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I invite you

Author
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#81 - 2015-06-13 23:26:02 UTC  |  Edited by: Scipio Artelius
Aza Ebanu wrote:
Scipio Artelius wrote:
Aza Ebanu wrote:
It was a neutral example.

Sure. So lets go test it.

No need to test it. Data does not need to be retested in this case.

Sure there is because your neutral example is wrong based on a whole host of things associated with what makes up the data you are using and lack of accounting for differences in risk management required to operate and travel successfully in nullsec versus highsec.

However, my opinion is no more valid than yours, so the best way to know is to go test that specific neutral example and see whether it is true.

So lets go test it. The offer is totally genuine and open.
Kaarous Aldurald
Black Hydra Consortium.
#82 - 2015-06-13 23:27:06 UTC
Scipio Artelius wrote:

However, my opinion is no more valid than yours


Yes, it is.

Opinions are not equal, nor of equal merit.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Rhalina Sedai
Doomheim
#83 - 2015-06-13 23:28:15 UTC  |  Edited by: Rhalina Sedai
Concord has always been reactionary, the reason there are so many ship kills in high sec is because most high-sec players don't want to get blapped by concord for initiating illegal high sec combat. So they do not pre-empt a gank attempt and fire first and presume most people in high-sec feel the same, he wont fire on me because concord will nuke his arse etc etc. This thinking is seriously flawed, concord in our opinion holds high-sec back and should be removed from the game.

We also feel you should be able to fly any ship in any kind of space. The reason null in our opinion has less combat is because of the massive blobs from the major alliances that hold sway over a large part of the game, diplomacy intrigue and the red vs blue has been the agenda for over 10yr now. We smile wryly when thinking about the new sov changes, we can imagine all the diplo's of all the major alliances having gatherings at Eve meets and discussing what to do next. While the little man that is trying to dodge yet another gank at lets say the Sivala gate or has misunderstood the game mechanics and is autopiloting 10-20 jumps in high-sec, because he thinks I cannot be attacked because concord has his back. Is in our opinion flawed and that is why high-sec is far more dangerous than null.

We have explored every area of Eve and the most dangerous part to navigate has always in our opinion been high-sec.

Kind Regards Rhalina Sedai.

Always mine in Panorad Always.

FSOP (Free Systems of Panorad)

Aza Ebanu
Brutor Tribe
Minmatar Republic
#84 - 2015-06-13 23:29:53 UTC
Scipio Artelius wrote:
Aza Ebanu wrote:
Scipio Artelius wrote:
Aza Ebanu wrote:
It was a neutral example.

Sure. So lets go test it.

No need to test it. Data does not need to be retested in this case.

Sure there is because your neutral example is wrong based on a whole host of things associated with what makes up the data you are using and lack of accounting for differences in risk management required to operate and travel successfully in nullsec versus highsec.

However, my opinion is no more valid than yours, so the best way to know is to go test that specific neutral example and see whether it is true.

So lets go test it. The offer is totally genuine and open.

Go ahead and test it for yourself. It is not important that I believe you. It is important that you believe you.
Market McSelling Alt
Doomheim
#85 - 2015-06-13 23:33:07 UTC
Kaarous Aldurald wrote:
Aza Ebanu wrote:
Scipio Artelius wrote:
Aza Ebanu wrote:
It was a neutral example.

Sure. So lets go test it.

No need to test it. Data does not need to be retested in this case.


You might as well just admit that you're being dishonest.

If you took two freighters, and jumped them each twenty jumps through the respective sec status areas, one would most likely live, and one would almost certainly die.

That's enough to tell me which part of space is more dangerous.



Depends what part of space. Depends what is in the freighter. Does the high-sec freighter have an active war dec (you know the method for pvp preferred in high-sec)? Does the freighter have access to the null regional intel channel.

Honestly I have an alt who lives in Catch, rats in a Loki. I have an alt that lives in a confessor, has actually not docked in 6 months. Ratting in a very lucrative and upgraded -.9 true sec system in Delve. Neither are blue to anyone. Neither has ever died in their respective parts of space.

The confessor pilot was ganked once on the Amarr undock before undertaking the journey to Delve. The loki pilot lost a hauer bringing more ammo out to Catch, in a low/sec gate camp.

But, once out there, neither see many players. When I do, it kinda wakes me up a bit. My main on the other hand has fun going around in a high-sec merc corp blowing up mission runners and incursion guys who were dumb enough to fleet while at war.

Anyways, the point is, anything can happen anywhere in Eve. But I have taken freighters through low/null before and lived, I have taken them through High sec and died. But none of that has any relation to what we are talking about.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Kaarous Aldurald
Black Hydra Consortium.
#86 - 2015-06-13 23:36:26 UTC
Market McSelling Alt wrote:

Depends


Nope.

Go get a freighter, and fly twenty jumps through highsec. Then, take the exact same freighter and go twenty jumps through nullsec.

One of them is far, far more likely to result in your death than the other. And that one is the more dangerous part of space.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#87 - 2015-06-13 23:38:34 UTC  |  Edited by: Scipio Artelius
Aza Ebanu wrote:
Go ahead and test it for yourself. It is not important that I believe you. It is important that you believe you.

