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[PROPOSAL] What happens in lowsec stays in lowsec – Lowering the barrier to entry to lowsec PVP

Author
Cearain
Plus 10 NV
#201 - 2012-02-14 17:25:39 UTC
Veshta Yoshida wrote:
Vaurion Infara wrote:
Then explain to me how highsec mission griefing or trade channel scamming would be tolerated in 'polite society'.

There is a rather big difference between tricking money from gullible people (scam), throwing banana peels in front of people (mission grief) and then premeditated murder (pew). While the two former are frowned upon, causes some raised eye-brows or a slap on the wrist (depending on severity) the latter will 'normally' be against the law and involves severe sanctions.



We are immortal in eve so there is no murder. Pew is basically criminal damage to property.

And arguably there was consent to it when you pressed undock. Blink

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Vaurion Infara
Doomheim
#202 - 2012-02-14 21:29:04 UTC
Cearain wrote:
Veshta Yoshida wrote:
Vaurion Infara wrote:
Then explain to me how highsec mission griefing or trade channel scamming would be tolerated in 'polite society'.

There is a rather big difference between tricking money from gullible people (scam), throwing banana peels in front of people (mission grief) and then premeditated murder (pew). While the two former are frowned upon, causes some raised eye-brows or a slap on the wrist (depending on severity) the latter will 'normally' be against the law and involves severe sanctions.



We are immortal in eve so there is no murder. Pew is basically criminal damage to property.

And arguably there was consent to it when you pressed undock. Blink



Doesn't answer my question. Why would lowsec combat be frowned upon when highsec combat isn't?

this is it

Vaurion Infara
Doomheim
#203 - 2012-02-14 21:31:27 UTC
Veshta Yoshida wrote:
Vaurion Infara wrote:
Then explain to me how highsec mission griefing or trade channel scamming would be tolerated in 'polite society'.

There is a rather big difference between tricking money from gullible people (scam), throwing banana peels in front of people (mission grief) and then premeditated murder (pew). While the two former are frowned upon, causes some raised eye-brows or a slap on the wrist (depending on severity) the latter will 'normally' be against the law and involves severe sanctions.


Ok, try can flipping? Wardec exploiting? Any form of highsec combat? Even from a RP prospective, (lol), it doesn't make sense.

this is it

Souvera Corvus
Buena Vista Social Club.
#204 - 2012-02-15 07:21:29 UTC
Dro Nee wrote:


Second, why does everyone insist that low sec needs more pvp? It already accounts for 30% of PVP in the game, hotzones already rival the 0.0 hotzones in terms of average kills/day, and even the quiet systems see more traffic than the quietest 0.0 systems. All the verifable data says that low is doing just fine, even though all the forum warrior data tells a different story.

Until someone can answer the last question I won't support any BOOST LOW SEC!!!111 thread.


I have a lot of sympathy with this last comment.

Generally, although Jack isn't guilty of this because I've come across him and his crew more than once in Molden Heath, the 'BOOST LOW SEC' threads are written by alt-spamming gank bears who get a little bored when a gate dries up and decide that L4's need to be moved to low-sec so they can resume the hauler/mission slaughter they assume will follow. Jack's proposal is reasonable and well-presented and so I'm not surprised he's getting support.

Molden Heath was always fine in my experience as is Placid/Genesis and a few other places I've been, sure it has its downtimes but there's action there if youre willing to leave Bos/Osti/Gond/Antem and actually try and do something other than camp 24/7. The sites/rats/missions in low-sec are okay but if we're going to get more commercial traffic from the braver indy player I'd suggest better ores.

For me, outlaws (yes, like myself but I've been on both sides of the pirate divide and will no doubt move once again into + sec at some point) need to adopt a more long-term view of low-sec, a business plan if you like that comes to regard extortion and protection money as viable activities. Farm the bears rather than murder them indiscriminately, the population goes up, other outlaws come to murder your bears, you beat them off with a ****** stick and large neutrons, rinse and repeat.When Molden Heath had 5thC/NMTZ/EM and Infod, MH was as busy as hi-sec at times, with several war-decs and some great fights.

So its as much how we play it as much as CCP make it.

Jack's proposal has some merit but I'd take the sec hit as low as -5 and make it impossible to pod through hi-sec after -5.



