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[AEGIS] Fleet Warp Changes - Please see devblog!

First post First post First post
Author
Awkward Pi Duolus
Pator Tech School
Minmatar Republic
#1261 - 2015-06-14 22:02:59 UTC
baltec1 wrote:
Every scout was new at some point. How do you expect to get new scouts if you refuse to train them?


Not by making them cannon fodder, but giving them +1 or -1 responsibilities, then creating pings on hostile grids, then in cloaky ships that provide positional advantages, then basically being on the FC's beck and call.

You know, just like how we do it now.
baltec1
Bat Country
Pandemic Horde
#1262 - 2015-06-14 22:18:02 UTC
Awkward Pi Duolus wrote:


Because that ship can be in two spots at the same time? Dev hax, or quantum physics seeing its day in space court?

Kidding aside, FCs are either in probing boosters that have paper thin tank and never come on field, or are brick tanked on field, and never bother fitting a prober on that ship.

In the first case, no one is anchored on the ship and it is the scanning "scout" that this change supposedly bring about.

In the second case, he ain't scanning anything, and is warping his wing/fleet to his alt, cause he's the FC/WC and the prober can't do it himself. Again, the elusive scout already exists in the alt.

Really, friend, stop trolling :)


All FC ships have expanded probe launchers on them.
Awkward Pi Duolus
Pator Tech School
Minmatar Republic
#1263 - 2015-06-14 22:26:24 UTC
baltec1 wrote:
All FC ships have expanded probe launchers on them.


Lol.
Miner Hottie
The Scope
Gallente Federation
#1264 - 2015-06-15 00:04:09 UTC
baltec1 wrote:
Awkward Pi Duolus wrote:


Because that ship can be in two spots at the same time? Dev hax, or quantum physics seeing its day in space court?

Kidding aside, FCs are either in probing boosters that have paper thin tank and never come on field, or are brick tanked on field, and never bother fitting a prober on that ship.

In the first case, no one is anchored on the ship and it is the scanning "scout" that this change supposedly bring about.

In the second case, he ain't scanning anything, and is warping his wing/fleet to his alt, cause he's the FC/WC and the prober can't do it himself. Again, the elusive scout already exists in the alt.

Really, friend, stop trolling :)


All FC ships have expanded probe launchers on them.


Ok Baltec you have had enough fun trolling this thread but you have ceased contributing anything of use at about page 2. Time to pack up your bat and ball and go welp a megathron (I have an old Baltec megathron for sale in YAO if you need a spare).

It's all about how hot my mining lasers get.

Dun'Gal
Myriad Contractors Inc.
#1265 - 2015-06-15 00:18:42 UTC
baltec1 wrote:

All FC ships have expanded probe launchers on them.


/thread
Obviously this is why we should push this change through, how could anyone here have missed this most obvious reason, maintaining the status quo Roll
Jenshae Chiroptera
#1266 - 2015-06-15 00:23:28 UTC
baltec1 wrote:
Also want repair broadcasts to only be seen by the squad they are in so logi gets a nerf without having her nerf logistics ships.
Hahahaha!
The way power creep is going with more damage and alphas? Are you nuts?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Dentia Caecus
Native Freshfood
Minmatar Republic
#1267 - 2015-06-15 01:16:36 UTC  |  Edited by: Dentia Caecus
The proposed change disproportionately hurts all noncombatant activities in New Eden to justify implementation. Mining anything in nullsec and all pve wormhole activities conducted by either by raiding parties or residents, all actively use warping to bookmarks for both survivability and basic function.

Examples: ( both assume one player uses more than once character to do some non pvp activity and the player does not violate the EULA by using multiboxing software to broadcast actions to multiple characters).

1: You are using three of your characters to raid a gas site in a wormhole. You see a potential problem arise on dscan. Under the new system, you will be able to save one and maybe two ships, but that third one will die every time to experienced wormhole pilots.

2: You are in null or low sec and want to use the same three characters to mine rock or ice. For security and cycle management you want to warp your squad all at once to a spot that is not the warp -in. After mining a while, a red jumps in system. Under the new concept, you can neither enter the site at once, and if trouble brews, you cannot squad warp your characters to a spot that isn't a station or poco ( both of which are incredibly stupid places to warp a mining ship) . Can you warp to a booster at a pos? Yes, but only if you have access to a friendly pos,

3: You reship into three cruisers to run an anomaly in a wormhole, low or null sec. You see where this is going.

I appreciate the concept and the activities it was meant to impact, but this idea just doesn't work.
Battledonkey Dogeman
Science and Trade Institute
Caldari State
#1268 - 2015-06-15 01:45:52 UTC
Why are you guys trying to make CCP change their minds?

