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yet another new to WH's question thread

Author
Maradusa Macarthy
Doomheim
#21 - 2015-06-16 23:50:50 UTC
Zand Vor wrote:
Maradusa Macarthy wrote:
Zand Vor wrote:
The Higgs rig increases the mass of a ship,. All regular wormholes are limited by a total mass allowed to pass throuugh, depending on the wh size. So a Higgs rig can help speed up the process of massing a wh down, more mass = less jumps needed to close the wh.

A static wh means no matter what, the system will have a minimum of 1 of those types of wh. So a c2 system can have two static whs, 1 leading to k space (low, high, null) and 1 leading to anther wormhole system. They will always have these 2 type of connections open, though the exact systems they open to are random.

Rolling your static means putting enough mass through the current static wh until it closes, forcing a new static wh of the same type to spawn.

Wormholes are location agnostic, you won't find any specific size wh connected to a specific k space location.


Ty Zand, I'm starting to get this gest of it which is to plug up the holes so that no one can come in to gank you. Hmm, but this is only wise if you live inside the WH, not if you're day tripping. Is it better to live inside a WH instead of day tripping? Also if you close the WH, wouldn't another WH static respawn elsewhere inside the WH? Or do you reduce the mass entries enough so that only a few ships can get in/out?




So if you live in a WH, you generally roll your statics to get wormholes closer to areas you want to go (i.e. Market Hubs).
You also mass them down exactly as you said, when a WH is crit it's very unlikely anyone can get through in large enough fleets to take on your plexing ship. It's not perfect, but it is a deterrent.

For day tripping, you are playing against the odds of someone finding you before you finish doing whatever you are doing (Gassing, Combat Anoms, Exploration). For safer daytripping, first things to do are to: Check how busy the system is, if it's got a ton of active towers...move on. Scan all Sigs and know what other WHs are there. Use scouts on all WHs if you can. Make a safe spot in deep space, stay aligned as much as possible to your safe.

The "safety" of living and owning a POS in a WH is countered by the fact your POS can be vulnerable to attack, risking your assets. Living in WH space, there just is no guarantee someone won't come around and go "oh hai, that POS just needs to come down". But for the most part, people won't bother IF the POS is equipped/defended properly.

One thing to know in the lower-class WHs both you and the OP are looking at, you don't usually run just your own anoms, you want to own a hole with a good static WH connected to it, and that's where your real money is. You run out the sites in your static, then roll it, scan down the new hole, and if it's safe enough, run out the sites again. As an example, my corp's wh is a C2 with static High and Static C4. We run the C4 and other connected sites when we feel it's safe.


Ty Zand you've been very helpful, seems like the rest needs to be learned through trial & error. I'm planning to use either a Svipul for C2's and or a Sleipnir for C3's, can any of these ships do these types of WH's using cap booster fits or do they need to be cap stable. I have an alt that can use a Domi, I use that for closing up the statics using 6x Steel Plate II and higgs rigs fits.
Zand Vor
OpSec.
Wrong Hole.
#22 - 2015-06-17 14:49:29 UTC
I'd say the Svipul should be fine for C2 sites. DPS should be north of 200 and ehp/sec reps in the 300+ ehp/sec range.

The Sleipnir should be ok for C3s with a booster. The neuts are what kills you in C3 and higher class WHs.

I've become a fan of cap booster fits, it just seems to work better and let you adapt better to situations, and you have to pay attention to the fight, making it more involved. Just my personal preference of course.

Please fix wormhole combat sites: c1 20mil - c2 40 mil - c3 80 mil - c4 160 mil - c5 320 mil - c6 640 mil

Lloyd Roses
Artificial Memories
#23 - 2015-06-17 15:16:00 UTC
Zand Vor wrote:
I'd say the Svipul should be fine for C2 sites. DPS should be north of 200 and ehp/sec reps in the 300+ ehp/sec range.

The Sleipnir should be ok for C3s with a booster. The neuts are what kills you in C3 and higher class WHs.

I've become a fan of cap booster fits, it just seems to work better and let you adapt better to situations, and you have to pay attention to the fight, making it more involved. Just my personal preference of course.


Any svipul fit with an MSB or an armor repairer can run c1/c2 anoms. There is no magic involved.

