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I invite you

Author
Constantin Baracca
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#141 - 2015-06-15 00:12:02 UTC
Kaarous Aldurald wrote:
Constantin Baracca wrote:

Though given that the only real risk is being killed by CONCORD, it might be more accurate that it's a PVE activity. Sure, a player loses his ship and cargo, and that should constitute PVP, but the ganker isn't really fighting the tanker, he's racing CONCORD more than anything.


"versus" implies opposition, whether both parties are actively fighting or not. Only if CCP finally took my advice and removed miners from counting as players would it count as PvP.

If you are acting in opposition to another player, especially in combat, it is a PvP activity. Rolling into someone's DED site, killing the faction spawn and taking their loot is PvP, doing it by yourself is not, there is no opposition present.


In a way, yes. The problem is that you're correct that PVP is based on players opposing players. However, what I'm saying here is that the opposition isn't the player on the case of a suicide gank. Player opposition makes a suicide gank almost impossible. In reality, the opposition is solely defined by how fast CONCORD gets there and blows you up. It seems like a PVE activity. The opposition is almost entirely on CONCORDs end.

If the other pilot has a chance to be effective, odds are you aren't going to beat the timer in the first place. More importantly, it doesn't take an awful lot of those to put you in the red, which would make suicide ganking untenable. Since it isn't, I think it's reasonable to assume that's not often the case, whether that's because the pilots just aren't learned and equipped enough or because it simply happens so fast there isn't much time for the other pilot to be a factor. Regardless, it's really CONCORD that provides the opposition in this case. Nullsec engagements are where the players also provide the opposition in whatever form it takes. In hisec, if the pilot actually becomes the opposition, he wins. It's just a few seconds of tanking before CONCORD provides him with guns. And even then, it's hard to say it's a pure PVP activity. Again, CONCORD provides the primary opposition. The environmental element is huge in that particular activity.

"What good will it be for someone to gain the whole world, yet forfeit their soul? Or what can anyone give in exchange for their soul?"

-Matthew 16:26

Jonah Gravenstein
Machiavellian Space Bastards
#142 - 2015-06-15 00:13:01 UTC
Aza Ebanu wrote:
Risk mitigation can be done by CCP.
Risk mitigation is your responsibility, not CCPs.
Quote:
I think we see a skew towards crime being less risky. I don't know why CCP supports crime so much, but right now crime is the least riskiest thing to do in EVE.
If this is true then a major contributing factor is the apathy of people who could interfere but don't, despite game mechanics allowing them to.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#143 - 2015-06-15 00:23:50 UTC  |  Edited by: Scipio Artelius
Market McSelling Alt wrote:
Then by your very definition a Miner is a PVPer as soon as they go and sell their goods on the market, or mine someone elses asteroid, or use an OGB for links..

I would agree with that.

Using the OGB example, if a miner uses a OGB alt (other than or in addition to mining links) and a ganker then fails in a gank because they didn't account for that possibility, then I think it's perfectly reasonable to say that the miner won that fight (whether or not they even appear on a killmail). They planned to counter a ganker and were successful. Awesome outcome for them.

PvP is simply one (or more) player versus another, no matter what that form of versus takes. It doesn't have to be about shooting.
Aza Ebanu
Brutor Tribe
Minmatar Republic
#144 - 2015-06-15 00:29:00 UTC  |  Edited by: Aza Ebanu
Jonah Gravenstein wrote:
Aza Ebanu wrote:
Risk mitigation can be done by CCP.
Risk mitigation is your responsibility, not CCPs.
Quote:
I think we see a skew towards crime being less risky. I don't know why CCP supports crime so much, but right now crime is the least riskiest thing to do in EVE.
If this is true then a major contributing factor is the apathy of people who could interfere but don't, despite game mechanics allowing them to.

Actually CCP's criminal penalty system mitigates lots of risk.

Too bad kill rigthts and the bounty system are still brokenUgh
Demerius Xenocratus
The Scope
Gallente Federation
#145 - 2015-06-15 00:42:20 UTC
Scipio Artelius wrote:
Demerius Xenocratus wrote:
I'm sure we can come up with a few dozen definitions of risk drawn from different disciplines but I stand by my point that risk is commonly understood as having to do with the potential for harm, and as ship loss in a gank is 100% guaranteed it doesn't make sense to see it in terms of risk.

