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Player Features and Ideas Discussion

 
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[Proposal] Remove of up the 249km Lockrange limit

Author
Hemmo Paskiainen
#1 - 2015-06-13 13:47:21 UTC  |  Edited by: Hemmo Paskiainen
In regarding to the new fleetwarp changes, i would like to propose the idea to remove or up the 249km Lockrange limit of cuizer hulls (or maybe on more hulls?). I would not foresee too any trouble as to be able to go above that range, seriously fits must be seriously gimped.

The importance of this lies in the differences in battleship hulls or specialized cruiser hulls

Welcome Snipers!

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Serendipity Lost
Repo Industries
#2 - 2015-06-13 13:50:28 UTC
The game needs more mechanics that promote risk aversion. Anything that takes combat way out of point range gets a big thumbs up from me.

(yeah sarcasm)

-1
Hemmo Paskiainen
#3 - 2015-06-13 13:52:03 UTC
Serendipity Lost wrote:
The game needs more mechanics that promote risk aversion. Anything that takes combat way out of point range gets a big thumbs up from me.

(yeah sarcasm)

-1


Diversification, is a very good for dynamics

Thank you for the input

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Rowells
Pator Tech School
Minmatar Republic
#4 - 2015-06-13 13:59:55 UTC
Serendipity Lost wrote:
The game needs more mechanics that promote risk aversion. Anything that takes combat way out of point range gets a big thumbs up from me.

(yeah sarcasm)

-1

Risk aversion on the part of the sniper or the guy getting sniped?
afkalt
Republic Military School
Minmatar Republic
#5 - 2015-06-13 14:00:50 UTC
Serendipity Lost wrote:
The game needs more mechanics that promote risk aversion. Anything that takes combat way out of point range gets a big thumbs up from me.

(yeah sarcasm)

-1


You realize there are fights over assets where tackle is not necessary, right? Because if you leave field, you lose.


@OP: I think it totally broke the engine last time they tried.
Ralph King-Griffin
New Eden Tech Support
#6 - 2015-06-13 14:01:47 UTC
Hemmo Paskiainen wrote:
Serendipity Lost wrote:
The game needs more mechanics that promote risk aversion. Anything that takes combat way out of point range gets a big thumbs up from me.

(yeah sarcasm)

-1


Diversification, is a very good for dynamics

Thank you for the input

because allowing kiting at extreeeeeeeeeem ranges is diversifying the meta Roll
Daichi Yamato
Jabbersnarks and Wonderglass
#7 - 2015-06-13 14:03:51 UTC
iirc this thing is coded so deep into so many different parts of the client that trying to change it would allow Satan to manifest himself on earth and butt sex us all.

Or something along those lines.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

afkalt
Republic Military School
Minmatar Republic
#8 - 2015-06-13 14:11:12 UTC
Daichi Yamato wrote:
iirc this thing is coded so deep into so many different parts of the client that trying to change it would allow Satan to manifest himself on earth and butt sex us all.

Or something along those lines.



It would also translate to a caldari buff, so this universe would turn itself inside out as a result.

You know I typoed caldari and it suggested "farcical". Ironic.
Serendipity Lost
Repo Industries
#9 - 2015-06-13 14:14:46 UTC
afkalt wrote:
Serendipity Lost wrote:
The game needs more mechanics that promote risk aversion. Anything that takes combat way out of point range gets a big thumbs up from me.

(yeah sarcasm)

-1


You realize there are fights over assets where tackle is not necessary, right? Because if you leave field, you lose.


@OP: I think it totally broke the engine last time they tried.



I do realise there are fights where tackle is not necessary. For those fights I would recommend using that free mid slot for tracking /range enhancement, perhaps a cap recharger / booster, or maybe a target painter / damp.

I really don't think long range blobbing or even small gang snipe ganking really need a boost at this point. I haven't seen where they are hurting at the current time.

Being reasonable, if the new fleet mechanics somehow prevent combat unless you can lock out to 500km, then sure have CCP add it then. This pre-emptive 'give me more' is the kind of garbage the borks stuff in big and long term ways.

TL/DR expansions come along pretty quickly - tweak one thing at a time. (see how the fleet mechanics actually perform BEFORE you beg for mega super lock range)
Serendipity Lost
Repo Industries
#10 - 2015-06-13 14:22:21 UTC
Ralph King-Griffin wrote:
Hemmo Paskiainen wrote:
Serendipity Lost wrote:
The game needs more mechanics that promote risk aversion. Anything that takes combat way out of point range gets a big thumbs up from me.