[Svipul, Svipul]

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
[Empty Low slot]

1MN Afterburner II
Medium Shield Booster II
[Empty Med slot]
[Empty Med slot]

200mm AutoCannon II, Hail S
200mm AutoCannon II, Hail S
200mm AutoCannon II, Hail S
200mm AutoCannon II, Hail S
[Empty High slot]
[Empty High slot]

Small Projectile Collision Accelerator II
[Empty Rig slot]
[Empty Rig slot]

It doesn't quite matter what you put into those empty slots. Web+scram+dcu is a good idea though. Also has 500dps cold.
Daniela Doran
Doomheim
#24 - 2015-06-17 23:53:54 UTC
Lloyd Roses wrote:
Zand Vor wrote:
I'd say the Svipul should be fine for C2 sites. DPS should be north of 200 and ehp/sec reps in the 300+ ehp/sec range.

The Sleipnir should be ok for C3s with a booster. The neuts are what kills you in C3 and higher class WHs.

I've become a fan of cap booster fits, it just seems to work better and let you adapt better to situations, and you have to pay attention to the fight, making it more involved. Just my personal preference of course.


Any svipul fit with an MSB or an armor repairer can run c1/c2 anoms. There is no magic involved.

[Svipul, Svipul]

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
[Empty Low slot]

1MN Afterburner II
Medium Shield Booster II
[Empty Med slot]
[Empty Med slot]

200mm AutoCannon II, Hail S
200mm AutoCannon II, Hail S
200mm AutoCannon II, Hail S
200mm AutoCannon II, Hail S
[Empty High slot]
[Empty High slot]

Small Projectile Collision Accelerator II
[Empty Rig slot]
[Empty Rig slot]

It doesn't quite matter what you put into those empty slots. Web+scram+dcu is a good idea though. Also has 500dps cold.


Hmm, I use 280 arties on my C2 Svipul fits, how does it compare against the 200 AC's?
Maradusa Macarthy
Doomheim
#25 - 2015-06-18 00:09:38 UTC
Zand Vor wrote:
I'd say the Svipul should be fine for C2 sites. DPS should be north of 200 and ehp/sec reps in the 300+ ehp/sec range.

The Sleipnir should be ok for C3s with a booster. The neuts are what kills you in C3 and higher class WHs.

I've become a fan of cap booster fits, it just seems to work better and let you adapt better to situations, and you have to pay attention to the fight, making it more involved. Just my personal preference of course.


This is the fit I was intending to use with my Sleipnir. How is it for doing C3's?

Highs
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
Prototype Cloaking Device I

Mids
10mn AB II
Tracking Computer II ~ Optimal range script
Shield Boost Amplifier II
Large Ancillary Shield Booster ~navy 150
Large Ancillary Shield Booster ~navy 150

Lows
Internal Force Field Array I
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II

Rigs
Medium Anti-Explosive Screen Reinforcer II
Medium Anti-Kinetic Screen Reinforcer II

Not sure about which ammo type I should be using, suggestions?

You seem to know what you're talking about Lloyd, your comments please?


Lloyd Roses
Artificial Memories
#26 - 2015-06-18 09:39:18 UTC
Daniela Doran wrote:
Lloyd Roses wrote:
Zand Vor wrote:
I'd say the Svipul should be fine for C2 sites. DPS should be north of 200 and ehp/sec reps in the 300+ ehp/sec range.

The Sleipnir should be ok for C3s with a booster. The neuts are what kills you in C3 and higher class WHs.

I've become a fan of cap booster fits, it just seems to work better and let you adapt better to situations, and you have to pay attention to the fight, making it more involved. Just my personal preference of course.


Any svipul fit with an MSB or an armor repairer can run c1/c2 anoms. There is no magic involved.

[Svipul, Svipul]

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
[Empty Low slot]

1MN Afterburner II
Medium Shield Booster II
[Empty Med slot]
[Empty Med slot]

200mm AutoCannon II, Hail S
200mm AutoCannon II, Hail S
200mm AutoCannon II, Hail S
200mm AutoCannon II, Hail S
[Empty High slot]
[Empty High slot]

Small Projectile Collision Accelerator II
[Empty Rig slot]
[Empty Rig slot]

It doesn't quite matter what you put into those empty slots. Web+scram+dcu is a good idea though. Also has 500dps cold.


Hmm, I use 280 arties on my C2 Svipul fits, how does it compare against the 200 AC's?