I'm sure there is no chance that any counter discussion will shift your ground, so it's probably not worth trying. I'm just stupid.

Dropping out of talking about the game again for a second.

The reason I subsequently used the ISO 31000 definition of risk is because that is the definition agreed internationally within the risk management profession. That carries a lot of significance with it, whether any of us want to believe it or not and it's the standard definition that many national standards then adopt.

In terms of evaluating likelihood/probability/potential (or whatever term for chance of occurrence you want to use), where it is measured quantitatively, it is often on a probability scale from 0 to 1 and both the absence of likelihood (0 probability) and certainty of likelihood (1 probability) are important to include (I just chose quantitative there because it is easier to demonstrate than qualitative statements).

From an engineering perspective for example, if the probability of an occurrence is 1, that is something an engineer wants to know if they are considering risk associated with something.

So the certainty of something happening is absolutely part of managing risk and is often a trigger for some pretty extreme measures.

Risk management doesn't apply the concept that just because something is certain, we ignore it. It's still a risk.

On the issue of harm being common understanding, that is in fact a limited use of risk management. It's a common use for risk management, but not the common understanding within the risk management profession. The risk management framework acknowledges that it can be used every bit as much to maximise a benefit as to minimise a harm (hazard/loss/etc.), but talking to a wall is stupid, so I'll stop my stupidity and give up trying to talk in a professional sense.

Back to stupid arguments where we are all in agreement anyway.


What does risk have to do with maximizing a benefit, aside from being something that must be mitigated? It sounds like someone is playing with definitions just for the fun of it.

The risk management profession doesn't have a monopoly on the definition of the word just because it's in their title. The very term "risk management" in most contexts implies guarding against harm.

But I'd love to read the journal article where someone tries to make a name for themselves arguing otherwise.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#146 - 2015-06-15 00:46:47 UTC  |  Edited by: Scipio Artelius
Demerius Xenocratus wrote:
It sounds like someone is playing with definitions just for the fun of it.

Yeah that's it. Trying to discuss things sensibly and reasonably with evidence is not what I am ever about. You got me.

As for a journal article, this is financial and from back in 1996, but accessible:

http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.200.9948&rep=rep1&type=pdf

From the abstract:

"In this paper, we provide a new approach to risk management that is consistent both with the main
results of the academic literature but takes into account the fact that firms can have a comparative
advantage in bearing some kinds of risks"


Not a perfect example and is rather old, just one that is easily available to anyone and where the concept of maximising a benefit from a risk is central to the thesis of the paper.

It's not a body of work of course, but that body of work and better examples do exist (but don't take my word for it. My word is no better than anyone else's. The body of evidence and words from credible sources is more compelling than what I write under the pseudonym of a character here).
Constantin Baracca
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#147 - 2015-06-15 01:25:19 UTC
Jonah Gravenstein wrote:
Aza Ebanu wrote:
Risk mitigation can be done by CCP.
Risk mitigation is your responsibility, not CCPs.
Quote:
I think we see a skew towards crime being less risky. I don't know why CCP supports crime so much, but right now crime is the least riskiest thing to do in EVE.
If this is true then a major contributing factor is the apathy of people who could interfere but don't, despite game mechanics allowing them to.


Why would you expect a great many players would interfere? While the tagline says there are infinite possibilities, that's not to say that EVE isn't subject to as many static elements as any themepark MMORPG. You could say that a great many players could do Molten Core in WoW the old fashioned way. Indeed, some few do. But the common refrain is "Why would you? The game gives you no reason to do so."

And indeed, few players will stop a suicide gank in progress. Not because they can't, but because EVE is built to actively discourage them from doing so. A taken target is immediately nearly worthless for another uninvolved player to engage. They can call CONCORDs wrath down on themselves as well. They could also, it should be noted, lose their own ship, especially if they're no better skilled and armed than the target. EVE is so designed that people have no reason to help and every reason to remain uninvolved.

And despite what we may assume it is possible for players to do, you can largely bet on almost all pilots operating in the direction of their own self interest. CCP could have designed plenty of things differently, even by omission, that would have made it otherwise. They didn't. Likely, they assumed it would be an impetus to get into PVP and nullsec by even making hisec dangerous, but it isn't presently operating that way with the current lay of the land.

