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Player Features and Ideas Discussion

 
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Rat aggro and warp scramblers.

Author
Mike Voidstar
Voidstar Free Flight Foundation
#81 - 2015-06-18 12:37:16 UTC  |  Edited by: Mike Voidstar
Robert Caldera wrote:
Mike Voidstar wrote:

So yes... they curtailed the solo roamers who thought it was funny to show up


they removed a huge share of pvp content for people to login for, to keep themselves busy with, when there is no fleet fight to fight.


That wasn't PvP. That was just malicious ganking, carried out by trolls and caused many people to leave the game. It tainted the reputation of the game as a whole, and has slowed it's growth and prosperity.

And despite the changes, it persists. You have mental giants playing right now that look at a miner and call him content, rather than the rock he's mining.
Robert Caldera
Caldera Trading and Investment
#82 - 2015-06-18 12:44:02 UTC
Mike Voidstar wrote:

That wasn't PvP.

it was Player versus Player, I hope you wouldnt try to deny this. Kind of what CCP gave us to play with.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#83 - 2015-06-18 12:49:06 UTC
system is still not broken

doesn't matter how much you whinge, whine, pout, cry, scream and rant about it. in this or any other thread.

you died because YOU failed to take npc aggression mechanics into account
YOUR fault, not ccp's


adapt or die
the favourite mantra of the "pvp elite"
right back at you
afkalt
Republic Military School
Minmatar Republic
#84 - 2015-06-18 12:49:09 UTC
Robert Caldera wrote:
afkalt wrote:


Wait, nullified cloaked are easy to catch?

Top trolling. 8/10


yes, a plated, slow prot with BS sized tank, like you stated, which needs 7-8 seconds to align is pretty much toast in the first camp with a decloaking inty (common stuff). Easy baited and scrammed too.
Post your fit.


Thank god then, you can refit once you pass the bottleneck camps.

Dear lord, you really do need spoon fed, huh. Baited and scrammed? My goodness you're going for troll points.

Stop being bad.
Ben Ishikela
#85 - 2015-06-18 12:53:36 UTC  |  Edited by: Ben Ishikela
Both parties seem to be unhappy about the Ratter-ganking situation.
The following might be a solution:
- Update the NPCs to have the following behaviors
-- 1) give npcs an acitve tank. (stronger remote)
-- 2) let npcs notice if/when their tank is breaking.
-- 3) if their tank is breaking, they want to escape. (message in local). Everything that is not pointed warps off. Also the boss and his loot, if not pointed, might warp off.
-- 4) If another capsuleer shows up and the "guessed" dps of both these ships is too much, npcs try to escape.
-- 5) If the agenda of the npcs was to protect some assets, they try to secure these assets by undocking a freighter/hauler out of this facility and try to get it aligned and warped off. They defend against anything that tries to destroy that convoy.
-- 5.1) if the capsuleer's point on the convoy is dropped, it warps off and so do the remaining npcs.

conclusion and effects:
1+2+3 => pve needs to fit a point => good for pvp situation and possible commitment.
4) => lets you have a 1v1 situation. (or NvN if ganking a team). without any rat dps aggro whatsoever.
another effect is, that one pve encounter might be done more quickly. but the loot is not as much. there might also be a chance that the pveship is not quick enough to point the convoy. balancing work can be done here to solve the problem. Maybe there might be skill in applying points required to actually get some loot and action.

---
issues: what if pve is not dropping his point on the convoy? will the ncps be too scared and secure their lifes? I would make it so the npcs leave the convoy alone or wait out the duel and then defend again, because 1v1 is better than any story reasons. So if he still points the convoy, he gets dps by npcs. If he drops the point, he wont and therefor might survive the pvp engagement. .... Or he is greedy and does both....and dies! (i like those decision possibilities)
---
What you think? ( i might have to post this into a new thread and deal with aggro myself)
---
TLDR
-PVE needs to fit points.
-if there is a pvp situation its basicly without any npc aggro at all for neither party.
-pve will be quicker and harder.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Robert Caldera
Caldera Trading and Investment
#86 - 2015-06-18 12:55:02 UTC  |  Edited by: Robert Caldera
afkalt wrote:

Thank god then, you can refit once you pass the bottleneck camps.

Dear lord, you really do need spoon fed, huh. Baited and scrammed? My goodness you're going for troll points.


its not just bottleneck camps, a juicy T3 is gonna be camped whereever it goes, its easy, shiny prey. Exactly what I stated in the beginning of this thread when I said you need some expensive, easy to catch ship to bring in lions hole at current mechanics, rendering the whole solo hunting thing not viable.


afkalt wrote:

Stop being bad.


said an EFT warrior with no proof of anything??


