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Guide on ingame bookmarking

Author
Stacy Lone
Nirakura Inc
Decisions of Truth
#21 - 2015-06-13 15:42:59 UTC
Le Moineau wrote:
One thing I do is vary the distances I make my insta undock BMs.

For example most of my undock Bms are at 300 km or better. I have seen scan ships and gank ships out at 150 km waiting for ships to insta undock.


Best is having a BM that is off grid with the station. For Jita 4-4, this means 1000km or more (Jita 4-4 grid is sometimes HUGE). In Amarr, you often get away with ~300-450km.

For "normal" activities (not hauling expensive stuff or blingy ships) 300km is fine, tho.
AeonOfTime
Syrkos Technologies
#22 - 2015-06-13 16:07:04 UTC
Thanks a bundle for all the great feedback folks, I updated the guide and rewrote the docking bookmarks section entirely.

Lone wolf and nomad extraordinaire. eve.aeonoftime.com

Nevil Oscillator
#23 - 2015-06-13 18:54:10 UTC
Ralph King-Griffin wrote:
Nevil Oscillator wrote:
Is there not a slight variation with the angle with which a ship undocks each time, hence the error in location position ?

there is but you only begin to drift after a couple of seconds.

when you load grid you are pointed in the "true" straight line, you can ctrl-space to stop then set full speed and you get the perfect line


It's caused by drift while moving ? that's interesting, I will have to look at that again.
lost packet
Alpha Flight
#24 - 2015-06-14 00:37:49 UTC
Falken Falcon
#25 - 2015-06-15 07:50:32 UTC
Stacy Lone wrote:
A proper docking BM however is closer to the station then the spot that is used for the warp to zero, and will allow you to instanly dock in any ship (even freighters). This technique is also used to create cyno spots so that you can cyno to it and dock up.
To add to this. On warps the area where you land is 2.5km at maximum, but with jump drives the area is around 5km. You have to make sure when you are cynoing on a station that the docking circle covers 5km+ past the cynoer to make sure that the capital/blops does not land outside docking range.

Also in addition when the capital/blops lands it will have session change timer of 10 seconds. You will have to make sure that you are still as far as possible from the station collision model in order the capital not to bump off range within that 10 seconds. The docking circle is a perfect ball around the station model. You have to find the 'empty' spot in that circle. The best station to cyno in to is the gallente outpost as it is very high, but narrow so it is easy to find the cyno spot next to the shaft. You have to try to be 5km off the station model, but if it is not possible it is always better to land too near the station than outside the range. The optimal spot for the cyno is +5km from the edge of the docking circle and the station model. Easiest way is to check how far you are from the station model is the tactical grid thing (Don't remember the name, but the thing that shows the circle ranges).

Aye, Sea Turtles

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#26 - 2015-06-15 23:12:23 UTC
Nevil Oscillator wrote:
Is there not a slight variation with the angle with which a ship undocks each time, hence the error in location position ?

This is correct. You exit the station within a 5 degree cone of the undock direction. Being aligned enough for warp means your velocity vector is within 5 degrees of the spot being warped to so if the undock bookmark is set up correctly you should be fine.

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Nicholas Kirk
Vanishing Point.
The Initiative.
#27 - 2015-06-16 06:53:58 UTC
There is a misnomer when using the term insta-warp undock book mark

If you have a straight and true line of site off the dock to your BM you are heading in the right direction (pun intended)

using it is unfortunately an not all there is to insta-undock warp

there are 6 ways of using the undock BM and only 1 offers the insta- warp

I'll put it this way. I have a high end dual GPU 4 monitor gaming rig and 80% of the time I land at my 1200km distant BM before my screen draws after it goes black from leaving the station with almost any ship

you have described nothing in the manual showing insta-warp and how to use other than BM

other wise you can still be bumped and fail to warp quickly (notice I said quickly and not instantly)



Lets see how many others know about it (I suspect they don't tell many)
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