Cearain
Plus 10 NV
#205 - 2012-02-15 12:54:16 UTC
Dro Nee wrote:


Second, why does everyone insist that low sec needs more pvp? It already accounts for 30% of PVP in the game, hotzones already rival the 0.0 hotzones in terms of average kills/day, and even the quiet systems see more traffic than the quietest 0.0 systems. All the verifable data says that low is doing just fine, even though all the forum warrior data tells a different story. ...



EVE needs more frequent, quality, small scale, pvp. Its not a question of whether "low sec" is more exciting than "null sec." They likely both need more pvp.

Its a question of whether EVE is more exciting than many other things someone can do with a couple hours of time.

When the chances are very high that you will spend those couple of hours roaming around with out a single decent fight, eve needs work.

I'm not sure what the statistics say, but it *seems* like low sec really took a hit when ccp decided to abandon spaceships for a year or so. But I don't really know if the population went down overall. Where I hang out it seems it did.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

LiquidDrano
Primal Industries
#206 - 2012-02-15 21:59:28 UTC
All I have to say us "DUH"!!!! +1

I am a relatively new player (4 mo's active) 2 mo's training before I even played.

The first time I discovered I could not go into Low-Sec and try and fight some pirates (less than 0 sec status) without incurring a security status hit I was like "HUH"?????

That made no sense.

This is the only thing keeping me from getting my feet wet in PvP immediately.

I have no desire to be involved in large corps, thus most of 0.0 is out for me. I have a small group of RL friends I play with, and we are all just biding our time, training skills, and making the ISK we need to get on with the things we really want to do.

I simply could not believe that a game that had Piracy as an entire subculture did not have Bounty hunter as well.

Having to get a pod kill to get a Bounty is STUPID. loosing Security Status for killing Pirates is STUPID. If they want to fix Low-sec, this is at least a good start.

I really like the Idea though of Pirates having bounty's on them that you get just for killing their ship, and people that hunt Pirates get Bounty's from NPC corps, both from killing rats, and from killing Player Pirates in their space.

I don't consider myself a huge Role-Player, but I try and play games similarly to how I live my RL. Gate camping seems like the lamest activity I could possibly think of doing. I want to crash the party's of those that like to crash other people's party's, and it seems like Low-Sec doesn't want me to play that way, therefore I carebare away for now.
Souvera Corvus
Buena Vista Social Club.
#207 - 2012-02-16 02:58:07 UTC
LiquidDrano wrote:

Having to get a pod kill to get a Bounty is STUPID. loosing Security Status for killing Pirates is STUPID. If they want to fix Low-sec, this is at least a good start.

I really like the Idea though of Pirates having bounty's on them that you get just for killing their ship, and people that hunt Pirates get Bounty's from NPC corps, both from killing rats, and from killing Player Pirates in their space.


If you just smash the hull, you merely smash the hull, you're not terminating the player which presumably is what who places the bounty is after. I agree that anti-pirates/vigilantes losing sec in the process of offing some horrible scoundrel sounds daft but the issue you have is defining, in way the game can recognise (in its coding) exactly who is the pirate and who is the victim/vigilante in a fight. Half the time when I was wearing my vigilante boots, I had a lower sec-stat than the pirates I was having a go at and equally, when I was a pirate I often had a better sec-stat than some of the guys in EM and others who came to kill me.

As an anti-pirate I'd often fire first so its not as simple as aggression either.

Jack's suggestion is a simple one, although we can argue about the details of when outlaw status kicks in and exactly how much sec you should lose in low-sec when hull-popping. Its worth CCP having a look at and finessing a little I think.
Arnulf Ogunkoya
Clan Ogunkoya
Electus Matari
#208 - 2012-02-17 00:13:13 UTC
This might need some tweaking.

But at the moment I like this idea. The notion of having sec-hits only apply to fights on the same grid as sentry guns has some appeal as well.

Regards, Arnulf Ogunkoya.

Cecil Arongo
Zebra Corp
Goonswarm Federation
#209 - 2012-02-17 05:58:25 UTC
This idea has my approval! +1 Jack, and may we meet on a gate somewhere Twisted

GF's all around!

This is for all you new people: I have one rule. Everyone fights, no one quits. If you dont do your job I will shoot you myself. DO YOU GET ME?

