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Warfare & Tactics

 
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A thought about Boosters:

Author
Legatus1982
Deep Core Mining Inc.
Caldari State
#181 - 2015-07-23 16:19:43 UTC  |  Edited by: Legatus1982
Crosi Wesdo wrote:
In game currency cannot be bought with real life cash.

It seems you misunderstand every term you use.


It seems you don't know how to convert plex to isk.Roll

Maybe we can stop the pretend ignorance.
Crosi Wesdo
War and Order
#182 - 2015-07-23 16:40:11 UTC  |  Edited by: Crosi Wesdo
You buy an item that represents 1 month of game time, not ISK.

Then you sell that to other players for what they think 1 month of game time is worth. That game time token is ultimately converted into someones subscription.

No isk is generated, and all you have done is physically pay for someone elses game time.

The pay to win topic has been hashed out on hundreds of occasions, and im afraid, as Andre has said, you are on the losing side.

Having more isk doesnt give any single player an arbitrary advantage at the character level. You need more isk to lose than you do to win tbh.
Legatus1982
Deep Core Mining Inc.
Caldari State
#183 - 2015-07-23 19:10:17 UTC
Crosi Wesdo wrote:
You buy an item that represents 1 month of game time, not ISK.

Then you sell that to other players for what they think 1 month of game time is worth. That game time token is ultimately converted into someones subscription.

No isk is generated, and all you have done is physically pay for someone elses game time.

The pay to win topic has been hashed out on hundreds of occasions, and im afraid, as Andre has said, you are on the losing side.

Having more isk doesnt give any single player an arbitrary advantage at the character level. You need more isk to lose than you do to win tbh.


Its interesting that you think I'm on the "losing" side when we can have this exact same debate in another game and the entire player base would quit the game if they saw this kind of stuff going on. Maybe the "losing" side is really just the side with less at stake. Because we haven't spent months training our second accounts.
Demerius Xenocratus
The Scope
Gallente Federation
#184 - 2015-07-23 22:14:16 UTC
Crosi Wesdo wrote:
Demerius Xenocratus wrote:
Crosi Wesdo wrote:
Demerius Xenocratus wrote:

Of course newish players will struggle against older


Let's not create/incentivize additional barriers of entry based on how much money a player is willing to invest in multiboxing

I abuse pigs.


Why? because you arbitrarily decided which barriers are ok and which arnt?

EVE is marketed as a multiplayer game. Most new players dont join and expect to be able to compete alone. Saddo purists who think that 'solo' is the holy grail do more to damage new players by giving them the impression that the game is unbalanced. When in reality, its just unfair, until you make it unfair in your favor.


I already made the point, which perhaps you missed, that most people who pick up an MMORPG expect to encounter some form of progression mechanic. It's a long-running element of the genre and everyone has to start out at the same place at one time or another.

Whereas paying +$20 or +$40 a month or however much you want to spend to have your own personally controlled fleet, is definitely pay to win. You are paying real life currency and receiving in return a massive ingame advantage that frees you from having to interact with other players in an MMO.

It's not a question of arbitrary barriers but rather of where it is reasonable to erect those barriers. I'm arguing that "You have to endure the same training process ingame as everyone else, actually not even all of it due to various changes" is fundamentally different from "The ability to multibox second and third accounts is sufficiently widespread that I need to invest in that capability myself in order to compete against a significant portion of the player base."

Or, I can simply avoid the players who engage in that behavior, which leads to an overall decrease in content, especially as other players adopt the same approach.

Now, the difference between OGB and a number of other multiboxed trump cards is that OGB currently faces far less risk. That's something we agree needs to be changed. If you are going to pay $ for an ingame advantage, someone else should be able to reasonably counter that advantage by bringing friends. Which is frankly what started this entire debate - I was not responding to you so much as the people spouting gibberish about Falcons and "buy your own booster" who were completely missing the point.

