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I invite you

Author
Mara Pahrdi
The Order of Anoyia
#161 - 2015-06-15 07:01:01 UTC
There's no doubt OPs threads are entertaining. Lol

@OP: If you are serious about helping players, put at least some effort into it and post a short guide in NCQA.

Remove standings and insurance.

Aza Ebanu
Brutor Tribe
Minmatar Republic
#162 - 2015-06-15 07:16:05 UTC  |  Edited by: Aza Ebanu
Mara Pahrdi wrote:
There's no doubt OPs threads are entertaining. Lol

@OP: If you are serious about helping players, put at least some effort into it and post a short guide in NCQA.

Oh I will, but this thread is not just for new players, it is for folks to decide for themselves what ingame map data says. I can't help it if people find it informative. Maybe I should have titled it: "What does the map data say to you?"

I think we as a player base wait for CCP to give us data when we have access to it through in-game means. Players don't have to accept what they hear, now they can see for themselves.
Aza Ebanu
Brutor Tribe
Minmatar Republic
#163 - 2015-06-15 20:32:05 UTC  |  Edited by: Aza Ebanu
**********More New Data********

To recap: the feedback from the previous data held criticisms of not including certain activities when coming to conclusions with data. This time I invite you to click on the escape pods destroyed in the last 24 hours. Now with this data and knowledge about the game, we can see that some areas of high sec and low sec have more pod kills in them than most null sec systems. This is particularly interesting because, warp bubbles, a significant tool used in null sec to make killing capsules easier, are not allowed in low sec and highl sec.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#164 - 2015-06-15 21:18:24 UTC  |  Edited by: Scipio Artelius
Aza Ebanu wrote:
**********More New Data********

To recap: the feedback from the previous data held criticisms of not including certain activities when coming to conclusions with data. This time I invite you to click on the escape pods destroyed in the last 24 hours. Now with this data and knowledge about the game, we can see that some areas of high sec and low sec have more pod kills in them than most null sec systems. This is particularly interesting because, warp bubbles, a significant tool used in null sec to make killing capsules easier, are not allowed in low sec and highl sec.

People travelling in nullsec take steps to avoid rather than blindly warp into them.

Player smarts beat mechanics, which isn't surprising.

It's surprising that so many people lose pods in highsec when the number should be near 0 because pod loss is so easy to avoid. That's also mostly true in lowsec except for smart bombs.

But lag, panic, inexperience, overview setup, AFK, unlucky, etc. can happen. True of anywhere.

The main reasons for the difference are most likely population distribution, different ways to manage risk in each sec space and interdiction nullification on interceptors (which are used by many for easy travel in null). High and low don't need to avoid bubbles so it's not surprising that the methods of travel are different.

Pod kills in the last 24 hours is a good stat to show where common gate camps in lowsec and null might be. Pod kills in the last hour is a better stat to show where an active camp might be currently operating, but Dotlan is often just as good (where ratio of ship loss to pod kills is relatively close, it's a good indicator of a gate camp).
Jonah Gravenstein
Machiavellian Space Bastards
#165 - 2015-06-15 22:08:15 UTC  |  Edited by: Jonah Gravenstein
Aza Ebanu wrote:
we can see that some areas of high sec and low sec have more pod kills in them than most null sec systems.
Population density is a major factor, especially for hisec when compared to nullsec; the lowsec kills will have occurred in FW systems and the highsec>lowsec entry points for the most part.

If you take your figures and use the oft touted 75% of players are in hisec as a guide you'll probably find that hisec has less pod explosions per capita.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#166 - 2015-06-15 23:03:27 UTC  |  Edited by: Scipio Artelius
Jonah Gravenstein wrote:
If you take your figures and use the oft touted 75% of players are in hisec as a guide you'll probably find that hisec has less pod explosions per capita.

This is spot on.

The likelihood of losing a pod on a per ship loss basis is highest in nullsec.

The current Dotlan figures:

http://puu.sh/iqjlS/8b71e4f333.jpg

In nullsec, the ratio of ship loss to pod loss in the most active systems approaches 2:1 or 3:1, or 1 pod dying for every 2 or 3 ships (some systems the ratio is closer then that, approaching 1:1).

In highsec, Jita and Amarr are similar, but afterwards, the ratio increases to between 3:1 to 10:1 and up to 100:1.

In lowsec, the ratio is on the order of 3:1 to 5:1 except for Tama, which has the best gate camp in the game.

Just on a ship loss basis, the likelihood of losing a pod is greatest in nullsec. If you account for population on top of that, the chance of losing either ship or pod remain the highest in nullsec and a relatively rare occurrence in highsec.
Chopper Rollins
Brave Newbies Inc.
Brave Collective
#167 - 2015-06-16 00:16:53 UTC
Aza Ebanu wrote:

You just gave me a wonderful idea for a new CCP marketing campaign. How about instead of big fleet battles, CCP produce a PVE stalker video. The player could be stalking some mission runner, or sitting at a gatecamp. And they could explain the dynamics of this kind of gameplay while the action is going on. Then after the kill they could finish the commercial with a big bold "This is EVE!" .

I'm sure they'd sell 10x more subs that way!.

But yes the ingame map can be used to hunt PVE players, wartargets, industrialist, etc....


I think i could make a very good clip about stalking ratters, extorting PVE pilots for isk and shutting down economic activity with violence or the threat of it. It could have brooding music and some spectacular cloak/decloak animations. Then some Skrillex as torp bombers jump battleships, recons appear and waste solo roamers. A miner gets probed down and tackled, sure that would be great.
It would only appeal to a slice of the market though and wouldn't be as simply ego power tripping as the butterfly effect one, or that one where the ganked guy robs the alliance. So no, 10x more subs is hyperbole.
Of course you missed or dodged my point: hisec is not actually more dangerous than anywhere. This pointing at raw stats and reading them like an elementary student is an old troll.
Out of empire, out you go.



Goggles. Making me look good. Making you look good.

Aza Ebanu
Brutor Tribe
Minmatar Republic
#168 - 2015-06-16 00:23:43 UTC
Chopper Rollins wrote:
Aza Ebanu wrote:

You just gave me a wonderful idea for a new CCP marketing campaign. How about instead of big fleet battles, CCP produce a PVE stalker video. The player could be stalking some mission runner, or sitting at a gatecamp. And they could explain the dynamics of this kind of gameplay while the action is going on. Then after the kill they could finish the commercial with a big bold "This is EVE!" .

I'm sure they'd sell 10x more subs that way!.

But yes the ingame map can be used to hunt PVE players, wartargets, industrialist, etc....


I think i could make a very good clip about stalking ratters, extorting PVE pilots for isk and shutting down economic activity with violence or the threat of it. It could have brooding music and some spectacular cloak/decloak animations. Then some Skrillex as torp bombers jump battleships, recons appear and waste solo roamers. A miner gets probed down and tackled, sure that would be great.
It would only appeal to a slice of the market though and wouldn't be as simply ego power tripping as the butterfly effect one, or that one where the ganked guy robs the alliance. So no, 10x more subs is hyperbole.
Of course you missed or dodged my point: hisec is not actually more dangerous than anywhere. This pointing at raw stats and reading them like an elementary student is an old troll.
Out of empire, out you go.




Dude you should total capture that and send it to CCP for footage. It might only appeal to 10%, but I think that is the audience CCP is looking for.