Kitty Bear wrote:
system is still not broken

system where NPC protect their butcher is very well broken.
Frostys Virpio
State War Academy
Caldari State
#87 - 2015-06-18 13:07:24 UTC
Ben Ishikela wrote:
Both parties seem to be unhappy about the Ratter-ganking situation.
The following might be a solution:
- Update the NPCs to have the following behaviors
-- 1) give npcs an acitve tank. (stronger remote)
-- 2) let npcs notice if/when their tank is breaking.
-- 3) if their tank is breaking, they want to escape. (message in local). Everything that is not pointed warps off. Also the boss and his loot, if not pointed, might warp off.
-- 4) If another capsuleer shows up and the "guessed" dps of both these ships is too much, npcs try to escape.
-- 5) If the agenda of the npcs was to protect some assets, they try to secure these assets by undocking a freighter/hauler out of this facility and try to get it aligned and warped off. They defend against anything that tries to destroy that convoy.
-- 5.1) if the capsuleer's point on the convoy is dropped, it warps off and so do the remaining npcs.

conclusion and effects:
1+2+3 => pve needs to fit a point => good for pvp situation and possible commitment.
4) => lets you have a 1v1 situation. (or NvN if ganking a team). without any rat dps aggro whatsoever.
another effect is, that one pve encounter might be done more quickly. but the loot is not as much. there might also be a chance that the pveship is not quick enough to point the convoy. balancing work can be done here to solve the problem. Maybe there might be skill in applying points required to actually get some loot and action.

---
issues: what if pve is not dropping his point on the convoy? will the ncps be too scared and secure their lifes? I would make it so the npcs leave the convoy alone or wait out the duel and then defend again, because 1v1 is better than any story reasons. So if he still points the convoy, he gets dps by npcs. If he drops the point, he wont and therefor might survive the pvp engagement. .... Or he is greedy and does both....and dies! (i like those decision possibilities)
---
What you think? ( i might have to post this into a new thread and deal with aggro myself)
---
TLDR
-PVE needs to fit points.
-if there is a pvp situation its basicly without any npc aggro at all for neither party.
-pve will be quicker and harder.


So you want all PvE to be impossible with sniping boat unless I somehow alpha every single one of my target or they would detect their tank as failing and warp off?
Frostys Virpio
State War Academy
Caldari State
#88 - 2015-06-18 13:08:16 UTC
Robert Caldera wrote:
afkalt wrote:

Thank god then, you can refit once you pass the bottleneck camps.

Dear lord, you really do need spoon fed, huh. Baited and scrammed? My goodness you're going for troll points.


its not just bottleneck camps, a juicy T3 is gonna be camped whereever it goes, its easy, shiny prey. Exactly what I stated in the beginning of this thread when I said you need some expensive, easy to catch ship to bring in lions hole at current mechanics, rendering the whole solo hunting thing not viable.


afkalt wrote:

Stop being bad.


said an EFT warrior with no proof of anything??


Kitty Bear wrote:
system is still not broken

system where NPC protect their butcher is very well broken.


They are not protecting their butcher they are killing the tard in a wet paper bag tanked ship.
Mike Voidstar
Voidstar Free Flight Foundation
#89 - 2015-06-18 13:08:17 UTC
Robert Caldera wrote:
afkalt wrote:

Thank god then, you can refit once you pass the bottleneck camps.

Dear lord, you really do need spoon fed, huh. Baited and scrammed? My goodness you're going for troll points.


its not just bottleneck camps, a juicy T3 is gonna be camped whereever it goes, its easy, shiny prey. Exactly what I stated in the beginning of this thread when I said you need some expensive, easy to catch ship to bring in lions hole at current mechanics, rendering the whole solo hunting thing not viable.





Translation: I should be able to kill blingy expensive ships without risking any real assets of my own.
Robert Caldera
Caldera Trading and Investment
#90 - 2015-06-18 13:12:43 UTC
Frostys Virpio wrote:

They are not protecting their butcher they are killing the tard in a wet paper bag tanked ship.

they are going for you regardless of what ship you are flying.

Mike Voidstar wrote:

Translation: I should be able to kill blingy expensive ships without risking any real assets of my own.

no, I want to roam after ratters without need of a shiny 600-700m expensive easy to catch brawler boat.
Ben Ishikela
#91 - 2015-06-18 13:15:16 UTC
Frostys Virpio wrote:
So you want all PvE to be impossible with sniping boat unless I somehow alpha every single one of my target or they would detect their tank as failing and warp off?