We don't want more ships in space. We want more players in space.
Crosi Wesdo
War and Order
#185 - 2015-07-23 22:36:26 UTC  |  Edited by: Crosi Wesdo
No one disagrees that boosts currently can have too little risk. As i have said before, complaining about the current state of boosts im a thread about adjusting risk for boosters is silly. Everyone already acknowledges a change could be made for the better.

However, overstating the problem of boosts based on your own very narrow play style doesnt help either.

And ill give you an counter-example from the content POV. Esesier last month was under attack from some guys. Most of the day it was defenseless. I went up there and fought them off with just me and my boosts 1+1 vs 5-9.

If i didnt have boosts, i wouldnt have been able to compete and there would have been no content at all. They also had boosts btw.
Legatus1982
Deep Core Mining Inc.
Caldari State
#186 - 2015-07-24 11:48:44 UTC
Crosi Wesdo wrote:
No one disagrees that boosts currently can have too little risk. As i have said before, complaining about the current state of boosts im a thread about adjusting risk for boosters is silly. Everyone already acknowledges a change could be made for the better.

However, overstating the problem of boosts based on your own very narrow play style doesnt help either.

And ill give you an counter-example from the content POV. Esesier last month was under attack from some guys. Most of the day it was defenseless. I went up there and fought them off with just me and my boosts 1+1 vs 5-9.

If i didnt have boosts, i wouldnt have been able to compete and there would have been no content at all. They also had boosts btw.


But this is exactly why I don't think they should exist. You shouldn't have to own a second account to pick off opponents that you separated with good, skilled flying. But as you said, it was required because of the current system.

I'm not saying I would oppose mays suggestion being used, but I do think boosts and fleet bonuses need to go.
Crosi Wesdo
War and Order
#187 - 2015-07-24 12:01:38 UTC
I actually really enjoyed fighting them with boosts. I dont think you appreciate that boosts dont just make things better, they make things different. Rules change and its not like you still dont have to fly faultlessly when you are on field trying to harass people who are supported by rapiers / sniping rlml caracals / boosted drams etc.

I fundamentally disagree that boosts are much different to other types of alts in terms of content generation. Without my JF alt, i dont have as many ships to keep fighting with. Without my farming alts i dont have enough isk to play Without depleting alts i have to base outside the FW zone away from hotspots. Without boosters, the range of targets i can engage is FAR narrower.

I can understand why it is frustrating to engage someone who has boosts, i remember back in the day when i was dual boxing drakes against boosted russians. I decided 2 things back then, i hate dual boxing combat and one of my toons was to train loki boosts.

I guess the alternative line of thought would have been just to whine on the forums about something everyone already knows, that eve is unfair. Personally, i took action to make things fairer. On top of that, id be surprised if all these people complaining about alts dont have their own.

We can agree on one aspect of boosts though. Removing them completely would be a better solution than putting them on grid.
Legatus1982
Deep Core Mining Inc.
Caldari State
#188 - 2015-07-24 12:59:39 UTC  |  Edited by: Legatus1982
You can generate isk just fine on your regular account with your main or one of your two free character slots. You just can't run it concurrently with your main, which doesn't bother me and if you pay for that feature it's not different from just being in game more often, so it's not as big of a deal (though still p2w).

It's very different from gaining a flat out range control advantage which can lose or win an entire fight for you because you have a booster, allowing you to stick to or disengage targets at will. Or a dps/EHP boost. Such bonuses should not exist.

If I see one ship on grid, I should be fighting against 1 ship. Not one plus links and fleet bonuses.
Crosi Wesdo
War and Order
#189 - 2015-07-24 13:33:32 UTC
Incorrect, i do not fly ships fit for pve on my pvp toon. And the pvp ships i fly are very inefficient for plexing.

Im all for putting boosts at risk and opening up new avenues of game play around killing them. Removing boosts kills lots of types of engagement styles for fighting outnumbered / outclassed just for the benefit of a small proportion of the already relatively small number of people looking for 1v1's.

