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[PROPOSAL] What happens in lowsec stays in lowsec – Lowering the barrier to entry to lowsec PVP

Author
Cearain
Plus 10 NV
#241 - 2012-08-07 14:46:36 UTC
SmarncaV2 wrote:
Mike Whiite wrote:
You people do realise that this would copletly destroy all effort that has been done for FW right now.





In what way?



It won't at all.

CCP please drop the sentry gun ideas you had expressed in the minutes. They are terrible.

Implement the op instead.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Terminator56
Deep Core Mining Inc.
Caldari State
#242 - 2012-08-07 17:19:13 UTC
I agree with this. Its too difficult to find good fights in lowsec because everyone is "Afraid" to loose their sec status or GCC.
Dograzor
The Scope
Gallente Federation
#243 - 2012-08-07 19:54:44 UTC  |  Edited by: Dograzor
I like the idea, but I'm afraid lowsec will need a lot more intention than that....

For example:

1) With otec/highsec mission lp etc. compared to lowsec isk income vs risk is very unbalanced in favor of risk... just no reason to go into lowsec. An proposal to fix that could include more research/manufacturing/exploration/mining options that would increase lowsec viability

2) Another idea could be pirate FW? Have pirates/outlaws side up with one of the existing npc factions (Guristas, Angels, Serpentis etc) for bonusses/stuff.

Just some idea's.. I like that the barrier needs to be lowered for lowsec, but the problem has grown bigger then merely sec status or the recent hassle over sentry guns.
SB Rico
Sumo Wrestlers
#244 - 2012-08-19 11:26:10 UTC
Dograzor wrote:
I like the idea, but I'm afraid lowsec will need a lot more intention than that....

For example:

1) With otec/highsec mission lp etc. compared to lowsec isk income vs risk is very unbalanced in favor of risk... just no reason to go into lowsec. An proposal to fix that could include more research/manufacturing/exploration/mining options that would increase lowsec viability

2) Another idea could be pirate FW? Have pirates/outlaws side up with one of the existing npc factions (Guristas, Angels, Serpentis etc) for bonusses/stuff.

Just some idea's.. I like that the barrier needs to be lowered for lowsec, but the problem has grown bigger then merely sec status or the recent hassle over sentry guns.


Point 2 reminds me of a suggestion I made to corp a few months back, FW guys get lp for killing eachother, why not let people get lp to pirate factions for kills in low sec, would encourage some low sec pvp

Scammers are currently selling killrights on this toon for up to 5mil, if you have paid for this service demand your money back at once.

Killing me should be for free.

Sotah Osodin
Aliastra
Gallente Federation
#245 - 2012-08-22 14:04:00 UTC
I SECOND THIS MOTION. CPP IMPLEMENT NOW.
anishamora
Atelierele Grivita
#246 - 2012-08-23 14:53:22 UTC
Very good idea, totally support it.
Titus Veridius
Calamitous-Intent
#247 - 2012-09-06 18:49:38 UTC
Bump bump bump. Jack I want to have your baby.
Aineko Macx
#248 - 2012-09-10 15:16:22 UTC
Hiro Ceffoe
State War Academy
Caldari State
#249 - 2012-09-11 14:21:10 UTC
I started playing EVE because it was a PVP game (apparently) now I'm only a month or so in the game so I haven't experienced most of what the game or even high-sec has to offer, I want to PVP but it's my understanding that by going to low-sec and PVPing I will be locked out of high-sec, so now I have to wait until I've experienced everything High-sec has to offer before moving on to low-sec and risking lock out.

How does this benefit this so-called PVP game?

End of the day it's likely I will never get a chance to properly experience low-sec or 0.0 because I will be bored before getting to that point, with these proposed changes I could go PVP tonight, lose everything, gain experience and then come back to high-sec and continue exploring and learning the game at my own pace while building up resources for my next PVP session. It's hard to disagree with these changes in my opinion.

The only reason I don't PVP is because I am punished for doing so, remove that please.