If that is the only cost to an improvement im glad to pay it. Sniping the npcs wasnt as much fun anyway because too "unrisky".
Alpha can be made detectable, ty for mentioning.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Joe Risalo
State War Academy
Caldari State
#92 - 2015-06-18 13:18:47 UTC
Robert Caldera wrote:

I never stated its not possible at all, you'll never find such a statement.


You say this, yet you continue to make up excuses as to why you can't use any other ship...

As far as your constant "killmail" crying...

Go to zkillboard.

Type in Raven...


The most recent kill is a Raven that was killed by a Stratios while in mission. (shows NPC on KM)
this being a kill in low sec, which I consider to be more hostile than null.
That pilot HAS NOT lost that Stratios since the kill.


So, is it that he got lucky, or that you need to T2P?
Mike Voidstar
Voidstar Free Flight Foundation
#93 - 2015-06-18 13:19:05 UTC
You want to roam in a ship that costs a fraction of your target and let the NPC's make up the difference.

Right now you have to field an equivalent performing ship, but can still fit things like Neuts to kill your targets tank that your target is all but guaranteed not to have because they are useless in PvE.

You still have more options and most advantages due to being the aggressor.
Robert Caldera
Caldera Trading and Investment
#94 - 2015-06-18 13:23:18 UTC  |  Edited by: Robert Caldera
Joe Risalo wrote:


Go to zkillboard.

Type in Raven...


The most recent kill is a Raven that was killed by a Stratios while in mission. (shows NPC on KM)


nope. lowsec is entirely different. no long way to go into ratting grounds, no bubbles. Nor do you know the exact lucky situation the strat pilot might've had for that kill. Maybe a L3 mission, who knows. Here again, I never denied the absolute possibility of kills like that, I'm simply argueing about the risk and cost to do so in deep 0.0, which is out of whack IMO. Those regions are safe enough, there shouldnt be NPC protecting the farmer on top.

Mike Voidstar wrote:
You want to roam in a ship that costs a fraction of your target and let the NPC's make up the difference.


you forget the huge additional risk of getting screwed on a trip like that, while poking in a bees hive.

Mike Voidstar wrote:

Right now you have to field an equivalent performing ship


thats exactly the issue. you ignore the additional hassle for a hunter to get there in the first line, against the angry
mob looking out for your blood - reason why its not viable anymore to do so. I cant take a bomber or a pilgrim, or a cynabal since its gonna die very soon or not even be able to break the ratter like it was pre-retribution.
afkalt
Republic Military School
Minmatar Republic
#95 - 2015-06-18 13:41:47 UTC
Robert Caldera wrote:
I cant take a bomber or a pilgrim, or a cynabal since its gonna die very soon or not even be able to break the ratter like it was pre-retribution.


This guy managed.
Donnachadh
United Allegiance of Undesirables
#96 - 2015-06-18 13:46:03 UTC  |  Edited by: Donnachadh
Robert Caldera wrote:
Kitty Bear wrote:

The flip side to the "npc's as security" is the OP expecting npc's to add to his DPS
and then crying because they didn't

it was this way for 10 years since eve existing, until CCP made a stupid aggro mechanics change (probably unaware of consequences like usually).

And finally we have a winner. Maybe old dogs can be taught new tricks.

CCP was very much aware of the situation and made the switch to the rat aggro mechanics for a number of reasons. One of the major ones was the simple fact that rat aggro as it was was un-fairly balanced towards the gankers in essence giving the gankers free DPS that they could always count on. While it may seem unfair to you I can assure you that on the other side of these PLAYER versus PLAYER engagements the change was welcomed and is widely praised since it tends to make the rats as close to neutral as possible given the situation.

In short as it was in times past the rats agro was unfairly balanced in favor of the gankers.
Now it is reasonably well balanced so rat aggro does not favor either player and that is how "environmental" factor should be.

In the end we are left with this.
Tank up and go for it.
Adapt your tactics to account for these changes.
Do not use E-War since that would limit your aggro.
Find other targets to shoot, one that are not "protected" by rat aggro.
Or in an extreme case rage quit the game over this.
I have seen players take all of these different options as a result of this change, which one you take is up to you.