(yeah sarcasm)

-1


Diversification, is a very good for dynamics

Thank you for the input

because allowing kiting at extreeeeeeeeeem ranges is diversifying the meta Roll


Actually from where you play eve I would be disappointed if you didn't use the mega extreeeeeeeeeem (heh) lock range to post boosted and remote sensor boosted anti-cloaking lockers in a lot of fleets. There are quite a few ways this could be abused.

Back to the OP. Please give me the details on

"The importance of this lies in the differences in battleship hulls or specialized cruiser hulls"

As it stands alone - it's kind of vague enough to make me assume you already have an abuse path mapped out. Please prove me wrong. I want to go to bed tonight knowing you are trying to make eve better and not dupe the devs into something bad.
afkalt
Republic Military School
Minmatar Republic
#11 - 2015-06-13 14:33:57 UTC
Serendipity Lost wrote:
afkalt wrote:
Serendipity Lost wrote:
The game needs more mechanics that promote risk aversion. Anything that takes combat way out of point range gets a big thumbs up from me.

(yeah sarcasm)

-1


You realize there are fights over assets where tackle is not necessary, right? Because if you leave field, you lose.


@OP: I think it totally broke the engine last time they tried.



I do realise there are fights where tackle is not necessary. For those fights I would recommend using that free mid slot for tracking /range enhancement, perhaps a cap recharger / booster, or maybe a target painter / damp.

I really don't think long range blobbing or even small gang snipe ganking really need a boost at this point. I haven't seen where they are hurting at the current time.

Being reasonable, if the new fleet mechanics somehow prevent combat unless you can lock out to 500km, then sure have CCP add it then. This pre-emptive 'give me more' is the kind of garbage the borks stuff in big and long term ways.

TL/DR expansions come along pretty quickly - tweak one thing at a time. (see how the fleet mechanics actually perform BEFORE you beg for mega super lock range)



To be fair, people have asked a lot - but it was deemed pointless with on grid probing.

I mean, one must wonder why a raven can sling a cruise missile well, well past the hard lock limit. Or a Rokh with 425s and spike.

I'd be interested to see what metas evolved on the fleet scale tbh. I don't see small gang changing because no-one is going to try and snipe them for a kill because you can't keep them on field. It can already be done to a degree at 100kms today (tengus often). Extra range wouldn't really alter this.
Hemmo Paskiainen
#12 - 2015-06-13 14:49:33 UTC  |  Edited by: Hemmo Paskiainen
Serendipity Lost wrote:


Back to the OP. Please give me the details on

"The importance of this lies in the differences in battleship hulls or specialized cruiser hulls"

As it stands alone - it's kind of vague enough to make me assume you already have an abuse path mapped out. Please prove me wrong. I want to go to bed tonight knowing you are trying to make eve better and not dupe the devs into something bad.


Specialized sniper cruizerhulls would be ranging the furthest, further than battleships. But be at most paper thin! Forcing them into the special niche they used to be,- and belong in!

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Serendipity Lost
Repo Industries
#13 - 2015-06-13 15:06:53 UTC
Hemmo Paskiainen wrote:
Serendipity Lost wrote:


Back to the OP. Please give me the details on

"The importance of this lies in the differences in battleship hulls or specialized cruiser hulls"

As it stands alone - it's kind of vague enough to make me assume you already have an abuse path mapped out. Please prove me wrong. I want to go to bed tonight knowing you are trying to make eve better and not dupe the devs into something bad.


Specialized sniper cruizerhulls would be ranging the furthest, further than battleships. But be at most paper thin! Forcing them into the special niche they used to be,- and belong in!


Explain how this would add fun to the game. I get the concept, but I'm not seeing the fun part of it. If this is so that your fleet can 'win' over the other guys fleet, there are already a zillion ways to do the paper scissors rock thing in eve. Adding lizard and spock to the mix doesn't make it more fun or more interesting.
Hemmo Paskiainen
#14 - 2015-06-13 15:25:22 UTC
Serendipity Lost wrote:

Adding lizard and spock to the mix doesn't make it more fun or more interesting.


This is the point were we disagree Blink

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Tappits
Sniggerdly
Pandemic Legion
#15 - 2015-06-13 15:52:56 UTC
Seems a bit pointless Non of the HACs can do anything meaningful at 200-250km anyway not lone beyond that, if there anything other than the rokh that can even do anything meaningful at 250+ even the rokh would be pretty useless at them ranges.
afkalt
Republic Military School
Minmatar Republic
#16 - 2015-06-13 16:23:08 UTC
Ravens are 700+ before the new mods at about 300