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Player Features and Ideas Discussion

 
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Interactive Right-Click Menu

Author
NightmareX
Cool Beans Inc.
The Initiative.
#1 - 2015-06-11 22:55:53 UTC  |  Edited by: NightmareX
Hey.

I have been thinking on this for a while and it have kinda suprised me on why this isn't in EVE Online by now.

What i really want to see made into EVE is what we call an 'Interactive Right-Click Menu'. To show what i'm talking about here, i'm gonna give you a picture that shows what i'm thinking on. Here it is.

Here you can see that the 'Dock' button is greyed out as i'm not out of the warp yet. What i want to see is that the 'Dock' button will automaticly turn white in the same menu without having to right click the station again to see the dock option after i'm out of the warp. I also want the rest of the options that is available in the right click menu on the station to appear automaticly without having to right click another time when you are out of the warp.

This also applies when you are trying to warp from somewhere to another place. If you are still in warp and are 'right-clicking' to warp to a stargate (for example) before you are out of the warp, i want the right-click menu to automaticly add the 'Warp to' options when i'm out of warp without having to right click the mouse several times or move the mouse around between the different gates, belts or stations to be able to see the 'warp to' options for them.

Same goes for jumping through a Titan. When you right click on the Titan to use the 'Jump to' option, that option should automaticly appear in the right menu when the jump bridge is opened without having to right click on the Titan like a crazy turd to see the 'Jump to' option.

This ofc applies to all other things like that in the 'right-click' menu that works the same way.

What do you guys thinks about this?

Do you think this will work, or do you think this will mess up EVE a bit?

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Kenrailae
Scrapyard Artificer's
Just Lizard
#2 - 2015-06-11 23:21:31 UTC
I think you need to also consider the new player perspective. Eve is already a case of information overload your first few weeks in. It's already a challenge to explain where is this thing, how do you use that thing, what is that for, what does this actually mean, etc. Will adding a bunch of options to the already large right click menu that are only differentiated by the greying out help or hurt? For older players, yeah this is definitely a step in the right direction, but I think you need to remember the new player side as well.

The Law is a point of View

The NPE IS a big deal

NightmareX
Cool Beans Inc.
The Initiative.
#3 - 2015-06-11 23:26:13 UTC  |  Edited by: NightmareX
Kenrailae wrote:
I think you need to also consider the new player perspective. Eve is already a case of information overload your first few weeks in. It's already a challenge to explain where is this thing, how do you use that thing, what is that for, what does this actually mean, etc. Will adding a bunch of options to the already large right click menu that are only differentiated by the greying out help or hurt? For older players, yeah this is definitely a step in the right direction, but I think you need to remember the new player side as well.

Ofc this has to be made so it doesn't confuse new players. It should actually be made so the new players will understand this.

But i believe this will make it easier for both the new players and us who are the veterans in the longer run if you are using the right click menu quite alot and are warping alot from places to places and so on.

It's not really hard to understand how this will work once you have done this some few times. So i'm sure the 'New player tutorial' will explain this pretty well there if it gets into EVE.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Charlize Penken
Tradors'R'us
IChooseYou Alliance
#4 - 2015-06-11 23:28:35 UTC
Kenrailae wrote:
I think you need to also consider the new player perspective. Eve is already a case of information overload your first few weeks in. It's already a challenge to explain where is this thing, how do you use that thing, what is that for, what does this actually mean, etc. Will adding a bunch of options to the already large right click menu that are only differentiated by the greying out help or hurt? For older players, yeah this is definitely a step in the right direction, but I think you need to remember the new player side as well.

What he means is like say you are warping to a planet and have just made a safe, instead of having to wait for you to stop "warping" then going to warp to the bookmark. Instead you can have your right click menu and the bookmark ready, and instead of having to mouse off and on the bookmark again 'till the "warp to" comes up, it would come up straight away.

I +1 this!
Kenrailae
Scrapyard Artificer's
Just Lizard
#5 - 2015-06-11 23:43:37 UTC
NightmareX wrote:
It's not really hard to understand how this will work once you have done this some few times. So i'm sure the 'New player tutorial' will explain this pretty well there if it gets into EVE.



