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CsMX post about CCP Larkins meeting with WH community. Wow......

First post
Author
Carrie-Anne Moss
The Scope
Gallente Federation
#1 - 2015-06-18 13:43:33 UTC
http://www.reddit.com/r/Eve/comments/3a71h3/fleet_warp_qa_with_ccp_larrikin_and_spectre_fleet/



So thats CSMX Jaynex post summarizing Ccp Larking recent audio meeting with Csm members and the Worm Hole community abiut fleet warp nerf.


Wow
What do you guys think about his responses and answers?

Reddits on fire, pitchforks in air.


What you guys think about ccp larkins meeting with csm and WH audio community????

Im just like "wooow is he for real?"
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#2 - 2015-06-18 13:56:34 UTC
CCP Larkin confirmed for Greyscale 2.0.

Hopefully he quits to work for riot.
Kaarous Aldurald
Black Hydra Consortium.
#3 - 2015-06-18 14:04:25 UTC
Lol, wow. He was NOT prepared for that interview.

It all keeps coming back to bombers, no matter how much they deny it, huh? I said it in the official thread, and I'll say it here.

If you want to nerf bombers, then nerf bombers, don't screw up a bunch of other things in the process.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#4 - 2015-06-18 14:07:58 UTC
Broadcast to arbitrary location was a good suggestion. Being able to broadcast a probe result could work.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Oracle of Machina
The Scope
Gallente Federation
#5 - 2015-06-18 14:18:15 UTC
I have to wonder if he's played EvE before. This is not a well-thought out change, nor well-planned for, and his ideas are even worse.

For a massive null organization, this makes things slightly harder, but it makes small-gang and small-corp operations significantly harder for no real gain, without addressing the problem at all: lack of player input. And that's just the fleet-warp issue.

If we want to get into the problem of forcing people manually piloting a ship, it becomes a tricky but not insurmountable proposition as a DPS ship in a fleet, but becomes almost completely unmanageable as a logi pilot. You're already fully engaged as logi, forcing them to then pilot a ship makes it a very big problem. While this might not be such a huge deal for experienced logi pilots, for new ones it becomes an overwhelming task.

If, in the distant future, it becomes simpler and actually intuitive to move around under manual control in space, I'll revise my opinion.
Carrie-Anne Moss
The Scope
Gallente Federation
#6 - 2015-06-18 14:20:52 UTC
I likw his long term goal of "removing orbit and keep at range and make manual piloting mandatory"

1HZ server ticks bro.

One second ticks
Dradis Aulmais
Center for Advanced Studies
Gallente Federation
#7 - 2015-06-18 14:56:53 UTC
I do not support this product or service at this time. Its a big we want to do this this way but we dont have all the parts. oh well lets do it anyway.

anyway seems like theres somthing bad happening at CCP HQ and they are trying to disract us

Dradis Aulmais, Federal Attorney Number 54896

Free The Scope Three

Jenn aSide
Soul Machines
The Initiative.
#8 - 2015-06-18 15:06:08 UTC
Vimsy Vortis wrote:
CCP Larkin confirmed for Greyscale 2.0.

Hopefully he quits to work for riot.



That's the 1st thing I thought lol.
Hipqo
Tyde8
#9 - 2015-06-18 15:17:51 UTC
Im happy they want to change the meta in EVE, but personally im not sure this is the right way to do it.
Time will tell, how this playes out. I just really hope they keep WH peeps in mind, when doing these fleet warp changes.

A life is best lived, to not step into your grave in a well preserved body. Instead, to slide in side ways, all battered and bruised, screamming, "Holy SH**! What a ride!"

Otso Bakarti
Doomheim
#10 - 2015-06-18 15:48:16 UTC
So, you finally noticed CCP has thrown in the towel. Hilmar is playing corporate weenie. I hope they enjoy their new digs.

Long live the profit motive!! It rules all things!! Hail profit!! Hail profit!!

There just isn't anything that can be said!

Yourmoney Mywallet
Doomheim
#11 - 2015-06-18 16:38:58 UTC
Dradis Aulmais wrote:
Its a big we want to do this this way but we dont have all the parts. oh well lets do it anyway.

This tbh.

Things is: I'm pretty sure I've seen this in the past... but I can't quite seem to remember where I saw it?

Hmmm... let me sit down in my CQ for a bit to think about it...
Tipa Riot
Federal Navy Academy
Gallente Federation
#12 - 2015-06-18 16:50:22 UTC
Carrie-Anne Moss wrote:
I likw his long term goal of "removing orbit and keep at range and make manual piloting mandatory"

1HZ server ticks bro.

One second ticks

This. EvE is not a space flight simulator it never was and never should be.

I'm my own NPC alt.

Unsuccessful At Everything
The Troll Bridge
#13 - 2015-06-18 17:29:07 UTC
I don't want to add constructively to a CAM/P Dramathread, but that interview showed exactly how well thought out this change was.





Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Terranid Meester
Tactical Assault and Recon Unit
#14 - 2015-06-18 18:43:44 UTC
Bomb radius apart from the neut and ecm bombs set to 5km instead of 15km.

Bombers fixed, thank me later.
Sakurako Kimino
School of Applied Knowledge
Caldari State
#15 - 2015-06-18 19:23:57 UTC
these fleet warp changes are really bad. in fact i think it might be a cash grab, your an fc your going to need a new alt for warp to.

eve is about sin

Sniper Smith
Center for Advanced Studies
Gallente Federation
#16 - 2015-06-18 20:09:20 UTC
I don't see removing fleet warps as a bad thing, on the surface, but accommodations should be made.

First: Fleet Bookmarks.. allow the fleet boss or such to share bookmarks with the fleet, this allowing them to all manually warp to the same spots, without needing extra alts, and nuking the advantage of single corp fleets. Either synced in real time, OR set ahead of time, any "new" locations would not be synced, and you'd need to use the proposed scout tactic. Alternatively, allow BM's to be shared in chat, same way overviews can be, so people can quickly share them with the fleet.

Second: Fleet setting to limit warpspeed to slowest ship in Squad/Wing/Fleet. This will keep everyone landing at close to the same time, +/- your reaction time of clicking warp on the bookmark or whatever. You can opt out same way you can exempt from fleet warp now.

I figure those two things would make this change much better, and not punish small groups and mixed-corp fleets.
Dradis Aulmais
Center for Advanced Studies
Gallente Federation
#17 - 2015-06-18 20:16:07 UTC  |  Edited by: Dradis Aulmais
From what I got from the interview it would be months before they can release alliance changes to the bookmarks. To do a fleet sharing it might be just as long

Dradis Aulmais, Federal Attorney Number 54896

Free The Scope Three

Cyborg Girl86
Federal Navy Academy
Gallente Federation
#18 - 2015-06-18 21:39:05 UTC  |  Edited by: Cyborg Girl86
So I'm confused by all of this, someone please explain/elaborate for me (long hard day at work, cut me some slack P)

Do these prospective changes to fleet warp mechanics mean that fleet Squad leaders can no longer warp their fleet together? To elaborate for less confusion I'll use a real-world example of my play style:
In my 3-man fleet consisting of my main and 2 alts I usually align all my ships to what I want to warp my fleet to (gates, belts, stations, etc.) and once they're all aligned I use my main who usually flies a Command Ship to "warp squad to __km/m". Sometimes if I passively gatecamp to setup an ambush on solo passersby, I'll create a bookmark and sit a good distance off the gate, pouncing and tackling when the moment is right."

Will people like me still be able to do this? The "warp squad to __km/m" command is absolutely essential for people like me who hunt solo in lowsec using a main with some alts. Hell, its really practical when simply flying my fleet from point A to point B after my 3 ships are all aligned.

If I have to warp my squad leader to the location first before warping the other 2 ships in, it severely hinders the ability to rapidly engage and pursue potential victims approaching a gate or anom, not to mention making my main toon as FC severely vulnerable if he has to arrive on-scene solo and wait for me to warp my other 2 ships in.
Altrue
Exploration Frontier inc
Tactical-Retreat
#19 - 2015-06-18 22:25:35 UTC
Carrie-Anne Moss wrote:
I likw his long term goal of "removing orbit and keep at range and make manual piloting mandatory"

1HZ server ticks bro.

One second ticks


Yeah, and we already have PI and the hacking minigame for click-fest lovers, no need to turn every fleet into...
FC: "Okay fleet, follow me"
Everyone: click click click click...

I'll be gone from this game before that.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Ripblade Falconpunch
Deep Core Mining Inc.
Caldari State
#20 - 2015-06-18 22:45:03 UTC
Cyborg Girl86 wrote:
So I'm confused by all of this, someone please explain/elaborate for me (long hard day at work, cut me some slack P)

Do these prospective changes to fleet warp mechanics mean that fleet Squad leaders can no longer warp their fleet together? To elaborate for less confusion I'll use a real-world example of my play style:
In my 3-man fleet consisting of my main and 2 alts I usually align all my ships to what I want to warp my fleet to (gates, belts, stations, etc.) and once they're all aligned I use my main who usually flies a Command Ship to "warp squad to __km/m". Sometimes if I passively gatecamp to setup an ambush on solo passersby, I'll create a bookmark and sit a good distance off the gate, pouncing and tackling when the moment is right."

Will people like me still be able to do this? The "warp squad to __km/m" command is absolutely essential for people like me who hunt solo in lowsec using a main with some alts. Hell, its really practical when simply flying my fleet from point A to point B after my 3 ships are all aligned.

If I have to warp my squad leader to the location first before warping the other 2 ships in, it severely hinders the ability to rapidly engage and pursue potential victims approaching a gate or anom, not to mention making my main toon as FC severely vulnerable if he has to arrive on-scene solo and wait for me to warp my other 2 ships in.


As it stands now, yes - you will still be able to fleet warp to public objects like gates. Just not to probe results, bookmarks, etc
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