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Has EVE Online become pay to win?

First post
Author
Aza Ebanu
Brutor Tribe
Minmatar Republic
#1 - 2015-06-13 23:42:15 UTC
With content becoming more and more geared to low incentive group play, players are purchasing second, third and fourth accounts at alarming rates. How many in your corp have more than two? CEOs are hard pressed to know who they are talking to on comms because numbers in corp /= numbers on team speak. How could a corp of real player compete with a corp of multiboxers?

With the addition of plex, it makes things worse. Now multiboxers make so much isk, they can afford to plex all of their subscriptions. Essentially making their game free to play.

My question to you GD: Does Multiboxing help or hurt the EVE Online experience?
Yang Aurilen
State Protectorate
Caldari State
#2 - 2015-06-13 23:53:13 UTC
I thought they ban you for multiboxing?

Post with your NPC alt main and not your main main alt!

lost packet
Alpha Flight
#3 - 2015-06-13 23:55:34 UTC
Yang Aurilen wrote:
I thought they ban you for multiboxing?

No, multiple accounts are quite within the EULA.

Using automation tools such as ISBOXER to send key strokes to multiple clients at the same time is against the EULA. Totally different.
Aza Ebanu
Brutor Tribe
Minmatar Republic
#4 - 2015-06-14 00:00:05 UTC
Yang Aurilen wrote:
I thought they ban you for multiboxing?

About to go sign up some more accounts huh?
lost packet
Alpha Flight
#5 - 2015-06-14 00:02:09 UTC
Aza Ebanu wrote:
Yang Aurilen wrote:
I thought they ban you for multiboxing?

About to go sign up some more accounts huh?


I assumed most of us had quite a few of them.
Jenshae Chiroptera
#6 - 2015-06-14 00:04:27 UTC
Aza Ebanu wrote:
... Has EVE Online become pay to win?
It has not. (Yet.)

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Market McSelling Alt
Doomheim
#7 - 2015-06-14 00:07:09 UTC
Jenshae Chiroptera wrote:
Aza Ebanu wrote:
... Has EVE Online become pay to win?
It has not. (Yet.)



They do seem to be prepping us to go in that direction. First with just some ships and ship skins, then later when we have swallowed that medicine they will bring in the "upgrades".

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Jenn aSide
Worthless Carebears
The Initiative.
#8 - 2015-06-14 00:10:18 UTC
Aza Ebanu wrote:
With content becoming more and more geared to low incentive group play, players are purchasing second, third and fourth accounts at alarming rates. How many in your corp have more than two? CEOs are hard pressed to know who they are talking to on comms because numbers in corp /= numbers on team speak. How could a corp of real player compete with a corp of multiboxers?

With the addition of plex, it makes things worse. Now multiboxers make so much isk, they can afford to plex all of their subscriptions. Essentially making their game free to play.

My question to you GD: Does Multiboxing help or hurt the EVE Online experience?


Multiple accounts has jack to do with plex.

1 hour of high sec Incursion running a day can get you 4-4.5 bil a month, enough to plex 4+ accounts(which im doing right at this moment). Its easier to do that than to multi box anything.
Keraina Talie-Kuo
Vigilance Training Bureau
#9 - 2015-06-14 00:11:49 UTC
The average number of accounts for players has mostly always been generally >= 2, EVE is still fine more than a decade later. Multiboxing doesn't harm the game, it only enables more content to be created. If everyone were limited to one account they wouldn't have the capacity to maintain current content generation levels or frequencies.
Market McSelling Alt
Doomheim
#10 - 2015-06-14 00:12:45 UTC
Jenn aSide wrote:
Aza Ebanu wrote:
With content becoming more and more geared to low incentive group play, players are purchasing second, third and fourth accounts at alarming rates. How many in your corp have more than two? CEOs are hard pressed to know who they are talking to on comms because numbers in corp /= numbers on team speak. How could a corp of real player compete with a corp of multiboxers?

With the addition of plex, it makes things worse. Now multiboxers make so much isk, they can afford to plex all of their subscriptions. Essentially making their game free to play.

My question to you GD: Does Multiboxing help or hurt the EVE Online experience?


Multiple accounts has jack to do with plex.

1 hour of high sec Incursion running a day can get you 4-4.5 bil a month, enough to plex 4+ accounts(which im doing right at this moment). Its easier to do that than to multi box anything.



1 ship loss because of a bad FC, disconnect or mis-click will equally set you back one month's worth of incursions by your calculation.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Aza Ebanu
Brutor Tribe
Minmatar Republic
#11 - 2015-06-14 00:17:25 UTC
Keraina Talie-Kuo wrote:
The average number of accounts for players has mostly always been generally >= 2, EVE is still fine more than a decade later. Multiboxing doesn't harm the game, it only enables more content to be created. If everyone were limited to one account they wouldn't have the capacity to maintain current content generation levels or frequencies.

Sure, but how could we really know? Maybe EVE Online is only played by 50k people with an average of 5 accounts...
Jenn aSide
Worthless Carebears
The Initiative.
#12 - 2015-06-14 00:18:35 UTC
Market McSelling Alt wrote:
Jenn aSide wrote:
Aza Ebanu wrote:
With content becoming more and more geared to low incentive group play, players are purchasing second, third and fourth accounts at alarming rates. How many in your corp have more than two? CEOs are hard pressed to know who they are talking to on comms because numbers in corp /= numbers on team speak. How could a corp of real player compete with a corp of multiboxers?

With the addition of plex, it makes things worse. Now multiboxers make so much isk, they can afford to plex all of their subscriptions. Essentially making their game free to play.

My question to you GD: Does Multiboxing help or hurt the EVE Online experience?


Multiple accounts has jack to do with plex.

1 hour of high sec Incursion running a day can get you 4-4.5 bil a month, enough to plex 4+ accounts(which im doing right at this moment). Its easier to do that than to multi box anything.



1 ship loss because of a bad FC, disconnect or mis-click will equally set you back one month's worth of incursions by your calculation.


I've had this Machariel for 2 years. And TVP has insurance that covers disconnects and FC mistakes. It's not my fault if others choose to fly with fail communities.
Aza Ebanu
Brutor Tribe
Minmatar Republic
#13 - 2015-06-14 00:23:31 UTC
So far I've ran into 7 folks with 5 accounts and was refused entry to an indy corp because I had fewer than 5 accounts. I wonder what this will do for the NPE?.....
Webvan
All Kill No Skill
#14 - 2015-06-14 00:43:33 UTC
Market McSelling Alt wrote:

1 ship loss because of a bad FC, disconnect or mis-click will equally set you back one month's worth of incursions by your calculation.

from what I understand that is very rare. And even if so, there are insurance programs that cover such losses.

Old dead horse though, multi-boxing has been around long before PLEX and power of two (you new, OP? bought some characters?), especially in the sandbox. Pre-dates EVE, as I remember multi-boxing a sandbox almost 20 years ago. After all, this isn't a trash emu themepark game where they get all panty bundled over boxing, here internet spaceships is serious business in the sandbox.

Actually, multi-boxing is a little more defunct since multiple character training, why we see lower peaks now rather than opening additional accounts to train alts adding to those peaks. But still has significant uses in certain aspects of game play.
2/10

I'm in it for the money

Ctrl+Alt+Shift+F12

CCP Falcon
#15 - 2015-06-14 00:58:21 UTC
Aza Ebanu wrote:
My question to you GD: Does Multiboxing help or hurt the EVE Online experience?


Nope.

Also, locked as troll bait.

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

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