I think artillery is better suited for DEDs with loads of frigs you can click away. For wormholes, ACs feel faster. The range on artillery is nothing to write home about in the first place.
Zand Vor
OpSec.
Wrong Hole.
#27 - 2015-06-18 12:12:49 UTC
Maradusa Macarthy wrote:
Zand Vor wrote:
I'd say the Svipul should be fine for C2 sites. DPS should be north of 200 and ehp/sec reps in the 300+ ehp/sec range.

The Sleipnir should be ok for C3s with a booster. The neuts are what kills you in C3 and higher class WHs.

I've become a fan of cap booster fits, it just seems to work better and let you adapt better to situations, and you have to pay attention to the fight, making it more involved. Just my personal preference of course.


This is the fit I was intending to use with my Sleipnir. How is it for doing C3's?

Highs
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
Prototype Cloaking Device I

Mids
10mn AB II
Tracking Computer II ~ Optimal range script
Shield Boost Amplifier II
Large Ancillary Shield Booster ~navy 150
Large Ancillary Shield Booster ~navy 150

Lows
Internal Force Field Array I
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II

Rigs
Medium Anti-Explosive Screen Reinforcer II
Medium Anti-Kinetic Screen Reinforcer II

Not sure about which ammo type I should be using, suggestions?

You seem to know what you're talking about Lloyd, your comments please?




I wouldn't use ASBs for PvE. I would also drop the cloak, it just screws up your targeting time.
If you are willing to risk a little more ISK and have CA1 and C2 implants:

[Sleipnir, Sleipnir PVE]

Internal Force Field Array I
Tracking Enhancer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

X-Large Shield Booster II
Shield Boost Amplifier II
Adaptive Invulnerability Field II
Federation Navy 10MN Afterburner
Medium Capacitor Booster II, Navy Cap Booster 800

720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
Core Probe Launcher I, Sisters Core Scanner Probe
[Empty High slot]

Medium Ancillary Current Router II
Medium Anti-Kinetic Screen Reinforcer II


Hobgoblin II x5

Please fix wormhole combat sites: c1 20mil - c2 40 mil - c3 80 mil - c4 160 mil - c5 320 mil - c6 640 mil

Jonn Duune
OpSec.
Wrong Hole.
#28 - 2015-06-18 20:25:38 UTC
Anddo wrote:
HoruSeth wrote:

@Anddo: If you can fly Tengy, don't do it in Drakes. Maybe at the first time, but soon the increased killspeed in Tengu will make up for the cost and Drake is a slow moving stone, while Tengu is not, properly flown and keeping an eye on DS and Probescanner are more important. A cheap T2 Tengu is doing a very good job in C2s!
PS: What wants to kill you in a Tengu, will kill you in Drakes as well. Nobody just passes by in wormholes and say to himself: "Oh, look. Just a Drake. No I don't care. If it would be a Tengu I would bother to kill it, but a Drake is below my dignity" ^^


I will probably end up with my Tengu long term, but after reading these responses/researching for a while I think my plan to start is this: for my first shot, bring a small throwaway pos, scanning ship, PvP frig, and nothing else. Set up shop and just get used to wormhole space for a week or two, ignoring being able to make ISK. I'm assuming I will lose a few small pos's as part of the learning process, but I might do that a few times until I feel more comfortable knowing and understanding WHs. After I do that I will set up a large POS, bring PvE/PvP Tengus, noctis's, a prospect/etc...

It's becoming apparent to me I need to just jump in with some low ISK setups and actually test out the day to day of living in one before I commit myself.


one more question. Is it better to log out in a POS, or log out in a deep safe, in case your POS gets attacked/camped when you are logged out?



Honestly, bring at least a medium POS, it's not too much more expensive, but it'll increase your survivability 10 fold.

My name is Jonn Duune, and I wholeheartedly support the message posted above.

Maradusa Macarthy
Doomheim
#29 - 2015-06-18 23:53:42 UTC
Zand Vor wrote:
Maradusa Macarthy wrote:
Zand Vor wrote:
I'd say the Svipul should be fine for C2 sites. DPS should be north of 200 and ehp/sec reps in the 300+ ehp/sec range.

The Sleipnir should be ok for C3s with a booster. The neuts are what kills you in C3 and higher class WHs.

I've become a fan of cap booster fits, it just seems to work better and let you adapt better to situations, and you have to pay attention to the fight, making it more involved. Just my personal preference of course.


This is the fit I was intending to use with my Sleipnir. How is it for doing C3's?