You over estimate the tutorials. Even with them being improved, they are still very bad at explaining anything. I am aware of how you would like this to function, but I am also aware that there are still vast seas of 'how does thing do thing' that we eventually learn, but are completely undocumented in the tutorials. So short a time ago as last night, a new player recruited into the corp said on TS that the first few tutorial missions he did, he had no idea he was supposed to activate the acceleration gate at the start of the mission. He sat there waiting for a rat to attack him because the mission gave him no impression he needed to go through the gate.



I get what you're trying to do, and as an experienced player, for me, it's great. I know Eve well enough to know what to expect. But I'm just pointing out that you've also got to consider the other end of the spectrum, the new players(which Eve needs[insert obligatory Eve is dying post if you must]), whom something like this will dump alot more 'why doesn't this work' scenarios on their plate

The Law is a point of View

The NPE IS a big deal

NightmareX
Cool Beans Inc.
The Initiative.
#6 - 2015-06-12 20:21:28 UTC
Kenrailae wrote:
You over estimate the tutorials. Even with them being improved, they are still very bad at explaining anything. I am aware of how you would like this to function, but I am also aware that there are still vast seas of 'how does thing do thing' that we eventually learn, but are completely undocumented in the tutorials. So short a time ago as last night, a new player recruited into the corp said on TS that the first few tutorial missions he did, he had no idea he was supposed to activate the acceleration gate at the start of the mission. He sat there waiting for a rat to attack him because the mission gave him no impression he needed to go through the gate.

Yeah. I haven't used the tutorial in EVE since i started to play EVE back in 2004. So i can't really speak to much about it that way. The only thing is that i would believe it would be pretty good after all these years now. But i might be wrong here.

But i believe a tutorial about this idea would be better to have in the tutorial anyways.

Kenrailae wrote:
I get what you're trying to do, and as an experienced player, for me, it's great. I know Eve well enough to know what to expect. But I'm just pointing out that you've also got to consider the other end of the spectrum, the new players(which Eve needs[insert obligatory Eve is dying post if you must]), whom something like this will dump alot more 'why doesn't this work' scenarios on their plate

Yup. And it's also a fact that no matter how you make things, peoples are still going to have problems to figure out how to do things and will asks about it.

Lately CCP has shown that they can make things pretty easy in EVE, so i believe my idea if it gets into EVE will make it easier for everyone over what it is now.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

NightmareX
Cool Beans Inc.
The Initiative.
#7 - 2015-07-30 00:17:17 UTC
Any others with thoughts on this idea?

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Rivr Luzade
Coreli Corporation
Pandemic Legion
#8 - 2015-07-30 05:49:10 UTC
You are describing the radial menu. Use it.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Barrogh Habalu
Imperial Shipment
Amarr Empire
#9 - 2015-07-30 07:05:22 UTC
Rivr Luzade wrote:
You are describing the radial menu. Use it.

Importing some of its features to still useful drop-down menus isn't a bad idea though.
NightmareX
Cool Beans Inc.
The Initiative.
#10 - 2015-07-31 04:04:59 UTC
Rivr Luzade wrote:
You are describing the radial menu. Use it.

Less clutter and lesser menus with better structure on the menues that is interactive is actually the way to go.

It will be easier for the noobs and it will be more easy to navigate for most peoples.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Rivr Luzade
Coreli Corporation
Pandemic Legion
#11 - 2015-07-31 05:50:35 UTC
Then use the Radial Menu. It is the epitome of less clutter and interactivity. The right-click menu, on the other hand, is clutter by definition. The long list of options with the relatively narrow spaces and sub menus and sub-sub menus does not make it comfortable and enjoyable to use. In my opinion, it is far easier to radial menu a Titan and hover around with the mouse a bit until the bridge goes up and then just move the mouse up a bit and release it to take the JB. That is 1 click-hold-release. With the right-click menu, you need to do several clicks as it is and with your grayed out options would still need to hit the right row that probably will move around, like the currently available Docking option does. The same goes for things like keep at range. With a preset KAR range, you just need to click-hold-release with 1 mouse click, while you either need several clicks and lots of mouse movement to get to Selected Items or several clicks with the RCM.

For most common tasks like taking a bridge, jumping, warping somewhere, keeping at range. locking something, orbiting, info and similar things, the Radial Menu is superior to the RCM.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.