If your main focus in eve is fair fights, you really need to join a community focused around that like RvB or learn how to find fights that fall inside your engagement profile.

As with most things in eve, its in your control. Whining about something you can fix yourself is really quite sad.
Estella Osoka
Cranky Bitches Who PMS
#190 - 2015-07-24 14:30:40 UTC
Just going to toss this out there, but boosts aren't only used in PVP. PVEers and miners use them regularly. So when talking about wanting to make them gain a suspect flag or weapons timer, realize you aren't only affecting the boosting alts you see in your PVP activities.

Changes/fixes should have a balanced approach.
Legatus1982
Deep Core Mining Inc.
Caldari State
#191 - 2015-07-24 15:46:48 UTC  |  Edited by: Legatus1982
Estella Osoka wrote:
Just going to toss this out there, but boosts aren't only used in PVP. PVEers and miners use them regularly. So when talking about wanting to make them gain a suspect flag or weapons timer, realize you aren't only affecting the boosting alts you see in your PVP activities.

Changes/fixes should have a balanced approach.


Which is why I think may had the best suggestion. It doesn't negatively affect the boost ship but it does put a risk mechanic in play.

And Crosi, you seem to misunderstand the difference between 1v1 and 1vx where links are involved. The only thing links does in this game literally is take away the solo option against linked pilots without your own links. Whether the enemy pilot is one guy or a fleet where you isolated one enemy, the problem lies in the fact that they are getting a bonus to ship performance beyond the fact that you have more pilots, which is NOT, regardless of what you say, in any way an incentive to play this game solo without a second account. And that is the problem. It's an anti-skill mechanic aimed at protecting the people who spend money for a second account.
Crosi Wesdo
War and Order
#192 - 2015-07-24 15:58:56 UTC
Most people play this game with more than one account. It is not a problem.
Legatus1982
Deep Core Mining Inc.
Caldari State
#193 - 2015-07-24 16:02:17 UTC  |  Edited by: Legatus1982
Crosi Wesdo wrote:
Most people play this game with more than one account. It is not a problem.


Source? Show me evidence that "most" players have multiple accounts. I can assure you you're wrong. Even if what you said were true I don't know how you'd think it was ok to require two accounts to play the game.

If this turned out to be true I might actually cancel my sub. I'm not going to pay for two accounts.
Crosi Wesdo
War and Order
#194 - 2015-07-24 16:58:03 UTC
Thats your choice. Im sure someone can find the stats.

Can i have your stuff?
Plato Forko
123 Fake Street
#195 - 2015-07-24 17:18:21 UTC
without corp/alliance logistics it costs more to move stuff around lowsec with Black Frog as it does to keep up an alt. the pvp game revolves around using alts, it's like a swiss army knife and links is just one of the tools. so attacking links has gotten passé and now the scourge of eve is second accounts? maybe EvE should just be scrapped altogether, too much of a bother clearly.
Legatus1982
Deep Core Mining Inc.
Caldari State
#196 - 2015-07-24 18:40:59 UTC  |  Edited by: Legatus1982
Plato Forko wrote:
without corp/alliance logistics it costs more to move stuff around lowsec with Black Frog as it does to keep up an alt. the pvp game revolves around using alts, it's like a swiss army knife and links is just one of the tools. so attacking links has gotten passé and now the scourge of eve is second accounts? maybe EvE should just be scrapped altogether, too much of a bother clearly.


There is a clear distinction between alts and multiple accounts. I use my two alts for logistics also. But I will not pay for a second account.

I'm still waiting for someone to link data showing "most" players have multiple active accounts. I'm pretty sure that's bullshit, and if it's not I'm unsubbing.
Show me data that there are more USERS from multiboxing than from single accounts. Or even that there are more multi boxed accounts in total.
Demerius Xenocratus
The Scope
Gallente Federation
#197 - 2015-07-24 19:39:09 UTC
Crosi Wesdo wrote:
No one disagrees that boosts currently can have too little risk. As i have said before, complaining about the current state of boosts im a thread about adjusting risk for boosters is silly. Everyone already acknowledges a change could be made for the better.