Such is life in EVE. Infinite possibility, and all too predictable because we, the players, are rarely as surprising as we want to be.

"What good will it be for someone to gain the whole world, yet forfeit their soul? Or what can anyone give in exchange for their soul?"

-Matthew 16:26

Demerius Xenocratus
The Scope
Gallente Federation
#148 - 2015-06-15 01:31:14 UTC
Scipio Artelius wrote:
Demerius Xenocratus wrote:
It sounds like someone is playing with definitions just for the fun of it.

Yeah that's it. Trying to discuss things sensibly and reasonably with evidence is not what I am ever about. You got me.

As for a journal article, this is financial and from back in 1996, but accessible:

http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.200.9948&rep=rep1&type=pdf

From the abstract:

"In this paper, we provide a new approach to risk management that is consistent both with the main
results of the academic literature but takes into account the fact that firms can have a comparative
advantage in bearing some kinds of risks"


Not a perfect example and is rather old, just one that is easily available to anyone and where the concept of maximising a benefit from a risk is central to the thesis of the paper.

It's not a body of work of course, but that body of work and better examples do exist (but don't take my word for it. My word is no better than anyone else's. The body of evidence and words from credible sources is more compelling than what I write under the pseudonym of a character here).


I am unable to access that page.

Of course there are benefits in taking risks, those are the rewards, and the reason people take risks in the first place.

Is an acceptable level of risk leading to a greater reward sometimes preferable to eschewing that reward and eliminating the risk? Yes. That's the only sense I can make of what you're saying and it doesn't meddle with the standard notion of risk having to do with loss.
Demerius Xenocratus
The Scope
Gallente Federation
#149 - 2015-06-15 01:33:56 UTC
Constantin Baracca wrote:
Jonah Gravenstein wrote:
Aza Ebanu wrote:
Risk mitigation can be done by CCP.
Risk mitigation is your responsibility, not CCPs.
Quote:
I think we see a skew towards crime being less risky. I don't know why CCP supports crime so much, but right now crime is the least riskiest thing to do in EVE.
If this is true then a major contributing factor is the apathy of people who could interfere but don't, despite game mechanics allowing them to.


Why would you expect a great many players would interfere? While the tagline says there are infinite possibilities, that's not to say that EVE isn't subject to as many static elements as any themepark MMORPG. You could say that a great many players could do Molten Core in WoW the old fashioned way. Indeed, some few do. But the common refrain is "Why would you? The game gives you no reason to do so."

And indeed, few players will stop a suicide gank in progress. Not because they can't, but because EVE is built to actively discourage them from doing so. A taken target is immediately nearly worthless for another uninvolved player to engage. They can call CONCORDs wrath down on themselves as well. They could also, it should be noted, lose their own ship, especially if they're no better skilled and armed than the target. EVE is so designed that people have no reason to help and every reason to remain uninvolved.

And despite what we may assume it is possible for players to do, you can largely bet on almost all pilots operating in the direction of their own self interest. CCP could have designed plenty of things differently, even by omission, that would have made it otherwise. They didn't. Likely, they assumed it would be an impetus to get into PVP and nullsec by even making hisec dangerous, but it isn't presently operating that way with the current lay of the land.

Such is life in EVE. Infinite possibility, and all too predictable because we, the players, are rarely as surprising as we want to be.


Ganking is easy and profitable. Preventing it is difficult and unprofitable.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#150 - 2015-06-15 01:43:15 UTC  |  Edited by: Scipio Artelius
Demerius Xenocratus wrote:
That's the only sense I can make of what you're saying and it doesn't meddle with the standard notion of risk having to do with loss.

If you want to look, go look at the literature. Don't take mine or anyone's else's word for it. There are a lot more examples that are better too. Most that I could link won't be accessible to everyone so it's pointless to link (and the link I provided before was working and now isn't. It's a Penn State University service and out of my control. So maybe click it again later is the only thing I can suggest as the paper isn't accessible on the author's website either).

Here is the outline of the ISO standard for risk management straight from the Standard's ISO webpage:

ISO 31000:2009, Risk management – Principles and guidelines, provides principles, framework and a process for managing risk. It can be used by any organization regardless of its size, activity or sector. Using ISO 31000 can help organizations increase the likelihood of achieving objectives, improve the identification of opportunities and threats and effectively allocate and use resources for risk treatment.