Well I tried. If there isn't the conviction to prove the point, then the whole point can be disgarded.

I am already comfortable that I have a reasonable understanding of which is more dangerous, that being nullsec. Safety is a result of risk management and a lot more risk management is required in nullsec than highsec.

As an example, while running a combat anomoly in highsec, you can do it almost always without local open, with dozens of neutrals in system, without having to carefully watch d-scan, without being aligned out when neutrals are present, without safe spots or other tactical locations and with almost no regard for your own safety except for ensuring you don't die to rats and the rats in highsec are not as difficult as the rats in nullsec.

Go take that same approach in nullsec and you'll die very quickly.
Market McSelling Alt
Doomheim
#88 - 2015-06-13 23:39:16 UTC
Kaarous Aldurald wrote:
Market McSelling Alt wrote:

Depends


Nope.

Go get a freighter, and fly twenty jumps through highsec. Then, take the exact same freighter and go twenty jumps through nullsec.

One of them is far, far more likely to result in your death than the other. And that one is the more dangerous part of space.



What if I don't make it out of high sec... most likely I wouldn't make it out of low sec. But that thinking is flawed, because of entrance and exit points.

But I would put money that if you dropped me in a freighter already 20 jumps deep in Null, and had me go 20 more jumps, I might make it.

I have a better chance of making it through 20 blue systems out there then any route that takes me through Uedema and Niarja.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Kaarous Aldurald
Black Hydra Consortium.
#89 - 2015-06-13 23:40:47 UTC
Market McSelling Alt wrote:
most likely I wouldn't make it out of low sec.


I know.

Quod Errat Demonstratum, carebear.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Market McSelling Alt
Doomheim
#90 - 2015-06-13 23:44:43 UTC
Kaarous Aldurald wrote:
Market McSelling Alt wrote:
most likely I wouldn't make it out of low sec.


I know.

Quod Errat Demonstratum, carebear.



And I have repeatedly said Low Sec is the MOST dangerous. So are you happy that you agree with me?

And you keep calling me a carebear, but I assure you I kill more in a week than you have killed in the last year. I hunt my targets down, search for them and take them outnumbered or not. But we can have lessons on how real pvp happens another day.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Jenn aSide
Worthless Carebears
The Initiative.
#91 - 2015-06-13 23:45:08 UTC
Aza Ebanu wrote:
I invite all players to open their maps and view a few statistics. Go to the "E" at the top of your in-game toolbar. Click on the map icon without the Beta symbol. On the stars tab on the World map window, click on statistics.

No select the pirate/police ships destroyed in the last 24 hours. This statistic will show how many NPCs have been blown up in the last 24 hours. It is important because the ships that blow up in null are obviously not police and have some sort of bounty attached. It could also mean someone was running missions and had a faction mission, but obviously not in the most remote parts of null.

Next choose the statistic for "ships destroyed in the last 24 hours". This will show the player ships that have been destroyed in the last 24 hours.

There, now you have data for talking points when discussing the various sec zones in EVE Online.For example, someone could say that high sec trade hubs are more dangerous than most null sec systems and be correct according to the data.

'

It's to see someone who thinks they have a bit of info that supports their world view find out that it doesn't actually support that worldview.

The map doesn't show what KIND of ships blow up. 4 years ago (after a bunch of us asked over and over again) CCP produced a dev blog about the issue. The end result? Man that's a lot of noob Condors.. It totally torpedo'd the crys of "but high sec is where the action is" from people trying to get CCP to change the game to cater to them.

Lets see if CCP will give us this kind of info again, so this generation of high sec BS artists can ignore it like they always do...
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#92 - 2015-06-13 23:55:13 UTC  |  Edited by: Scipio Artelius
Market McSelling Alt wrote:
What if I don't make it out of high sec... most likely I wouldn't make it out of low sec. But that thinking is flawed, because of entrance and exit points.

If you are concerned about that, the easiest approach would be to use a jump freighter.

Fly around highsec and see what happens and when you are ready to test the nullsec portion, jump directly to nullsec or jump to lowsec and then nullsec and then fly around normally there also.

The 90% reduction in jump fatigue makes it possible to jump without any fatigue about once every 15 minutes, so making two jumps to get to null is quite easy (my industrial alt takes that approach constantly).

That would also give you a safety mechanism to prevent loss if you are engaged in highsec and would be likely to be useful in nullsec also. So you could almost perform the test virtually risk free unless you run into someone that can stop you jumping out (which is more likely to occur in nullsec unfortunately).
Aza Ebanu
Brutor Tribe
Minmatar Republic
#93 - 2015-06-13 23:55:44 UTC
Jenn aSide
'

It's to see someone who thinks they have a bit of info that supports their world view find out that it doesn't actually support that worldview.

The map doesn't show what KIND of ships blow up. 4 years ago (after a bunch of us asked over and over again) CCP produced a dev blog about the issue. The end result? [url=http://community.eveonline.com/news/dev-blogs/3235 wrote:
Man that's a lot of noob Condors.[/url]. It totally torpedo'd the crys of "but high sec is where the action is" from people trying to get CCP to change the game to cater to them.