You guys know they like to fix problems by harvesting cotton with a flamethrower
Miao Sajuuk
Deep Core Mining Inc.
Caldari State
#1269 - 2015-06-15 02:23:39 UTC  |  Edited by: Miao Sajuuk
Suicide coordinate transmitter?
CCP you should request them light up a cyno to let other ship warp to their location.Idea

Am I really playing a space sci-fi sandbox game?Question
Dun'Gal
Myriad Contractors Inc.
#1270 - 2015-06-15 02:44:40 UTC
Battledonkey Dogeman wrote:
Why are you guys trying to make CCP change their minds?

You guys know they like to fix problems by harvesting cotton with a flamethrower

It's funny though, I've noticed that the Features & Ideas "Discussion" threads posted by CCP are more or less Features & Ideas Announcement threads, as no real discussion on the part of the developers really takes shape. And IF there happens to be any discussion involved, it generally follows the lines of, "we know what's best, deal with it." As opposed to, "You bring up valid points lets rethink this." The only reason I participate in some of these is when the changes are so outrageous that it really warrants the effort, in the hope that this will be the one time they actually look at the feedback.
Senov Belis
235MeV
#1271 - 2015-06-15 02:58:46 UTC
+1 to the "not playing anymore" list.

All I do is follow my FC and shoot things. If this is no longer possible, bye, I can not give you money anymore.
Rowells
Blackwater USA Inc.
Pandemic Horde
#1272 - 2015-06-15 03:06:28 UTC
Jenshae Chiroptera wrote:
baltec1 wrote:
Also want repair broadcasts to only be seen by the squad they are in so logi gets a nerf without having her nerf logistics ships.
Hahahaha!
The way power creep is going with more damage and alphas? Are you nuts?

which is in no small part a result of...? Take a guess.
Terranid Meester
Tactical Assault and Recon Unit
#1273 - 2015-06-15 03:47:34 UTC  |  Edited by: Terranid Meester
CCP waves bye bye to eve subscriptions o/

Seriously though this seems like a really unnecessary change whose results could be achieved through other changes.
This seems like a knee-jerk reaction idea.
Jenn aSide
Soul Machines
The Initiative.
#1274 - 2015-06-15 04:21:24 UTC
Senov Belis wrote:
+1 to the "not playing anymore" list.

All I do is follow my FC and shoot things. If this is no longer possible, bye, I can not give you money anymore.


This is counter productive, because this is where CCP starts looking at people and saying "you say that, but you ain't quitting, we know" lol. Those of us who have reasonable concerns about a CCP action always get sabotaged by people who say this "-1 sub" crap.

If you're going to quit, quit quietly so the rest of us can have a productive discussion with the developers of the game we play.
Alexis Nightwish
#1275 - 2015-06-15 05:15:22 UTC
Dermeisen wrote:
Mayhaw Morgan wrote:
Alexis Nightwish wrote:
noted


1. If you think there is only one reason for the change and that every other affect is "collateral damage", that might be why you don't understand or accept it.

2. FC's are not "forced" to do anything. They don't even have to log in. If FCing is too hard for them after this change, then maybe they were not officer material to begin with. Not everyone is cut out to be a leader. It sounds like a lot of the objection to this change is from people who just don't want to accept that cold, harsh reality.

3. PVE'ers, by definition, adapt to their environment. They overcome the challenges their environment imposes on them. If they can't do that, maybe they should go do something easier, like ganking noobs in Uitra.

4. Is it supposed to do something to bombers? Bomber pilots are supposed to be elite operators capable of complex, cooperative behavior. The harder EVE gets, the GREATER the advantage to such players.

5. This does nothing to small gangs. Small gang pilots tend to fall into one of two categories: noobs and elites. Or, in other words, people who are learning how to play the game and people who are good at playing the game. The former were already going to adapt, else how would they be able to play the game at all? The latter are already proven to be capable of adaptation. It's how they got good at the game.
Besides that, I've never been in a small gang that blind-fleet warped to a probe signature, not in high sec, not in low sec, not in null, and not in a wormhole. We ALWAYS sent in a scout.

Whether you think scouting is a glory-less or frustrating job depends on your playstyle. In the non-PVE fleets I've flown in, the scout(s) were usually the better players. Unfortunately, it takes a competent FC to understand their value and employ them effectively, and it takes a competent operator to scout effectively in a hostile environment. One or both of those are lacking in many fleets, but a scout is "the tip of the spear". That's a fun job for some people, for some playstyles.

6. In the wormhole operations I've been involved in, you manage your own bookmarks. Yes, sometimes you can grab/use a corp bookmark or a friend's bookmark, but generally, you didn't stand around twiddling your thumbs while others are doing the work of securing the hole, gathering intel, scanning down signatures, fighting for their lives, etc. And, this is not just so you don't get lost; it's also in case someone else (person_B) gets lost, the closest person or the person in a small ship (person_A) can be tasked to go back and provide a warp-in without one of his responsible, boomark-managing teammates (person_C) having to hold his hand and guide him to the wormhole that he couldn't be arsed to bookmark himself when he came through.
If having to wait an extra 20 seconds for your scout to say "GO!" makes it impossible for you to play in wormholes, you should GTFO of wormholes.