However, overstating the problem of boosts based on your own very narrow play style doesnt help either.

And ill give you an counter-example from the content POV. Esesier last month was under attack from some guys. Most of the day it was defenseless. I went up there and fought them off with just me and my boosts 1+1 vs 5-9.

If i didnt have boosts, i wouldnt have been able to compete and there would have been no content at all. They also had boosts btw.


There are in fact a number of people who crop up in each of these threads who are adamant that boosts are fine as is, and that see no issue with continuing the trend of people being able to buy ingame advantages with RL currency.

Just because I'm an advocate for the preservation of "true solo" does not mean it's all I do. I can blob with the best of them. But I will re-iterate my belief that it is the potential for solo and small gang conflicts on a relatively even playing field that draws many people to lowsec and to faction warfare specifically.

If you are able to contest a system with one linked garmur, that has less to do with boosts than it does with your opponents lacking the imagination to 1) undock any number of fits which can force a garmur off grid and/or 2) simply go after your booster with a dedicated combat prober (if you're using safes) or a couple of high DPS gank ships. Boosts are not an effective counter to numbers unless the numbers are incompetent. The argument that OGB allows one player to punch above his weight numerically is flawed because it relies on the numerically superior force being stupid and largely relies on the current unnaturally low level of risk faced by roving solo link users due to their ability to use stations and stargates for safety.

And like the other guy said, and I said some time back - there is a marked difference between using alts to do different things at different times and using multiple accounts to bait someone into a fight and then drop a multiboxed gang on them. Having the capacity for quick reships because you JF the hulls in with an alt is in no way comparable with multiboxing a 25% speed/point and lock range pet with you everywhere you go.
Estella Osoka
Cranky Bitches Who PMS
#198 - 2015-07-24 20:30:13 UTC
Legatus1982 wrote:
Estella Osoka wrote:
Just going to toss this out there, but boosts aren't only used in PVP. PVEers and miners use them regularly. So when talking about wanting to make them gain a suspect flag or weapons timer, realize you aren't only affecting the boosting alts you see in your PVP activities.

Changes/fixes should have a balanced approach.


Which is why I think may had the best suggestion. It doesn't negatively affect the boost ship but it does put a risk mechanic in play.

And Crosi, you seem to misunderstand the difference between 1v1 and 1vx where links are involved. The only thing links does in this game literally is take away the solo option against linked pilots without your own links. Whether the enemy pilot is one guy or a fleet where you isolated one enemy, the problem lies in the fact that they are getting a bonus to ship performance beyond the fact that you have more pilots, which is NOT, regardless of what you say, in any way an incentive to play this game solo without a second account. And that is the problem. It's an anti-skill mechanic aimed at protecting the people who spend money for a second account.


You think EVE is meant to be played solo? EVE is a MMO. You don't need a second account, just friends to even the playing field.

Scenario 1: Player A enters a FW system and sees it is being contested by 5-10 opposing militia members. He doesn't have any friends online at the moment, but he does have a booster alt that he can use to effectively help even the odds if he is smart. Using his boosting alt and manual piloting skill (plus knowledge of the game) he is able to curb their activities until others get online. USING LINK ALT AS INTENDED.

Scenario 2: Player A enters system and sees it being contested by 1 person. Logs on boosting alt so he can easily smash the other player in and lower his risk. NOT USING LINK ALT AS INTENDED.

When a player is using links to even the odds, then he is using them as they were intended (at least in my view); but when a person is just using them for easy kills, then it is abuse.