Lets see if CCP will give us this kind of info again, so this generation of high sec BS artists can ignore it like they always do...

Well i would imagine the most common ships being destroyed are as follows:

Dominix
Mining barges
New player frigs
Vexors
some sort of raven
maybe some Ishtars
Rattlesnake

I am sure its something like that today.
Market McSelling Alt
Doomheim
#94 - 2015-06-14 00:00:20 UTC
Jenn aSide wrote:
Aza Ebanu wrote:
I invite all players to open their maps and view a few statistics. Go to the "E" at the top of your in-game toolbar. Click on the map icon without the Beta symbol. On the stars tab on the World map window, click on statistics.

No select the pirate/police ships destroyed in the last 24 hours. This statistic will show how many NPCs have been blown up in the last 24 hours. It is important because the ships that blow up in null are obviously not police and have some sort of bounty attached. It could also mean someone was running missions and had a faction mission, but obviously not in the most remote parts of null.

Next choose the statistic for "ships destroyed in the last 24 hours". This will show the player ships that have been destroyed in the last 24 hours.

There, now you have data for talking points when discussing the various sec zones in EVE Online.For example, someone could say that high sec trade hubs are more dangerous than most null sec systems and be correct according to the data.

'

It's to see someone who thinks they have a bit of info that supports their world view find out that it doesn't actually support that worldview.

The map doesn't show what KIND of ships blow up. 4 years ago (after a bunch of us asked over and over again) CCP produced a dev blog about the issue. The end result? Man that's a lot of noob Condors.. It totally torpedo'd the crys of "but high sec is where the action is" from people trying to get CCP to change the game to cater to them.

Lets see if CCP will give us this kind of info again, so this generation of high sec BS artists can ignore it like they always do...



Congrats, you ignore that we have newer data than that and all that information proves is that High Sec is really bad at PVE. By the way, those numbers also show that more people blow up today than back in 2011, which would negate any idea that any part of eve is "safer", oh except for 0.0 which has seen large reduction in ship kills.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

lost packet
Alpha Flight
#95 - 2015-06-14 00:17:46 UTC
Aza Ebanu wrote:
I invite all players to open their maps and view a few statistics. Go to the "E" at the top of your in-game toolbar. Click on the map icon without the Beta symbol. On the stars tab on the World map window, click on statistics.

No select the pirate/police ships destroyed in the last 24 hours. This statistic will show how many NPCs have been blown up in the last 24 hours. It is important because the ships that blow up in null are obviously not police and have some sort of bounty attached. It could also mean someone was running missions and had a faction mission, but obviously not in the most remote parts of null.

Next choose the statistic for "ships destroyed in the last 24 hours". This will show the player ships that have been destroyed in the last 24 hours.

There, now you have data for talking points when discussing the various sec zones in EVE Online.For example, someone could say that high sec trade hubs are more dangerous than most null sec systems and be correct according to the data.


Thank you for explaining EVE.
Aza Ebanu
Brutor Tribe
Minmatar Republic
#96 - 2015-06-14 00:19:28 UTC
Market McSelling Alt wrote:



Congrats, you ignore that we have newer data than that and all that information proves is that High Sec is really bad at PVE. By the way, those numbers also show that more people blow up today than back in 2011, which would negate any idea that any part of eve is "safer", oh except for 0.0 which has seen large reduction in ship kills.


Don't hurt'em too bad. The logic might make him explode.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#97 - 2015-06-14 00:34:03 UTC  |  Edited by: Scipio Artelius
Aza Ebanu wrote:
Don't hurt'em too bad. The logic might make him explode.

Why is there a need to shift from discussing the topic to discussing the person, with the inevitable response and counter response, further driving discussion away from the point?

The OP invited discussion of the topic. Isn't it possible to just stick to that?

Surely, we can all have discussions of topics without just attacking each other. There's nothing positive to be gained otherwise.
Aza Ebanu
Brutor Tribe
Minmatar Republic
#98 - 2015-06-14 00:53:11 UTC
Lets get back on topic.

*********NEW DATA*******

If you still have your maps open to the statistics header. Compare the amount of jumps to number of faction ships destroyed.
I wonder what we can derive from this info.....
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#99 - 2015-06-14 01:13:37 UTC
Aza Ebanu wrote:
Lets get back on topic.

*********NEW DATA*******

If you still have your maps open to the statistics header. Compare the amount of jumps to number of faction ships destroyed.
I wonder what we can derive from this info.....

That there's lots of people in highsec and lots of people use gates?
Market McSelling Alt
Doomheim
#100 - 2015-06-14 01:14:57 UTC
Scipio Artelius wrote:
Aza Ebanu wrote:
Lets get back on topic.

*********NEW DATA*******

If you still have your maps open to the statistics header. Compare the amount of jumps to number of faction ships destroyed.
I wonder what we can derive from this info.....

That there's lots of people in highsec and lots of people use gates?


Not all jumps are from gates.... Stay consistent.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.