7. [Non-corp] group leaders can share bookmarks with eachother. Then, they can each share bookmarks with their groups. A lazy FC could also just not share bookmarks and just warp ahead of his fleet, who could then warp to him. Then, the person with the bookmarks would only have to share them with the FC . . . wait, I think that was redundant.

8. That is called a "problem". Some types of people are good at figuring out solutions to "problems". When those people are empowered to give other people "commands", they are generally referred to as "commander", not to be confused with the specific rank of Commander which is used in many militaries and other organizations with such hierarchical social structures. When a "commander" is empowered to give orders to a fleet and its members, he/she is called a "fleet commander", generally abbreviated as "FC" in EVE Online.

9. I am seeing a theme and it is this: You are not fleet command material. :-(


Great reply Mayhaw, just what I thought as I read though that list, a concise knockdown of all the straw men arguments presented.

On a more prospective note I would like to see CCP respond by lessening the fitting requirement for a combat probe launcher or the meta will be dominated by tactical destroyers.

Cheers this is good change but as they say of old physicists, they don't change their minds they just die!


I don't think you know what strawman means.

At no point did I misrepresent the opposition's arguments which are thus:

CCP Larrikin wrote:

The goal of these changes is to encourage more individual fleet member participation and reduce the speed at which fleets can get on top of targets (e.g bombers).

CCP Larrikin wrote:

Q: CCP, why you do this?
A: We want transfer more responsibility for the success of a fleet from its FC to its members.

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Mephiztopheleze
Laphroaig Inc.
#1276 - 2015-06-15 06:02:59 UTC
if this is balanced (for want of a better word) by giving players the ability to broadcast a bookmark that their fleet can then warp themselves to, then perhaps it's not such a bad concept.

as mentioned, removing fleet-warp to scanned sigs also makes off-grid boosters even more invulnerable than they are.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Jack Miton
School of Applied Knowledge
Caldari State
#1277 - 2015-06-15 06:27:34 UTC
I think what this actually comes down to is not that the fleet warp change itself is bad, it's that the bookmark mechanics are bad.
If CCP added alliance and fleet level bookmark systems, along with a sync button on the BM screens that would instantly sync an individual's bookmarks without needing to wait 5min for the auto sync, then this change would be generally applauded.

In its current state, the bookmark system just does not and cannot provide an acceptable substitute for the fleet warp mechanic.
As such, at least squad warp needs to remain.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

afkalt
Republic Military School
Minmatar Republic
#1278 - 2015-06-15 06:48:29 UTC
Jack Miton wrote:
I think what this actually comes down to is not that the fleet warp change itself is bad, it's that the bookmark mechanics are bad.
If CCP added alliance and fleet level bookmark systems, along with a sync button on the BM screens that would instantly sync an individual's bookmarks without needing to wait 5min for the auto sync, then this change would be generally applauded.

In its current state, the bookmark system just does not and cannot provide an acceptable substitute for the fleet warp mechanic.
As such, at least squad warp needs to remain.


Or allow corp BMs to be warped to by corp members as a fleet (I'm aware of mixed fleet issues).

After all, they can all warp to the desto.


However I'm betting it's a technical limitation because it's if't not an anom, on your overview or a player then you can't do it.
baltec1
Bat Country
Pandemic Horde
#1279 - 2015-06-15 07:46:42 UTC
Miner Hottie wrote:


Ok Baltec you have had enough fun trolling this thread but you have ceased contributing anything of use at about page 2. Time to pack up your bat and ball and go welp a megathron (I have an old Baltec megathron for sale in YAO if you need a spare).



You think I'm trolling but our FC ships do infact all come with combat probes fitted. Think about this, the organisation that has effectively won null and owns a good number of the best FCs in the game has put forwards this idea to nerf fleets. We are calling to nerf our own fleets because they are too easy to run. This change is not a hard one to adapt to but it does remove one of the biggest advantages we have in a fight vs the highly disorganized rabble that is most of EVE.
xxxTRUSTxxx
Galactic Rangers
#1280 - 2015-06-15 07:48:04 UTC
Busta Rock wrote:
like I said before, people whining about fleet warp the way it was are mainly those incapable of adapting. those of us who are complaining about this nerf of fleet warp mechanics NOW are in fact those who will adapt, and remain just as big a headache to those that lobbied for this change as before. next thing you'll know, the idiots who pushed for this will be complaining about how good FCs are able to maximize their use of scouts, and start pushing for removal of ALL warp to fleet member functionality!

enough of that, and eventually CCP will just remove bookmarks altogether, leaving us with no ability to warp to ANYTHING that isnt a fully public nav target, even if we're solo.


ah stop, to remove warp to fleet members would break fleets and it's not ever going to happen. bookmarks removed altogether? you didn't really think that comment through did you.

but fleet warp to boomarks i have no problem with them going. Big smile