This is why I just want the links shown on the killmail and given a weapons timer for now. If CCP can make it so they have to be on grid in the future, that would be nice. In the interim, I just want the evidence; to show the people who use their links only to increase their likelihood of an easy kill.
Legatus1982
Deep Core Mining Inc.
Caldari State
#199 - 2015-07-24 20:56:30 UTC  |  Edited by: Legatus1982
Estella Osoka wrote:
Legatus1982 wrote:
Estella Osoka wrote:
Just going to toss this out there, but boosts aren't only used in PVP. PVEers and miners use them regularly. So when talking about wanting to make them gain a suspect flag or weapons timer, realize you aren't only affecting the boosting alts you see in your PVP activities.

Changes/fixes should have a balanced approach.


Which is why I think may had the best suggestion. It doesn't negatively affect the boost ship but it does put a risk mechanic in play.

And Crosi, you seem to misunderstand the difference between 1v1 and 1vx where links are involved. The only thing links does in this game literally is take away the solo option against linked pilots without your own links. Whether the enemy pilot is one guy or a fleet where you isolated one enemy, the problem lies in the fact that they are getting a bonus to ship performance beyond the fact that you have more pilots, which is NOT, regardless of what you say, in any way an incentive to play this game solo without a second account. And that is the problem. It's an anti-skill mechanic aimed at protecting the people who spend money for a second account.


You think EVE is meant to be played solo? EVE is a MMO. You don't need a second account, just friends to even the playing field.

Scenario 1: Player A enters a FW system and sees it is being contested by 5-10 opposing militia members. He doesn't have any friends online at the moment, but he does have a booster alt that he can use to effectively help even the odds if he is smart. Using his boosting alt and manual piloting skill (plus knowledge of the game) he is able to curb their activities until others get online. USING LINK ALT AS INTENDED.

Scenario 2: Player A enters system and sees it being contested by 1 person. Logs on boosting alt so he can easily smash the other player in and lower his risk. NOT USING LINK ALT AS INTENDED.

When a player is using links to even the odds, then he is using them as they were intended (at least in my view); but when a person is just using them for easy kills, then it is abuse.

This is why I just want the links shown on the killmail and given a weapons timer for now. If CCP can make it so they have to be on grid in the future, that would be nice. In the interim, I just want the evidence; to show the people who use their links only to increase their likelihood of an easy kill.


We've already been through this and as with others you are completely missing the point.

Scenario 1: player is able to 1v10 because of links
Apparently you think this is ok, my honest best guess is because you currently own a links alt that you've been skilling and paying for since idk, 2007. It's understandable you'd not want to lose that, but I'd rather you get compensated with plex or something rather than see the game suffer because this is allowed to go on.

Scenario 2: not in any way different from scenario 1. The guy who paid extra $ to run a second account is able to win fights he should not/might not have won otherwise.

It has nothing to do with whether you are solo or not. It's providing a bonus solely based on the fact that you have a 2nd account alt who is just sitting around being useless otherwise, and if the opposition doesn't have a multiboxer they lose because of it. It's P2W plain and simple, and not in a small way. It's flat out the worst P2W offender in eve online.

Imagine a fleet battle of 100v100 and one fleet doesn't have links. Holy **** that would go downhill fast.

Now how many times have you actually seen these alts on grid? Because every time you don't, someone has paid USD and gotten an in-game combat benefit from it. It is being used almost 100% of the time through paid second account alts.
Crosi Wesdo
War and Order
#200 - 2015-07-24 21:25:44 UTC  |  Edited by: Crosi Wesdo
Demerius Xenocratus wrote:
Just because I'm an advocate for the preservation of "true solo" does not mean it's all I do. I can blob with the best of them. But I will re-iterate my belief that it is the potential for solo and small gang conflicts on a relatively even playing field that draws many people to lowsec and to faction warfare specifically.


Since most people dont go out and look for 1v1's im going to dispute your reasoning. Also, boosts are fine at the small/med gang level.

Links add verity to gang fighting, and solo is just a vocal minority. Also, those soloists blaming boosts for their losses will just move right on to blaming other things for their losses.