can do neither.

AFs are kill.

EDIT: Actually, this game is balanced by cost. Nobody would fly a thorax when you can fly a deimos, a vexor instead of a VNI, a corax over an orthrus.


I can accept the argument that because t1 cruisers can fit medium neuts and drones that makes them usable in certain situations, rather than the T3 dessies. I still think however, that whatever targets you're hunting with this t1 cruiser with a med neut and drones is much better disposed of with a t3 dessy, in almost all circumstances.

I didn't mean to say t1 frigs should have counterplay to t3 dessies -- just that they are useless with t3 dessies. At least before t3 dessies, they had speed and unique bonuses compared to t1 dessies. Now with the 3 modes of t3 dessies there's just NO reason to use t1 frigs.

And yes, the most important point I'm trying to make is that assault frigs, specifically, are worthless now.
Desudes
The Scope
Gallente Federation
#98 - 2015-06-22 19:03:34 UTC
Is it just me or are the t3ds just really really really good AFs

Excuse me, but what the f*ck are you desu?

Soldarius
Dreddit
Test Alliance Please Ignore
#99 - 2015-06-22 19:08:07 UTC
Iroquoiss Pliskin wrote:
Kaarous Aldurald wrote:
Yikes that is a low speed. Couldn't bump that up to 185? Brick tanked cruisers can outrun this thing.


They can?

The mass of the ship is 980,000 kg, but don't tell anyone.

Soldarius wrote:
I guess most of you that are complaining about the Hecate's base max velocity have forgotten it has the same base max V as the Jackdaw, the same inertia modifier, and a 66.7% bonus to MWD max velocity bonus. Usign a T2 MWD, that would be 170*1.25 (Navigation)*5.05*1.25(Accel Ctrl)*1.67=2240 before links or heat. Add, heat (x1.5), and links (x1.35) and we're talking 4536m/s.


That's not the formula for propulsion module application. Smile

For 5MN t2 MWDs, it's 170 m/s base * 1.25 skills * (1 + (5.1 * 1.25 MWD bonus * (1,500,000 kg MWD thrust / (950,000 kg ship mass + 500,000 kg MWD mass))) = 1,613 m/s

Propulsion: 212.5 m/s * (1 + (6.375 * 1.666 * (1,500,000 / (980,000 + 500,000))) = 2,287 m/s and should be abovt 3.64 km/s overheated.

Coulda missed something, I'm going for coffe. Smile

Although, for the Hecate one could ignore the mass calculations, as the thrust divided by base ship mass and MWD module mass pretty much cancels out.


Your formula is correct. Mine was not. Thank you for doing that. I had no idea that mass was actually figured into max velocity calculations. In retrospect, it makes sense, otherwise over-sized ABs would still only make you go twice as fast.

So we should have 212.5 * (1 + (6.375 * 1.666 * 1.5 (MWD overheat bonus) * 1.3018 (Rapid Deployment link) *(1,500,000/(980,000+500,000)))) = 4679m/s. 3385m/s without links.

http://youtu.be/YVkUvmDQ3HY

Brother Mercury
Brutor Tribe
Minmatar Republic
#100 - 2015-06-22 19:19:46 UTC
Power creep Ugh