Maximising benefit through risk management is as much a use for the framework as minimizing loss. They are often (as in your use) tied together, but that isn't a requirement for use of the framework. Taking opportunities and resilience management are often tied into the same concept and approach. Different words for what the risk management framework includes within its overall scope.

But we are off topic.

We need to go back to misrepresenting statistics to drive division in the community. I'm all out of ideas on that at the moment, but I'm sure someone will drop something in this thread we can all disagree on.
Kaarous Aldurald
Black Hydra Consortium.
#151 - 2015-06-15 01:45:18 UTC
Market McSelling Alt wrote:

Then by your very definition a Miner is a PVPer


Nope. Next time, try reading the whole post.

I they're sweeping a belt before other people can get there, maybe. But if they're just sitting there chewing on the rocks? No.


Quote:

Also, wanted to quote this in case you try and claim later that you are not a DB or arse when clearly your opinion of your fellow players screams otherwise.


What, that I don't think most miners are real players? I've been on record for that for a long time. I also think that doing it for too long engenders mental illness.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Market McSelling Alt
Doomheim
#152 - 2015-06-15 01:46:41 UTC  |  Edited by: Market McSelling Alt
Scipio Artelius wrote:
Demerius Xenocratus wrote:
That's the only sense I can make of what you're saying and it doesn't meddle with the standard notion of risk having to do with loss.

If you want to look, go look at the literature. Don't take mine or anyone's else's word for it. There are a lot more examples that are better too. Most that I could link won't be accessible to everyone so it's pointless to link (and the link I provided before was working and now isn't. It's a Penn State University service and out of my control. So maybe click it again later is the only thing I can suggest as the paper isn't accessible on the author's website either).

Maximising benefit through risk management is as much a use for the framework as minimizing loss. They are often (as in your use) tied together, but that isn't a requirement for use of the framework. Taking opportunities and resilience management are often tied into the same concept and approach. Different words for what the risk management framework includes within its overall scope.

But we are off topic.

We need to go back to misrepresenting statistics to drive division in the community. I'm all out of ideas on that at the moment, but I'm sure someone will drop something in this thread we can all disagree on.


As a forensic financial auditor I laugh at your definition in terms of risk management. But here, let's have the industry tell you.

http://www.productionmachining.com/articles/deal-differently-with-certainty-risk-and-uncertainty

When dealing with certainty, there are no risks and as such we have one choice, comply or do not comply. There is no calculation.

http://www.citeman.com/4587-certainty-risk-and-uncertainty.html

With certainty we know the costs beforehand and prepare to deal with them. With Risk assessment is the expectation of a range of uncertainties, if known we can prepare to mitigate or manage them.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#153 - 2015-06-15 01:49:47 UTC  |  Edited by: Scipio Artelius
Market McSelling Alt wrote:
As a forensic financial auditor I laugh at your definition in terms of risk management. But here, let's have the industry tell you.

It's not my definition.

So knock your socks off. It's the ISO standard definition. Go argue with them all you like.

I think being a Forensic Financial Auditor is somehow supposed to impress and give you credibility in this argument. It doesn't in particular. We all come from different backgrounds and I'm sure there are many people in this forum with expertise in risk management (it's a function every single person performs on a daily basis even subconsciously).

So to laugh at an internationally agreed definition is fine. Not everyone is going to agree with the majority view. It would be a boring World if that was the case.

e. In reading the first article there is nothing in it that disagrees with the ISO standard definition. The article appears to be arguing that risk management in it's normal practice is insufficient to prepare for all occurrences ("unknown unknowns" in the article). In that regard, I'd totally agree and that falls more into resilience (being able to deal with any occurrence whether risk managed or totally out of left field). Resilience Management is a rapidly developing field at the moment and the next step beyond Continuity Planning. The difference between the two being that continuity planning attempts to return objects to the previous state after an effect, while resilience planning attempts to move things forward so they can't be affected in the first place or so that when an effect occurs the end result is a better state than the initial. I'd agree with the article. The second doesn't disagree either.
McChicken Combo HalfMayo
The Happy Meal
#154 - 2015-06-15 01:50:14 UTC  |  Edited by: McChicken Combo HalfMayo
The definition of risk is reading this thread while cancer free.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Hir Miriel
Elves In Space
#155 - 2015-06-15 01:50:15 UTC
Aza Ebanu wrote:
I invite all players to open their maps and view a few statistics. Go to the "E" at the top of your in-game toolbar. Click on the map icon without the Beta symbol. On the stars tab on the World map window, click on statistics. ...