Constantinee
Deep Core Mining Inc.
Caldari State
#210 - 2012-02-17 05:58:49 UTC
make it so titans cant bridge into lowsec or use their bridge's in....lowsec fixed

Constantinee video archive. http://www.youtube.com/user/Constvids?feature=mhee

Vaurion Infara
Doomheim
#211 - 2012-02-17 16:09:27 UTC
Constantinee wrote:
make it so titans cant bridge into lowsec or use their bridge's in....lowsec fixed



This would be lovely. But it wouldn't fix lowsec, it would just remove a bit of gayness.

this is it

Isaiah Harms
State War Academy
Caldari State
#212 - 2012-02-17 23:42:56 UTC
I used to pvp as anti-pirate. There is this one FC who roleplays and I pretty much knew every lowsec roam with him would trash my security status.

Which caused some major issues when it came to wardec time in highsec.

So yes, I support.

Good idea!
Aston Vette
The Coriander Controversy
#213 - 2012-02-20 03:15:24 UTC
+1

Anything that makes PVP more accessible is a good thing.
Revii Lagoon
Ministry of War
Amarr Empire
#214 - 2012-02-26 03:55:46 UTC
From the perspective of someone who lives in null sec, this might make null sec roams also head into low sec. A lot of people in null sec don't like to pvp in low sec because of the sec status hit they take. We have to go to high sec at some point or another, and if we are -10 then we just can't do that.

+1
Marlona Sky
State War Academy
Caldari State
#215 - 2012-02-26 07:44:09 UTC
Constantinee wrote:
make it so titans cant bridge into lowsec or use their bridge's in....lowsec fixed


This tbh. Seems like everyone in low sec has a scout in all directions and bait cyno battle cruisers ready to bridge in a blob. All one can do is try and bait themselves. What?
Mike Whiite
Deep Core Mining Inc.
Caldari State
#216 - 2012-02-28 11:31:27 UTC
I'm in doubt.

Although I can see the advantages of some of the OP suggestions.

I have some question.

1) Wouldn't just end up in pirates that flee by jumping in to high sec?

2) wouldn't it kill Faction war why join the millitia and be a target all the time (even in high-sec) for other players while you just can kill at random?


Why not let pirates players connect with some of the pirate factions, for instance ally your self with the Gurita's go kill people sec status lowers as normal, though as one of the greatest meneces of the Caldari, Gelante allow you a safe have in their empire space, they might be a little less happy when you kill Gellante pilots though.

or leave the pirated factions out and just let people sign up as privateer with a safe haven at the empire that gave him his licence.

Then you have your way to enter parts of high-sec and there are still concequenses to pirating, you couold still go pirating the old way as well with the current penalties.

That is rather simple without wrecking other game mechanics, like faction War that gets a large update comming expantion I believe, what might make it hard to get CCP to go with the original idea
kaizee
Doomheim
#217 - 2012-02-28 15:59:20 UTC
as a mining and industy character i should flame you and give you carebear tears. but i sir fully endorse this idea. sounds good.
Warde Guildencrantz
Caldari Provisions
Caldari State
#218 - 2012-03-07 17:50:42 UTC
as a -10 Pirate, I think this is A GOOD IDEA.

I can't tell you how many people hesitate to join us for low sec PvP with the thought of never going back to hisec. So this would be great to get a lot of people to pew with.

The real pirates could still grab pods, which would make ransoming into a more formal affair, so only the "higher ups" who have high sec alts would point the pod and prepare for ransoming, rather than EVERYONE pointing it and someone always shooting by accident before the ransom is initiated (hate when that happens). Along with this, everyone who shoots without aggression will slowly get a negative sec status, which by your change can thus be shot at without penalty. THEREFORE, everyone in lowsec who shoots at those who are non agressed can have fair PvP, rather than those upstarts that religiously keep their sec status just above -5 so they can't get shot at without penalty but still kill stuff frequently in low sec.

As well, low sec shouldn't prevent frigate warfare. Currently, you can't use them on gates 90% of the time because you will get instapopped, but now, people who actively PvP in lowsec will have a negative sec status, so frigs would be viable to shoot them. I don't see why a shiptype should be blocked off to a large extent, frigate warfare is great fun and this change would make going out in an assault frig gang in search of other negative-seccers an actual valid option for PvP. Not saying it should be possible to camp a high sec gate with interceptors...that would take away the classic HIC pilot fittings needed to point people quickly, which are a great part of low sec.