-1 to the idea or thought that we should go back to the un-balanced rat aggro of the past.
Mike Voidstar
Voidstar Free Flight Foundation
#97 - 2015-06-18 14:02:31 UTC  |  Edited by: Mike Voidstar
Robert Caldera wrote:

nope. lowsec is entirely different. no long way to go into ratting grounds, no bubbles. Nor do you know the exact lucky situation the strat pilot might've had for that kill. Maybe a L3 mission, who knows. Here again, I never denied the absolute possibility of kills like that, I'm simply argueing about the risk and cost to do so in deep 0.0, which is out of whack IMO. Those regions are safe enough, there shouldnt be NPC protecting the farmer on top.


So it's not just that you can't roam, you can't roam where you want, when you want, how you want. Sounds like an entitlement problem.

Robert Caldera wrote:
Mike Voidstar wrote:
You want to roam in a ship that costs a fraction of your target and let the NPC's make up the difference


you forget the huge additional risk of getting screwed on a trip like that, while poking in a bees hive.


No, I don't. That person and their friends put in, and continue to put in, substantial effort in forming a defense against exactly the activity you are trying to do. Congratulations, you can be disrupted in your chosen activity too. Non-consensual PvP for all is good times, right?

Robert Caldera wrote:
Mike Voidstar wrote:

Right now you have to field an equivalent performing ship


thats exactly the issue. you ignore the additional hassle for a hunter to get there in the first line, against the angry
mob looking out for your blood - reason why its not viable anymore to do so. I cant take a bomber or a pilgrim, or a cynabal since its gonna die very soon or not even be able to break the ratter like it was pre-retribution.


LOL. Again, entitlement issue. Pay to play or go home.
Robert Caldera
Caldera Trading and Investment
#98 - 2015-06-18 14:02:49 UTC  |  Edited by: Robert Caldera
afkalt wrote:


ok this guy managed. You still dont get the point, nor does this kill reflect the general tendency or show a bigger picture how often these kills happen these days - you need to be incredibly lucky.

Donnachadh wrote:
While it may seem unfair to you I can assure you that on the other side of these PLAYER versus PLAYER engagements the change was welcomed and is widely praised since it tends to make the rats as close to neutral as possible given the situation.

far from neutral. Let alone be the fact that the vessel you need to get into backwater regions in one piece and staying alove there is likely to be lots weaker than the victims tend to be in.

Donnachadh wrote:

In short as it was in times past the rats agro was unfairly balanced in favor of the ganlers.
Now it is reasonably well balanced so rat aggro does not favor either player and that is how "environmental" factor should be.

unfairly balanced maybe at time of engagement after a looong way there, you still ignore - the amount of effort of finding a victim, tackling him, staying alive in bees hive while doing so during a longer session and time spent and all the home advantage you're coming against. You seem to underestimate how time consuming this activity is, especially after people learned how to avoid pvp encounters after 12 years of eve - I feel there should be this sort of advantage once you finally got there.
Joe Risalo
State War Academy
Caldari State
#99 - 2015-06-18 14:03:33 UTC
Robert Caldera wrote:
Joe Risalo wrote:


Go to zkillboard.

Type in Raven...


The most recent kill is a Raven that was killed by a Stratios while in mission. (shows NPC on KM)


nope. lowsec is entirely different. no long way to go into ratting grounds, no bubbles. Nor do you know the exact lucky situation the strat pilot might've had for that kill. Maybe a L3 mission, who knows. Here again, I never denied the absolute possibility of kills like that, I'm simply argueing about the risk and cost to do so in deep 0.0, which is out of whack IMO. Those regions are safe enough, there shouldnt be NPC protecting the farmer on top.


1) Why in the hell would someone use a Raven in a lvl 3?
2) There is a NPC faction BS shooting at him, not a lvl 3.
3) How is it that he got lucky, but you can't?
4) Low sec is NOT safer than null, there just aren't any bubbles. However, you do have to worry about roams of frigs and cruisers that are much more abundant in low.
5) How is the cost of ganking in null out of whack? Cause you can't do it in a fully fitted bomber that only cost 30mil at worst?
6) So it's fair that you can kill a 1 bil ship in a 30 mil ship, but it's not fair when you have to do it in a 300mil ship?
7) You said it's safe enough, yet you have been constantly complaining about how unsafe it is...
8) So, it's fair that the NPCs protect you, but not him?
9) L2P
10) Adapt or quit...


Please choose quit so I can have your stuff.
afkalt
Republic Military School
Minmatar Republic
#100 - 2015-06-18 14:08:24 UTC
Also, even if this did change.....it would utterly screw PvE balance.

"rats, ignore ze scramers at all costs, shoot the scrammed target"
Cue incusions all scramming the local damnation and going full bifter gank.
Cue AFK domis scramming one another to keep aggro off drones forever and ever.
Cue all manner of other ill conceived side effects.