In short, punishing people for PVPing in a part of a PVP game that is meant to for people to PVP in is... strange, counter-productive and really spoiling my day.
betoli
The Scope
Gallente Federation
#250 - 2012-09-11 23:57:31 UTC
Jack Dant wrote:
Many “fix lowsec” proposals revolve around how to encourage more carebears into lowsec. I believe that's a mistake. The strong point of lowsec is the small gang, casual, PVP. And we need more PVPers to realize its potential.

Lowsec has many good points to attract the more casual PVPer: it's very accessible. The combination of no bubbles and sentry guns discouraging small ships on gates make it easy to move around lowsec. With so many stations, it's easy to take a break pretty much anywhere.

However, if you PVP for any amount of time in lowsec, you'll get cut out of highsec. For the dedicated outlaw, that's not a problem: alts and corp-level logistics make it a non-issue. But it closes most of lowsec from the more casual, single account player. The one who would enjoy lowsec the most.

So I suggest, “what happens in lowsec stays in lowsec”:

...

I'm not sure I can think of a negative side to the change.


Crap idea. "I want this little bit of space for my play-style at the expense of everyone else's", when what you really want is a bit of 0.0 without bubbles and a few more npc stations?

Maximillian Bonaparte
Interstellar Booty Hunters
#251 - 2012-09-17 23:00:02 UTC  |  Edited by: Maximillian Bonaparte
Hiro Ceffoe wrote:
I started playing EVE because it was a PVP game (apparently) now I'm only a month or so in the game so I haven't experienced most of what the game or even high-sec has to offer, I want to PVP but it's my understanding that by going to low-sec and PVPing I will be locked out of high-sec, so now I have to wait until I've experienced everything High-sec has to offer before moving on to low-sec and risking lock out.

How does this benefit this so-called PVP game?

End of the day it's likely I will never get a chance to properly experience low-sec or 0.0 because I will be bored before getting to that point, with these proposed changes I could go PVP tonight, lose everything, gain experience and then come back to high-sec and continue exploring and learning the game at my own pace while building up resources for my next PVP session. It's hard to disagree with these changes in my opinion.

The only reason I don't PVP is because I am punished for doing so, remove that please.

In short, punishing people for PVPing in a part of a PVP game that is meant to for people to PVP in is... strange, counter-productive and really spoiling my day.



I understand your adversity to going to lowsec. There are many other ways to experience PvP without going to lowsec, and now you even have faction warfare which doesn't affect your security status. One could even argue that the faction warfare changes have addressed the difficulties that this proposal addresses (although not ALL of them).

There's wardecs and merc groups in highsec (Red vs Blue, Moar Tears, etc).

You can also fight people who are criminals (minus 5 or more sec status) in lowsec or anywhere without taking the sec status hit.

I just really think the falloff from high to low is too steep a cliff. There should be some areas where concord's protection is 'iffy', or npc empire faction's navies or rapid response teams provide limited protection.
betoli
The Scope
Gallente Federation
#252 - 2012-09-19 00:32:00 UTC
Maximillian Bonaparte wrote:

I just really think the falloff from high to low is too steep a cliff. There should be some areas where concord's protection is 'iffy', or npc empire faction's navies or rapid response teams provide limited protection.


Concord only respond on gates and stations in 0.5

+

Sec status loss proportional to the sec status of the system you committed the act in

Mikaila Penshar
SISTAHs of EVE
#253 - 2012-09-19 18:38:49 UTC
It's LOWsec, right? Why not just implement a way to 'buy up' your sec status? Interstellar Credits greasing the filthiest of palms in some seedy spacestation bar should be enough to get your sec status right with the law. It's a simple mechanic they could implement and even tie in with some walking in stations (to get that bull**!t looking like it's half worth it to have in the game, and not just a forgotten remnant of the failure of Incarna). Come ON already CCP- make LowSec the coolest place ingame and it will change the whole landscape (spacescape?) of play.