Moreover, this proposal reinforces a style that does not force people to have multiple accounts just to be able to function. This is good. (only thing is there would still need to be a scout for high sec)

Supported.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Warde Guildencrantz
Caldari Provisions
Caldari State
#219 - 2012-03-07 17:54:49 UTC
Mike Whiite wrote:
I
1) Wouldn't just end up in pirates that flee by jumping in to high sec?


...if everyone has a maximum of -2, everyone can just go into high sec and follow them, Unless they have true -10 from killing pods, which is understandable. Assuming pirates shot at you first, you have the right to aggress them be it high sec or low sec. If you shot them first and they ran away...that's your own error. If a pilot successfully deagresses and jumps through a gate they should deserve to get away anyways, be it into high sec or not.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Maximillian Bonaparte
Interstellar Booty Hunters
#220 - 2012-03-07 20:51:57 UTC
This isn't going to 'fix' lowsec. It will make it easier to PvP lowsec - which would fill it with predators feasting on predators; an unnatural sh*t storm that will keep all but PvP players from going to lowsec.
We need to bring all types of pilots to lowsec for many reasons, NOT just PvP.


Zircon Dasher wrote:
All this thread wants is consequence free pvp without going to 0.0.



Precisely! If you want consequence free PvP (regardings sec status) you can go to nullsec, join a war in highsec, become a mercenary, or go to low and only engage flashies.

FloppieTheBanjoClown wrote:
When I was a carebear, we tried lowsec mining for a while. It wasn't any more profitable than highsec mining, carried a lot more risk, and logistics were a nightmare. Still, we went at it for about two months, and here are some thoughts based on that:

1) Lowsec needs more rare ore. It's currently just not profitable enough to mine lowsec versus highsec. Move all the "medium" ores (everything but ABC and the three most common) to lowsec belts exclusively--grav sites can stay the way they are--to push more mining there. And of course, lots of people have suggested ice be moved entirely from high to low.

2) Get rid of the inefficient refineries in lowsec stations. We lost a LOT of minerals when we finally gave up trying to import ore into highsec for refining and did it out there. There's no point in those penalties and they're just a hindrance to industrial efforts.

3) Make it easier to set up and maintain a POS in lowsec. The empires can't be bothered to patrol out there, yet they can magically prevent you from setting up a POS without the proper standings and licenses?


You and I are on the same page.

FloppieTheBanjoClown wrote:
Zircon Dasher wrote:
FloppieTheBanjoClown wrote:
3) yet they can magically prevent you from setting up a POS without the proper standings and licenses?

lolWut?


Last I heard, lowsec still required starbase charters and empire standings to anchor a POS, the same as 0.5 - 0.7. I've always wondered...who enforces that, since there are no patrols by the empire?


And this too! I have been ranting lately that the falloff from .5 to .4 is way too steep when it comes to risk. I beleive there should be some relevant risk from .6 all the way down in varying degrees to .1 - risk of attack from other players, and risk to those agressors as well.

For example, pirates cannot go on a raid into .5 and .6 systems without getting completely demolished by CONCORD as a consequence, but in .4 there are only gate and station turrets to worry about!

If there were roaming NPC naval patrols in .4 the risk of unprovoked attacks on say, miners, could be noteworthy, but perhaps still worth it. Same for .5 sec - perhaps a very minimal CONCORD presence in .5 would bring the shadey types out of low. AND - the power of CONCORD should be put into the hands of real players to some extent. There needs to be player based faction police forces where combat pilots of good standing can patrol .6 to .1 and get paid doing it!

Miners with good empire standing need to be able to transmit a system-wide distress beacon to call in either the NPC or player based patrols (patrols with police licenses). What this would do is add a nice spectrum and variety to the borders of empire space. Especially as police patrols are on the move playing cat and mouse with raiding pirates.

Yahsee - piracy in Eve is starting resemble less and less true piracy. Piracy in RL can be defined as theft on the high seas - translateably in Eve to theft in deep space. There aren't enough soft targets for pirates!

Why can't we make lowsec more like the wild wild west? Yah got treasure seekers, gold diggers, outlaws, sheriffs, gunfighters, train robbers...that's what I want!