Can't manage what you don't measure.

Plus it's nice to be curious and wonder about what the numbers mean.

Every MMO I've played has mostly been about carebear playstyles, I don't mean the term in a disparaging way, although it's often used as such. EVE is the same. I'd expect at least half of all players to be predominantly carebear, and for every player to carebear at some point, just for variety if for no other reason.

The amount of ship kills are a fun number but need some manipulation in order to compare with other areas.

To assess the risk we need to look at frequency of traffic through the area. Then we can start looking at ship kills as a % of traffic.

What would be really fun is finding the most dangerous system in EVE using that balancing.

There may be a system out there that is over 90% fatal for every ship going into it, but has very light traffic. Or it may be that the most dangerous system only kills 30% of through traffic.

For me it's important to have places I never go. An unexplored frontier, a horizon to fetch, even if I never do. But it would be lovely to explore the world of numbers more.

~ ~~ Thinking inside Schrodinger's sandbox. ~~ ~

Aza Ebanu
Brutor Tribe
Minmatar Republic
#156 - 2015-06-15 01:53:09 UTC
Hir Miriel wrote:
Aza Ebanu wrote:
I invite all players to open their maps and view a few statistics. Go to the "E" at the top of your in-game toolbar. Click on the map icon without the Beta symbol. On the stars tab on the World map window, click on statistics. ...



Can't manage what you don't measure.

Plus it's nice to be curious and wonder about what the numbers mean.

Every MMO I've played has mostly been about carebear playstyles, I don't mean the term in a disparaging way, although it's often used as such. EVE is the same. I'd expect at least half of all players to be predominantly carebear, and for every player to carebear at some point, just for variety if for no other reason.

The amount of ship kills are a fun number but need some manipulation in order to compare with other areas.

To assess the risk we need to look at frequency of traffic through the area. Then we can start looking at ship kills as a % of traffic.

What would be really fun is finding the most dangerous system in EVE using that balancing.

There may be a system out there that is over 90% fatal for every ship going into it, but has very light traffic. Or it may be that the most dangerous system only kills 30% of through traffic.

For me it's important to have places I never go. An unexplored frontier, a horizon to fetch, even if I never do. But it would be lovely to explore the world of numbers more.

It used to be Rancer.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#157 - 2015-06-15 02:11:35 UTC  |  Edited by: Nat Silverguard
i don't get the point of this thread. What?

Just Add Water

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#158 - 2015-06-15 02:13:24 UTC  |  Edited by: Scipio Artelius
Nat Silverguard wrote:
i don't get what is the point of this thread. What?

It's basically:

Make stuff up and then disagree with that same point as well as any others.

All the cool kids are doing it. Jump right in.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#159 - 2015-06-15 06:02:58 UTC
Another one: does it mean that hisec is more dangerous if it has more careless folks flying something capable of dying to stuff like Tornado with just 8 rounds of ammo on board, and therefore getting killed?

Point being, if you fly same ships in null and hisec, in the same way, you probably will die in null sooner, in average. Not sure if that counts as being more safe or not.
Nicolai Serkanner
Incredible.
Brave Collective
#160 - 2015-06-15 06:52:46 UTC
Aza Ebanu wrote:
Scipio Artelius wrote:
Aza Ebanu wrote:
Ship destroyed /= gank related kill

What?

Concord kills a ship only if a criminal is sitting in it. so aside from a small number of people who jump into highsec having gained a criminal timer in lowsec (it's very embarrassing to make your fleet do when you are the FC), all losses to Concord are highsec criminals.

So it's good to see gankers get recognition for the danger they face, since those losses are part of the stats that show how dangerous highsec is. Good that the OP acknowledges that ganking is not risk free pvp and is really quite dangerous.

Well ganking is risk free PVP in the other areas like, low sec and null too. The map also shows the activity in those areas, but I think most newer players will be interested to see how safe null sec appears to be. I think it will help players get a "heads up" for the most dangerous systems in EVE Online.


You are the true champion of giving bad advice to new players. For that alone you should be banned from these forums.