Highs
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
Prototype Cloaking Device I

Mids
10mn AB II
Tracking Computer II ~ Optimal range script
Shield Boost Amplifier II
Large Ancillary Shield Booster ~navy 150
Large Ancillary Shield Booster ~navy 150

Lows
Internal Force Field Array I
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II

Rigs
Medium Anti-Explosive Screen Reinforcer II
Medium Anti-Kinetic Screen Reinforcer II

Not sure about which ammo type I should be using, suggestions?

You seem to know what you're talking about Lloyd, your comments please?




I wouldn't use ASBs for PvE. I would also drop the cloak, it just screws up your targeting time.
If you are willing to risk a little more ISK and have CA1 and C2 implants:

[Sleipnir, Sleipnir PVE]

Internal Force Field Array I
Tracking Enhancer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

X-Large Shield Booster II
Shield Boost Amplifier II
Adaptive Invulnerability Field II
Federation Navy 10MN Afterburner
Medium Capacitor Booster II, Navy Cap Booster 800

720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
720mm Howitzer Artillery II, Republic Fleet EMP M
Core Probe Launcher I, Sisters Core Scanner Probe
[Empty High slot]

Medium Ancillary Current Router II
Medium Anti-Kinetic Screen Reinforcer II


Hobgoblin II x5


Ty so much Zand, On the cap booster fit, the Sleipnir only have enough cargo space to hold 10 of the 800's + ammo and my other char will be in a smart bombing Sacrilege holding another 18 cap boosters of the 800's, would I have enough charges to complete the site enduring the neut pressure? I'll have another char doing the scanning/salvaging and a siege/skirm link booster.
Maradusa Macarthy
Doomheim
#30 - 2015-06-19 00:09:32 UTC
Jonn Duune wrote:
Anddo wrote:
HoruSeth wrote:

@Anddo: If you can fly Tengy, don't do it in Drakes. Maybe at the first time, but soon the increased killspeed in Tengu will make up for the cost and Drake is a slow moving stone, while Tengu is not, properly flown and keeping an eye on DS and Probescanner are more important. A cheap T2 Tengu is doing a very good job in C2s!
PS: What wants to kill you in a Tengu, will kill you in Drakes as well. Nobody just passes by in wormholes and say to himself: "Oh, look. Just a Drake. No I don't care. If it would be a Tengu I would bother to kill it, but a Drake is below my dignity" ^^


I will probably end up with my Tengu long term, but after reading these responses/researching for a while I think my plan to start is this: for my first shot, bring a small throwaway pos, scanning ship, PvP frig, and nothing else. Set up shop and just get used to wormhole space for a week or two, ignoring being able to make ISK. I'm assuming I will lose a few small pos's as part of the learning process, but I might do that a few times until I feel more comfortable knowing and understanding WHs. After I do that I will set up a large POS, bring PvE/PvP Tengus, noctis's, a prospect/etc...

It's becoming apparent to me I need to just jump in with some low ISK setups and actually test out the day to day of living in one before I commit myself.


one more question. Is it better to log out in a POS, or log out in a deep safe, in case your POS gets attacked/camped when you are logged out?



Honestly, bring at least a medium POS, it's not too much more expensive, but it'll increase your survivability 10 fold.


I also hear that some people would just come in randomly and damage your POS to the point that it reinforces itself and won't come back online until you repair it. If this is true, how much time and isk does it take to repair it? Also if you set up a POS is it better to set up a Large or Medium one?
Anddo
Doomheim
#31 - 2015-06-19 13:55:01 UTC
Jonn Duune wrote:

Honestly, bring at least a medium POS, it's not too much more expensive, but it'll increase your survivability 10 fold.


My thought was to bring a small at first just to 'test the waters' and get used to WHs, and then once I'm more confidant, I have this put together that I will bring in and set up

http://i.imgur.com/HcV0NaX.png
Mysenna Dark
Leeole's Legion
Rainbow Knights
#32 - 2015-06-20 09:35:22 UTC
Anddo wrote:
Jonn Duune wrote:

Honestly, bring at least a medium POS, it's not too much more expensive, but it'll increase your survivability 10 fold.


My thought was to bring a small at first just to 'test the waters' and get used to WHs, and then once I'm more confidant, I have this put together that I will bring in and set up

http://i.imgur.com/HcV0NaX.png


If you bring in a Small, people with a handful of Ishtars w/ Sentries and copious amounts of boredom will reinforce your tower. Especially if they see you are a 1 man show. No one will bother with the larger sized towers. Seriously consider putting up a medium for your own safety.
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